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authorJacques Lucke <mail@jlucke.com>2019-05-03 14:00:18 +0300
committerJacques Lucke <mail@jlucke.com>2019-05-03 14:05:03 +0300
commitfa59346c1340da4189e5c7d38164a74dc096db10 (patch)
treee1d7a70936b38a284d68b5b7e2721cfbeb75ce33 /source/blender/editors
parentb5eb6548d1e7f8c01d84e4949ce614c83c7174c8 (diff)
Refactor: Support arbitrary y offset for channel list
At first you could think that this refactor would not be necessary, because `ACHANNEL_FIRST` exists already. It contained the small y offset that all channels had. Unfortunately, a lot of code assumed that `ACHANNEL_FIRST = -ACHANNEL_HEIGHT`, making the define pretty much useless. This refactor fixes that for the action and nla editor. As a nice side effect, this patch fixes channel box select. Before there was always have a half-channel offset. Reviewers: brecht Differential Revision: https://developer.blender.org/D4783
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c50
-rw-r--r--source/blender/editors/include/ED_anim_api.h13
-rw-r--r--source/blender/editors/include/UI_view2d.h20
-rw-r--r--source/blender/editors/interface/view2d.c140
-rw-r--r--source/blender/editors/space_action/action_draw.c137
-rw-r--r--source/blender/editors/space_action/action_edit.c12
-rw-r--r--source/blender/editors/space_action/action_select.c24
-rw-r--r--source/blender/editors/space_graph/graph_draw.c48
-rw-r--r--source/blender/editors/space_nla/nla_channels.c13
-rw-r--r--source/blender/editors/space_nla/nla_draw.c96
-rw-r--r--source/blender/editors/space_nla/nla_edit.c13
-rw-r--r--source/blender/editors/space_nla/nla_select.c11
12 files changed, 162 insertions, 415 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index 6e0277d5fff..adc6ec3f6be 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -2531,17 +2531,6 @@ static void box_select_anim_channels(bAnimContext *ac, rcti *rect, short selectm
SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d = &ac->ar->v2d;
rctf rectf;
- float ymin, ymax;
-
- /* set initial y extents */
- if (ac->datatype == ANIMCONT_NLA) {
- ymin = (float)(-NLACHANNEL_HEIGHT(snla));
- ymax = 0.0f;
- }
- else {
- ymin = 0.0f;
- ymax = (float)(-ACHANNEL_HEIGHT(ac));
- }
/* convert border-region to view coordinates */
UI_view2d_region_to_view(v2d, rect->xmin, rect->ymin + 2, &rectf.xmin, &rectf.ymin);
@@ -2551,8 +2540,17 @@ static void box_select_anim_channels(bAnimContext *ac, rcti *rect, short selectm
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
+ float ymax;
+ if (ac->datatype == ANIMCONT_NLA) {
+ ymax = NLACHANNEL_FIRST_TOP(snla);
+ }
+ else {
+ ymax = ACHANNEL_FIRST_TOP(ac);
+ }
+
/* loop over data, doing box select */
for (ale = anim_data.first; ale; ale = ale->next) {
+ float ymin;
if (ac->datatype == ANIMCONT_NLA) {
ymin = ymax - NLACHANNEL_STEP(snla);
}
@@ -2729,32 +2727,25 @@ static int animchannels_channel_get(bAnimContext *ac, const int mval[2])
ar = ac->ar;
v2d = &ar->v2d;
- /* Figure out which channel user clicked in.
- *
- * Note: although channels technically start at (y = ACHANNEL_FIRST),
- * we need to adjust by half a channel's height so that the tops of channels get caught ok.
- * Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use ACHANNEL_HEIGHT_HALF.
- */
+ /* Figure out which channel user clicked in. */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
if (ac->datatype == ANIMCONT_NLA) {
SpaceNla *snla = (SpaceNla *)ac->sl;
- UI_view2d_listview_view_to_cell(v2d,
- NLACHANNEL_NAMEWIDTH,
+ UI_view2d_listview_view_to_cell(NLACHANNEL_NAMEWIDTH,
NLACHANNEL_STEP(snla),
0,
- (float)NLACHANNEL_HEIGHT_HALF(snla),
+ NLACHANNEL_FIRST_TOP(snla),
x,
y,
NULL,
&channel_index);
}
else {
- UI_view2d_listview_view_to_cell(v2d,
- ACHANNEL_NAMEWIDTH,
+ UI_view2d_listview_view_to_cell(ACHANNEL_NAMEWIDTH,
ACHANNEL_STEP(ac),
0,
- (float)ACHANNEL_HEIGHT_HALF(ac),
+ ACHANNEL_FIRST_TOP(ac),
x,
y,
NULL,
@@ -3206,19 +3197,12 @@ static int animchannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmE
selectmode = SELECT_REPLACE;
}
- /* figure out which channel user clicked in
- *
- * Note:
- * although channels technically start at (y = ACHANNEL_FIRST),
- * we need to adjust by half a channel's height so that the tops of channels get caught ok.
- * Since ACHANNEL_FIRST is really ACHANNEL_HEIGHT, we simply use ACHANNEL_HEIGHT_HALF.
