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authorMike Erwin <significant.bit@gmail.com>2017-04-15 08:29:25 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-15 08:29:56 +0300
commit4b043994e8795f37e9227362fe24fd66d45c6b39 (patch)
tree921b417669349cc5cc592634bf7b304a4f3820de /source/blender/editors
parentff3942505a8d861d0024ce4e95bd80da6ee303de (diff)
GPU Matrix API: clean up after 2D-3D unification
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/curve/editcurve_paint.c2
-rw-r--r--source/blender/editors/mask/mask_draw.c4
-rw-r--r--source/blender/editors/mesh/editmesh_knife.c2
-rw-r--r--source/blender/editors/mesh/editmesh_loopcut.c2
-rw-r--r--source/blender/editors/screen/glutil.c22
-rw-r--r--source/blender/editors/sculpt_paint/paint_utils.c4
-rw-r--r--source/blender/editors/space_clip/clip_draw.c12
-rw-r--r--source/blender/editors/space_clip/space_clip.c2
-rw-r--r--source/blender/editors/space_view3d/drawanimviz.c2
-rw-r--r--source/blender/editors/space_view3d/drawarmature.c26
-rw-r--r--source/blender/editors/space_view3d/drawobject.c54
-rw-r--r--source/blender/editors/space_view3d/drawsimdebug.c2
-rw-r--r--source/blender/editors/space_view3d/space_view3d.c2
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c12
-rw-r--r--source/blender/editors/space_view3d/view3d_draw_legacy.c8
-rw-r--r--source/blender/editors/space_view3d/view3d_select.c4
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c6
-rw-r--r--source/blender/editors/transform/transform.c4
-rw-r--r--source/blender/editors/transform/transform_generics.c2
19 files changed, 81 insertions, 91 deletions
diff --git a/source/blender/editors/curve/editcurve_paint.c b/source/blender/editors/curve/editcurve_paint.c
index eb6e3074cab..804d5573993 100644
--- a/source/blender/editors/curve/editcurve_paint.c
+++ b/source/blender/editors/curve/editcurve_paint.c
@@ -476,7 +476,7 @@ static void curve_draw_stroke_3d(const struct bContext *UNUSED(C), ARegion *UNUS
/* scale to edit-mode space */
gpuPushMatrix();
- gpuMultMatrix3D(obedit->obmat);
+ gpuMultMatrix(obedit->obmat);
BLI_mempool_iternew(cdd->stroke_elem_pool, &iter);
for (selem = BLI_mempool_iterstep(&iter); selem; selem = BLI_mempool_iterstep(&iter)) {
diff --git a/source/blender/editors/mask/mask_draw.c b/source/blender/editors/mask/mask_draw.c
index c4f62fdaf97..228a4db74e1 100644
--- a/source/blender/editors/mask/mask_draw.c
+++ b/source/blender/editors/mask/mask_draw.c
@@ -767,7 +767,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
gpuTranslate2f(x, y);
gpuScale2f(zoomx, zoomy);
if (stabmat) {
- gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */
+ gpuMultMatrix(stabmat);
}
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
@@ -786,7 +786,7 @@ void ED_mask_draw_region(Mask *mask, ARegion *ar,
gpuPushMatrix();
if (stabmat) {
- gpuMultMatrix3D(stabmat); /* XXX make this a 2D matrix */
+ gpuMultMatrix(stabmat);
}
gpuTranslate2f(x + xofs, y + yofs);
diff --git a/source/blender/editors/mesh/editmesh_knife.c b/source/blender/editors/mesh/editmesh_knife.c
index 1afa676a0f9..3fe7c1d1c99 100644
--- a/source/blender/editors/mesh/editmesh_knife.c
+++ b/source/blender/editors/mesh/editmesh_knife.c
@@ -1042,7 +1042,7 @@ static void knifetool_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
glPolygonOffset(1.0f, 1.0f);
gpuPushMatrix();
- gpuMultMatrix3D(kcd->ob->obmat);
+ gpuMultMatrix(kcd->ob->obmat);
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
diff --git a/source/blender/editors/mesh/editmesh_loopcut.c b/source/blender/editors/mesh/editmesh_loopcut.c
index c6a3e29bad1..e7a6689b57c 100644
--- a/source/blender/editors/mesh/editmesh_loopcut.c
+++ b/source/blender/editors/mesh/editmesh_loopcut.c
@@ -106,7 +106,7 @@ static void ringsel_draw(const bContext *C, ARegion *UNUSED(ar), void *arg)
glDisable(GL_DEPTH_TEST);
gpuPushMatrix();
- gpuMultMatrix3D(lcd->ob->obmat);
+ gpuMultMatrix(lcd->ob->obmat);
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index a54bd8a290a..43f77a7d5b5 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -367,18 +367,8 @@ void glaDefine2DArea(rcti *screen_rect)
* Programming Guide, Appendix H, Correctness Tips.
