Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSergey Sharybin <sergey@blender.org>2022-11-02 16:41:49 +0300
committerSergey Sharybin <sergey@blender.org>2022-11-02 17:42:23 +0300
commit38c7fd36ff7a6eb4522a688d38faa086a6313ae6 (patch)
treeea1136a788b1d3db9d46f9a19900c396e30ce3f1 /source/blender/editors
parent0fc958a174192b2b25c4187c170ec4a394dc308a (diff)
Refactor: Rename Object->imat to Object->world_to_object
The goal is to improve clarity and readability, without introducing big design changes. Follows the recent obmat to object_to_world refactor: the similar naming is used, and it is a run-time only rename, meaning, there is no affect on .blend files. This patch does not touch the redundant inversions. Those can be removed in almost (if not all) cases, but it would be the best to do it as a separate change. Differential Revision: https://developer.blender.org/D16367
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/armature_add.c4
-rw-r--r--source/blender/editors/armature/armature_edit.c16
-rw-r--r--source/blender/editors/curve/editcurve.c4
-rw-r--r--source/blender/editors/curve/editcurve_paint.c8
-rw-r--r--source/blender/editors/gpencil/gpencil_sculpt_paint.c6
-rw-r--r--source/blender/editors/mesh/editmesh_add_gizmo.c4
-rw-r--r--source/blender/editors/mesh/editmesh_extrude.c14
-rw-r--r--source/blender/editors/mesh/editmesh_polybuild.c18
-rw-r--r--source/blender/editors/mesh/editmesh_preselect_elem.c4
-rw-r--r--source/blender/editors/mesh/editmesh_select_similar.c14
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c4
-rw-r--r--source/blender/editors/mesh/editmesh_utils.c2
-rw-r--r--source/blender/editors/object/object_hook.c12
-rw-r--r--source/blender/editors/object/object_remesh.cc4
-rw-r--r--source/blender/editors/object/object_transform.cc12
-rw-r--r--source/blender/editors/physics/particle_edit.c20
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c8
-rw-r--r--source/blender/editors/sculpt_paint/paint_stroke.c5
-rw-r--r--source/blender/editors/sculpt_paint/paint_vertex.cc4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c18
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_filter_mesh.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_buttons.c6
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c10
-rw-r--r--source/blender/editors/transform/transform_convert_particle.c2
-rw-r--r--source/blender/editors/transform/transform_gizmo_3d.c16
-rw-r--r--source/blender/editors/transform/transform_mode_vert_slide.c4
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c4
27 files changed, 114 insertions, 113 deletions
diff --git a/source/blender/editors/armature/armature_add.c b/source/blender/editors/armature/armature_add.c
index fbdb375b8a6..806da5ee286 100644
--- a/source/blender/editors/armature/armature_add.c
+++ b/source/blender/editors/armature/armature_add.c
@@ -1569,8 +1569,8 @@ static int armature_bone_primitive_add_exec(bContext *C, wmOperator *op)
copy_v3_v3(curs, CTX_data_scene(C)->cursor.location);
/* Get inverse point for head and orientation for tail */
- invert_m4_m4(obedit->imat, obedit->object_to_world);
- mul_m4_v3(obedit->imat, curs);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_v3(obedit->world_to_object, curs);
if (rv3d && (U.flag & USER_ADD_VIEWALIGNED)) {
copy_m3_m4(obmat, rv3d->viewmat);
diff --git a/source/blender/editors/armature/armature_edit.c b/source/blender/editors/armature/armature_edit.c
index 810279f1b6c..780e2fae00e 100644
--- a/source/blender/editors/armature/armature_edit.c
+++ b/source/blender/editors/armature/armature_edit.c
@@ -113,8 +113,8 @@ void ED_armature_origin_set(
/* Find the center-point. */
if (centermode == 2) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_m4_v3(ob->imat, cent);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, cent);
}
else {
if (around == V3D_AROUND_CENTER_BOUNDS) {
@@ -289,9 +289,9 @@ static int armature_calc_roll_exec(bContext *C, wmOperator *op)
float cursor_local[3];
const View3DCursor *cursor = &scene->cursor;
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_v3_v3(cursor_local, cursor->location);
- mul_m4_v3(ob->imat, cursor_local);
+ mul_m4_v3(ob->world_to_object, cursor_local);
/* cursor */
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
@@ -730,8 +730,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
ebp = points.first;
/* Get points - cursor (tail) */
- invert_m4_m4(obedit->imat, obedit->object_to_world);
- mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location);
/* Create a bone */
newbone = add_points_bone(obedit, ebp->vec, curs);
