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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-05 13:28:03 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-05 18:51:58 +0300
commit5bd57aaa052d9578d089a92338d6f0977b5d6c5c (patch)
tree8096acae927a2e65446b03b4cc2156821011c85c /source/blender/editors
parentd8223468fe445797a300dd5cd97fe49f74ca6128 (diff)
Viewport: tweak Z key shading toggle.
* Z now goes to solid mode when in lookdev or rendered mode. * Alt-Z was broken after removal of texture mode, now toggles lookdev mode. * Simplify code by turning it into a single operator.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c69
-rw-r--r--source/blender/editors/space_view3d/view3d_header.c39
-rw-r--r--source/blender/editors/space_view3d/view3d_intern.h3
-rw-r--r--source/blender/editors/space_view3d/view3d_ops.c19
4 files changed, 65 insertions, 65 deletions
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index 88edf32d154..cfc73367435 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -4805,34 +4805,77 @@ void VIEW3D_OT_cursor3d(wmOperatorType *ot)
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Toggle Render Shading Operator
+/** \name Toggle Shading Operator
* \{ */
-static int toggle_render_exec(bContext *C, wmOperator *UNUSED(op))
+static const EnumPropertyItem prop_shading_type_items[] = {
+ {OB_SOLID, "SOLID", 0, "Solid and X-Ray", "Toggle solid and X-ray shading"},
+ {OB_MATERIAL, "MATERIAL", 0, "LookDev", "Toggle lookdev shading"},
+ {OB_RENDER, "RENDERED", 0, "Rendered", "Toggle rendered shading"},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int toggle_shading_exec(bContext *C, wmOperator *op)
{
+ Main *bmain = CTX_data_main(C);
View3D *v3d = CTX_wm_view3d(C);
- if (v3d->drawtype == OB_RENDER) {
- v3d->drawtype = v3d->prev_drawtype;
+ ScrArea *sa = CTX_wm_area(C);
+ int type = RNA_enum_get(op->ptr, "type");
+
+ if (type == OB_SOLID) {
+ if (v3d->drawtype == OB_SOLID) {
+ /* Toggle X-Ray if already in solid mode. */
+ if (ED_operator_posemode(C) || ED_operator_editmesh(C)) {
+ v3d->flag ^= V3D_ZBUF_SELECT;
+ }
+ else {
+ v3d->shading.flag ^= V3D_SHADING_XRAY;
+ }
+ }
+ else {
+ /* Go to solid mode. */
+ v3d->drawtype = OB_SOLID;
+ }
}
- else {
- v3d->prev_drawtype = v3d->drawtype;
- v3d->drawtype = OB_RENDER;
+ else if (type == OB_MATERIAL) {
+ if (v3d->drawtype == OB_MATERIAL) {
+ v3d->drawtype = OB_SOLID;
+ }
+ else {
+ v3d->drawtype = OB_MATERIAL;
+ }
+ }
+ else if (type == OB_RENDER) {
+ if (v3d->drawtype == OB_RENDER) {
+ v3d->drawtype = v3d->prev_drawtype;
+ }
+ else {
+ v3d->prev_drawtype = v3d->drawtype;
+ v3d->drawtype = OB_RENDER;
+ }
}
- ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C));
+
+ ED_view3d_shade_update(bmain, v3d, sa);
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
+
return OPERATOR_FINISHED;
}
-void VIEW3D_OT_toggle_render(wmOperatorType *ot)
+void VIEW3D_OT_toggle_shading(wmOperatorType *ot)
{
+ PropertyRNA *prop;
+
/* identifiers */
- ot->name = "Toggle Rendered Shading";
- ot->description = "Toggle rendered shading mode of the viewport";
- ot->idname = "VIEW3D_OT_toggle_render";
+ ot->name = "Toggle Shading Type";
+ ot->description = "Toggle shading type in 3D viewport";
+ ot->idname = "VIEW3D_OT_toggle_shading";
/* api callbacks */
- ot->exec = toggle_render_exec;
+ ot->exec = toggle_shading_exec;
ot->poll = ED_operator_view3d_active;
+
+ prop = RNA_def_enum(ot->srna, "type", prop_shading_type_items, 0, "Type", "Shading type to toggle");
+ RNA_def_property_flag(prop, PROP_SKIP_SAVE);
}
/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_header.c b/source/blender/editors/space_view3d/view3d_header.c
index eeddacee808..a2dda8d6403 100644
--- a/source/blender/editors/space_view3d/view3d_header.c
+++ b/source/blender/editors/space_view3d/view3d_header.c
@@ -221,46 +221,10 @@ void VIEW3D_OT_layers(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "toggle", 1, "Toggle", "Toggle the layer");
}
-/* -------------------------------------------------------------------- */
-/** \name Toggle Bone selection Overlay Operator
- * \{ */
-
-static int toggle_show_xray(bContext *C, wmOperator *UNUSED(op))
-{