*/
-#if 1 /* new style */
gpuOrtho2D(GLA_PIXEL_OFS, sc_w + GLA_PIXEL_OFS, GLA_PIXEL_OFS, sc_h + GLA_PIXEL_OFS);
gpuLoadIdentity();
-#else /* original */
- glMatrixMode(GL_PROJECTION);
- gpuLoadIdentity();
- glOrtho(0.0, sc_w, 0.0, sc_h, -1, 1);
- gpuTranslate2f(GLA_PIXEL_OFS, GLA_PIXEL_OFS);
-
- glMatrixMode(GL_MODELVIEW);
- gpuLoadIdentity();
-#endif
}
/* TODO(merwin): put the following 2D code to use, or build new 2D code inspired & informd by it */
@@ -436,8 +426,8 @@ gla2DDrawInfo *glaBegin2DDraw(rcti *screen_rect, rctf *world_rect)
glGetIntegerv(GL_VIEWPORT, (GLint *)di->orig_vp);
glGetIntegerv(GL_SCISSOR_BOX, (GLint *)di->orig_sc);
- gpuGetProjectionMatrix3D(di->orig_projmat);
- gpuGetModelViewMatrix3D(di->orig_viewmat);
+ gpuGetProjectionMatrix(di->orig_projmat);
+ gpuGetModelViewMatrix(di->orig_viewmat);
di->screen_rect = *screen_rect;
if (world_rect) {
@@ -488,8 +478,8 @@ void glaEnd2DDraw(gla2DDrawInfo *di)
{
glViewport(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
glScissor(di->orig_vp[0], di->orig_vp[1], di->orig_vp[2], di->orig_vp[3]);
- gpuLoadProjectionMatrix3D(di->orig_projmat);
- gpuLoadMatrix3D(di->orig_viewmat);
+ gpuLoadProjectionMatrix(di->orig_projmat);
+ gpuLoadMatrix(di->orig_viewmat);
MEM_freeN(di);
}
@@ -513,7 +503,7 @@ void bglPolygonOffset(float viewdist, float dist)
// glPolygonOffset(-1.0, -1.0);
/* hack below is to mimic polygon offset */
- gpuGetProjectionMatrix3D((float (*)[4])winmat);
+ gpuGetProjectionMatrix(winmat);
/* dist is from camera to center point */
@@ -550,7 +540,7 @@ void bglPolygonOffset(float viewdist, float dist)
offset = 0.0;
}
- gpuLoadProjectionMatrix3D((const float (*)[4])winmat);
+ gpuLoadProjectionMatrix(winmat);
}
/* **** Color management helper functions for GLSL display/transform ***** */
diff --git a/source/blender/editors/sculpt_paint/paint_utils.c b/source/blender/editors/sculpt_paint/paint_utils.c
index 7c3aca80ada..e36cc275ba9 100644
--- a/source/blender/editors/sculpt_paint/paint_utils.c
+++ b/source/blender/editors/sculpt_paint/paint_utils.c
@@ -284,8 +284,8 @@ static void imapaint_pick_uv(Scene *scene, Object *ob, unsigned int faceindex, c
/* get the needed opengl matrices */
glGetIntegerv(GL_VIEWPORT, view);
- gpuGetModelViewMatrix3D(matrix);
- gpuGetProjectionMatrix3D(proj);
+ gpuGetModelViewMatrix(matrix);
+ gpuGetProjectionMatrix(proj);
view[0] = view[1] = 0;
mul_m4_m4m4(matrix, matrix, ob->obmat);
mul_m4_m4m4(matrix, proj, matrix);
diff --git a/source/blender/editors/space_clip/clip_draw.c b/source/blender/editors/space_clip/clip_draw.c
index 0986a4bc4a7..dfedfa5bc12 100644
--- a/source/blender/editors/space_clip/clip_draw.c
+++ b/source/blender/editors/space_clip/clip_draw.c
@@ -357,7 +357,7 @@ static void draw_stabilization_border(SpaceClip *sc, ARegion *ar, int width, int
gpuTranslate2f(x, y);
gpuScale2f(zoomx, zoomy);
- gpuMultMatrix3D(sc->stabmat); /* XXX can we make stabmat a 2D matrix? --merwin */
+ gpuMultMatrix(sc->stabmat);
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
@@ -1079,7 +1079,7 @@ static void draw_plane_marker_image(Scene *scene,
