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author | Joshua Leung <aligorith@gmail.com> | 2010-09-13 04:47:12 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2010-09-13 04:47:12 +0400 |
commit | c4a83ec086212e6a2553d8657a80a594cc9bc87b (patch) | |
tree | aec78de410254e0272feae6e02087e6d2c35f600 /source/blender/editors | |
parent | 4038ca3e71602283e4b8b5cc2856e15b91368180 (diff) |
Bugfix: Timeline did not refresh when changing selecting a bone
This happened/was most noticeable when clicking on a bone of an armature in posemode but not active (i.e. some object other than the armature is active when trying to select the bone).
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_time/space_time.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_time/space_time.c b/source/blender/editors/space_time/space_time.c index 2f3abd3ba0c..de9c063f069 100644 --- a/source/blender/editors/space_time/space_time.c +++ b/source/blender/editors/space_time/space_time.c @@ -396,6 +396,7 @@ static void time_listener(ScrArea *sa, wmNotifier *wmn) switch (wmn->category) { case NC_OBJECT: switch (wmn->data) { + case ND_BONE_ACTIVE: case ND_POINTCACHE: ED_area_tag_refresh(sa); ED_area_tag_redraw(sa); |