diff options
author | Jacques Lucke <jacques@blender.org> | 2022-03-17 14:48:41 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2022-03-17 14:48:41 +0300 |
commit | d0968a9c52019b817c001562adbb875780d94786 (patch) | |
tree | 4f5548adcd757cb75443bde77b082487fbf81839 /source/blender/editors | |
parent | 8f68cff01b85bfde18c9442e6a638eda181ee159 (diff) |
BLI: add probabilistic rounding utility
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/curves_sculpt_ops.cc | 11 |
1 files changed, 2 insertions, 9 deletions
diff --git a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc index 178505e2276..ae57a462242 100644 --- a/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc +++ b/source/blender/editors/sculpt_paint/curves_sculpt_ops.cc @@ -378,13 +378,6 @@ class AddOperation : public CurvesSculptStrokeOperation { return kdtree; } - int float_to_int_amount(float amount_f, RandomNumberGenerator &rng) - { - const float add_probability = fractf(amount_f); - const bool add_point = add_probability > rng.get_float(); - return (int)amount_f + (int)add_point; - } - bool is_too_close_to_existing_point(const float3 position, const float minimum_distance) const { if (old_kdtree_ == nullptr) { @@ -439,7 +432,7 @@ class AddOperation : public CurvesSculptStrokeOperation { * the triangle directly. If the triangle is larger than the brush, distribute new points * in a circle on the triangle plane. */ if (looptri_area < area_threshold) { - const int amount = this->float_to_int_amount(looptri_area * density, looptri_rng); + const int amount = looptri_rng.round_probabilistic(looptri_area * density); threading::parallel_for(IndexRange(amount), 512, [&](const IndexRange amount_range) { RandomNumberGenerator point_rng{rng_base_seed + looptri_index * 1000 + @@ -476,7 +469,7 @@ class AddOperation : public CurvesSculptStrokeOperation { const float radius_proj = std::sqrt(radius_proj_sq); const float circle_area = M_PI * radius_proj_sq; - const int amount = this->float_to_int_amount(circle_area * density, rng); + const int amount = rng.round_probabilistic(circle_area * density); const float3 axis_1 = math::normalize(v1 - v0) * radius_proj; const float3 axis_2 = math::normalize( |