plane_marker->corners,
perspective_matrix);
- homogeneous_2d_to_gl_matrix(perspective_matrix, gl_matrix); /* XXX update for new 2D matrix API --merwin */
+ homogeneous_2d_to_gl_matrix(perspective_matrix, gl_matrix);
if (plane_track->image_opacity != 1.0f || ibuf->planes == 32) {
transparent = true;
@@ -1098,7 +1098,7 @@ static void draw_plane_marker_image(Scene *scene,
GL_UNSIGNED_BYTE, display_buffer);
gpuPushMatrix();
- gpuMultMatrix3D(gl_matrix); /* XXX update for new 2D matrix API --merwin */
+ gpuMultMatrix(gl_matrix);
VertexFormat *imm_format = immVertexFormat();
unsigned int pos = VertexFormat_add_attrib(imm_format, "pos", COMP_F32, 2, KEEP_FLOAT);
@@ -1296,7 +1296,7 @@ static void draw_tracking_tracks(SpaceClip *sc, Scene *scene, ARegion *ar, Movie
gpuPushMatrix();
gpuScale2f(zoomx, zoomy);
- gpuMultMatrix3D(sc->stabmat); /* XXX would like 2D stabmat --merwin */
+ gpuMultMatrix(sc->stabmat);
gpuScale2f(width, height);
act_track = BKE_tracking_track_get_active(tracking);
@@ -1544,7 +1544,7 @@ static void draw_distortion(SpaceClip *sc, ARegion *ar, MovieClip *clip,
gpuPushMatrix();
gpuTranslate2f(x, y);
gpuScale2f(zoomx, zoomy);
- gpuMultMatrix3D(sc->stabmat); /* XXX make 2D */
+ gpuMultMatrix(sc->stabmat);
gpuScale2f(width, height);
unsigned int position = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 2, KEEP_FLOAT);
@@ -1821,7 +1821,7 @@ void clip_draw_grease_pencil(bContext *C, int onlyv2d)
*/
if ((sc->flag & SC_MANUAL_CALIBRATION) == 0 || is_track_source) {
gpuPushMatrix();
- gpuMultMatrix3D(sc->unistabmat); /* XXX make 2D */
+ gpuMultMatrix(sc->unistabmat);
if (is_track_source) {
MovieTrackingTrack *track = BKE_tracking_track_get_active(&sc->clip->tracking);
diff --git a/source/blender/editors/space_clip/space_clip.c b/source/blender/editors/space_clip/space_clip.c
index 9f35fff5e78..a480338798d 100644
--- a/source/blender/editors/space_clip/space_clip.c
+++ b/source/blender/editors/space_clip/space_clip.c
@@ -1216,7 +1216,7 @@ static void clip_main_region_draw(const bContext *C, ARegion *ar)
gpuPushMatrix();
gpuTranslate2f(x, y);
gpuScale2f(zoomx, zoomy);
- gpuMultMatrix3D(sc->stabmat); /* XXX make this a 2D matrix */
+ gpuMultMatrix(sc->stabmat);
gpuScale2f(width, height);
ED_image_draw_cursor(ar, sc->cursor);
gpuPopMatrix();
diff --git a/source/blender/editors/space_view3d/drawanimviz.c b/source/blender/editors/space_view3d/drawanimviz.c
index 0f5262f0307..c2db34d8d1a 100644
--- a/source/blender/editors/space_view3d/drawanimviz.c
+++ b/source/blender/editors/space_view3d/drawanimviz.c
@@ -73,7 +73,7 @@ void draw_motion_paths_init(View3D *v3d, ARegion *ar)
if (v3d->zbuf) glDisable(GL_DEPTH_TEST);
gpuPushMatrix();
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
/* set color
diff --git a/source/blender/editors/space_view3d/drawarmature.c b/source/blender/editors/space_view3d/drawarmature.c
index a3ce33bd71d..8b2de77a528 100644
--- a/source/blender/editors/space_view3d/drawarmature.c
+++ b/source/blender/editors/space_view3d/drawarmature.c
@@ -1357,7 +1357,7 @@ static void draw_b_bone_boxes(const short dt, bPoseChannel *pchan, EditBone *ebo
