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authorCampbell Barton <ideasman42@gmail.com>2012-05-13 15:05:52 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-13 15:05:52 +0400
commit305d341ec2c2c5c6485ad6cd719e9472e4bb460d (patch)
treefa4c658ad417869a0ed2e7ef5f37ca94adb2cc3b /source/blender/editors
parent13bbf1cc7b0a620173475172278d2f8eb9593ccd (diff)
code cleanup: use vector math function minmax_v3v3_v3() and other minor vector function edits.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/armature/editarmature.c4
-rw-r--r--source/blender/editors/armature/meshlaplacian.c10
-rw-r--r--source/blender/editors/mesh/editface.c2
-rw-r--r--source/blender/editors/mesh/editmesh_tools.c2
-rw-r--r--source/blender/editors/mesh/meshtools.c14
-rw-r--r--source/blender/editors/object/object_transform.c2
-rw-r--r--source/blender/editors/physics/particle_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_edit.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_snap.c12
-rw-r--r--source/blender/editors/transform/transform_manipulator.c2
-rw-r--r--source/blender/editors/uvedit/uvedit_unwrap_ops.c9
11 files changed, 30 insertions, 35 deletions
diff --git a/source/blender/editors/armature/editarmature.c b/source/blender/editors/armature/editarmature.c
index f698153eb7f..8e2dfb72703 100644
--- a/source/blender/editors/armature/editarmature.c
+++ b/source/blender/editors/armature/editarmature.c
@@ -569,8 +569,8 @@ void docenter_armature(Scene *scene, Object *ob, float cursor[3], int centermode
float min[3], max[3];
INIT_MINMAX(min, max);
for (ebone = arm->edbo->first; ebone; ebone = ebone->next) {
- DO_MINMAX(ebone->head, min, max);
- DO_MINMAX(ebone->tail, min, max);
+ minmax_v3v3_v3(min, max, ebone->head);
+ minmax_v3v3_v3(min, max, ebone->tail);
}
mid_v3_v3v3(cent, min, max);
}
diff --git a/source/blender/editors/armature/meshlaplacian.c b/source/blender/editors/armature/meshlaplacian.c
index ccba3599318..b975d156868 100644
--- a/source/blender/editors/armature/meshlaplacian.c
+++ b/source/blender/editors/armature/meshlaplacian.c
@@ -451,11 +451,11 @@ static void heat_ray_tree_create(LaplacianSystem *sys)
float bb[6];
INIT_MINMAX(bb, bb + 3);
- DO_MINMAX(verts[mf->v1], bb, bb + 3);
- DO_MINMAX(verts[mf->v2], bb, bb + 3);
- DO_MINMAX(verts[mf->v3], bb, bb + 3);
+ minmax_v3v3_v3(bb, bb + 3, verts[mf->v1]);
+ minmax_v3v3_v3(bb, bb + 3, verts[mf->v2]);
+ minmax_v3v3_v3(bb, bb + 3, verts[mf->v3]);
if (mf->v4) {
- DO_MINMAX(verts[mf->v4], bb, bb + 3);
+ minmax_v3v3_v3(bb, bb + 3, verts[mf->v4]);
}
BLI_bvhtree_insert(sys->heat.bvhtree, a, bb, 2);
@@ -1753,7 +1753,7 @@ static void harmonic_coordinates_bind(Scene *UNUSED(scene), MeshDeformModifierDa
INIT_MINMAX(mdb->min, mdb->max);
for (a = 0; a < mdb->totcagevert; a++)
- DO_MINMAX(mdb->cagecos[a], mdb->min, mdb->max);
+ minmax_v3v3_v3(mdb->min, mdb->max, mdb->cagecos[a]);
/* allocate memory */
mdb->size = (2 << (mmd->gridsize - 1)) + 2;
diff --git a/source/blender/editors/mesh/editface.c b/source/blender/editors/mesh/editface.c
index 5f6384d6b24..63704f5b8e6 100644
--- a/source/blender/editors/mesh/editface.c
+++ b/source/blender/editors/mesh/editface.c
@@ -427,7 +427,7 @@ int paintface_minmax(Object *ob, float r_min[3], float r_max[3])
copy_v3_v3(vec, (mvert[ml->v].co));
mul_m3_v3(bmat, vec);
add_v3_v3v3(vec, vec, ob->obmat[3]);
- DO_MINMAX(vec, r_min, r_max);
+ minmax_v3v3_v3(r_min, r_max, vec);
}
ok = TRUE;
