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authorJoshua Leung <aligorith@gmail.com>2009-08-14 15:09:19 +0400
committerJoshua Leung <aligorith@gmail.com>2009-08-14 15:09:19 +0400
commit4bbccd39bc827e5d794bdbe987b4d48164e8d950 (patch)
treeb4a0a6b097b095850d1b2373837aae7d6078ccee /source/blender/editors
parentc6e041f125008a59f9c77ffb4d6a017e20804eec (diff)
2.5 - Assorted Animation UI Tweaks
* Fixed padding for Graph Editor visibility toggles * Reverted many of the tweaks to Timeline UI for now (for the reasons outlined in earlier mail) * NLA Editor now (mostly) uses the new channel-drawing API
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_defines.c45
-rw-r--r--source/blender/editors/include/ED_anim_api.h6
-rw-r--r--source/blender/editors/space_graph/graph_buttons.c2
-rw-r--r--source/blender/editors/space_graph/graph_draw.c15
-rw-r--r--source/blender/editors/space_nla/nla_draw.c549
-rw-r--r--source/blender/editors/space_time/time_header.c39
6 files changed, 170 insertions, 486 deletions
diff --git a/source/blender/editors/animation/anim_channels_defines.c b/source/blender/editors/animation/anim_channels_defines.c
index 879296c58b8..32bda94f796 100644
--- a/source/blender/editors/animation/anim_channels_defines.c
+++ b/source/blender/editors/animation/anim_channels_defines.c
@@ -1874,10 +1874,10 @@ void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float
glColor3fv(fcu->color);
/* just a solid color rect
- * hardcoded 18 pixels width is slightly wider than icon width, so that
+ * hardcoded 17 pixels width is slightly wider than icon width, so that
* there's a slight border around it
*/
- glRectf(offset, yminc, offset+18, ymaxc);
+ glRectf(offset, yminc, offset+17, ymaxc);
}
/* finally the icon itself */
@@ -1913,34 +1913,35 @@ void ANIM_channel_draw (bAnimContext *ac, bAnimListElem *ale, float yminc, float
UI_DrawString(offset, ytext, name);
}
- /* step 6) draw mute+protection toggles ............................. */
+ /* step 6) draw mute+protection toggles + (sliders) ....................... */
/* reset offset - now goes from RHS of panel */
offset = 0;
// TODO: we need a mechanism of drawing over (and hiding) stuff from here...
+ // TODO: when drawing sliders, make those draw instead of these toggles if not enough space
- /* set blending again, as text drawing may clear it */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- /* protect... */
- // XXX v2d might not be valid
- if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT)) {
- enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_PROTECT);
+ if (v2d) {
+ /* set blending again, as text drawing may clear it */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
- offset += ICON_WIDTH;
- UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_LOCKED : ICON_UNLOCKED));
- }
- /* mute... */
- // XXX v2d might not be valid
- if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE)) {
- enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_MUTE);
+ /* protect... */
+ if (acf->has_setting(ac, ale, ACHANNEL_SETTING_PROTECT)) {
+ enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_PROTECT);
+
+ offset += ICON_WIDTH;
+ UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_LOCKED : ICON_UNLOCKED));
+ }
+ /* mute... */
+ if (acf->has_setting(ac, ale, ACHANNEL_SETTING_MUTE)) {
+ enabled= ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_MUTE);
+
+ offset += ICON_WIDTH;
+ UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_MUTE_IPO_ON : ICON_MUTE_IPO_OFF));
+ }
- offset += ICON_WIDTH;
- UI_icon_draw(v2d->cur.xmax-(float)offset, ymid, ((enabled)? ICON_MUTE_IPO_ON : ICON_MUTE_IPO_OFF));
+ glDisable(GL_BLEND); /* End of blending with background */
}
-
- glDisable(GL_BLEND); /* End of blending with background */
}
/* *********************************************** */
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index d3d42deba21..21c5e6bbcf9 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -402,14 +402,16 @@ void ANIM_uiTemplate_fmodifier_draw(struct uiLayout *layout, struct ID *id, List
/* ------------ Animation F-Curves <-> Icons/Names Mapping ------------ */
/* anim_ipo_utils.c */
+/* Get icon for type of setting F-Curve is for */
+// XXX include this in the getname() method via RNA?
