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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-08 02:05:30 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-08 02:05:30 +0400
commitfd511eb984a23b63b373e171666667c8213579c0 (patch)
tree16ab444b76eb93d953364824bbf48025d2140ab3 /source/blender/editors
parent1b7e5b9abe7c2431d1572cd39d687a139e7acb9a (diff)
Node Bugfixes:
* Compo node backdrop works again. * Compo node previews and backdrop now get correct color management float to byte conversion. * Compo nodes got unecessarily recalculated while moving nodes. * Fix compo node viewer nodes not getting activated correctly. * Main compo node preview render computations are now outside of mutex lock, so better for multithreading. * Tex node outputs did not work in some files loaded from 2.4. * Change RNA updates to take into account groups that may be shared between multiple node trees.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_node.h3
-rw-r--r--source/blender/editors/space_node/drawnode.c18
-rw-r--r--source/blender/editors/space_node/node_draw.c45
-rw-r--r--source/blender/editors/space_node/node_edit.c85
-rw-r--r--source/blender/editors/space_node/node_intern.h3
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c2
-rw-r--r--source/blender/editors/transform/transform.c2
7 files changed, 101 insertions, 57 deletions
diff --git a/source/blender/editors/include/ED_node.h b/source/blender/editors/include/ED_node.h
index 305b2a64ffe..667a4ecb144 100644
--- a/source/blender/editors/include/ED_node.h
+++ b/source/blender/editors/include/ED_node.h
@@ -33,12 +33,13 @@ struct Scene;
struct Tex;
struct bContext;
struct bNode;
+struct ID;
/* drawnode.c */
void ED_init_node_butfuncs(void);
/* node_draw.c */
-void ED_node_changed_update(struct bContext *C, struct bNode *node);
+void ED_node_changed_update(struct ID *id, struct bNode *node);
/* node_edit.c */
void ED_node_shader_default(struct Material *ma);
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b8da42079c4..33be0b83f20 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -89,6 +89,7 @@
#include "UI_resources.h"
#include "RE_pipeline.h"
+#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "node_intern.h"
@@ -2106,12 +2107,13 @@ void node_rename_but(char *s)
#endif
-void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode)
+void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage)
{
if((snode->flag & SNODE_BACKDRAW) && snode->treetype==NTREE_COMPOSIT) {
Image *ima= BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
- ImBuf *ibuf= BKE_image_get_ibuf(ima, NULL);
+ void *lock;
+ ImBuf *ibuf= BKE_image_acquire_ibuf(ima, NULL, &lock);
if(ibuf) {
float x, y;
@@ -2126,13 +2128,21 @@ void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode)
x = (ar->winx-ibuf->x)/2 + snode->xof;
y = (ar->winy-ibuf->y)/2 + snode->yof;
+ if(!ibuf->rect) {
+ if(color_manage)
+ ibuf->profile= IB_PROFILE_SRGB;
+ else
+ ibuf->profile = IB_PROFILE_NONE;
+ IMB_rect_from_float(ibuf);
+ }
+
if(ibuf->rect)
glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_UNSIGNED_BYTE, ibuf->rect);
- else if(ibuf->channels==4)
- glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_RGBA, GL_FLOAT, ibuf->rect_float);
wmPopMatrix();
}
+
+ BKE_image_release_ibuf(ima, lock);
}
}
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index dd2dc0d796a..26601958c8a 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -95,19 +95,19 @@ extern void ui_dropshadow(rctf *rct, float radius, float aspect, int select);
extern void gl_round_box(int mode, float minx, float miny, float maxx, float maxy, float rad);
extern void ui_draw_tria_icon(float x, float y, float aspect, char dir);
-void ED_node_changed_update(bContext *C, bNode *node)
+void ED_node_changed_update(ID *id, bNode *node)
{
- SpaceNode *snode= CTX_wm_space_node(C);
+ bNodeTree *nodetree, *edittree;
+ int treetype;
- if(!snode)
- return;
+ node_tree_from_ID(id, &nodetree, &edittree, &treetype);
- if(snode->treetype==NTREE_SHADER) {
- DAG_id_flush_update(snode->id, 0);
- WM_event_add_notifier(C, NC_MATERIAL|ND_SHADING, snode->id);
+ if(treetype==NTREE_SHADER) {
+ DAG_id_flush_update(id, 0);
+ WM_main_add_notifier(NC_MATERIAL|ND_SHADING, id);
}
- else if(snode->treetype==NTREE_COMPOSIT) {