- */
+ /* figure out which channel user clicked in */
UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d,
- ACHANNEL_NAMEWIDTH,
+ UI_view2d_listview_view_to_cell(ACHANNEL_NAMEWIDTH,
ACHANNEL_STEP(&ac),
0,
- (float)ACHANNEL_HEIGHT_HALF(&ac),
+ ACHANNEL_FIRST_TOP(&ac),
x,
y,
NULL,
diff --git a/source/blender/editors/include/ED_anim_api.h b/source/blender/editors/include/ED_anim_api.h
index d947322f708..6342a8b26d9 100644
--- a/source/blender/editors/include/ED_anim_api.h
+++ b/source/blender/editors/include/ED_anim_api.h
@@ -403,11 +403,13 @@ typedef enum eAnimFilter_Flags {
/* -------------- Channel Defines -------------- */
/* channel heights */
-#define ACHANNEL_FIRST(ac) (-0.8f * (ac)->yscale_fac * U.widget_unit)
+#define ACHANNEL_FIRST_TOP(ac) (-0.4f * (ac)->yscale_fac * U.widget_unit)
#define ACHANNEL_HEIGHT(ac) (0.8f * (ac)->yscale_fac * U.widget_unit)
-#define ACHANNEL_HEIGHT_HALF(ac) (0.4f * (ac)->yscale_fac * U.widget_unit)
#define ACHANNEL_SKIP (0.1f * U.widget_unit)
#define ACHANNEL_STEP(ac) (ACHANNEL_HEIGHT(ac) + ACHANNEL_SKIP)
+/* Additional offset to give some room at the end. */
+#define ACHANNEL_TOT_HEIGHT(ac, item_amount) \
+ (-ACHANNEL_FIRST_TOP(ac) + ACHANNEL_STEP(ac) * (item_amount + 1))
/* channel widths */
#define ACHANNEL_NAMEWIDTH (10 * U.widget_unit)
@@ -418,13 +420,14 @@ typedef enum eAnimFilter_Flags {
/* -------------- NLA Channel Defines -------------- */
/* NLA channel heights */
-#define NLACHANNEL_FIRST (-0.8f * U.widget_unit)
+#define NLACHANNEL_FIRST_TOP(snla) (-0.4f * U.widget_unit)
#define NLACHANNEL_HEIGHT(snla) \
((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.8f * U.widget_unit) : (1.2f * U.widget_unit))
-#define NLACHANNEL_HEIGHT_HALF(snla) \
- ((snla && (snla->flag & SNLA_NOSTRIPCURVES)) ? (0.4f * U.widget_unit) : (0.6f * U.widget_unit))
#define NLACHANNEL_SKIP (0.1f * U.widget_unit)
#define NLACHANNEL_STEP(snla) (NLACHANNEL_HEIGHT(snla) + NLACHANNEL_SKIP)
+/* Additional offset to give some room at the end. */
+#define NLACHANNEL_TOT_HEIGHT(snla, item_amount) \
+ (-NLACHANNEL_FIRST_TOP(snla) + NLACHANNEL_STEP(snla) * (item_amount + 1))
/* channel widths */
#define NLACHANNEL_NAMEWIDTH (10 * U.widget_unit)
diff --git a/source/blender/editors/include/UI_view2d.h b/source/blender/editors/include/UI_view2d.h
index 07dbb49ac07..b1dfa89ae7d 100644
--- a/source/blender/editors/include/UI_view2d.h
+++ b/source/blender/editors/include/UI_view2d.h
@@ -183,16 +183,7 @@ void UI_view2d_scrollers_draw(struct View2D *v2d, View2DScrollers *scrollers);
void UI_view2d_scrollers_free(View2DScrollers *scrollers);
/* list view tools */
-void UI_view2d_listview_cell_to_view(struct View2D *v2d,
- float columnwidth,
- float rowheight,
- float startx,
- float starty,
- int column,
- int row,
- struct rctf *rect);
-void UI_view2d_listview_view_to_cell(struct View2D *v2d,
- float columnwidth,
+void UI_view2d_listview_view_to_cell(float columnwidth,
float rowheight,
float startx,
float starty,
@@ -200,15 +191,6 @@ void UI_view2d_listview_view_to_cell(struct View2D *v2d,
float viewy,
int *column,
int *row);
-void UI_view2d_listview_visible_cells(struct View2D *v2d,
- float columnwidth,
- float rowheight,
- float startx,
- float starty,
- int *column_min,
- int *column_max,
- int *row_min,
- int *row_max);
/* coordinate conversion */
float UI_view2d_region_to_view_x(const struct View2D *v2d, float x);
diff --git a/source/blender/editors/interface/view2d.c b/source/blender/editors/interface/view2d.c
index 58d26c4a840..9de7a33b757 100644
--- a/source/blender/editors/interface/view2d.c
+++ b/source/blender/editors/interface/view2d.c
@@ -1644,59 +1644,6 @@ void UI_view2d_scrollers_free(View2DScrollers *scrollers)
/* *********************************************************************** */
/* List View Utilities */
-/** Get the view-coordinates of the nominated cell
- *
- * \param columnwidth, rowheight: size of each 'cell'
- * \param startx, starty: coordinates (in 'tot' rect space) that the list starts from.
- * This should be (0,0) for most views. However, for those where the starting row was offsetted
- * (like for Animation Editor channel lists, to make the first entry more visible), these will be
- * the min-coordinates of the first item.