@@ -767,8 +767,8 @@ static int armature_fill_bones_exec(bContext *C, wmOperator *op)
float dist_sq_a, dist_sq_b;
/* get cursor location */
- invert_m4_m4(obedit->imat, obedit->object_to_world);
- mul_v3_m4v3(curs, obedit->imat, scene->cursor.location);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_v3_m4v3(curs, obedit->world_to_object, scene->cursor.location);
/* get distances */
dist_sq_a = len_squared_v3v3(ebp_a->vec, curs);
diff --git a/source/blender/editors/curve/editcurve.c b/source/blender/editors/curve/editcurve.c
index 2b6cce25bb7..f9377503630 100644
--- a/source/blender/editors/curve/editcurve.c
+++ b/source/blender/editors/curve/editcurve.c
@@ -5095,8 +5095,8 @@ static int spin_exec(bContext *C, wmOperator *op)
continue;
}
- invert_m4_m4(obedit->imat, obedit->object_to_world);
- mul_m4_v3(obedit->imat, cent);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_v3(obedit->world_to_object, cent);
if (!ed_editnurb_spin(viewmat, v3d, obedit, axis, cent)) {
count_failed += 1;
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index 1e91e2f48fc..af3d439dd2e 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -245,7 +245,7 @@ static bool stroke_elem_project_fallback(const struct CurveDrawData *cdd,
cdd->vc.v3d, cdd->vc.region, location_fallback_depth, mval_fl, r_location_world);
zero_v3(r_normal_local);
}
- mul_v3_m4v3(r_location_local, cdd->vc.obedit->imat, r_location_world);
+ mul_v3_m4v3(r_location_local, cdd->vc.obedit->world_to_object, r_location_world);
if (!is_zero_v3(r_normal_world)) {
copy_v3_v3(r_normal_local, r_normal_world);
@@ -304,7 +304,7 @@ static void curve_draw_stroke_from_operator_elem(wmOperator *op, PointerRNA *ite
RNA_float_get_array(itemptr, "mouse", selem->mval);
RNA_float_get_array(itemptr, "location", selem->location_world);
- mul_v3_m4v3(selem->location_local, cdd->vc.obedit->imat, selem->location_world);
+ mul_v3_m4v3(selem->location_local, cdd->vc.obedit->world_to_object, selem->location_world);
selem->pressure = RNA_float_get(itemptr, "pressure");
}
@@ -445,7 +445,7 @@ static void curve_draw_event_add(wmOperator *op, const wmEvent *event)
struct CurveDrawData *cdd = op->customdata;
Object *obedit = cdd->vc.obedit;
- invert_m4_m4(obedit->imat, obedit->object_to_world);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
struct StrokeElem *selem = BLI_mempool_calloc(cdd->stroke_elem_pool);
@@ -758,7 +758,7 @@ static int curve_draw_exec(bContext *C, wmOperator *op)
int stroke_len = BLI_mempool_len(cdd->stroke_elem_pool);
const bool is_3d = (cu->flag & CU_3D) != 0;
- invert_m4_m4(obedit->imat, obedit->object_to_world);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
if (BLI_mempool_len(cdd->stroke_elem_pool) == 0) {
curve_draw_stroke_from_operator(op);
diff --git a/source/blender/editors/gpencil/gpencil_sculpt_paint.c b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
index 515bdeb6188..37c1524c2ff 100644
--- a/source/blender/editors/gpencil/gpencil_sculpt_paint.c
+++ b/source/blender/editors/gpencil/gpencil_sculpt_paint.c
@@ -691,7 +691,7 @@ static bool gpencil_brush_pinch_apply(tGP_BrushEditData *gso,
/* 3) Translate back to original space, with the shrinkage applied */
add_v3_v3v3(fpt, gso->dvec, vec);
- mul_v3_m4v3(&pt->x, gso->object->imat, fpt);
+ mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt);
/* compute lock axis */
gpencil_sculpt_compute_lock_axis(gso, pt, save_pt);
@@ -748,7 +748,7 @@ static bool gpencil_brush_twist_apply(tGP_BrushEditData *gso,
* (center is stored in dvec) */
mul_m3_v3(rmat, vec);
add_v3_v3v3(fpt, vec, gso->dvec); /* restore */
- mul_v3_m4v3(&pt->x, gso->object->imat, fpt);
+ mul_v3_m4v3(&pt->x, gso->object->world_to_object, fpt);
/* compute lock axis */
gpencil_sculpt_compute_lock_axis(gso, pt, save_pt);
@@ -1041,7 +1041,7 @@ static void gpencil_brush_clone_add(bContext *C, tGP_BrushEditData *gso)
/* assume that the delta can just be applied, and then everything works */
add_v3_v3(&pt->x, delta);
- mul_m4_v3(gso->object->imat, &pt->x);
+ mul_m4_v3(gso->object->world_to_object, &pt->x);
}
/* Store ref for later */
diff --git a/source/blender/editors/mesh/editmesh_add_gizmo.c b/source/blender/editors/mesh/editmesh_add_gizmo.c
index ad900c997f8..03c6104bb0d 100644
--- a/source/blender/editors/mesh/editmesh_add_gizmo.c
+++ b/source/blender/editors/mesh/editmesh_add_gizmo.c
@@ -316,8 +316,8 @@ static int add_primitive_cube_gizmo_exec(bContext *C, wmOperator *op)
PropertyRNA *prop_matrix = RNA_struct_find_property(op->ptr, "matrix");
if (RNA_property_is_set(op->ptr, prop_matrix)) {
RNA_property_float_get_array(op->ptr, prop_matrix, &matrix[0][0]);