int geticon_anim_blocktype(short blocktype);
+/* Get name for channel-list displays for F-Curve */
void getname_anim_fcurve(char *name, struct ID *id, struct FCurve *fcu);
-
+/* Automatically determine a color for the nth F-Curve */
void ipo_rainbow(int cur, int tot, float *out);
-
/* ------------- NLA-Mapping ----------------------- */
/* anim_draw.c */
diff --git a/source/blender/editors/space_graph/graph_buttons.c b/source/blender/editors/space_graph/graph_buttons.c
index 82babb70c53..fb995285ab7 100644
--- a/source/blender/editors/space_graph/graph_buttons.c
+++ b/source/blender/editors/space_graph/graph_buttons.c
@@ -160,7 +160,7 @@ static void graph_panel_properties(const bContext *C, Panel *pa)
}
getname_anim_fcurve(name, ale->id, fcu);
- uiDefBut(block, LABEL, 1, name, 30, 180, 300, 19, NULL, 0.0, 0.0, 0, 0, "Name of Active F-Curve");
+ uiDefBut(block, LABEL, 1, name, 40, 180, 300, 19, NULL, 0.0, 0.0, 0, 0, "Name of Active F-Curve");
/* TODO: the following settings could be added here
* - F-Curve coloring mode - mode selector + color selector
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 07918646926..46d067d9dd2 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -877,10 +877,6 @@ void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGri
/* ************************************************************************* */
/* Channel List */
-// XXX quite a few of these need to be kept in sync with their counterparts in Action Editor
-// as they're the same. We have 2 separate copies of this for now to make it easier to develop
-// the diffences between the two editors, but one day these should be merged!
-
/* left hand part */
void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
{
@@ -903,17 +899,6 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
* start of list offset, and the second is as a correction for the scrollers.
*/
height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2));
-
-#if 0
- if (height > (v2d->mask.ymax - v2d->mask.ymin)) {
- /* don't use totrect set, as the width stays the same
- * (NOTE: this is ok here, the configuration is pretty straightforward)
- */
- v2d->tot.ymin= (float)(-height);
- }
-
- /* XXX I would call the below line! (ton) */
-#endif
UI_view2d_totRect_set(v2d, ar->winx, height);
/* loop through channels, and set up drawing depending on their type */
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index a7a854a7277..a4265af71d9 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -633,308 +633,10 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
short indent= 0, offset= 0, sel= 0, group= 0;
int expand= -1, protect = -1, special= -1, mute = -1;
char name[128];
+ short doDraw=0;
/* determine what needs to be drawn */
switch (ale->type) {
- case ANIMTYPE_SCENE: /* scene */
- {
- Scene *sce= (Scene *)ale->data;
- AnimData *adt= ale->adt;
-
- group= 4;
- indent= 0;
-
- special= ICON_SCENE_DATA;
-
- /* only show expand if there are any channels */
- if (EXPANDED_SCEC(sce))
- expand= ICON_TRIA_DOWN;
- else
- expand= ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- sel = SEL_SCEC(sce);
- strcpy(name, sce->id.name+2);
- }
- break;
- case ANIMTYPE_OBJECT: /* object */
- {
- Base *base= (Base *)ale->data;
- Object *ob= base->object;
- AnimData *adt= ale->adt;
-
- group= 4;
- indent= 0;
-
- /* icon depends on object-type */
- if (ob->type == OB_ARMATURE)
- special= ICON_ARMATURE_DATA;
- else
- special= ICON_OBJECT_DATA;
-
- /* only show expand if there are any channels */
- if (EXPANDED_OBJC(ob))
- expand= ICON_TRIA_DOWN;
- else
- expand= ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- sel = SEL_OBJC(base);
- strcpy(name, ob->id.name+2);
- }
- break;
- case ANIMTYPE_FILLMATD: /* object materials (dopesheet) expand widget */