- * \param column, row: The 2d-coordinates
- * (in 2D-view / 'tot' rect space) the cell exists at
- * \param rect: coordinates of the cell
- * (passed as single var instead of 4 separate, as it's more useful this way)
- */
-void UI_view2d_listview_cell_to_view(View2D *v2d,
- float columnwidth,
- float rowheight,
- float startx,
- float starty,
- int column,
- int row,
- rctf *rect)
-{
- /* sanity checks */
- if (ELEM(NULL, v2d, rect)) {
- return;
- }
-
- if ((columnwidth <= 0) && (rowheight <= 0)) {
- rect->xmin = rect->xmax = 0.0f;
- rect->ymin = rect->ymax = 0.0f;
- return;
- }
-
- /* x-coordinates */
- rect->xmin = startx + (float)(columnwidth * column);
- rect->xmax = startx + (float)(columnwidth * (column + 1));
-
- if ((v2d->align & V2D_ALIGN_NO_POS_X) && !(v2d->align & V2D_ALIGN_NO_NEG_X)) {
- /* simply negate the values for the coordinates if in negative half */
- rect->xmin = -rect->xmin;
- rect->xmax = -rect->xmax;
- }
-
- /* y-coordinates */
- rect->ymin = starty + (float)(rowheight * row);
- rect->ymax = starty + (float)(rowheight * (row + 1));
-
- if ((v2d->align & V2D_ALIGN_NO_POS_Y) && !(v2d->align & V2D_ALIGN_NO_NEG_Y)) {
- /* simply negate the values for the coordinates if in negative half */
- rect->ymin = -rect->ymin;
- rect->ymax = -rect->ymax;
- }
-}
-
/**
* Get the 'cell' (row, column) that the given 2D-view coordinates
* (i.e. in 'tot' rect space) lie in.
@@ -1709,8 +1656,7 @@ void UI_view2d_listview_cell_to_view(View2D *v2d,
* \param viewx, viewy: 2D-coordinates (in 2D-view / 'tot' rect space) to get the cell for
* \param r_column, r_row: the 'coordinates' of the relevant 'cell'
*/
-void UI_view2d_listview_view_to_cell(View2D *v2d,
- float columnwidth,
+void UI_view2d_listview_view_to_cell(float columnwidth,
float rowheight,
float startx,
float starty,
@@ -1719,80 +1665,24 @@ void UI_view2d_listview_view_to_cell(View2D *v2d,
int *r_column,
int *r_row)
{
- /* adjust view coordinates to be all positive ints, corrected for the start offset */
- const int x = (int)(floorf(fabsf(viewx) + 0.5f) - startx);
- const int y = (int)(floorf(fabsf(viewy) + 0.5f) - starty);
-
- /* sizes must not be negative */
- if ((v2d == NULL) || ((columnwidth <= 0) && (rowheight <= 0))) {
- if (r_column) {
- *r_column = 0;
+ if (r_column) {
+ if (columnwidth > 0) {
+ /* Columns go from left to right (x increases). */
+ *r_column = floorf((viewx - startx) / columnwidth);
}
- if (r_row) {
- *r_row = 0;
+ else {
+ *r_column = 0;
}
-
- return;
- }
-
- /* get column */
- if ((r_column) && (columnwidth > 0)) {
- *r_column = x / columnwidth;
- }
- else if (r_column) {
- *r_column = 0;
}
- /* get row */
- if ((r_row) && (rowheight > 0)) {
- *r_row = y / rowheight;
- }
- else if (r_row) {
- *r_row = 0;
- }
-}
-
-/**
- * Get the 'extreme' (min/max) column and row indices which are visible within the 'cur' rect
- *
- * \param columnwidth, rowheight: Size of each 'cell'
- * \param startx, starty: Coordinates that the list starts from,
- * which should be (0,0) for most views.
- * \param column_min, column_max, row_min, row_max: The starting and ending column/row indices
- */
-void UI_view2d_listview_visible_cells(View2D *v2d,
- float columnwidth,
- float rowheight,
- float startx,
- float starty,
- int *column_min,
- int *column_max,
- int *row_min,
- int *row_max)
-{
- /* using 'cur' rect coordinates, call the cell-getting function to get the cells for this */
- if (v2d) {
- /* min */
- UI_view2d_listview_view_to_cell(v2d,
- columnwidth,
- rowheight,
- startx,
- starty,
- v2d->cur.xmin,
- v2d->cur.ymin,
- column_min,
- row_min);
-
- /* max*/
- UI_view2d_listview_view_to_cell(v2d,
- columnwidth,
- rowheight,
- startx,
- starty,
- v2d->cur.xmax,
- v2d->cur.ymax,
- column_max,
- row_max);
+ if (r_row) {
+ if (rowheight > 0) {
+ /* Rows got from top to bottom (y decreases). */
+ *r_row = floorf((starty - viewy) / rowheight);
+ }
+ else {
+ *r_row = 0;
+ }
}
}
diff --git a/source/blender/editors/space_action/action_draw.c b/source/blender/editors/space_action/action_draw.c
index 9827967f947..2a6ae93fc99 100644
--- a/source/blender/editors/space_action/action_draw.c
+++ b/source/blender/editors/space_action/action_draw.c
@@ -71,68 +71,50 @@ void draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
int filter;
View2D *v2d = &ar->v2d;
- float y = 0.0f;
size_t items;
- int height;
/* build list of channels to draw */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac)));
- if (height > BLI_rcti_size_y(&v2d->mask)) {
- /* don't use totrect set, as the width stays the same
- * (NOTE: this is ok here, the configuration is pretty straightforward)
- */
- v2d->tot.ymin = (float)(-height);
- }
+ int height = ACHANNEL_TOT_HEIGHT(ac, items);
+ v2d->tot.ymin = -height;
+
/* need to do a view-sync here, so that the keys area doesn't jump around (it must copy this) */
UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
/* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