- invert_m4_m4(obedit->imat, obedit->object_to_world);
- mul_m4_m4m4(matrix, obedit->imat, matrix);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_m4m4(matrix, obedit->world_to_object, matrix);
}
else {
/* For the first update the widget may not set the matrix. */
diff --git a/source/blender/editors/mesh/editmesh_extrude.c b/source/blender/editors/mesh/editmesh_extrude.c
index 9df3a521cfa..88bcefc5cc8 100644
--- a/source/blender/editors/mesh/editmesh_extrude.c
+++ b/source/blender/editors/mesh/editmesh_extrude.c
@@ -761,11 +761,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
continue;
}
- invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
float local_center[3];
- mul_v3_m4v3(local_center, vc.obedit->imat, center);
+ mul_v3_m4v3(local_center, vc.obedit->world_to_object, center);
/* call extrude? */
if (verts_len != 0) {
@@ -810,11 +810,11 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
float view_vec[3], cross[3];
/* convert the 2D normal into 3D */
- mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
- mul_mat3_m4_v3(vc.obedit->imat, nor); /* Local-space. */
+ mul_mat3_m4_v3(vc.rv3d->viewinv, nor); /* World-space. */
+ mul_mat3_m4_v3(vc.obedit->world_to_object, nor); /* Local-space. */
/* correct the normal to be aligned on the view plane */
- mul_v3_mat3_m4v3(view_vec, vc.obedit->imat, vc.rv3d->viewinv[2]);
+ mul_v3_mat3_m4v3(view_vec, vc.obedit->world_to_object, vc.rv3d->viewinv[2]);
cross_v3_v3v3(cross, nor, view_vec);
cross_v3_v3v3(nor, view_vec, cross);
normalize_v3(nor);
@@ -825,7 +825,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
mul_m4_v3(vc.obedit->object_to_world, ofs); /* view space */
ED_view3d_win_to_3d_int(vc.v3d, vc.region, ofs, event->mval, ofs);
- mul_m4_v3(vc.obedit->imat, ofs); /* back in object space */
+ mul_m4_v3(vc.obedit->world_to_object, ofs); /* back in object space */
sub_v3_v3(ofs, local_center);
@@ -876,7 +876,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, const w
copy_v3_v3(local_center, cursor);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, local_center, event->mval, local_center);
- mul_m4_v3(vc.obedit->imat, local_center); /* back in object space */
+ mul_m4_v3(vc.obedit->world_to_object, local_center); /* back in object space */
EDBM_op_init(vc.em, &bmop, op, "create_vert co=%v", local_center);
BMO_op_exec(vc.em->bm, &bmop);
diff --git a/source/blender/editors/mesh/editmesh_polybuild.c b/source/blender/editors/mesh/editmesh_polybuild.c
index 63e37b18827..cfd07a6ff35 100644
--- a/source/blender/editors/mesh/editmesh_polybuild.c
+++ b/source/blender/editors/mesh/editmesh_polybuild.c
@@ -124,7 +124,7 @@ static int edbm_polybuild_transform_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -192,7 +192,7 @@ static int edbm_polybuild_delete_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
if (!ele_act) {
@@ -286,7 +286,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -296,7 +296,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
copy_v3_v3(center, vc.scene->cursor.location);
mul_v3_m4v3(center, vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
edbm_flag_disable_all_multi(vc.scene, vc.view_layer, vc.v3d, BM_ELEM_SELECT);
@@ -311,7 +311,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
if (f_reference->len == 3 && RNA_boolean_get(op->ptr, "create_quads")) {
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f));
@@ -366,7 +366,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
mul_v3_m4v3(center, vc.obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
BMVert *v_quad[4];
v_quad[0] = v_act;
@@ -388,7 +388,7 @@ static int edbm_polybuild_face_at_cursor_invoke(bContext *C, wmOperator *op, con
/* Just add edge */
mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, v_act->co, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
BMVert *v_new = BM_vert_create(bm, center, NULL, BM_CREATE_NOP);
@@ -464,7 +464,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
BMEditMesh *em = vc.em;
BMesh *bm = em->bm;
- invert_m4_m4(vc.obedit->imat, vc.obedit->object_to_world);
+ invert_m4_m4(vc.obedit->world_to_object, vc.obedit->object_to_world);
ED_view3d_init_mats_rv3d(vc.obedit, vc.rv3d);
edbm_selectmode_ensure(vc.scene, vc.em, SCE_SELECT_VERTEX);
@@ -477,7 +477,7 @@ static int edbm_polybuild_split_at_cursor_invoke(bContext *C,
mid_v3_v3v3(center, e_act->v1->co, e_act->v2->co);
mul_m4_v3(vc.obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc.v3d, vc.region, center, event->mval, center);
- mul_m4_v3(vc.obedit->imat, center);
+ mul_m4_v3(vc.obedit->world_to_object, center);