for (a = 0; a < segments; a++) {
gpuPushMatrix();
- gpuMultMatrix3D(bbone[a].mat);
+ gpuMultMatrix(bbone[a].mat);
if (dt == OB_SOLID) drawsolidcube_size(xwidth, dlen, zwidth);
else drawcube_size(xwidth, dlen, zwidth);
gpuPopMatrix();
@@ -1464,7 +1464,7 @@ static void draw_wire_bone_segments(bPoseChannel *pchan, Mat4 *bbones, float len
for (a = 0; a < segments; a++, bbone++) {
gpuPushMatrix();
- gpuMultMatrix3D(bbone->mat);
+ gpuMultMatrix(bbone->mat);
immBegin(PRIM_LINES, 2);
immVertex3f(pos, 0.0f, 0.0f, 0.0f);
@@ -1817,11 +1817,11 @@ static void draw_pose_dofs(Object *ob)
if (pchan->parent) {
copy_m4_m4(mat, pchan->parent->pose_mat);
mat[3][0] = mat[3][1] = mat[3][2] = 0.0f;
- gpuMultMatrix3D(mat);
+ gpuMultMatrix(mat);
}
copy_m4_m3(mat, pchan->bone->bone_mat);
- gpuMultMatrix3D(mat);
+ gpuMultMatrix(mat);
scale = bone->length * pchan->size[1];
gpuScaleUniform(scale);
@@ -2010,10 +2010,10 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
gpuPushMatrix();
if (use_custom && pchan->custom_tx) {
- gpuMultMatrix3D(pchan->custom_tx->pose_mat);
+ gpuMultMatrix(pchan->custom_tx->pose_mat);
}
else {
- gpuMultMatrix3D(pchan->pose_mat);
+ gpuMultMatrix(pchan->pose_mat);
}
/* catch exception for bone with hidden parent */
@@ -2114,10 +2114,10 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
gpuPushMatrix();
if (pchan->custom_tx) {
- gpuMultMatrix3D(pchan->custom_tx->pose_mat);
+ gpuMultMatrix(pchan->custom_tx->pose_mat);
}
else {
- gpuMultMatrix3D(pchan->pose_mat);
+ gpuMultMatrix(pchan->pose_mat);
}
/* prepare colors */
@@ -2248,7 +2248,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
gpuPushMatrix();
if (arm->drawtype != ARM_ENVELOPE)
- gpuMultMatrix3D(pchan->pose_mat);
+ gpuMultMatrix(pchan->pose_mat);
/* catch exception for bone with hidden parent */
flag = bone->flag;
@@ -2349,7 +2349,7 @@ static void draw_pose_bones(Scene *scene, SceneLayer *sl, View3D *v3d, ARegion *
gpuPushMatrix();
copy_m4_m4(bmat, pchan->pose_mat);
bone_matrix_translate_y(bmat, pchan->bone->length);
- gpuMultMatrix3D(bmat);
+ gpuMultMatrix(bmat);
float viewmat_pchan[4][4];
mul_m4_m4m4(viewmat_pchan, rv3d->viewmatob, bmat);
@@ -2423,7 +2423,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
if ((eBone->flag & BONE_HIDDEN_A) == 0) {
gpuPushMatrix();
get_matrix_editbone(eBone, bmat);
- gpuMultMatrix3D(bmat);
+ gpuMultMatrix(bmat);
/* catch exception for bone with hidden parent */
flag = eBone->flag;
@@ -2485,7 +2485,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
else {
gpuPushMatrix();
get_matrix_editbone(eBone, bmat);
- gpuMultMatrix3D(bmat);
+ gpuMultMatrix(bmat);
if (arm->drawtype == ARM_LINE)
draw_line_bone(arm->flag, flag, 0, index, NULL, eBone);
@@ -2562,7 +2562,7 @@ static void draw_ebones(View3D *v3d, ARegion *ar, Object *ob, const short dt)
gpuPushMatrix();
get_matrix_editbone(eBone, bmat);
bone_matrix_translate_y(bmat, eBone->length);
- gpuMultMatrix3D(bmat);
+ gpuMultMatrix(bmat);
float viewmat_ebone[4][4];
mul_m4_m4m4(viewmat_ebone, rv3d->viewmatob, bmat);
diff --git a/source/blender/editors/space_view3d/drawobject.c b/source/blender/editors/space_view3d/drawobject.c