+ float ymax = ACHANNEL_FIRST_TOP(ac);
- y = (float)ACHANNEL_FIRST(ac);
-
- for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac), channel_index++) {
+ float ymin = ymax - ACHANNEL_HEIGHT(ac);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* draw all channels using standard channel-drawing API */
- ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index);
+ ANIM_channel_draw(ac, ale, ymin, ymax, channel_index);
}
-
- /* adjust y-position for next one */
- y -= ACHANNEL_STEP(ac);
- channel_index++;
}
}
{ /* second pass: widgets */
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
+ float ymax = ACHANNEL_FIRST_TOP(ac);
- y = (float)ACHANNEL_FIRST(ac);
-
- for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac), channel_index++) {
+ float ymin = ymax - ACHANNEL_HEIGHT(ac);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* draw all channels using standard channel-drawing API */
rctf channel_rect;
- BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, yminc, ymaxc);
+ BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, ymin, ymax);
ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index);
}
-
- /* adjust y-position for next one */
- y -= ACHANNEL_STEP(ac);
- channel_index++;
}
UI_block_end(C, block);
@@ -159,8 +141,6 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
bDopeSheet *ads = &saction->ads;
AnimData *adt = NULL;
- float y;
-
unsigned char col1[4], col2[4];
unsigned char col1a[4], col2a[4];
unsigned char col1b[4], col2b[4];
@@ -181,14 +161,8 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
int filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
size_t items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
- int height = ((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac)));
- /* don't use totrect set, as the width stays the same
- * (NOTE: this is ok here, the configuration is pretty straightforward)
- */
- v2d->tot.ymin = (float)(-height);
-
- /* first backdrop strips */
- y = (float)(-ACHANNEL_HEIGHT(ac));
+ int height = ACHANNEL_TOT_HEIGHT(ac, items);
+ v2d->tot.ymin = -height;
GPUVertFormat *format = immVertexFormat();
uint pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -197,13 +171,15 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
GPU_blend(true);
- for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ /* first backdrop strips */
+ float ymax = ACHANNEL_FIRST_TOP(ac);
+
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac)) {
+ float ymin = ymax - ACHANNEL_HEIGHT(ac);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
int sel = 0;
@@ -264,11 +240,7 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
/* draw region twice: firstly backdrop, then the current range */
- immRectf(pos,
- v2d->cur.xmin,
- (float)y - ACHANNEL_HEIGHT_HALF(ac),
- v2d->cur.xmax + EXTRA_SCROLL_PAD,
- (float)y + ACHANNEL_HEIGHT_HALF(ac));
+ immRectf(pos, v2d->cur.xmin, ymin, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymax);
}
else if (ac->datatype == ANIMCONT_GPENCIL) {
unsigned char *color;
@@ -285,44 +257,25 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
}
/* frames less than one get less saturated background */
immUniformColor4ubv(color);
- immRectf(pos,
- 0.0f,
- (float)y - ACHANNEL_HEIGHT_HALF(ac),
- v2d->cur.xmin,
- (float)y + ACHANNEL_HEIGHT_HALF(ac));
+ immRectf(pos, 0.0f, ymin, v2d->cur.xmin, ymax);
/* frames one and higher get a saturated background */
immUniformColor3ubvAlpha(color, MIN2(255, color[3] * 2));
- immRectf(pos,
- v2d->cur.xmin,
- (float)y - ACHANNEL_HEIGHT_HALF(ac),
- v2d->cur.xmax + EXTRA_SCROLL_PAD,
- (float)y + ACHANNEL_HEIGHT_HALF(ac));
+ immRectf(pos, v2d->cur.xmin, ymin, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymax);
}
else if (ac->datatype == ANIMCONT_MASK) {
/* TODO --- this is a copy of gpencil */
/* frames less than one get less saturated background */
unsigned char *color = sel ? col1 : col2;
immUniformColor4ubv(color);
- immRectf(pos,
- 0.0f,
- (float)y - ACHANNEL_HEIGHT_HALF(ac),
- v2d->cur.xmin,
- (float)y + ACHANNEL_HEIGHT_HALF(ac));
+ immRectf(pos, 0.0f, ymin, v2d->cur.xmin, ymax);
/* frames one and higher get a saturated background */
immUniformColor3ubvAlpha(color, MIN2(255, color[3] * 2));
- immRectf(pos,
- v2d->cur.xmin,
- (float)y - ACHANNEL_HEIGHT_HALF(ac),
- v2d->cur.xmax + EXTRA_SCROLL_PAD,
- (float)y + ACHANNEL_HEIGHT_HALF(ac));
+ immRectf(pos, v2d->cur.xmin, ymin, v2d->cur.xmax + EXTRA_SCROLL_PAD, ymax);
}
}
}
-
- /* Increment the step */
- y -= ACHANNEL_STEP(ac);
}
GPU_blend(false);
@@ -342,21 +295,21 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
* This is to try to optimize this for heavier data sets
* 2) Keyframes which are out of view horizontally are disregarded
*/
- y = (float)(-ACHANNEL_HEIGHT(ac));
-
int action_flag = saction->flag;
if (saction->mode == SACTCONT_TIMELINE) {
action_flag &= ~(SACTION_SHOW_INTERPOLATION | SACTION_SHOW_EXTREMES);
}
- for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ ymax = ACHANNEL_FIRST_TOP(ac);