const float fac = line_point_factor_v3(center, e_act->v1->co, e_act->v2->co);
BMVert *v_new = BM_edge_split(bm, e_act, e_act->v1, NULL, CLAMPIS(fac, 0.0f, 1.0f));
diff --git a/source/blender/editors/mesh/editmesh_preselect_elem.c b/source/blender/editors/mesh/editmesh_preselect_elem.c
index 732f39e4123..5d8ce7cae44 100644
--- a/source/blender/editors/mesh/editmesh_preselect_elem.c
+++ b/source/blender/editors/mesh/editmesh_preselect_elem.c
@@ -245,7 +245,7 @@ static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_P
if (e_pair[1] != NULL) {
mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
- mul_m4_v3(vc->obedit->imat, center);
+ mul_m4_v3(vc->obedit->world_to_object, center);
psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris) * 2, __func__);
psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 4, __func__);
@@ -313,7 +313,7 @@ static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_P
mid_v3_v3v3(center, eed->v1->co, eed->v2->co);
mul_m4_v3(vc->obedit->object_to_world, center);
ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
- mul_m4_v3(vc->obedit->imat, center);
+ mul_m4_v3(vc->obedit->world_to_object, center);
copy_v3_v3(psel->preview_tris[0][0], eed->v1->co);
copy_v3_v3(psel->preview_tris[0][1], eed->v2->co);
diff --git a/source/blender/editors/mesh/editmesh_select_similar.c b/source/blender/editors/mesh/editmesh_select_similar.c
index 9469639718f..d9721db326a 100644
--- a/source/blender/editors/mesh/editmesh_select_similar.c
+++ b/source/blender/editors/mesh/editmesh_select_similar.c
@@ -135,7 +135,7 @@ static void face_to_plane(const Object *ob, BMFace *face, float r_plane[4])
{
float normal[3], co[3];
copy_v3_v3(normal, face->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
mul_v3_m4v3(co, ob->object_to_world, BM_FACE_FIRST_LOOP(face)->v->co);
plane_from_point_normal_v3(r_plane, co, normal);
@@ -206,7 +206,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
BMEditMesh *em = BKE_editmesh_from_object(ob);
BMesh *bm = em->bm;
Material ***material_array = NULL;
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
int custom_data_offset = 0;
if (bm->totfacesel == 0) {
@@ -269,7 +269,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
case SIMFACE_NORMAL: {
float normal[3];
copy_v3_v3(normal, face->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
BLI_kdtree_3d_insert(tree_3d, tree_index++, normal);
break;
@@ -414,7 +414,7 @@ static int similar_face_select_exec(bContext *C, wmOperator *op)
case SIMFACE_NORMAL: {
float normal[3];
copy_v3_v3(normal, face->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
/* We are treating the normals as coordinates, the "nearest" one will
@@ -1028,7 +1028,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
BLI_bitmap *defbase_selected = NULL;
int defbase_len = 0;
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
if (bm->totvertsel == 0) {
continue;
@@ -1067,7 +1067,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
case SIMVERT_NORMAL: {
float normal[3];
copy_v3_v3(normal, vert->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
BLI_kdtree_3d_insert(tree_3d, normal_tree_index++, normal);
@@ -1217,7 +1217,7 @@ static int similar_vert_select_exec(bContext *C, wmOperator *op)
case SIMVERT_NORMAL: {
float normal[3];
copy_v3_v3(normal, vert->no);
- mul_transposed_mat3_m4_v3(ob->imat, normal);
+ mul_transposed_mat3_m4_v3(ob->world_to_object, normal);
normalize_v3(normal);
/* We are treating the normals as coordinates, the "nearest" one will
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 9f5c0d74ced..8b29472f687 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -3356,8 +3356,8 @@ static bool merge_target(BMEditMesh *em,
if (use_cursor) {
vco = scene->cursor.location;
copy_v3_v3(co, vco);
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_m4_v3(ob->imat, co);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, co);
}
else {
float fac;
diff --git a/source/blender/editors/mesh/editmesh_utils.c b/source/blender/editors/mesh/editmesh_utils.c
index 10acfc96ca8..f6ffbec094e 100644
--- a/source/blender/editors/mesh/editmesh_utils.c
+++ b/source/blender/editors/mesh/editmesh_utils.c
@@ -1942,7 +1942,7 @@ void EDBM_project_snap_verts(
NULL,
co_proj,
NULL)) {
- mul_v3_m4v3(eve->co, obedit->imat, co_proj);
+ mul_v3_m4v3(eve->co, obedit->world_to_object, co_proj);
}
}
}
diff --git a/source/blender/editors/object/object_hook.c b/source/blender/editors/object/object_hook.c
index 63093692e43..d52c7f0b8d4 100644
--- a/source/blender/editors/object/object_hook.c
+++ b/source/blender/editors/object/object_hook.c