- View3D *v3d = CTX_wm_view3d(C);
- v3d->shading.flag ^= V3D_SHADING_XRAY;
- ED_view3d_shade_update(CTX_data_main(C), v3d, CTX_wm_area(C));
- WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, v3d);
- return OPERATOR_FINISHED;
-}
-
-static bool toggle_show_xray_poll(bContext *C)
-{
- bool result = (ED_operator_view3d_active(C) && !ED_operator_posemode(C) && !ED_operator_editmesh(C));
- if (result) {
- // Additional test for SOLID or TEXTURE mode
- View3D *v3d = CTX_wm_view3d(C);
- result = (v3d->drawtype & (OB_SOLID | OB_TEXTURE)) > 0;
- }
- return result;
-}
-
-void VIEW3D_OT_toggle_xray_draw_option(wmOperatorType *ot)
-{
- /* identifiers */
- ot->name = "Toggle Show X-Ray";
- ot->description = "Toggle show X-Ray";
- ot->idname = "VIEW3D_OT_toggle_xray_draw_option";
-
- /* api callbacks */
- ot->exec = toggle_show_xray;
- ot->poll = toggle_show_xray_poll;
-}
-
/** \} */
/* -------------------------------------------------------------------- */
-/** \name Toggle Bone selection Overlay Operator
+/** \name Toggle Matcap Flip Operator
* \{ */
static int toggle_matcap_flip(bContext *C, wmOperator *UNUSED(op))
@@ -281,7 +245,6 @@ void VIEW3D_OT_toggle_matcap_flip(wmOperatorType *ot)
/* api callbacks */
ot->exec = toggle_matcap_flip;
- // ot->poll = toggle_show_xray_poll;
}
/** \} */
diff --git a/source/blender/editors/space_view3d/view3d_intern.h b/source/blender/editors/space_view3d/view3d_intern.h
index 9cc27a2854f..1b6e4213513 100644
--- a/source/blender/editors/space_view3d/view3d_intern.h
+++ b/source/blender/editors/space_view3d/view3d_intern.h
@@ -64,7 +64,6 @@ enum {
/* view3d_header.c */
void VIEW3D_OT_layers(struct wmOperatorType *ot);
-void VIEW3D_OT_toggle_xray_draw_option(struct wmOperatorType *ot);
void VIEW3D_OT_toggle_matcap_flip(struct wmOperatorType *ot);
/* view3d_ops.c */
@@ -104,7 +103,7 @@ void VIEW3D_OT_cursor3d(struct wmOperatorType *ot);
void VIEW3D_OT_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_clear_render_border(struct wmOperatorType *ot);
void VIEW3D_OT_zoom_border(struct wmOperatorType *ot);
-void VIEW3D_OT_toggle_render(struct wmOperatorType *ot);
+void VIEW3D_OT_toggle_shading(struct wmOperatorType *ot);
void view3d_boxview_copy(ScrArea *sa, ARegion *ar);
void view3d_boxview_sync(ScrArea *sa, ARegion *ar);
diff --git a/source/blender/editors/space_view3d/view3d_ops.c b/source/blender/editors/space_view3d/view3d_ops.c
index b4fa092bede..2740b9a9042 100644
--- a/source/blender/editors/space_view3d/view3d_ops.c
+++ b/source/blender/editors/space_view3d/view3d_ops.c
@@ -222,8 +222,7 @@ void view3d_operatortypes(void)
WM_operatortype_append(VIEW3D_OT_snap_cursor_to_selected);
WM_operatortype_append(VIEW3D_OT_snap_cursor_to_active);
- WM_operatortype_append(VIEW3D_OT_toggle_render);
- WM_operatortype_append(VIEW3D_OT_toggle_xray_draw_option);
+ WM_operatortype_append(VIEW3D_OT_toggle_shading);
WM_operatortype_append(VIEW3D_OT_toggle_matcap_flip);
WM_operatortype_append(VIEW3D_OT_ruler_add);
@@ -404,16 +403,12 @@ void view3d_keymap(wmKeyConfig *keyconf)
#endif /* WITH_INPUT_NDOF */
/* drawtype */
- kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle_enum", ZKEY, KM_PRESS, KM_ALT, 0);
- RNA_string_set(kmi->ptr, "data_path", "space_data.shading.type");
- RNA_string_set(kmi->ptr, "value_1", "SOLID");
- RNA_string_set(kmi->ptr, "value_2", "TEXTURED");
-
- WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_render", ZKEY, KM_PRESS, KM_SHIFT, 0);
- WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_xray_draw_option", ZKEY, KM_PRESS, 0, 0);
-
- kmi = WM_keymap_add_item(keymap, "WM_OT_context_toggle", ZKEY, KM_PRESS, 0, 0);
- RNA_string_set(kmi->ptr, "data_path", "space_data.use_occlude_geometry");
+ kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, 0, 0);
+ RNA_enum_set(kmi->ptr, "type", OB_SOLID);
+ kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_ALT, 0);
+ RNA_enum_set(kmi->ptr, "type", OB_MATERIAL);
+ kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_toggle_shading", ZKEY, KM_PRESS, KM_SHIFT, 0);
+ RNA_enum_set(kmi->ptr, "type", OB_RENDER);
/* selection*/
kmi = WM_keymap_add_item(keymap, "VIEW3D_OT_select", SELECTMOUSE, KM_PRESS, 0, 0);