+
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac)) {
+ float ymin = ymax - ACHANNEL_HEIGHT(ac);
+ float ycenter = (ymin + ymax) / 2.0f;
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* check if anything to show for this channel */
if (ale->datatype != ALE_NONE) {
adt = ANIM_nla_mapping_get(ac, ale);
@@ -364,34 +317,32 @@ void draw_channel_strips(bAnimContext *ac, SpaceAction *saction, ARegion *ar)
/* draw 'keyframes' for each specific datatype */
switch (ale->datatype) {
case ALE_ALL:
- draw_summary_channel(v2d, ale->data, y, ac->yscale_fac, action_flag);
+ draw_summary_channel(v2d, ale->data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_SCE:
- draw_scene_channel(v2d, ads, ale->key_data, y, ac->yscale_fac, action_flag);
+ draw_scene_channel(v2d, ads, ale->key_data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_OB:
- draw_object_channel(v2d, ads, ale->key_data, y, ac->yscale_fac, action_flag);
+ draw_object_channel(v2d, ads, ale->key_data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_ACT:
- draw_action_channel(v2d, adt, ale->key_data, y, ac->yscale_fac, action_flag);
+ draw_action_channel(v2d, adt, ale->key_data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_GROUP:
- draw_agroup_channel(v2d, adt, ale->data, y, ac->yscale_fac, action_flag);
+ draw_agroup_channel(v2d, adt, ale->data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_FCURVE:
- draw_fcurve_channel(v2d, adt, ale->key_data, y, ac->yscale_fac, action_flag);
+ draw_fcurve_channel(v2d, adt, ale->key_data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_GPFRAME:
- draw_gpl_channel(v2d, ads, ale->data, y, ac->yscale_fac, action_flag);
+ draw_gpl_channel(v2d, ads, ale->data, ycenter, ac->yscale_fac, action_flag);
break;
case ALE_MASKLAY:
- draw_masklay_channel(v2d, ads, ale->data, y, ac->yscale_fac, action_flag);
+ draw_masklay_channel(v2d, ads, ale->data, ycenter, ac->yscale_fac, action_flag);
break;
}
}
}
-
- y -= ACHANNEL_STEP(ac);
}
/* free temporary channels used for drawing */
diff --git a/source/blender/editors/space_action/action_edit.c b/source/blender/editors/space_action/action_edit.c
index 8df773e98d6..d8ed25c86d3 100644
--- a/source/blender/editors/space_action/action_edit.c
+++ b/source/blender/editors/space_action/action_edit.c
@@ -325,24 +325,23 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
/* NOTE: not bool, since we want prioritise individual channels over expanders */
short found = 0;
- float y;
/* get all items - we need to do it this way */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
- y = (float)ACHANNEL_FIRST(ac);
+ float ymax = ACHANNEL_FIRST_TOP(ac);
- for (ale = anim_data.first; ale; ale = ale->next) {
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac)) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
/* must be selected... */
if (acf && acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT) &&
ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT)) {
/* update best estimate */
- *min = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- *max = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ *min = ymax - ACHANNEL_HEIGHT(ac);
+ *max = ymax;
/* is this high enough priority yet? */
found = acf->channel_role;
@@ -354,9 +353,6 @@ static bool actkeys_channels_get_selected_extents(bAnimContext *ac, float *min,
break;
}
}
-
- /* adjust y-position for next one */
- y -= ACHANNEL_STEP(ac);
}
/* free all temp data */
diff --git a/source/blender/editors/space_action/action_select.c b/source/blender/editors/space_action/action_select.c
index 1614e1c432d..8ecd25bda76 100644
--- a/source/blender/editors/space_action/action_select.c
+++ b/source/blender/editors/space_action/action_select.c
@@ -230,7 +230,6 @@ static void box_select_action(bAnimContext *ac, const rcti rect, short mode, sho
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf;
- float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* Convert mouse coordinates to frame ranges and channel
* coordinates corrected for view pan/zoom. */
@@ -254,12 +253,14 @@ static void box_select_action(bAnimContext *ac, const rcti rect, short mode, sho
/* init editing data */
memset(&ked, 0, sizeof(KeyframeEditData));
+ float ymax = ACHANNEL_FIRST_TOP(ac);
+
/* loop over data, doing box select */
- for (ale = anim_data.first; ale; ale = ale->next) {
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac)) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
- ymin = ymax - ACHANNEL_STEP(ac);
+ float ymin = ymax - ACHANNEL_STEP(ac);
/* set horizontal range (if applicable) */
if (ELEM(mode, ACTKEYS_BORDERSEL_FRAMERANGE, ACTKEYS_BORDERSEL_ALLKEYS)) {
@@ -314,9 +315,6 @@ static void box_select_action(bAnimContext *ac, const rcti rect, short mode, sho
}
}
}
-
- /* set minimum extent to be the maximum of the next channel */
- ymax = ymin;
}
/* cleanup */
@@ -418,7 +416,6 @@ static void region_select_action_keys(
KeyframeEditFunc ok_cb, select_cb;
View2D *v2d = &ac->ar->v2d;
