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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 19:15:34 +0300
commitc0a6bc19794c69843c38451c762e91bc10136e0f (patch)
tree24248b8d8e93f37925299cb535ec5cfbd8fefef2 /source/blender/editors
parent84ef3b80de4915a24a9fd2fd214d0fa44e59b854 (diff)
Spelling: Loose Versus Lose
Corrects incorrect usages of the word 'loose' when 'lose' was required. Differential Revision: https://developer.blender.org/D9243 Reviewed by Campbell Barton
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_motion_paths.c2
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/object/object_add.c2
-rw-r--r--source/blender/editors/object/object_data_transform.c2
-rw-r--r--source/blender/editors/render/render_update.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c4
-rw-r--r--source/blender/editors/transform/transform_convert_object.c2
7 files changed, 8 insertions, 8 deletions
diff --git a/source/blender/editors/animation/anim_motion_paths.c b/source/blender/editors/animation/anim_motion_paths.c
index 2a37302872a..088ac9dbcba 100644
--- a/source/blender/editors/animation/anim_motion_paths.c
+++ b/source/blender/editors/animation/anim_motion_paths.c
@@ -402,7 +402,7 @@ void animviz_calc_motionpaths(Depsgraph *depsgraph,
/* TODO: Create a copy of background depsgraph that only contain these entities,
* and only evaluates them.
*
- * For until that is done we force dependency graph to not be active, so we don't loose unkeyed
+ * For until that is done we force dependency graph to not be active, so we don't lose unkeyed
* changes during updating the motion path.
* This still doesn't include unkeyed changes to the path itself, but allows to have updates in
* an environment when auto-keying and pose paste is used. */
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index dde422074a7..0ab1c926189 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -3193,7 +3193,7 @@ void EDBM_mesh_knife(bContext *C, LinkNode *polys, bool use_tag, bool cut_throug
keep_search = true;
}
else {
- /* don't loose time on this face again, set it as outside */
+ /* don't lose time on this face again, set it as outside */
F_ISECT_SET_OUTSIDE(f);
}
}
diff --git a/source/blender/editors/object/object_add.c b/source/blender/editors/object/object_add.c
index 0ec7ca52263..eb2f5f8ca51 100644
--- a/source/blender/editors/object/object_add.c
+++ b/source/blender/editors/object/object_add.c
@@ -2348,7 +2348,7 @@ static void object_data_convert_ensure_curve_cache(Depsgraph *depsgraph, Scene *
*/
if (ELEM(ob->type, OB_SURF, OB_CURVE, OB_FONT)) {
/* We need 'for render' ON here, to enable computing bevel dipslist if needed.
- * Also makes sense anyway, we would not want e.g. to loose hidden parts etc. */
+ * Also makes sense anyway, we would not want e.g. to lose hidden parts etc. */
BKE_displist_make_curveTypes(depsgraph, scene, ob, true, false);
}
else if (ob->type == OB_MBALL) {
diff --git a/source/blender/editors/object/object_data_transform.c b/source/blender/editors/object/object_data_transform.c
index 8ea35c7a92c..72dde7b734b 100644
--- a/source/blender/editors/object/object_data_transform.c
+++ b/source/blender/editors/object/object_data_transform.c
@@ -24,7 +24,7 @@
*
* This is a small API to store & apply transformations to object data,
* where a transformation matrix can be continually applied ontop of the original values
- * so we don't loose precision over time.
+ * so we don't lose precision over time.
*/
#include <stdlib.h>
diff --git a/source/blender/editors/render/render_update.c b/source/blender/editors/render/render_update.c
index ffb2d3991b7..0968560678b 100644
--- a/source/blender/editors/render/render_update.c
+++ b/source/blender/editors/render/render_update.c
@@ -135,7 +135,7 @@ void ED_render_scene_update(const DEGEditorUpdateContext *update_ctx, int update
engine->flag &= ~RE_ENGINE_DO_UPDATE;
/* NOTE: Important to pass non-updated depsgraph, This is because this function is called
* from inside dependency graph evaluation. Additionally, if we pass fully evaluated one
- * we will loose updates stored in the graph. */
+ * we will lose updates stored in the graph. */
engine->type->view_update(engine, C, CTX_data_depsgraph_pointer(C));
}
else {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 6faaedc1c4a..0985d65d5f8 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -232,7 +232,7 @@ void ED_view3d_smooth_view_ex(
/* grid draw as floor */
if ((RV3D_LOCK_FLAGS(rv3d) & RV3D_LOCK_ROTATION) == 0) {
/* use existing if exists, means multiple calls to smooth view
- * wont loose the original 'view' setting */
+ * wont lose the original 'view' setting */
rv3d->view = RV3D_VIEW_USER;
}
@@ -1229,7 +1229,7 @@ static uint free_localview_bit(Main *bmain)
ushort local_view_bits = 0;
- /* sometimes we loose a localview: when an area is closed */
+ /* sometimes we lose a localview: when an area is closed */
/* check all areas: which localviews are in use? */
for (screen = bmain->screens.first; screen; screen = screen->id.next) {
for (area = screen->areabase.first; area; area = area->next) {
diff --git a/source/blender/editors/transform/transform_convert_object.c b/source/blender/editors/transform/transform_convert_object.c
index 6664c41b0b6..90ffccfdd7b 100644
--- a/source/blender/editors/transform/transform_convert_object.c
+++ b/source/blender/editors/transform/transform_convert_object.c
@@ -225,7 +225,7 @@ static void ObjectToTransData(TransInfo *t, TransData *td, Object *ob)
copy_m4_m4(ob->obmat, object_eval->obmat);
/* Only copy negative scale flag, this is the only flag which is modified by
* the BKE_object_where_is_calc(). The rest of the flags we need to keep,
- * otherwise we might loose dupli flags (see T61787). */
+ * otherwise we might lose dupli flags (see T61787). */
ob->transflag &= ~OB_NEG_SCALE;
ob->transflag |= (object_eval->transflag & OB_NEG_SCALE);