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author | Ton Roosendaal <ton@blender.org> | 2011-01-11 21:40:44 +0300 |
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committer | Ton Roosendaal <ton@blender.org> | 2011-01-11 21:40:44 +0300 |
commit | f7611b0fd3721d2bdbeec02c58f212aa92dc049b (patch) | |
tree | 4fa5a3652f43ad0499593b08eeca868c437ef1b5 /source/blender/editors | |
parent | 1d4f1d2e41e19f22a14883434aa60f5b706cf04b (diff) |
Bugfix #25580
Raytracing didn't show soft shadow in reflections, nor did it do any
derivative even. Added a basic version for it in raytracer now, still
needs improvement on heavily curved surfaces. But it's better!
Examples:
Glass sphere, mirror cube and sphere, look how it ignores bump and shadow
http://www.blender.org/bf/derivative256.png
in svn now:
http://www.blender.org/bf/derivative-svn.png
Diffstat (limited to 'source/blender/editors')
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