@@ -556,13 +556,13 @@ static int add_hook_object(const bContext *C,
unit_m4(pose_mat);
- invert_m4_m4(obedit->imat, obedit->object_to_world);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
if (mode == OBJECT_ADDHOOK_NEWOB) {
/* pass */
}
else {
/* may overwrite with pose-bone location, below */
- mul_v3_m4v3(cent, obedit->imat, ob->object_to_world[3]);
+ mul_v3_m4v3(cent, obedit->world_to_object, ob->object_to_world[3]);
}
if (mode == OBJECT_ADDHOOK_SELOB_BONE) {
@@ -577,7 +577,7 @@ static int add_hook_object(const bContext *C,
if (LIKELY(pchan_act)) {
invert_m4_m4(pose_mat, pchan_act->pose_mat);
mul_v3_m4v3(cent, ob->object_to_world, pchan_act->pose_mat[3]);
- mul_v3_m4v3(cent, obedit->imat, cent);
+ mul_v3_m4v3(cent, obedit->world_to_object, cent);
}
}
else {
@@ -588,16 +588,16 @@ static int add_hook_object(const bContext *C,
copy_v3_v3(hmd->cent, cent);
/* matrix calculus */
- /* vert x (obmat x hook->imat) x hook->object_to_world x ob->imat */
+ /* vert x (obmat x hook->world_to_object) x hook->object_to_world x ob->world_to_object */
/* (parentinv ) */
Scene *scene_eval = DEG_get_evaluated_scene(depsgraph);
Object *object_eval = DEG_get_evaluated_object(depsgraph, ob);
BKE_object_transform_copy(object_eval, ob);
BKE_object_where_is_calc(depsgraph, scene_eval, object_eval);
- invert_m4_m4(object_eval->imat, object_eval->object_to_world);
+ invert_m4_m4(object_eval->world_to_object, object_eval->object_to_world);
/* apparently this call goes from right to left... */
- mul_m4_series(hmd->parentinv, pose_mat, object_eval->imat, obedit->object_to_world);
+ mul_m4_series(hmd->parentinv, pose_mat, object_eval->world_to_object, obedit->object_to_world);
DEG_relations_tag_update(bmain);
diff --git a/source/blender/editors/object/object_remesh.cc b/source/blender/editors/object/object_remesh.cc
index c653610d6fe..69fa84aa260 100644
--- a/source/blender/editors/object/object_remesh.cc
+++ b/source/blender/editors/object/object_remesh.cc
@@ -494,10 +494,10 @@ static int voxel_size_edit_invoke(bContext *C, wmOperator *op, const wmEvent *ev
float view_normal[3] = {0.0f, 0.0f, 1.0f};
/* Calculate the view normal. */
- invert_m4_m4(active_object->imat, active_object->object_to_world);
+ invert_m4_m4(active_object->world_to_object, active_object->object_to_world);
copy_m3_m4(mat, rv3d->viewinv);
mul_m3_v3(mat, view_normal);
- copy_m3_m4(mat, active_object->imat);
+ copy_m3_m4(mat, active_object->world_to_object);
mul_m3_v3(mat, view_normal);
normalize_v3(view_normal);
diff --git a/source/blender/editors/object/object_transform.cc b/source/blender/editors/object/object_transform.cc
index a863e9ac324..0c2aca8b97b 100644
--- a/source/blender/editors/object/object_transform.cc
+++ b/source/blender/editors/object/object_transform.cc
@@ -1274,8 +1274,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(obedit->imat, obedit->object_to_world);
- mul_m4_v3(obedit->imat, cent);
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world);
+ mul_m4_v3(obedit->world_to_object, cent);
}
else {
if (around == V3D_AROUND_CENTER_BOUNDS) {
@@ -1342,8 +1342,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
if (centermode == ORIGIN_TO_CURSOR) {
copy_v3_v3(cent, cursor);
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_m4_v3(ob->imat, cent);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, cent);
}
if (ob->data == nullptr) {
@@ -1363,8 +1363,8 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
INIT_MINMAX(min, max);
BKE_object_minmax_dupli(depsgraph, scene, ob, min, max, true);
mid_v3_v3v3(cent, min, max);
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_m4_v3(ob->imat, cent);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, cent);
}
add_v3_v3(ob->instance_collection->instance_offset, cent);
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 6dc3860fdf2..22295c260e2 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3920,8 +3920,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
mul_m4_v3(mat, co);
/* Use `kco` as the object space version of world-space `co`,
- * `ob->imat` is set before calling. */
- mul_v3_m4v3(kco, data->ob->imat, co);
+ * `ob->world_to_object` is set before calling. */
+ mul_v3_m4v3(kco, data->ob->world_to_object, co);
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index == -1) {
@@ -4010,8 +4010,8 @@ static void brush_puff(PEData *data, int point_index, float mouse_distance)
mul_m4_v3(mat, oco);
/* Use `kco` as the object space version of world-space `co`,
- * `ob->imat` is set before calling. */
- mul_v3_m4v3(kco, data->ob->imat, oco);
