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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-29 02:28:26 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-30 14:11:02 +0300 |
commit | 807817c0c4b6cef6acef8360394ae000be278109 (patch) | |
tree | ce842e9c24f7419370309c614033023f641d9fe9 /source/blender/editors | |
parent | f3a65a1b4aa3c7da221acdbeee20afb7ebe3b221 (diff) |
GPUFrameBuffer: Use debug name support
This is to make it easier to navigate captures in renderdoc.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index 195199c45cd..c4da39bca2f 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -2153,7 +2153,7 @@ static void view3d_opengl_read_Z_pixels(GPUViewport *viewport, rcti *rect, void { DefaultTextureList *dtxl = (DefaultTextureList *)GPU_viewport_texture_list_get(viewport); - GPUFrameBuffer *tmp_fb = GPU_framebuffer_create(); + GPUFrameBuffer *tmp_fb = GPU_framebuffer_create(__func__); GPU_framebuffer_texture_attach(tmp_fb, dtxl->depth, 0, 0); GPU_framebuffer_bind(tmp_fb); |