- {
- Object *ob = (Object *)ale->data;
-
- group = 4;
- indent = 1;
- special = ICON_MATERIAL_DATA;
-
- if (FILTER_MAT_OBJC(ob))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- strcpy(name, "Materials");
- }
- break;
- case ANIMTYPE_FILLPARTD: /* object particles (dopesheet) expand widget */
- {
- Object *ob = (Object *)ale->data;
-
- group = 4;
- indent = 1;
- special = ICON_PARTICLE_DATA;
-
- if (FILTER_PART_OBJC(ob))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- strcpy(name, "Particles");
- }
- break;
-
-
- case ANIMTYPE_DSMAT: /* single material (dopesheet) expand widget */
- {
- Material *ma = (Material *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 0;
- indent = 0;
- special = ICON_MATERIAL_DATA;
- offset = 21;
-
- if (FILTER_MAT_OBJD(ma))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, ma->id.name+2);
- }
- break;
- case ANIMTYPE_DSLAM: /* lamp (dopesheet) expand widget */
- {
- Lamp *la = (Lamp *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 4;
- indent = 1;
- special = ICON_LAMP_DATA;
-
- if (FILTER_LAM_OBJD(la))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, la->id.name+2);
- }
- break;
- case ANIMTYPE_DSCAM: /* camera (dopesheet) expand widget */
- {
- Camera *ca = (Camera *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 4;
- indent = 1;
- special = ICON_CAMERA_DATA;
-
- if (FILTER_CAM_OBJD(ca))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, ca->id.name+2);
- }
- break;
- case ANIMTYPE_DSCUR: /* curve (dopesheet) expand widget */
- {
- Curve *cu = (Curve *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 4;
- indent = 1;
- special = ICON_CURVE_DATA;
-
- if (FILTER_CUR_OBJD(cu))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, cu->id.name+2);
- }
- break;
- case ANIMTYPE_DSSKEY: /* shapekeys (dopesheet) expand widget */
- {
- Key *key= (Key *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 4;
- indent = 1;
- special = ICON_SHAPEKEY_DATA;
-
- if (FILTER_SKE_OBJD(key))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- //sel = SEL_OBJC(base);
- strcpy(name, "Shape Keys");
- }
- break;
- case ANIMTYPE_DSWOR: /* world (dopesheet) expand widget */
- {
- World *wo= (World *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 4;
- indent = 1;
- special = ICON_WORLD_DATA;
-
- if (FILTER_WOR_SCED(wo))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, wo->id.name+2);
- }
- break;
- case ANIMTYPE_DSPART: /* particle (dopesheet) expand widget */
- {
- ParticleSettings *part= (ParticleSettings*)ale->data;
- AnimData *adt= ale->adt;
-
- group = 0;
- indent = 0;
- special = ICON_PARTICLE_DATA;
- offset = 21;
-
- if (FILTER_PART_OBJD(part))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, part->id.name+2);
- }
- break;
- case ANIMTYPE_DSMBALL: /* metaball (dopesheet) expand widget */
- {
- MetaBall *mb = (MetaBall *)ale->data;
- AnimData *adt= ale->adt;
-
- group = 4;
- indent = 1;
- special = ICON_META_DATA;
-
- if (FILTER_MBALL_OBJD(mb))
- expand = ICON_TRIA_DOWN;
- else
- expand = ICON_TRIA_RIGHT;
-
- /* NLA evaluation on/off button */
- if (adt) {
- if (adt->flag & ADT_NLA_EVAL_OFF)
- mute = ICON_MUTE_IPO_ON;
- else
- mute = ICON_MUTE_IPO_OFF;
- }
-
- strcpy(name, mb->id.name+2);
- }
- break;
-
case ANIMTYPE_NLATRACK: /* NLA Track */
{
NlaTrack *nlt= (NlaTrack *)ale->data;
@@ -978,6 +680,9 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
sel = SEL_NLT(nlt);
strcpy(name, nlt->name);
+
+ // draw manually still
+ doDraw= 1;
}
break;
case ANIMTYPE_NLAACTION: /* NLA Action-Line */
@@ -1004,162 +709,148 @@ void draw_nla_channel_list (bAnimContext *ac, SpaceNla *snla, ARegion *ar)
sprintf(name, "ActAction: <%s>", act->id.name+2);
else
sprintf(name, "<No Action>");
+
+ // draw manually still