index 5b7234ce5c1..91ee3ccd4ca 100644
--- a/source/blender/editors/space_view3d/drawobject.c
+++ b/source/blender/editors/space_view3d/drawobject.c
@@ -925,7 +925,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, flo
}
float original_proj[4][4];
- gpuGetProjectionMatrix3D(original_proj);
+ gpuGetProjectionMatrix(original_proj);
wmOrtho2_region_pixelspace(ar);
gpuPushMatrix();
@@ -964,7 +964,7 @@ void view3d_cached_text_draw_end(View3D *v3d, ARegion *ar, bool depth_write, flo
}
gpuPopMatrix();
- gpuLoadProjectionMatrix3D(original_proj); /* TODO: make this more 2D friendly */
+ gpuLoadProjectionMatrix(original_proj);
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_enable();
@@ -1244,7 +1244,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
/* we first draw only the screen aligned & fixed scale stuff */
gpuPushMatrix();
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
/* lets calculate the scale: */
const float lampsize_px = U.obcenter_dia;
@@ -1565,7 +1565,7 @@ void drawlamp(View3D *v3d, RegionView3D *rv3d, Base *base,
/* and back to viewspace */
gpuPushMatrix();
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
copy_v3_v3(vec, ob->obmat[3]);
setlinestyle(0);
@@ -1674,8 +1674,8 @@ static void draw_viewport_object_reconstruction(
* from current ogl matrix */
invert_m4_m4(imat, base->object->obmat);
- gpuMultMatrix3D(imat);
- gpuMultMatrix3D(mat);
+ gpuMultMatrix(imat);
+ gpuMultMatrix(mat);
}
else {
float obmat[4][4];
@@ -1684,7 +1684,7 @@ static void draw_viewport_object_reconstruction(
BKE_tracking_camera_get_reconstructed_interpolate(tracking, tracking_object, framenr, obmat);
invert_m4_m4(imat, obmat);
- gpuMultMatrix3D(imat);
+ gpuMultMatrix(imat);
}
for (track = tracksbase->first; track; track = track->next) {
@@ -1950,9 +1950,9 @@ static void drawcamera_stereo3d(
ob = BKE_camera_multiview_render(scene, ob, names[i]);
cam_lr[i] = ob->data;
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
BKE_camera_multiview_model_matrix(&scene->r, ob, names[i], obmat);
- gpuMultMatrix3D(obmat);
+ gpuMultMatrix(obmat);
copy_m3_m3(vec_lr[i], vec);
copy_v3_v3(vec_lr[i][3], vec[3]);
@@ -1987,7 +1987,7 @@ static void drawcamera_stereo3d(
}
/* the remaining drawing takes place in the view space */
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
if (is_stereo3d_cameras) {
/* draw connecting lines */
@@ -2165,9 +2165,9 @@ void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
bool is_left = v3d->multiview_eye == STEREO_LEFT_ID;
gpuPushMatrix();
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
BKE_camera_multiview_model_matrix(&scene->r, ob, is_left ? STEREO_LEFT_NAME : STEREO_RIGHT_NAME, obmat);
- gpuMultMatrix3D(obmat);
+ gpuMultMatrix(obmat);
drawcamera_frame(vec, false, pos);
gpuPopMatrix();
@@ -2224,8 +2224,8 @@ void drawcamera(Scene *scene, View3D *v3d, RegionView3D *rv3d, Base *base,
copy_m4_m4(nobmat, ob->obmat);
normalize_m4(nobmat);
- gpuLoadMatrix3D(rv3d->viewmat);
- gpuMultMatrix3D(nobmat);
+ gpuLoadMatrix(rv3d->viewmat);
+ gpuMultMatrix(nobmat);
if (cam->flag & CAM_SHOWLIMITS) {
