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authorCampbell Barton <ideasman42@gmail.com>2012-11-28 10:43:04 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-28 10:43:04 +0400
commit0b9be7059183fd7b4e8b567aeab5fec0cab1f999 (patch)
treea6b31f9422c540381e68391f3044f481358c7b38 /source/blender/editors
parent71e7f9028f683b39fcdb0549da908751bce2e4d2 (diff)
typo's and some style cleanup, also added asserts into BLI_vsnprintf and BLI_sprintfN when invalid args are given.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
-rw-r--r--source/blender/editors/mesh/editmesh_rip.c2
-rw-r--r--source/blender/editors/sculpt_paint/paint_image.c2
-rw-r--r--source/blender/editors/space_outliner/outliner_tree.c2
-rw-r--r--source/blender/editors/transform/transform_conversions.c2
5 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index 62eabd98aee..dec45b7f326 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -332,7 +332,7 @@ static void ringsel_finish(bContext *C, wmOperator *op)
smoothness, 0.0f, 0.0f,
cuts,
SUBDIV_SELECT_LOOPCUT, SUBD_PATH, 0, TRUE,
- use_only_quads, 0);
+ use_only_quads, 0);
/* force edge slide to edge select mode in in face select mode */
if (em->selectmode & SCE_SELECT_FACE) {
diff --git a/source/blender/editors/mesh/editmesh_rip.c b/source/blender/editors/mesh/editmesh_rip.c
index d3a4c951e06..2ecc20b2ddb 100644
--- a/source/blender/editors/mesh/editmesh_rip.c
+++ b/source/blender/editors/mesh/editmesh_rip.c
@@ -60,7 +60,7 @@
*
* \param inset is used so we get some useful distance
* when comparing multiple edges that meet at the same
- * point and would result in teh same distance.
+ * point and would result in the same distance.
*/
#define INSET_DEFAULT 0.00001f
static float edbm_rip_edgedist(ARegion *ar, float mat[][4],
diff --git a/source/blender/editors/sculpt_paint/paint_image.c b/source/blender/editors/sculpt_paint/paint_image.c
index 676f033af32..a929c3ef585 100644
--- a/source/blender/editors/sculpt_paint/paint_image.c
+++ b/source/blender/editors/sculpt_paint/paint_image.c
@@ -656,7 +656,7 @@ static float VecZDepthPersp(const float pt[2],
* barycentric_weights_v2 would return, in this case its easiest just to
* undo the 4th axis division and make it unit-sum
*
- * don't call barycentric_weights_v2() becaue our callers expect 'w'
+ * don't call barycentric_weights_v2() because our callers expect 'w'
* to be weighted from the perspective */
w_tmp[0] = w[0] * v1[3];
w_tmp[1] = w[1] * v2[3];
diff --git a/source/blender/editors/space_outliner/outliner_tree.c b/source/blender/editors/space_outliner/outliner_tree.c
index af890a81ad6..e6910280da4 100644
--- a/source/blender/editors/space_outliner/outliner_tree.c
+++ b/source/blender/editors/space_outliner/outliner_tree.c
@@ -133,7 +133,7 @@ static void outliner_storage_cleanup(SpaceOops *soops)
}
/* XXX - THIS FUNCTION IS INCREDIBLY SLOW
- * ... it can bring blenders tools and viewport to a grinding halt becuase of searching
+ * ... it can bring blenders tools and viewport to a grinding halt because of searching
* for duplicate items every times they are added.
*
* TODO (possible speedups)
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 1cf01bc1bbc..51efa2b0e40 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -938,7 +938,7 @@ static short pose_grab_with_ik(Object *ob)
}
/* iTaSC needs clear for new IK constraints */
- if(tot_ik)
+ if (tot_ik)
BIK_clear_data(ob->pose);
return (tot_ik) ? 1 : 0;