+ * `ob->world_to_object` is set before calling. */
+ mul_v3_m4v3(kco, data->ob->world_to_object, oco);
point_index = BLI_kdtree_3d_find_nearest(edit->emitter_field, kco, NULL);
if (point_index != -1) {
@@ -4797,7 +4797,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.combfac = 1.0f - data.combfac;
}
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
ED_view3d_win_to_delta(region, xy_delta, bedit->zfac, vec);
data.dvec = vec;
@@ -4865,7 +4865,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
}
data.invert = (brush->invert ^ flip);
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
foreach_mouse_hit_point(&data, brush_puff, selected);
}
@@ -4895,7 +4895,7 @@ static void brush_edit_apply(bContext *C, wmOperator *op, PointerRNA *itemptr)
data.smoothfac = brush->strength;
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
foreach_mouse_hit_key(&data, brush_smooth_get, selected);
@@ -5112,7 +5112,7 @@ static bool shape_cut_test_point(PEData *data, ParticleEditSettings *pset, Parti
userdata.num_hits = 0;
float co_shape[3];
- mul_v3_m4v3(co_shape, pset->shape_object->imat, key->co);
+ mul_v3_m4v3(co_shape, pset->shape_object->world_to_object, key->co);
BLI_bvhtree_ray_cast_all(
shape_bvh->tree, co_shape, dir, 0.0f, BVH_RAYCAST_DIST_MAX, point_inside_bvh_cb, &userdata);
@@ -5153,8 +5153,8 @@ static void shape_cut(PEData *data, int pa_index)
float dir_shape[3];
float len_shape;
- mul_v3_m4v3(co_curr_shape, pset->shape_object->imat, key->co);
- mul_v3_m4v3(co_next_shape, pset->shape_object->imat, (key + 1)->co);
+ mul_v3_m4v3(co_curr_shape, pset->shape_object->world_to_object, key->co);
+ mul_v3_m4v3(co_next_shape, pset->shape_object->world_to_object, (key + 1)->co);
sub_v3_v3v3(dir_shape, co_next_shape, co_curr_shape);
len_shape = normalize_v3(dir_shape);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index c3e3109ac87..ce7db91571c 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -348,7 +348,7 @@ static void sculpt_gesture_context_init_common(bContext *C,
copy_m3_m4(mat, sgcontext->vc.rv3d->viewinv);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->world_space_view_normal, view_dir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(sgcontext->true_view_normal, view_dir);
@@ -460,12 +460,12 @@ static void sculpt_gesture_line_plane_from_tri(float *r_plane,
{
float normal[3];
normal_tri_v3(normal, p1, p2, p3);
- mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->imat, normal);
+ mul_v3_mat3_m4v3(normal, sgcontext->vc.obact->world_to_object, normal);
if (flip) {
mul_v3_fl(normal, -1.0f);
}
float plane_point_object_space[3];
- mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->imat, p1);
+ mul_v3_m4v3(plane_point_object_space, sgcontext->vc.obact->world_to_object, p1);
plane_from_point_normal_v3(r_plane, plane_point_object_space, normal);
}
@@ -1134,7 +1134,7 @@ static void sculpt_gesture_trim_geometry_generate(SculptGestureContext *sgcontex
sculpt_gesture_trim_shape_origin_normal_get(sgcontext, shape_origin, shape_normal);
plane_from_point_normal_v3(shape_plane, shape_origin, shape_normal);
- const float(*ob_imat)[4] = vc->obact->imat;
+ const float(*ob_imat)[4] = vc->obact->world_to_object;
/* Write vertices coordinates for the front face. */
MVert *verts = BKE_mesh_verts_for_write(trim_operation->mesh);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index a70924b0626..97f5bd77d47 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -681,8 +681,9 @@ static float paint_space_stroke_spacing(bContext *C,
if (paint_stroke_use_scene_spacing(brush, mode)) {
if (!BKE_brush_use_locked_size(scene, brush)) {
float last_object_space_position[3];
- mul_v3_m4v3(
- last_object_space_position, stroke->vc.obact->imat, stroke->last_world_space_position);
+ mul_v3_m4v3(last_object_space_position,
+ stroke->vc.obact->world_to_object,
+ stroke->last_world_space_position);
size_clamp = paint_calc_object_space_radius(&stroke->vc, last_object_space_position, size);
}
else {
diff --git a/source/blender/editors/sculpt_paint/paint_vertex.cc b/source/blender/editors/sculpt_paint/paint_vertex.cc
index ac5ad62c91f..8e790ac435e 100644
--- a/source/blender/editors/sculpt_paint/paint_vertex.cc
+++ b/source/blender/editors/sculpt_paint/paint_vertex.cc
@@ -1647,10 +1647,10 @@ static void vwpaint_update_cache_invariants(
/* cache projection matrix */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, view_dir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, view_dir);