const unsigned char col[3] = {128, 128, 60}, col_hi[3] = {255, 255, 120};
@@ -5955,7 +5955,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
if ((ob->flag & OB_FROMGROUP) != 0) {
float mat[4][4];
mul_m4_m4m4(mat, ob->obmat, psys->imat);
- gpuMultMatrix3D(mat);
+ gpuMultMatrix(mat);
}
/* needed for text display */
@@ -6545,7 +6545,7 @@ static void draw_new_particle_system(Scene *scene, View3D *v3d, RegionView3D *rv
}
if ((ob->flag & OB_FROMGROUP) != 0) {
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
}
@@ -8862,12 +8862,12 @@ afterdraw:
if ((sb = ob->soft)) {
if (sb->solverflags & SBSO_ESTIMATEIPO) {
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
copy_m3_m3(msc, sb->lscale);
copy_m3_m3(mrt, sb->lrot);
mul_m3_m3m3(mtr, mrt, msc);
ob_draw_RE_motion(sb->lcom, mtr, tipw, tiph, drawsize);
- gpuMultMatrix3D(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
}
}
@@ -8892,7 +8892,7 @@ afterdraw:
}
//glDepthMask(GL_FALSE);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
view3d_cached_text_draw_begin();
@@ -8909,7 +8909,7 @@ afterdraw:
invert_m4_m4(ob->imat, ob->obmat);
view3d_cached_text_draw_end(v3d, ar, 0, NULL);
- gpuMultMatrix3D(ob->obmat);
+ gpuMultMatrix(ob->obmat);
//glDepthMask(GL_TRUE);
if (col) cpack(col);
@@ -8923,10 +8923,10 @@ afterdraw:
if (ob->mode & OB_MODE_PARTICLE_EDIT && is_obact) {
PTCacheEdit *edit = PE_create_current(scene, ob);
if (edit) {
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
draw_update_ptcache_edit(scene, sl, ob, edit);
draw_ptcache_edit(scene, v3d, edit);
- gpuMultMatrix3D(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
}
}
@@ -8937,8 +8937,8 @@ afterdraw:
const bool show_smoke = (CFRA >= sds->point_cache[0]->startframe);
float viewnormal[3];
- gpuLoadMatrix3D(rv3d->viewmat);
- gpuMultMatrix3D(ob->obmat);
+ gpuLoadMatrix(rv3d->viewmat);
+ gpuMultMatrix(ob->obmat);
if (!render_override) {
BoundBox bb;
@@ -9105,7 +9105,7 @@ afterdraw:
/* return warning, clear temp flag */
v3d->flag2 &= ~V3D_SHOW_SOLID_MATCAP;
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
if (zbufoff) {
glDisable(GL_DEPTH_TEST);
@@ -9560,7 +9560,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
{
ToolSettings *ts = scene->toolsettings;
- gpuMultMatrix3D(ob->obmat);
+ gpuMultMatrix(ob->obmat);
glClearDepth(1.0); glClear(GL_DEPTH_BUFFER_BIT);
glEnable(GL_DEPTH_TEST);
@@ -9620,7 +9620,7 @@ void draw_object_backbufsel(Scene *scene, View3D *v3d, RegionView3D *rv3d, Objec
break;
}
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
diff --git a/source/blender/editors/space_view3d/drawsimdebug.c b/source/blender/editors/space_view3d/drawsimdebug.c
index c38b1ada29e..e06336c621b 100644
--- a/source/blender/editors/space_view3d/drawsimdebug.c
+++ b/source/blender/editors/space_view3d/drawsimdebug.c
@@ -199,7 +199,7 @@ void draw_sim_debug_data(Scene *UNUSED(scene), View3D *v3d, ARegion *ar)
invert_m4_m4(imat, rv3d->viewmatob);
gpuPushMatrix();
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
view3d_cached_text_draw_begin();
draw_sim_debug_elements(_sim_debug_data, imat);
