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author | Campbell Barton <ideasman42@gmail.com> | 2020-12-11 06:51:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-12-11 07:32:14 +0300 |
commit | ff6d7e907269c3e090d4234df6eb7e812c809050 (patch) | |
tree | 20b4b07e39bd9cfcf2d788137e574d8d6391ffdd /source/blender/editors | |
parent | a4a42f3171c021f2f7eb28e1ed10873b3314587b (diff) |
Cleanup: spelling, expand on FCurve.rna_path docstring
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt_intern.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h index 3b48207f461..e0d413bc75f 100644 --- a/source/blender/editors/sculpt_paint/sculpt_intern.h +++ b/source/blender/editors/sculpt_paint/sculpt_intern.h @@ -452,7 +452,7 @@ BLI_INLINE bool SCULPT_tool_needs_all_pbvh_nodes(const Brush *brush) if (brush->sculpt_tool == SCULPT_TOOL_BOUNDARY) { /* Boundary needs all nodes because it is not possible to know where the boundary * deformation is going to be propagated before calculating it. */ - /* TODO: after calculating the boudnary info in the first iteration, it should be + /* TODO: after calculating the boundary info in the first iteration, it should be * possible to get the nodes that have vertices included in any boundary deformation * and cache them. */ return true; |