diff --git a/source/blender/editors/mesh/editmesh_tools.c b/source/blender/editors/mesh/editmesh_tools.c
index 2f317ed87c2..9be71218da0 100644
--- a/source/blender/editors/mesh/editmesh_tools.c
+++ b/source/blender/editors/mesh/editmesh_tools.c
@@ -734,7 +734,7 @@ static int edbm_dupli_extrude_cursor_invoke(bContext *C, wmOperator *op, wmEvent
BM_ITER_MESH (v1, &iter, vc.em->bm, BM_VERTS_OF_MESH) {
if (BM_elem_flag_test(v1, BM_ELEM_SELECT)) {
- DO_MINMAX(v1->co, min, max);
+ minmax_v3v3_v3(min, max, v1->co);
done = 1;
}
}
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index aa89eaa0c6d..989f1a36f99 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -806,7 +806,7 @@ intptr_t mesh_octree_table(Object *ob, BMEditMesh *em, const float co[3], char m
BMVert *eve;
BM_ITER_MESH (eve, &iter, em->bm, BM_VERTS_OF_MESH) {
- DO_MINMAX(eve->co, min, max);
+ minmax_v3v3_v3(min, max, eve->co);
}
}
else {
@@ -814,19 +814,17 @@ intptr_t mesh_octree_table(Object *ob, BMEditMesh *em, const float co[3], char m
int a;
for (a = 0, mvert = me->mvert; a < me->totvert; a++, mvert++)
- DO_MINMAX(mvert->co, min, max);
+ minmax_v3v3_v3(min, max, mvert->co);
}
/* for quick unit coordinate calculus */
copy_v3_v3(MeshOctree.offs, min);
- MeshOctree.offs[0] -= MOC_THRESH; /* we offset it 1 threshold unit extra */
- MeshOctree.offs[1] -= MOC_THRESH;
- MeshOctree.offs[2] -= MOC_THRESH;
+ /* we offset it 1 threshold unit extra */
+ add_v3_fl(MeshOctree.offs, -MOC_THRESH);
sub_v3_v3v3(MeshOctree.div, max, min);
- MeshOctree.div[0] += 2 * MOC_THRESH; /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
- MeshOctree.div[1] += 2 * MOC_THRESH;
- MeshOctree.div[2] += 2 * MOC_THRESH;
+ /* and divide with 2 threshold unit more extra (try 8x8 unit grid on paint) */
+ add_v3_fl(MeshOctree.div, 2.0f * MOC_THRESH);
mul_v3_fl(MeshOctree.div, 1.0f / MOC_RES);
if (MeshOctree.div[0] == 0.0f) MeshOctree.div[0] = 1.0f;
diff --git a/source/blender/editors/object/object_transform.c b/source/blender/editors/object/object_transform.c
index 34395163ad3..9c58717ec53 100644
--- a/source/blender/editors/object/object_transform.c
+++ b/source/blender/editors/object/object_transform.c
@@ -697,7 +697,7 @@ static int object_origin_set_exec(bContext *C, wmOperator *op)
mul_v3_fl(cent, 1.0f / (float)total);
}
else {
- DO_MINMAX(eve->co, min, max);
+ minmax_v3v3_v3(min, max, eve->co);
mid_v3_v3v3(cent, min, max);
}
}
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 64f4ffe4881..9f5e700616e 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -3100,8 +3100,8 @@ static int particle_intersect_dm(Scene *scene, Object *ob, DerivedMesh *dm,
if (pa_minmax==0) {
INIT_MINMAX(p_min, p_max);
- DO_MINMAX(co1, p_min, p_max);
- DO_MINMAX(co2, p_min, p_max);
+ minmax_v3v3_v3(p_min, p_max, co1);
+ minmax_v3v3_v3(p_min, p_max, co2);
}
else {
copy_v3_v3(p_min, pa_minmax);
diff --git a/source/blender/editors/space_view3d/view3d_edit.c b/source/blender/editors/space_view3d/view3d_edit.c
index bfd293ee5b6..e35c0e1c654 100644
--- a/source/blender/editors/space_view3d/view3d_edit.c
+++ b/source/blender/editors/space_view3d/view3d_edit.c
@@ -2189,9 +2189,9 @@ static int viewselected_exec(bContext *C, wmOperator *UNUSED(op))
bPoseChannel *pchan_tx = pchan->custom_tx ? pchan->custom_tx : pchan;
ok = 1;
mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_head);
- DO_MINMAX(vec, min, max);
+ minmax_v3v3_v3(min, max, vec);
mul_v3_m4v3(vec, ob->obmat, pchan_tx->pose_tail);
- DO_MINMAX(vec, min, max);
