diff options
author | Hans Goudey <h.goudey@me.com> | 2022-07-29 00:34:17 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2022-07-29 00:34:17 +0300 |
commit | 3d91a853b209bc82296e40a65c2cb816e618ec70 (patch) | |
tree | 2a321be0ae2614dde2a192bb88c188fe4d742eca /source/blender/editors | |
parent | 4757a5ad338bbb1673ea89fa238069578a05be95 (diff) |
Cleanup: Nodes: Store node group idname in tree type
There was already a utility to retrieve the correct node group idname
from the context, `node_group_idname`, but often it's clearer to
use lower-level arguments, or the context isn't accessible.
Storing the group idname in the tree type makes it accessible
without rewriting it elsewhere.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_node/node_group.cc | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/source/blender/editors/space_node/node_group.cc b/source/blender/editors/space_node/node_group.cc index 160a379d3c6..d69d326c481 100644 --- a/source/blender/editors/space_node/node_group.cc +++ b/source/blender/editors/space_node/node_group.cc @@ -44,7 +44,12 @@ #include "UI_resources.h" #include "NOD_common.h" +#include "NOD_composite.h" +#include "NOD_geometry.h" +#include "NOD_shader.h" #include "NOD_socket.h" +#include "NOD_texture.h" + #include "node_intern.hh" /* own include */ namespace blender::ed::space_node { @@ -99,16 +104,16 @@ const char *node_group_idname(bContext *C) SpaceNode *snode = CTX_wm_space_node(C); if (ED_node_is_shader(snode)) { - return "ShaderNodeGroup"; + return ntreeType_Shader->group_idname; } if (ED_node_is_compositor(snode)) { - return "CompositorNodeGroup"; + return ntreeType_Composite->group_idname; } if (ED_node_is_texture(snode)) { - return "TextureNodeGroup"; + return ntreeType_Texture->group_idname; } if (ED_node_is_geometry(snode)) { - return "GeometryNodeGroup"; + return ntreeType_Geometry->group_idname; } return ""; |