diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-06-03 20:02:02 +0400 |
---|---|---|
committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2014-06-03 20:05:33 +0400 |
commit | c918f24edb5df8cc837b77363c4d928f8bfa9159 (patch) | |
tree | d33eb51fdf371160930e69e50b5aec4bf090ad4b /source/blender/editors | |
parent | f46b384fc5e66949c0c2ce974d2842dd76ee6be8 (diff) |
Tweaks to bevel and crease transform
They were using INPUT_SPRING in a way which didn't allow
it to easily redo the operator because INPUT_SPRING internally
is stored as a ration between old value and new one and crease
and bevel were converting this to value delta.
Now made it special input type INPUT_SPRING_DELTA which is
storing delta of the spring, meaning now values in the redo
panel kind of makes sense -- they mean how much to add/remove
to the crease/bevel weight.
Expect to be no functional changes from interactive transform
POV, just a bit more convenient to use redo panel.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/transform/transform.c | 6 | ||||
-rw-r--r-- | source/blender/editors/transform/transform.h | 3 | ||||
-rw-r--r-- | source/blender/editors/transform/transform_input.c | 11 |
3 files changed, 15 insertions, 5 deletions
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c index 34e76ce5ece..899f1191e33 100644 --- a/source/blender/editors/transform/transform.c +++ b/source/blender/editors/transform/transform.c @@ -4730,7 +4730,7 @@ static void initBevelWeight(TransInfo *t) t->mode = TFM_BWEIGHT; t->transform = applyBevelWeight; - initMouseInputMode(t, &t->mouse, INPUT_SPRING); + initMouseInputMode(t, &t->mouse, INPUT_SPRING_DELTA); t->idx_max = 0; t->num.idx_max = 0; @@ -4754,7 +4754,6 @@ static void applyBevelWeight(TransInfo *t, const int UNUSED(mval[2])) weight = t->values[0]; - weight -= 1.0f; if (weight > 1.0f) weight = 1.0f; snapGridIncrement(t, &weight); @@ -4809,7 +4808,7 @@ static void initCrease(TransInfo *t) t->mode = TFM_CREASE; t->transform = applyCrease; - initMouseInputMode(t, &t->mouse, INPUT_SPRING); + initMouseInputMode(t, &t->mouse, INPUT_SPRING_DELTA); t->idx_max = 0; t->num.idx_max = 0; @@ -4833,7 +4832,6 @@ static void applyCrease(TransInfo *t, const int UNUSED(mval[2])) crease = t->values[0]; - crease -= 1.0f; if (crease > 1.0f) crease = 1.0f; snapGridIncrement(t, &crease); diff --git a/source/blender/editors/transform/transform.h b/source/blender/editors/transform/transform.h index f34d2050853..ae7e21f3824 100644 --- a/source/blender/editors/transform/transform.h +++ b/source/blender/editors/transform/transform.h @@ -600,6 +600,7 @@ typedef enum { INPUT_VECTOR, INPUT_SPRING, INPUT_SPRING_FLIP, + INPUT_SPRING_DELTA, INPUT_ANGLE, INPUT_ANGLE_SPRING, INPUT_TRACKBALL, @@ -608,7 +609,7 @@ typedef enum { INPUT_VERTICAL_RATIO, INPUT_VERTICAL_ABSOLUTE, INPUT_CUSTOM_RATIO, - INPUT_CUSTOM_RATIO_FLIP + INPUT_CUSTOM_RATIO_FLIP, } MouseInputMode; void initMouseInput(TransInfo *t, MouseInput *mi, const float center[2], const int mval[2]); diff --git a/source/blender/editors/transform/transform_input.c b/source/blender/editors/transform/transform_input.c index 70b565859f3..6546a05aedd 100644 --- a/source/blender/editors/transform/transform_input.c +++ b/source/blender/editors/transform/transform_input.c @@ -94,6 +94,12 @@ static void InputSpringFlip(TransInfo *t, MouseInput *mi, const int mval[2], flo } } +static void InputSpringDelta(TransInfo *t, MouseInput *mi, const int mval[2], float output[3]) +{ + InputSpring(t, mi, mval, output); + output[0] -= 1.0f; +} + static void InputTrackBall(TransInfo *UNUSED(t), MouseInput *mi, const int mval[2], float output[3]) { @@ -333,6 +339,11 @@ void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode) mi->apply = InputSpringFlip; t->helpline = HLP_SPRING; break; + case INPUT_SPRING_DELTA: + calcSpringFactor(mi); + mi->apply = InputSpringDelta; + t->helpline = HLP_SPRING; + break; case INPUT_ANGLE: mi->data = MEM_callocN(sizeof(double), "angle accumulator"); mi->apply = InputAngle; |