- NodeTagChanged(snode->edittree, node);
+ else if(treetype==NTREE_COMPOSIT) {
+ NodeTagChanged(edittree, node);
/* don't use NodeTagIDChanged, it gives far too many recomposites for image, scene layers, ... */
/* not the best implementation of the world... but we need it to work now :) */
@@ -122,23 +122,26 @@ void ED_node_changed_update(bContext *C, bNode *node)
//addqueue(curarea->win, UI_BUT_EVENT, B_NODE_TREE_EXEC);
}
else {
- node= node_tree_get_editgroup(snode->nodetree);
+ node= node_tree_get_editgroup(nodetree);
if(node)
- NodeTagIDChanged(snode->nodetree, node->id);
+ NodeTagIDChanged(nodetree, node->id);
}
- WM_event_add_notifier(C, NC_SCENE|ND_NODES, CTX_data_scene(C));
+
+ WM_main_add_notifier(NC_SCENE|ND_NODES, id);
}
- else if(snode->treetype==NTREE_TEXTURE) {
- DAG_id_flush_update(snode->id, 0);
- WM_event_add_notifier(C, NC_TEXTURE|ND_NODES, snode->id);
+ else if(treetype==NTREE_TEXTURE) {
+ DAG_id_flush_update(id, 0);
+ WM_main_add_notifier(NC_TEXTURE|ND_NODES, id);
}
-
}
static void do_node_internal_buttons(bContext *C, void *node_v, int event)
{
- if(event==B_NODE_EXEC)
- ED_node_changed_update(C, node_v);
+ if(event==B_NODE_EXEC) {
+ SpaceNode *snode= CTX_wm_space_node(C);
+ if(snode && snode->id)
+ ED_node_changed_update(snode->id, node_v);
+ }
}
@@ -648,7 +651,7 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv)
glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); /* premul graphics */
glColor4f(1.0, 1.0, 1.0, 1.0);
- glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_FLOAT, preview->rect);
+ glaDrawPixelsTex(prv->xmin, prv->ymin, preview->xsize, preview->ysize, GL_UNSIGNED_BYTE, preview->rect);
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glDisable(GL_BLEND);
@@ -1075,6 +1078,8 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
float col[3];
View2DScrollers *scrollers;
SpaceNode *snode= CTX_wm_space_node(C);
+ Scene *scene= CTX_data_scene(C);
+ int color_manage = scene->r.color_mgt_flag & R_COLOR_MANAGEMENT;
UI_GetThemeColor3fv(TH_BACK, col);
glClearColor(col[0], col[1], col[2], 0);
@@ -1094,7 +1099,7 @@ void drawnodespace(const bContext *C, ARegion *ar, View2D *v2d)
UI_view2d_constant_grid_draw(C, v2d);
/* backdrop */
- draw_nodespace_back_pix(ar, snode);
+ draw_nodespace_back_pix(ar, snode, color_manage);
/* nodes */
snode_set_context(snode, CTX_data_scene(C));
diff --git a/source/blender/editors/space_node/node_edit.c b/source/blender/editors/space_node/node_edit.c
index 50a99650ec0..cee90b5a148 100644
--- a/source/blender/editors/space_node/node_edit.c
+++ b/source/blender/editors/space_node/node_edit.c
@@ -62,8 +62,6 @@
#include "BKE_scene.h"
#include "BKE_utildefines.h"
-#include "ED_render.h"
-
#include "BIF_gl.h"
#include "BLI_arithb.h"
@@ -74,8 +72,10 @@
#include "IMB_imbuf_types.h"
-#include "ED_space_api.h"
+#include "ED_node.h"
+#include "ED_render.h"
#include "ED_screen.h"
+#include "ED_space_api.h"
#include "ED_transform.h"
#include "ED_types.h"
@@ -581,13 +581,45 @@ void ED_node_texture_default(Tex *tx)
ntreeSolveOrder(tx->nodetree); /* needed for pointers */
}
+void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype)
+{
+ bNode *node;
+ short idtype= GS(id->name);
+
+ if(idtype == ID_MA) {
+ *ntree= ((Material*)id)->nodetree;
+ if(treetype) *treetype= NTREE_SHADER;
+ }
+ else if(idtype == ID_SCE) {
+ *ntree= ((Scene*)id)->nodetree;
+ if(treetype) *treetype= NTREE_COMPOSIT;
+ }
+ else if(idtype == ID_TE) {
+ *ntree= ((Tex*)id)->nodetree;
+ if(treetype) *treetype= NTREE_TEXTURE;
+ }
+
+ /* find editable group */
+ if(edittree) {
+ if(*ntree)
+ for(node= (*ntree)->nodes.first; node; node= node->next)
+ if(node->flag & NODE_GROUP_EDIT)
+ break;
+
+ if(node && node->id)
+ *edittree= (bNodeTree *)node->id;
+ else
+ *edittree= *ntree;
+ }
+}
+
/* Here we set the active tree(s), even called for each redraw now, so keep it fast :) */
void snode_set_context(SpaceNode *snode, Scene *scene)
{
Object *ob= OBACT;
- bNode *node= NULL;
snode->nodetree= NULL;
+ snode->edittree= NULL;
snode->id= snode->from= NULL;
if(snode->treetype==NTREE_SHADER) {
@@ -597,7 +629,6 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
if(ma) {
snode->from= &ob->id;
snode->id= &ma->id;
- snode->nodetree= ma->nodetree;
}
}
}
