diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-09-30 10:06:28 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-09-30 10:07:05 +0300 |
commit | a6a0a091978d09ffa85306dcabb671370a5bb322 (patch) | |
tree | e343981ae43d5b8a590b35d8d2314ae54cc5870a /source/blender/editors | |
parent | 04133ee863b43d1a595ce049685c6a2347ffd3ad (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/physics/particle_edit.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c index f0b5b5a7e54..19402316882 100644 --- a/source/blender/editors/physics/particle_edit.c +++ b/source/blender/editors/physics/particle_edit.c @@ -1597,7 +1597,7 @@ void PE_update_object(Depsgraph *depsgraph, Scene *scene, Object *ob, int usefla /* Only do this for emitter particles because drawing PE_FADE_TIME is not respected in 2.8 yet * and flagging with PEK_HIDE will prevent selection. This might get restored once this is - * supported in drawing (but doesnt make much sense for hair anyways). */ + * supported in drawing (but doesn't make much sense for hair anyways). */ if (edit->psys->part->type == PART_EMITTER) { PE_hide_keys_time(scene, edit, CFRA); } diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index 4f4ea182da9..3beb12fbb2a 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3891,7 +3891,7 @@ static void nodelink_batch_draw(SpaceNode *snode) void nodelink_batch_start(SpaceNode *UNUSED(snode)) { /* TODO: partial workaround for NVIDIA driver bug on recent GTX/RTX cards, - * that breaks instancing when using indirect drawcal (see T70011). */ + * that breaks instancing when using indirect draw-call (see T70011). */ g_batch_link.enabled = !GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_ANY, GPU_DRIVER_ANY); } |