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 334ea1fe952..023c9fcd4e6 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -253,7 +253,7 @@ void ED_view3d_init_mats_rv3d_gl(struct Object *ob, struct RegionView3D *rv3d)
/* we have to multiply instead of loading viewmatob to make
* it work with duplis using displists, otherwise it will
* override the dupli-matrix */
- gpuMultMatrix3D(ob->obmat);
+ gpuMultMatrix(ob->obmat);
}
#ifdef DEBUG
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index c9f70945866..802c3f9b96b 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -209,8 +209,8 @@ static void view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar
ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat);
/* set for opengl */
- gpuLoadProjectionMatrix3D(rv3d->winmat);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadProjectionMatrix(rv3d->winmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
static bool view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d)
@@ -773,7 +773,7 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
/* rendered draw */
gpuPushMatrix();
float original_proj[4][4];
- gpuGetProjectionMatrix3D(original_proj);
+ gpuGetProjectionMatrix(original_proj);
ED_region_pixelspace(ar);
if (clip_border) {
@@ -801,7 +801,7 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene,
glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);
}
- gpuLoadProjectionMatrix3D(original_proj);
+ gpuLoadProjectionMatrix(original_proj);
gpuPopMatrix();
return true;
@@ -1475,8 +1475,8 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar)
*(&grid_unit) = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
drawgrid(&scene->unit, ar, v3d, &grid_unit);
- gpuLoadProjectionMatrix3D(rv3d->winmat);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadProjectionMatrix(rv3d->winmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
else {
drawfloor(scene, v3d, &grid_unit, false);
diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c
index db6657de18b..e01ac976f95 100644
--- a/source/blender/editors/space_view3d/view3d_draw_legacy.c
+++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c
@@ -1193,7 +1193,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d)
glClear(GL_DEPTH_BUFFER_BIT);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
v3d->zbuf = true;
glEnable(GL_DEPTH_TEST);
@@ -1232,7 +1232,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover
glClear(GL_DEPTH_BUFFER_BIT);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadMatrix(rv3d->viewmat);
if (rv3d->rflag & RV3D_CLIPPING) {
ED_view3d_clipping_set(rv3d);
@@ -1588,8 +1588,8 @@ static void view3d_draw_objects(
ED_region_pixelspace(ar);
*grid_unit = NULL; /* drawgrid need this to detect/affect smallest valid unit... */
VP_legacy_drawgrid(&scene->unit, ar, v3d, grid_unit);
- gpuLoadProjectionMatrix3D(rv3d->winmat);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadProjectionMatrix(rv3d->winmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
else if (!draw_grids_after) {
VP_legacy_drawfloor(scene, v3d, grid_unit, true);