+ doDraw= 1;
}
break;
+
+ default: /* handled by standard channel-drawing API */
+ ANIM_channel_draw(ac, ale, yminc, ymaxc);
+ break;
}
- /* now, start drawing based on this information */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- /* draw backing strip behind channel name */
- if (group == 4) {
- /* only used in dopesheet... */
- if (ELEM(ale->type, ANIMTYPE_SCENE, ANIMTYPE_OBJECT)) {
- /* object channel - darker */
- UI_ThemeColor(TH_DOPESHEET_CHANNELOB);
- uiSetRoundBox((expand == ICON_TRIA_DOWN)? (8):(1|8));
- gl_round_box(GL_POLYGON, x+offset, yminc, (float)NLACHANNEL_NAMEWIDTH, ymaxc, 10);
+ /* if special types, draw manually for now... */
+ if (doDraw) {
+ /* now, start drawing based on this information */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+
+ /* draw backing strip behind channel name */
+ if (group == 5) {
+ /* Action Line */
+ AnimData *adt= ale->adt;
+
+ // TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now)
+ if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
+ // greenish color (same as tweaking strip) - hardcoded for now
+ glColor3f(0.3f, 0.95f, 0.1f);
+ }
+ else {
+ if (ale->data)
+ glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now
+ else
+ glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
+ }
+
+ offset += 7 * indent;
+
+ /* only on top two corners, to show that this channel sits on top of the preceeding ones */
+ uiSetRoundBox((1|2));
+
+ /* draw slightly shifted up vertically to look like it has more separtion from other channels,
+ * but we then need to slightly shorten it so that it doesn't look like it overlaps
+ */
+ gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)v2d->cur.xmax, ymaxc+NLACHANNEL_SKIP-1, 8);
+
+ /* clear group value, otherwise we cause errors... */
+ group = 0;
}
else {
- /* sub-object folders - lighter */
- UI_ThemeColor(TH_DOPESHEET_CHANNELSUBOB);
+ /* for normal channels
+ * - use 3 shades of color group/standard color for 3 indention level
+ */
+ UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
+ indent += group;
offset += 7 * indent;
glBegin(GL_QUADS);
glVertex2f(x+offset, yminc);
glVertex2f(x+offset, ymaxc);
- glVertex2f((float)ACHANNEL_NAMEWIDTH, ymaxc);
- glVertex2f((float)ACHANNEL_NAMEWIDTH, yminc);
+ glVertex2f((float)v2d->cur.xmax, ymaxc);
+ glVertex2f((float)v2d->cur.xmax, yminc);
glEnd();
-
- /* clear group value, otherwise we cause errors... */
- group = 0;
}
- }
- else if (group == 5) {
- /* Action Line */
- AnimData *adt= ale->adt;
- // TODO: if tweaking some action, use the same color as for the tweaked track (quick hack done for now)
- if (adt && (adt->flag & ADT_NLA_EDIT_ON)) {
- // greenish color (same as tweaking strip) - hardcoded for now
- glColor3f(0.3f, 0.95f, 0.1f);
- }
- else {
- if (ale->data)
- glColor3f(0.8f, 0.2f, 0.0f); // reddish color - hardcoded for now
- else
- glColor3f(0.6f, 0.5f, 0.5f); // greyish-red color - hardcoded for now
+ /* draw expand/collapse triangle */
+ if (expand > 0) {
+ UI_icon_draw(x+offset, ydatac, expand);
+ offset += 17;
}
- offset += 7 * indent;
+ /* draw special icon indicating certain data-types */
+ if (special > -1) {
+ /* for normal channels */
+ UI_icon_draw(x+offset, ydatac, special);
+ offset += 17;
+ }
+ glDisable(GL_BLEND);
- /* only on top two corners, to show that this channel sits on top of the preceeding ones */
- uiSetRoundBox((1|2));
+ /* draw name */
+ if (sel)
+ UI_ThemeColor(TH_TEXT_HI);
+ else
+ UI_ThemeColor(TH_TEXT);
+ offset += 3;
+ UI_DrawString(x+offset, y-4, name);
- /* draw slightly shifted up vertically to look like it has more separtion from other channels,
- * but we then need to slightly shorten it so that it doesn't look like it overlaps
- */