rctf rectf, scaled_rectf;
- float ymin = 0, ymax = (float)(-ACHANNEL_HEIGHT_HALF(ac));
/* Convert mouse coordinates to frame ranges and channel
* coordinates corrected for view pan/zoom. */
@@ -448,15 +445,17 @@ static void region_select_action_keys(
ked.data = &scaled_rectf;
}
+ float ymax = ACHANNEL_FIRST_TOP(ac);
+
/* loop over data, doing region select */
- for (ale = anim_data.first; ale; ale = ale->next) {
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac)) {
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
/* get new vertical minimum extent of channel */
- ymin = ymax - ACHANNEL_STEP(ac);
+ float ymin = ymax - ACHANNEL_STEP(ac);
/* compute midpoint of channel (used for testing if the key is in the region or not) */
- ked.channel_y = ymin + ACHANNEL_HEIGHT_HALF(ac);
+ ked.channel_y = (ymin + ymax) / 2.0f;
/* if channel is mapped in NLA, apply correction
* - Apply to the bounds being checked, not all the keyframe points,
@@ -520,9 +519,6 @@ static void region_select_action_keys(
break;
}
}
-
- /* set minimum extent to be the maximum of the next channel */
- ymax = ymin;
}
/* cleanup */
@@ -1453,7 +1449,7 @@ static void mouse_action_keys(bAnimContext *ac,
/* use View2D to determine the index of the channel (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
UI_view2d_listview_view_to_cell(
- v2d, 0, ACHANNEL_STEP(ac), 0, (float)ACHANNEL_HEIGHT_HALF(ac), x, y, NULL, &channel_index);
+ 0, ACHANNEL_STEP(ac), 0, ACHANNEL_FIRST_TOP(ac), x, y, NULL, &channel_index);
/* x-range to check is +/- 7px for standard keyframe under standard dpi/y-scale
* (in screen/region-space), on either side of mouse click (size of keyframe icon).
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index dfc59a79c49..062c9f86fab 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -1230,9 +1230,8 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
int filter;
View2D *v2d = &ar->v2d;
- float y = 0.0f, height;
+ float height;
size_t items;
- int i = 0;
/* build list of channels to draw */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
@@ -1240,62 +1239,47 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
- * to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
- * start of list offset, and the second is as a correction for the scrollers.
- */
- height = (float)((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac) * 2));
- UI_view2d_totRect_set(v2d, BLI_rcti_size_x(&ar->v2d.mask), height);
+ * to avoid regenerating the list again and/or also because channels list is drawn first */
+ height = ACHANNEL_TOT_HEIGHT(ac, items);
+ v2d->tot.ymin = -height;
/* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
+ float ymax = ACHANNEL_FIRST_TOP(ac);
- y = (float)ACHANNEL_FIRST(ac);
-
- for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac), channel_index++) {
+ float ymin = ymax - ACHANNEL_HEIGHT(ac);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* draw all channels using standard channel-drawing API */
- ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index);
+ ANIM_channel_draw(ac, ale, ymin, ymax, channel_index);
}
-
- /* adjust y-position for next one */
- y -= ACHANNEL_STEP(ac);
- channel_index++;
}
}
{ /* second pass: widgets */
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
-
- y = (float)ACHANNEL_FIRST(ac);
+ float ymax = ACHANNEL_FIRST_TOP(ac);
/* set blending again, as may not be set in previous step */
GPU_blend_set_func_separate(
GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
GPU_blend(true);
- for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
- const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
- const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= ACHANNEL_STEP(ac), channel_index++) {
+ float ymin = ymax - ACHANNEL_HEIGHT(ac);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* draw all channels using standard channel-drawing API */
rctf channel_rect;
- BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax - V2D_SCROLL_WIDTH, yminc, ymaxc);
+ BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax - V2D_SCROLL_WIDTH, ymin, ymax);
ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index);
}
-
- /* adjust y-position for next one */
- y -= ACHANNEL_STEP(ac);
- channel_index++;
}
UI_block_end(C, block);
diff --git a/source/blender/editors/space_nla/nla_channels.c b/source/blender/editors/space_nla/nla_channels.c
index 4115d6b49ba..3e4eb6af098 100644
--- a/source/blender/editors/space_nla/nla_channels.c
+++ b/source/blender/editors/space_nla/nla_channels.c
@@ -384,19 +384,12 @@ static int nlachannels_mouseclick_invoke(bContext *C, wmOperator *op, const wmEv
selectmode = SELECT_REPLACE;
}
- /**
- * Figure out which channel user clicked in:
- *
- * \note Although channels technically start at y= NLACHANNEL_FIRST,
- * we need to adjust by half a channel's height so that the tops of channels get caught ok.
- * Since NLACHANNEL_FIRST is really NLACHANNEL_HEIGHT, we simply use NLACHANNEL_HEIGHT_HALF.