normalize_v3_v3(cache->true_view_normal, view_dir);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 24c6f1b0c3d..3477285814e 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2773,14 +2773,14 @@ static void calc_local_y(ViewContext *vc, const float center[3], float y[3])
float loc[3];
const float xy_delta[2] = {0.0f, 1.0f};
- mul_v3_m4v3(loc, ob->imat, center);
+ mul_v3_m4v3(loc, ob->world_to_object, center);
const float zfac = ED_view3d_calc_zfac(vc->rv3d, loc);
ED_view3d_win_to_delta(vc->region, xy_delta, zfac, y);
normalize_v3(y);
add_v3_v3(y, ob->loc);
- mul_m4_v3(ob->imat, y);
+ mul_m4_v3(ob->world_to_object, y);
}
static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat[4][4])
@@ -2792,8 +2792,8 @@ static void calc_brush_local_mat(const Brush *brush, Object *ob, float local_mat
float angle, v[3];
float up[3];
- /* Ensure `ob->imat` is up to date. */
- invert_m4_m4(ob->imat, ob->object_to_world);
+ /* Ensure `ob->world_to_object` is up to date. */
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
/* Initialize last column of matrix. */
mat[0][3] = 0.0f;
@@ -2839,7 +2839,7 @@ void SCULPT_tilt_apply_to_normal(float r_normal[3], StrokeCache *cache, const fl
float normal_tilt_xy[3];
rotate_v3_v3v3fl(
normal_tilt_xy, normal_tilt_y, cache->vc->rv3d->viewinv[1], cache->x_tilt * rot_max);
- mul_v3_mat3_m4v3(r_normal, cache->vc->obact->imat, normal_tilt_xy);
+ mul_v3_mat3_m4v3(r_normal, cache->vc->obact->world_to_object, normal_tilt_xy);
normalize_v3(r_normal);
}
@@ -4354,10 +4354,10 @@ static void sculpt_update_cache_invariants(
/* Cache projection matrix. */
ED_view3d_ob_project_mat_get(cache->vc->rv3d, ob, cache->projection_mat);
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, cache->vc->rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(cache->true_view_normal, viewDir);
@@ -5021,10 +5021,10 @@ bool SCULPT_cursor_geometry_info_update(bContext *C,
float radius;
/* Update cursor data in SculptSession. */
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(ss->cursor_view_normal, viewDir);
copy_v3_v3(ss->cursor_normal, srd.face_normal);
diff --git a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
index 078f0217416..c158cf33f6d 100644
--- a/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
+++ b/source/blender/editors/sculpt_paint/sculpt_filter_mesh.c
@@ -221,10 +221,10 @@ void SCULPT_filter_cache_init(bContext *C,
ED_view3d_ob_project_mat_get(vc.rv3d, ob, projection_mat);
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
copy_m3_m4(mat, vc.rv3d->viewinv);
mul_m3_v3(mat, viewDir);
- copy_m3_m4(mat, ob->imat);
+ copy_m3_m4(mat, ob->world_to_object);
mul_m3_v3(mat, viewDir);
normalize_v3_v3(ss->filter_cache->view_normal, viewDir);
}
diff --git a/source/blender/editors/space_view3d/view3d_buttons.c b/source/blender/editors/space_view3d/view3d_buttons.c
index 83835535d49..f71ce54729c 100644
--- a/source/blender/editors/space_view3d/view3d_buttons.c
+++ b/source/blender/editors/space_view3d/view3d_buttons.c
@@ -954,9 +954,9 @@ static void v3d_editvertex_buts(uiLayout *layout, View3D *v3d, Object *ob, float
memcpy(&ve_median_basis, &tfp->ve_median, sizeof(tfp->ve_median));
if (v3d->flag & V3D_GLOBAL_STATS) {
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_m4_v3(ob->imat, median_basis.generic.location);
- mul_m4_v3(ob->imat, ve_median_basis.generic.location);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_m4_v3(ob->world_to_object, median_basis.generic.location);
+ mul_m4_v3(ob->world_to_object, ve_median_basis.generic.location);
}
sub_vn_vnvn((float *)&median_basis,
(float *)&ve_median_basis,
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index f2b952c4f46..8c6f4387851 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -118,7 +118,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
bPoseChannel *pchan_eval;
bArmature *arm_eval = ob_eval->data;
- invert_m4_m4(ob_eval->imat, ob_eval->object_to_world);
+ invert_m4_m4(ob_eval->world_to_object, ob_eval->object_to_world);
for (pchan_eval = ob_eval->pose->chanbase.first; pchan_eval; pchan_eval = pchan_eval->next) {
if (pchan_eval->bone->flag & BONE_SELECTED) {
@@ -134,7 +134,7 @@ static int snap_sel_to_grid_exec(bContext *C, wmOperator *UNUSED(op))
vec[1] = gridf * floorf(0.5f + nLoc[1] / gridf);
vec[2] = gridf * floorf(0.5f + nLoc[2] / gridf);
/* Back in object space... */
- mul_m4_v3(ob_eval->imat, vec);
+ mul_m4_v3(ob_eval->world_to_object, vec);
/* Get location of grid point in pose space. */
BKE_armature_loc_pose_to_bone(pchan_eval, vec, vec);
@@ -387,8 +387,8 @@ static bool snap_selected_to_location(bContext *C,
bArmature *arm = ob->data;
float snap_target_local[3];