@@ -608,8 +639,6 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
/* bit clumsy but reliable way to see if we draw first time */
if(snode->nodetree==NULL)
ntreeCompositForceHidden(scene->nodetree, scene);
-
- snode->nodetree= scene->nodetree;
}
else if(snode->treetype==NTREE_TEXTURE) {
Tex *tx= NULL;
@@ -648,22 +677,11 @@ void snode_set_context(SpaceNode *snode, Scene *scene)
tx= mtex->tex;
}
- if(tx) {
- snode->id= &tx->id;
- snode->nodetree= tx->nodetree;
- }
+ snode->id= &tx->id;
}
-
- /* find editable group */
- if(snode->nodetree)
- for(node= snode->nodetree->nodes.first; node; node= node->next)
- if(node->flag & NODE_GROUP_EDIT)
- break;
-
- if(node && node->id)
- snode->edittree= (bNodeTree *)node->id;
- else
- snode->edittree= snode->nodetree;
+
+ if(snode->id)
+ node_tree_from_ID(snode->id, &snode->nodetree, &snode->edittree, NULL);
}
#if 0
@@ -691,15 +709,13 @@ static void node_active_image(Image *ima)
void node_set_active(SpaceNode *snode, bNode *node)
{
-
nodeSetActive(snode->edittree, node);
- #if 0
- // XXX
if(node->type!=NODE_GROUP) {
-
/* tree specific activate calls */
if(snode->treetype==NTREE_SHADER) {
+ // XXX
+#if 0
/* when we select a material, active texture is cleared, for buttons */
if(node->id && GS(node->id->name)==ID_MA)
@@ -709,8 +725,11 @@ void node_set_active(SpaceNode *snode, bNode *node)
// allqueue(REDRAWBUTSSHADING, 1);
// allqueue(REDRAWIPO, 0);
+#endif
}
else if(snode->treetype==NTREE_COMPOSIT) {
+ Scene *scene= (Scene*)snode->id;
+
/* make active viewer, currently only 1 supported... */
if( ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
bNode *tnode;
@@ -731,31 +750,37 @@ void node_set_active(SpaceNode *snode, bNode *node)
if(gnode)
NodeTagIDChanged(snode->nodetree, gnode->id);
- // XXX snode_handle_recalc(snode);
+ ED_node_changed_update(snode->id, node);
}
/* addnode() doesnt link this yet... */
node->id= (ID *)BKE_image_verify_viewer(IMA_TYPE_COMPOSITE, "Viewer Node");
}
else if(node->type==CMP_NODE_IMAGE) {
+ // XXX
+#if 0
if(node->id)
node_active_image((Image *)node->id);
+#endif
}
else if(node->type==CMP_NODE_R_LAYERS) {
- if(node->id==NULL || node->id==(ID *)G.scene) {
- G.scene->r.actlay= node->custom1;
+ if(node->id==NULL || node->id==(ID *)scene) {
+ scene->r.actlay= node->custom1;
+ // XXX
// allqueue(REDRAWBUTSSCENE, 0);
}
}
}
else if(snode->treetype==NTREE_TEXTURE) {
+ // XXX
+#if 0
if(node->id)
; // XXX BIF_preview_changed(-1);
// allqueue(REDRAWBUTSSHADING, 1);
// allqueue(REDRAWIPO, 0);
+#endif
}
}
- #endif /* 0 */
}
/* ***************** Edit Group operator ************* */
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 2a929472c68..9f28a5e3dcb 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -69,9 +69,10 @@ void NODE_OT_select_border(struct wmOperatorType *ot);
void node_draw_link(View2D *v2d, SpaceNode *snode, bNodeLink *link);
void node_draw_link_bezier(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int th_col2, int do_shaded);
int node_link_bezier_points(View2D *v2d, SpaceNode *snode, bNodeLink *link, float coord_array[][2], int resol);
-void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode);
+void draw_nodespace_back_pix(ARegion *ar, SpaceNode *snode, int color_manage);
/* node_edit.c */
+void node_tree_from_ID(ID *id, bNodeTree **ntree, bNodeTree **edittree, int *treetype);
void snode_handle_recalc(bContext *C, SpaceNode *snode);
bNode *next_node(bNodeTree *ntree);
bNode *node_add_node(SpaceNode *snode, Scene *scene, int type, float locx, float locy);
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 5612e60e899..06d0832cb8b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1961,6 +1961,8 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
v3d->zbuf= TRUE;
glEnable(GL_DEPTH_TEST);
}
+ else
+ v3d->zbuf= FALSE;
// needs to be done always, gridview is adjusted in drawgrid() now
v3d->gridview= v3d->grid;
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index b5920210381..839c3543515 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -322,7 +322,7 @@ static void viewRedrawForce(bContext *C, TransInfo *t)
else if(t->spacetype == SPACE_NODE)
{
//ED_area_tag_redraw(t->sa);
- WM_event_add_notifier(C, NC_SCENE|ND_NODES, NULL);
+ WM_event_add_notifier(C, NC_SPACE|ND_SPACE_NODE, NULL);
}
else if(t->spacetype == SPACE_SEQ)
{