diff --git a/source/blender/editors/space_view3d/view3d_select.c b/source/blender/editors/space_view3d/view3d_select.c
index c53efd02b92..4e527a93ed3 100644
--- a/source/blender/editors/space_view3d/view3d_select.c
+++ b/source/blender/editors/space_view3d/view3d_select.c
@@ -474,7 +474,7 @@ static void do_lasso_select_mesh(ViewContext *vc, const int mcords[][2], short m
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- gpuLoadMatrix3D(vc->rv3d->viewmat);
+ gpuLoadMatrix(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_mask_init(vc, mcords, moves, rect.xmin, rect.ymin, rect.xmax, rect.ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
@@ -1846,7 +1846,7 @@ static int do_mesh_box_select(ViewContext *vc, rcti *rect, bool select, bool ext
/* for non zbuf projections, don't change the GL state */
ED_view3d_init_mats_rv3d(vc->obedit, vc->rv3d);
- gpuLoadMatrix3D(vc->rv3d->viewmat);
+ gpuLoadMatrix(vc->rv3d->viewmat);
bbsel = EDBM_backbuf_border_init(vc, rect->xmin, rect->ymin, rect->xmax, rect->ymax);
if (ts->selectmode & SCE_SELECT_VERTEX) {
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 08f8516593f..e83927b074b 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -96,8 +96,8 @@ void view3d_region_operator_needs_opengl(wmWindow *win, ARegion *ar)
RegionView3D *rv3d = ar->regiondata;
wmSubWindowSet(win, ar->swinid);
- gpuLoadProjectionMatrix3D(rv3d->winmat);
- gpuLoadMatrix3D(rv3d->viewmat);
+ gpuLoadProjectionMatrix(rv3d->winmat);
+ gpuLoadMatrix(rv3d->viewmat);
}
}
@@ -935,7 +935,7 @@ void view3d_winmatrix_set(ARegion *ar, const View3D *v3d, const rcti *rect)
}
/* update matrix in 3d view region */
- gpuGetProjectionMatrix3D(rv3d->winmat);
+ gpuGetProjectionMatrix(rv3d->winmat);
}
static void obmat_to_viewmat(RegionView3D *rv3d, Object *ob)
diff --git a/source/blender/editors/transform/transform.c b/source/blender/editors/transform/transform.c
index c479203bbeb..06a052ad711 100644
--- a/source/blender/editors/transform/transform.c
+++ b/source/blender/editors/transform/transform.c
@@ -6858,7 +6858,7 @@ static void drawEdgeSlide(TransInfo *t)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gpuPushMatrix();
- gpuMultMatrix3D(t->obedit->obmat);
+ gpuMultMatrix(t->obedit->obmat);
unsigned int pos = VertexFormat_add_attrib(immVertexFormat(), "pos", COMP_F32, 3, KEEP_FLOAT);
@@ -7470,7 +7470,7 @@ static void drawVertSlide(TransInfo *t)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
gpuPushMatrix();
- gpuMultMatrix3D(t->obedit->obmat);
+ gpuMultMatrix(t->obedit->obmat);
glLineWidth(line_size);
diff --git a/source/blender/editors/transform/transform_generics.c b/source/blender/editors/transform/transform_generics.c
index d9dc6bf0dfd..0009ae13117 100644
--- a/source/blender/editors/transform/transform_generics.c
+++ b/source/blender/editors/transform/transform_generics.c
@@ -1036,7 +1036,7 @@ void drawLine(TransInfo *t, const float center[3], const float dir[3], char axis
gpuPushMatrix();
- // if (t->obedit) gpuLoadMatrix3D(t->obedit->obmat); // sets opengl viewing
+ // if (t->obedit) gpuLoadMatrix(t->obedit->obmat); // sets opengl viewing
copy_v3_v3(v3, dir);
mul_v3_fl(v3, v3d->far);