- gl_round_box(GL_POLYGON, x+offset, yminc+NLACHANNEL_SKIP, (float)NLACHANNEL_NAMEWIDTH, ymaxc+NLACHANNEL_SKIP-1, 8);
+ /* reset offset - for RHS of panel */
+ offset = 0;
- /* clear group value, otherwise we cause errors... */
- group = 0;
- }
- else {
- /* for normal channels
- * - use 3 shades of color group/standard color for 3 indention level
- */
- UI_ThemeColorShade(TH_HEADER, ((indent==0)?20: (indent==1)?-20: -40));
+ /* set blending again, as text drawing may clear it */
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
- indent += group;
- offset += 7 * indent;
- glBegin(GL_QUADS);
- glVertex2f(x+offset, yminc);
- glVertex2f(x+offset, ymaxc);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH, ymaxc);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH, yminc);
- glEnd();
- }
-
- /* draw expand/collapse triangle */
- if (expand > 0) {
- UI_icon_draw(x+offset, ydatac, expand);
- offset += 17;
- }
-
- /* draw special icon indicating certain data-types */
- if (special > -1) {
- /* for normal channels */
- UI_icon_draw(x+offset, ydatac, special);
- offset += 17;
- }
- glDisable(GL_BLEND);
-
- /* draw name */
- if (sel)
- UI_ThemeColor(TH_TEXT_HI);
- else
- UI_ThemeColor(TH_TEXT);
- offset += 3;
- UI_DrawString(x+offset, y-4, name);
-
- /* reset offset - for RHS of panel */
- offset = 0;
-
- /* set blending again, as text drawing may clear it */
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable(GL_BLEND);
-
- /* draw protect 'lock' */
- if (protect > -1) {
- offset = 16;
- UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, protect);
- }
-
- /* draw mute 'eye' */
- if (mute > -1) {
- offset += 16;
- UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, mute);
- }
-
- /* draw NLA-action line 'status-icons' - only when there's an action */
- if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
- AnimData *adt= ale->adt;
+ /* draw protect 'lock' */
+ if (protect > -1) {
+ offset = 16;
+ UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, protect);
+ }
- offset += 16;
+ /* draw mute 'eye' */
+ if (mute > -1) {
+ offset += 16;
+ UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, mute);
+ }
- /* now draw some indicator icons */
- if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
- /* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */
- // for now, use pin icon to symbolise this
- if (adt->flag & ADT_NLA_EDIT_NOMAP)
- UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_PINNED);
- else
- UI_icon_draw((float)(NLACHANNEL_NAMEWIDTH-offset), ydatac, ICON_UNPINNED);
+ /* draw NLA-action line 'status-icons' - only when there's an action */
+ if ((ale->type == ANIMTYPE_NLAACTION) && (ale->data)) {
+ AnimData *adt= ale->adt;
- fdrawline((float)(NLACHANNEL_NAMEWIDTH-offset), yminc,
- (float)(NLACHANNEL_NAMEWIDTH-offset), ymaxc);
- offset += 16;;
+ offset += 16;
- /* 'tweaking action' indicator - not a button */
- UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_EDIT);
- }
- else {
- /* XXX firstly draw a little rect to help identify that it's different from the toggles */
- glBegin(GL_LINE_LOOP);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y-7);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-offset-1, y+9);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y+9);
- glVertex2f((float)NLACHANNEL_NAMEWIDTH-1, y-7);
- glEnd(); // GL_LINES
-
- /* 'push down' icon for normal active-actions */
- UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
+ /* now draw some indicator icons */
+ if ((adt) && (adt->flag & ADT_NLA_EDIT_ON)) {
+ /* toggle for tweaking with mapping/no-mapping (i.e. 'in place editing' toggle) */
+ // for now, use pin icon to symbolise this
+ if (adt->flag & ADT_NLA_EDIT_NOMAP)
+ UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_PINNED);
+ else
+ UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_UNPINNED);
+
+ fdrawline((float)(v2d->cur.xmax-offset), yminc,
+ (float)(v2d->cur.xmax-offset), ymaxc);
+ offset += 16;;
+
+ /* 'tweaking action' indicator - not a button */
+ UI_icon_draw((float)(v2d->cur.xmax-offset), ydatac, ICON_EDIT);
+ }
+ else {
+ /* XXX firstly draw a little rect to help identify that it's different from the toggles */
+ glBegin(GL_LINE_LOOP);
+ glVertex2f((float)v2d->cur.xmax-offset-1, y-7);
+ glVertex2f((float)v2d->cur.xmax-offset-1, y+9);
+ glVertex2f((float)v2d->cur.xmax-1, y+9);
+ glVertex2f((float)v2d->cur.xmax-1, y-7);
+ glEnd(); // GL_LINES
+
+ /* 'push down' icon for normal active-actions */
+ UI_icon_draw((float)NLACHANNEL_NAMEWIDTH-offset, ydatac, ICON_FREEZE);
+ }
}
+
+ glDisable(GL_BLEND);
}
-
- glDisable(GL_BLEND);
}
/* adjust y-position for next one */
diff --git a/source/blender/editors/space_time/time_header.c b/source/blender/editors/space_time/time_header.c
index dd1130849b5..ea391e0cca7 100644
--- a/source/blender/editors/space_time/time_header.c
+++ b/source/blender/editors/space_time/time_header.c
@@ -437,7 +437,7 @@ void time_header_buttons(const bContext *C, ARegion *ar)
&scene->r.psfra,0, 1, 0, 0,
"Show settings for frame range of animation preview");
- xco += XIC*2.5;
+ xco += XIC*2;
uiBlockBeginAlign(block);
@@ -516,35 +516,37 @@ void time_header_buttons(const bContext *C, ARegion *ar)
xco+= XIC;
uiBlockEndAlign(block);
- xco+= 0.5*XIC;
+ xco+= (short)(0.5*XIC);
uiBlockBeginAlign(block);
uiDefIconButBitS(block, TOG, AUTOKEY_ON, B_REDRAWALL, ICON_REC,
xco, yco, XIC, YIC, &(scene->toolsettings->autokey_mode), 0, 0, 0, 0, "Automatic keyframe insertion for Objects and Bones");
xco+= 1*XIC;
if (IS_AUTOKEY_ON(scene)) {
-// uiDefButS(block, MENU, B_REDRAWALL,
-// "Auto-Keying Mode %t|Add/Replace Keys%x3|Replace Keys %x5",
-// xco, yco, (int)5.5*XIC, YIC, &(scene->toolsettings->autokey_mode), 0, 1, 0, 0,
-// "Mode of automatic keyframe insertion for Objects and Bones");
+ uiDefButS(block, MENU, B_REDRAWALL,
+ "Auto-Keying Mode %t|Add/Replace%x3|Replace%x5",
+ xco, yco, (int)(4.25*XIC), YIC, &(scene->toolsettings->autokey_mode), 0, 1, 0, 0,
+ "Mode of automatic keyframe insertion for Objects and Bones");
+ xco+= (short)(4.25*XIC);
if (animtimer) {
uiDefButBitS(block, TOG, ANIMRECORD_FLAG_WITHNLA, B_REDRAWALL, "Layered",
- xco,yco, 70, YIC,
+ xco,yco, (int)(3.5*XIC), YIC,
&(scene->toolsettings->autokey_flag),0, 1, 0, 0,
"Add a new NLA Track + Strip for every loop/pass made over the animation to allow non-destructive tweaking.");
uiBlockEndAlign(block);
+
+ xco+= (short)(3.5*XIC);
}
-
+
+ xco += XIC;
+
+ uiBlockEndAlign(block);
+ }
+ else {
+ xco+= (short)(5.25*XIC);
uiBlockEndAlign(block);
}
- else
-
-
-
- uiBlockEndAlign(block);
-
- xco+= (4.5*XIC);
menustr= ANIM_build_keyingsets_menu(&scene->keyingsets, 0);
uiDefButI(block, MENU, B_DIFF,
@@ -554,11 +556,14 @@ void time_header_buttons(const bContext *C, ARegion *ar)
MEM_freeN(menustr);
xco+= (5.5*XIC);
+ /* NOTE: order of these buttons needs to be kept in sync with other occurances
+ * (see Outliner header for instance, also +/- stuff for filebrowser)
+ */
uiBlockBeginAlign(block);
- uiDefIconButO(block, BUT, "ANIM_OT_insert_keyframe", WM_OP_INVOKE_REGION_WIN, ICON_KEY_HLT, xco,yco,XIC,YIC, "Insert Keyframes for the Active Keying Set (I)");
- xco += XIC;
uiDefIconButO(block, BUT, "ANIM_OT_delete_keyframe", WM_OP_INVOKE_REGION_WIN, ICON_KEY_DEHLT, xco,yco,XIC,YIC, "Delete Keyframes for the Active Keying Set (Alt-I)");
xco += XIC;
+ uiDefIconButO(block, BUT, "ANIM_OT_insert_keyframe", WM_OP_INVOKE_REGION_WIN, ICON_KEY_HLT, xco,yco,XIC,YIC, "Insert Keyframes for the Active Keying Set (I)");
+ xco += XIC;
uiBlockEndAlign(block);
xco+= XIC;