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_v3_m4v3(snap_target_local, ob->imat, snap_target_global);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_v3_m4v3(snap_target_local, ob->world_to_object, snap_target_global);
for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) {
if ((pchan->bone->flag & BONE_SELECTED) && PBONE_VISIBLE(arm, pchan->bone) &&
@@ -415,7 +415,7 @@ static bool snap_selected_to_location(bContext *C,
mul_v3_m4v3(cursor_pose, ob->object_to_world, pchan->pose_mat[3]);
add_v3_v3(cursor_pose, offset_global);
- mul_m4_v3(ob->imat, cursor_pose);
+ mul_m4_v3(ob->world_to_object, cursor_pose);
BKE_armature_loc_pose_to_bone(pchan, cursor_pose, cursor_pose);
}
else {
diff --git a/source/blender/editors/transform/transform_convert_particle.c b/source/blender/editors/transform/transform_convert_particle.c
index f212f042773..e6ff730d4d1 100644
--- a/source/blender/editors/transform/transform_convert_particle.c
+++ b/source/blender/editors/transform/transform_convert_particle.c
@@ -95,7 +95,7 @@ static void createTransParticleVerts(bContext *UNUSED(C), TransInfo *t)
unit_m4(mat);
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
for (i = 0, point = edit->points; i < edit->totpoint; i++, point++) {
TransData *head, *tail;
diff --git a/source/blender/editors/transform/transform_gizmo_3d.c b/source/blender/editors/transform/transform_gizmo_3d.c
index 2be210d24e7..71a449ad10c 100644
--- a/source/blender/editors/transform/transform_gizmo_3d.c
+++ b/source/blender/editors/transform/transform_gizmo_3d.c
@@ -751,7 +751,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
#define FOREACH_EDIT_OBJECT_BEGIN(ob_iter, use_mat_local) \
{ \
- invert_m4_m4(obedit->imat, obedit->object_to_world); \
+ invert_m4_m4(obedit->world_to_object, obedit->object_to_world); \
uint objects_len = 0; \
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode( \
scene, view_layer, CTX_wm_view3d(C), &objects_len); \
@@ -780,7 +780,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
BM_ITER_MESH (eve, &iter, bm, BM_VERTS_OF_MESH) {
@@ -800,7 +800,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
LISTBASE_FOREACH (EditBone *, ebo, arm->edbo) {
if (EBONE_VISIBLE(arm, ebo)) {
@@ -833,7 +833,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
nu = nurbs->first;
@@ -893,7 +893,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
LISTBASE_FOREACH (MetaElem *, ml, mb->editelems) {
@@ -913,7 +913,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, obedit->imat, ob_iter->object_to_world);
+ mul_m4_m4m4(mat_local, obedit->world_to_object, ob_iter->object_to_world);
}
while (a--) {
@@ -939,7 +939,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
}
}
else if (ob && (ob->mode & OB_MODE_POSE)) {
- invert_m4_m4(ob->imat, ob->object_to_world);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
uint objects_len = 0;
Object **objects = BKE_object_pose_array_get(scene, view_layer, v3d, &objects_len);
@@ -954,7 +954,7 @@ int ED_transform_calc_gizmo_stats(const bContext *C,
float mat_local[4][4];
if (use_mat_local) {
- mul_m4_m4m4(mat_local, ob->imat, ob_iter->object_to_world);
+ mul_m4_m4m4(mat_local, ob->world_to_object, ob_iter->object_to_world);
}
/* Use channels to get stats. */
diff --git a/source/blender/editors/transform/transform_mode_vert_slide.c b/source/blender/editors/transform/transform_mode_vert_slide.c
index cc1ea188fbc..a54888fe515 100644
--- a/source/blender/editors/transform/transform_mode_vert_slide.c
+++ b/source/blender/editors/transform/transform_mode_vert_slide.c
@@ -444,9 +444,9 @@ void drawVertSlide(TransInfo *t)
ED_view3d_win_to_delta(t->region, xy_delta, zfac, co_dest_3d);
- invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat,
+ invert_m4_m4(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object,
TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->object_to_world);
- mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->imat, co_dest_3d);
+ mul_mat3_m4_v3(TRANS_DATA_CONTAINER_FIRST_OK(t)->obedit->world_to_object, co_dest_3d);
add_v3_v3(co_dest_3d, curr_sv->co_orig_3d);
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index de1c88fe896..071f1c44c6b 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -1388,8 +1388,8 @@ static void uv_map_transform_center(const Scene *scene,
}
case V3D_AROUND_CURSOR: /* cursor center */
{
- invert_m4_m4(ob->imat, ob->object_to_world);
- mul_v3_m4v3(r_center, ob->imat, scene->cursor.location);
+ invert_m4_m4(ob->world_to_object, ob->object_to_world);
+ mul_v3_m4v3(r_center, ob->world_to_object, scene->cursor.location);
break;
}
case V3D_AROUND_ACTIVE: {