- */
+ /* Figure out which channel user clicked in. */
UI_view2d_region_to_view(v2d, event->mval[0], event->mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d,
- NLACHANNEL_NAMEWIDTH,
+ UI_view2d_listview_view_to_cell(NLACHANNEL_NAMEWIDTH,
NLACHANNEL_STEP(snla),
0,
- (float)NLACHANNEL_HEIGHT_HALF(snla),
+ NLACHANNEL_FIRST_TOP(snla),
x,
y,
NULL,
diff --git a/source/blender/editors/space_nla/nla_draw.c b/source/blender/editors/space_nla/nla_draw.c
index 1df2190b7af..b821a246dc5 100644
--- a/source/blender/editors/space_nla/nla_draw.c
+++ b/source/blender/editors/space_nla/nla_draw.c
@@ -689,23 +689,19 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
-
- /* don't use totrect set, as the width stays the same
- * (NOTE: this is ok here, the configuration is pretty straightforward)
- */
- v2d->tot.ymin = (float)(-height);
+ int height = NLACHANNEL_TOT_HEIGHT(snla, items);
+ v2d->tot.ymin = -height;
/* loop through channels, and set up drawing depending on their type */
- float y = (float)(-NLACHANNEL_HEIGHT(snla));
+ float ymax = NLACHANNEL_FIRST_TOP(snla);
- for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
- const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
+ for (bAnimListElem *ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla)) {
+ float ymin = ymax - NLACHANNEL_HEIGHT(snla);
+ float ycenter = (ymax + ymin) / 2.0f;
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* data to draw depends on the type of channel */
switch (ale->type) {
case ANIMTYPE_NLATRACK: {
@@ -721,18 +717,18 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
const float xmaxc = strip->end + text_margin_x;
/* draw the visualization of the strip */
- nla_draw_strip(snla, adt, nlt, strip, v2d, yminc, ymaxc);
+ nla_draw_strip(snla, adt, nlt, strip, v2d, ymin, ymax);
/* add the text for this strip to the cache */
if (xminc < xmaxc) {
- nla_draw_strip_text(adt, nlt, strip, index, v2d, xminc, xmaxc, yminc, ymaxc);
+ nla_draw_strip_text(adt, nlt, strip, index, v2d, xminc, xmaxc, ymin, ymax);
}
/* if transforming strips (only real reason for temp-metas currently),
* add to the cache the frame numbers of the strip's extents
*/
if (strip->flag & NLASTRIP_FLAG_TEMP_META) {
- nla_draw_strip_frames_text(nlt, strip, v2d, yminc, ymaxc);
+ nla_draw_strip_frames_text(nlt, strip, v2d, ymin, ymax);
}
}
}
@@ -761,27 +757,27 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
* but also slightly shorter for some more contrast when viewing the strips
*/
immRectf(
- pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ pos, v2d->cur.xmin, ymin + NLACHANNEL_SKIP, v2d->cur.xmax, ymax - NLACHANNEL_SKIP);
/* draw 'embossed' lines above and below the strip for effect */
/* white base-lines */
GPU_line_width(2.0f);
immUniformColor4f(1.0f, 1.0f, 1.0f, 0.3f);
immBegin(GPU_PRIM_LINES, 4);
- immVertex2f(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP);
- immVertex2f(pos, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
- immVertex2f(pos, v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP);
- immVertex2f(pos, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmin, ymin + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, ymin + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmin, ymax - NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, ymax - NLACHANNEL_SKIP);
immEnd();
/* black top-lines */
GPU_line_width(1.0f);
immUniformColor3f(0.0f, 0.0f, 0.0f);
immBegin(GPU_PRIM_LINES, 4);
- immVertex2f(pos, v2d->cur.xmin, yminc + NLACHANNEL_SKIP);
- immVertex2f(pos, v2d->cur.xmax, yminc + NLACHANNEL_SKIP);
- immVertex2f(pos, v2d->cur.xmin, ymaxc - NLACHANNEL_SKIP);
- immVertex2f(pos, v2d->cur.xmax, ymaxc - NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmin, ymin + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, ymin + NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmin, ymax - NLACHANNEL_SKIP);
+ immVertex2f(pos, v2d->cur.xmax, ymax - NLACHANNEL_SKIP);
immEnd();
/* TODO: these lines but better --^ */
@@ -790,16 +786,13 @@ void draw_nla_main_data(bAnimContext *ac, SpaceNla *snla, ARegion *ar)
/* draw keyframes in the action */
nla_action_draw_keyframes(
- v2d, adt, ale->data, y, yminc + NLACHANNEL_SKIP, ymaxc - NLACHANNEL_SKIP);
+ v2d, adt, ale->data, ycenter, ymin + NLACHANNEL_SKIP, ymax - NLACHANNEL_SKIP);
GPU_blend(false);
break;
}
}
}
-
- /* adjust y-position for next one */
- y -= NLACHANNEL_STEP(snla);
}
/* free tempolary channels */
@@ -817,7 +810,6 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
SpaceNla *snla = (SpaceNla *)ac->sl;
View2D *v2d = &ar->v2d;
- float y = 0.0f;
size_t items;
/* build list of channels to draw */
@@ -830,11 +822,9 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
* - offset of NLACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
- int height = ((items * NLACHANNEL_STEP(snla)) + (NLACHANNEL_HEIGHT(snla) * 2));
- /* don't use totrect set, as the width stays the same
- * (NOTE: this is ok here, the configuration is pretty straightforward)
- */
- v2d->tot.ymin = (float)(-height);
