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authorCampbell Barton <ideasman42@gmail.com>2015-05-20 05:54:45 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-05-20 07:12:22 +0300
commit5d30c23c35aafba3a9bc772b4e66dd70b1ed84de (patch)
tree0657f4c3878153e715d8bbc3cda20734655498ca /source/blender/editors
parent922d5ed939139d578d4f9fdc55e891e0a23f7709 (diff)
doxygen: corrections/updates
Also add depsgraph & physics
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/interface/view2d.c8
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c3
2 files changed, 7 insertions, 4 deletions
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 09b97b43ea1..5f7eca5f5b0 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1987,7 +1987,7 @@ void UI_view2d_listview_view_to_cell(
*
* \param columnwidth, rowheight: Size of each 'cell'
* \param startx, starty: Coordinates that the list starts from, which should be (0,0) for most views
- * \param column, row_min, max: The starting and ending column/row indices
+ * \param column_min, column_max, row_min, row_max: The starting and ending column/row indices
*/
void UI_view2d_listview_visible_cells(
View2D *v2d, float columnwidth, float rowheight, float startx, float starty,
@@ -2021,7 +2021,7 @@ float UI_view2d_region_to_view_y(struct View2D *v2d, float y)
* Convert from screen/region space to 2d-View space
*
* \param x, y: coordinates to convert
- * \param viewx, viewy: resultant coordinates
+ * \param r_view_x, r_view_y: resultant coordinates
*/
void UI_view2d_region_to_view(View2D *v2d, float x, float y, float *r_view_x, float *r_view_y)
{
@@ -2054,7 +2054,7 @@ float UI_view2d_view_to_region_y(View2D *v2d, float y)
* \note Coordinates are clamped to lie within bounds of region
*
* \param x, y: Coordinates to convert.
- * \param regionx, regiony: Resultant coordinates.
+ * \param r_region_x, r_region_y: Resultant coordinates.
*/
bool UI_view2d_view_to_region_clip(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
{
@@ -2083,7 +2083,7 @@ bool UI_view2d_view_to_region_clip(View2D *v2d, float x, float y, int *r_region_
* \note Coordinates are NOT clamped to lie within bounds of region.
*
* \param x, y: Coordinates to convert.
- * \param regionx, regiony: Resultant coordinates.
+ * \param r_region_x, r_region_y: Resultant coordinates.
*/
void UI_view2d_view_to_region(View2D *v2d, float x, float y, int *r_region_x, int *r_region_y)
{
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 8bdbe23ead8..19777e0093c 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -373,6 +373,9 @@ static void sculpt_project_v3_cache_init(
spvc->len_sq_inv_neg = (spvc->is_valid) ? -1.0f / spvc->len_sq : 0.0f;
}
+/**
+ * Calculate the projection.
+ */
static void sculpt_project_v3(
const SculptProjectVector *spvc, const float vec[3],
float r_vec[3])