+ minmax_v3v3_v3(min, max, vec);
}
}
}
diff --git a/source/blender/editors/space_view3d/view3d_snap.c b/source/blender/editors/space_view3d/view3d_snap.c
index dfb3714948b..5af1829af5a 100644
--- a/source/blender/editors/space_view3d/view3d_snap.c
+++ b/source/blender/editors/space_view3d/view3d_snap.c
@@ -501,7 +501,7 @@ static void make_trans_verts(Object *obedit, float min[3], float max[3], int mod
if (tv->flag & SELECT) {
add_v3_v3(centroid, tv->oldloc);
total += 1.0f;
- DO_MINMAX(tv->oldloc, min, max);
+ minmax_v3v3_v3(min, max, tv->oldloc);
}
}
if (total != 0.0f) {
@@ -856,7 +856,7 @@ static void bundle_midpoint(Scene *scene, Object *ob, float vec[3])
if ((track->flag & TRACK_HAS_BUNDLE) && TRACK_SELECTED(track)) {
ok = 1;
mul_v3_m4v3(pos, obmat, track->bundle_pos);
- DO_MINMAX(pos, min, max);
+ minmax_v3v3_v3(min, max, pos);
}
track = track->next;
@@ -898,7 +898,7 @@ static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
add_v3_v3(centroid, vec);
- DO_MINMAX(vec, min, max);
+ minmax_v3v3_v3(min, max, vec);
}
if (v3d->around == V3D_CENTROID) {
@@ -923,7 +923,7 @@ static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
copy_v3_v3(vec, pchan->pose_head);
mul_m4_v3(obact->obmat, vec);
add_v3_v3(centroid, vec);
- DO_MINMAX(vec, min, max);
+ minmax_v3v3_v3(min, max, vec);
count++;
}
}
@@ -943,7 +943,7 @@ static int snap_curs_to_sel(bContext *C, wmOperator *UNUSED(op))
}
add_v3_v3(centroid, vec);
- DO_MINMAX(vec, min, max);
+ minmax_v3v3_v3(min, max, vec);
count++;
}
CTX_DATA_END;
@@ -1082,7 +1082,7 @@ int ED_view3d_minmax_verts(Object *obedit, float min[3], float max[3])
mul_m3_v3(bmat, vec);
add_v3_v3(vec, obedit->obmat[3]);
add_v3_v3(centroid, vec);
- DO_MINMAX(vec, min, max);
+ minmax_v3v3_v3(min, max, vec);
}
MEM_freeN(transvmain);
diff --git a/source/blender/editors/transform/transform_manipulator.c b/source/blender/editors/transform/transform_manipulator.c
index 94f6640ca5b..a869af56537 100644
--- a/source/blender/editors/transform/transform_manipulator.c
+++ b/source/blender/editors/transform/transform_manipulator.c
@@ -114,7 +114,7 @@ static void calc_tw_center(Scene *scene, float *co)
float *min= scene->twmin;
float *max= scene->twmax;
- DO_MINMAX(co, min, max);
+ minmax_v3v3_v3(min, max, co);
add_v3_v3(twcent, co);
}
diff --git a/source/blender/editors/uvedit/uvedit_unwrap_ops.c b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
index 6b03b5a1a8a..e504e37cb20 100644
--- a/source/blender/editors/uvedit/uvedit_unwrap_ops.c
+++ b/source/blender/editors/uvedit/uvedit_unwrap_ops.c
@@ -870,13 +870,12 @@ static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result,
switch (around) {
case V3D_CENTER: /* bounding box center */
- min[0] = min[1] = min[2] = 1e20f;
- max[0] = max[1] = max[2] = -1e20f;
+ INIT_MINMAX(min, max);
BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) {
if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) {
BM_ITER_ELEM (l, &liter, efa, BM_LOOPS_OF_FACE) {
- DO_MINMAX(l->v->co, min, max);
+ minmax_v3v3_v3(min, max, l->v->co);
}
}
}
@@ -886,9 +885,7 @@ static void uv_map_transform_center(Scene *scene, View3D *v3d, float *result,
case V3D_CURSOR: /*cursor center*/
cursx = give_cursor(scene, v3d);
/* shift to objects world */
- result[0] = cursx[0] - ob->obmat[3][0];
- result[1] = cursx[1] - ob->obmat[3][1];
- result[2] = cursx[2] - ob->obmat[3][2];
+ sub_v3_v3v3(result, cursx, ob->obmat[3]);
break;
case V3D_LOCAL: /*object center*/