+ int height = NLACHANNEL_TOT_HEIGHT(snla, items);
+ v2d->tot.ymin = -height;
+
/* need to do a view-sync here, so that the keys area doesn't jump around
* (it must copy this) */
UI_view2d_sync(NULL, ac->sa, v2d, V2D_LOCK_COPY);
@@ -842,30 +832,24 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
/* draw channels */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
+ float ymax = NLACHANNEL_FIRST_TOP(snla);
- y = (float)(-NLACHANNEL_HEIGHT(snla));
-
- for (ale = anim_data.first; ale; ale = ale->next) {
- float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
- float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
+ for (ale = anim_data.first; ale;
+ ale = ale->next, ymax -= NLACHANNEL_STEP(snla), channel_index++) {
+ float ymin = ymax - NLACHANNEL_HEIGHT(snla);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* draw all channels using standard channel-drawing API */
- ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index);
+ ANIM_channel_draw(ac, ale, ymin, ymax, channel_index);
}
-
- /* adjust y-position for next one */
- y -= NLACHANNEL_STEP(snla);
- channel_index++;
}
}
{ /* second pass: UI widgets */
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
-
- y = (float)(-NLACHANNEL_HEIGHT(snla));
+ float ymax = NLACHANNEL_FIRST_TOP(snla);
/* set blending again, as may not be set in previous step */
GPU_blend_set_func_separate(
@@ -873,22 +857,18 @@ void draw_nla_channel_list(const bContext *C, bAnimContext *ac, ARegion *ar)
GPU_blend(true);
/* loop through channels, and set up drawing depending on their type */
- for (ale = anim_data.first; ale; ale = ale->next) {
- const float yminc = (float)(y - NLACHANNEL_HEIGHT_HALF(snla));
- const float ymaxc = (float)(y + NLACHANNEL_HEIGHT_HALF(snla));
+ for (ale = anim_data.first; ale;
+ ale = ale->next, ymax -= NLACHANNEL_STEP(snla), channel_index++) {
+ float ymin = ymax - NLACHANNEL_HEIGHT(snla);
/* check if visible */
- if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
- IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax)) {
+ if (IN_RANGE(ymin, v2d->cur.ymin, v2d->cur.ymax) ||
+ IN_RANGE(ymax, v2d->cur.ymin, v2d->cur.ymax)) {
/* draw all channels using standard channel-drawing API */
rctf channel_rect;
- BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, yminc, ymaxc);
+ BLI_rctf_init(&channel_rect, 0, v2d->cur.xmax, ymin, ymax);
ANIM_channel_draw_widgets(C, ac, ale, block, &channel_rect, channel_index);
}
-
- /* adjust y-position for next one */
- y -= NLACHANNEL_STEP(snla);
- channel_index++;
}
UI_block_end(C, block);
diff --git a/source/blender/editors/space_nla/nla_edit.c b/source/blender/editors/space_nla/nla_edit.c
index 0446235a776..07853e5850a 100644
--- a/source/blender/editors/space_nla/nla_edit.c
+++ b/source/blender/editors/space_nla/nla_edit.c
@@ -421,27 +421,25 @@ static bool nla_channels_get_selected_extents(bAnimContext *ac, float *min, floa
int filter;
SpaceNla *snla = (SpaceNla *)ac->sl;
- const float half_height = NLACHANNEL_HEIGHT_HALF(snla);
/* NOTE: not bool, since we want prioritise individual channels over expanders */
short found = 0;
- float y;
/* get all items - we need to do it this way */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
/* loop through all channels, finding the first one that's selected */
- y = (float)NLACHANNEL_FIRST;
+ float ymax = NLACHANNEL_FIRST_TOP(snla);
- for (ale = anim_data.first; ale; ale = ale->next) {
+ for (ale = anim_data.first; ale; ale = ale->next, ymax -= NLACHANNEL_STEP(snla)) {
const bAnimChannelType *acf = ANIM_channel_get_typeinfo(ale);
/* must be selected... */
if (acf && acf->has_setting(ac, ale, ACHANNEL_SETTING_SELECT) &&
ANIM_channel_setting_get(ac, ale, ACHANNEL_SETTING_SELECT)) {
/* update best estimate */
- *min = (float)(y - half_height);
- *max = (float)(y + half_height);
+ *min = ymax - NLACHANNEL_HEIGHT(snla);
+ *max = ymax;
/* is this high enough priority yet? */
found = acf->channel_role;
@@ -453,9 +451,6 @@ static bool nla_channels_get_selected_extents(bAnimContext *ac, float *min, floa
break;
}
}
-
- /* adjust y-position for next one */
- y -= NLACHANNEL_STEP(snla);
}
/* free all temp data */
diff --git a/source/blender/editors/space_nla/nla_select.c b/source/blender/editors/space_nla/nla_select.c
index 5c9e48f3d5d..accd82525f5 100644
--- a/source/blender/editors/space_nla/nla_select.c
+++ b/source/blender/editors/space_nla/nla_select.c
@@ -541,15 +541,8 @@ static void mouse_nla_strips(
/* use View2D to determine the index of the channel
* (i.e a row in the list) where keyframe was */
UI_view2d_region_to_view(v2d, mval[0], mval[1], &x, &y);
- UI_view2d_listview_view_to_cell(v2d,
- 0,
- NLACHANNEL_STEP(snla),
- 0,
- (float)NLACHANNEL_HEIGHT_HALF(snla),
- x,
- y,
- NULL,
- &channel_index);
+ UI_view2d_listview_view_to_cell(
+ 0, NLACHANNEL_STEP(snla), 0, NLACHANNEL_FIRST_TOP(snla), x, y, NULL, &channel_index);
/* x-range to check is +/- 7 (in screen/region-space) on either side of mouse click
* (that is the size of keyframe icons, so user should be expecting similar tolerances)