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authorSergey Sharybin <sergey.vfx@gmail.com>2011-01-31 23:02:51 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2011-01-31 23:02:51 +0300
commit329e2d8037050e06d16984924a412e8b32ad4351 (patch)
treef8b38481445cc1492777383f94be74caa3fb29ce /source/blender/editors
parent55865239a236e5567b78bf95001b0de3ab049717 (diff)
Todo issue: sculpting on deformed mesh
Used a crazyspace approach (like in edit mode), but only modifiers with deformMatricies are allowed atm (currently shapekeys and armature modifiers only). All the rest modifiers had an warning message that they aren't applied because of sculpt mode. Deformation of multires is also unsupported. With all this restictions users will always see the actual "layer" (or maybe mesh state would be more correct word) they are sculpting on. Internal changes: - All modifiers could have deformMatricies callback (the same as deformMatriciesEM but for non-edit mode usage) - Added function to build crazyspace for sculpting (sculpt_get_deform_matrices), but it could be generalized for usage in other painting modes (particle edit mode, i.e) Todo: - Implement crazyspace correction to support all kinds of deformation modifiers - Maybe deformation of multires isn't so difficult? - And maybe we could avoid extra bad-level-stub for ED_sculpt_modifiers_changed without code duplicating?
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_sculpt.h1
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c204
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_intern.h4
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c33
4 files changed, 186 insertions, 56 deletions
diff --git a/source/blender/editors/include/ED_sculpt.h b/source/blender/editors/include/ED_sculpt.h
index f46ab37823b..cac6a1a2d13 100644
--- a/source/blender/editors/include/ED_sculpt.h
+++ b/source/blender/editors/include/ED_sculpt.h
@@ -40,6 +40,7 @@ void ED_operatortypes_sculpt(void);
void sculpt_get_redraw_planes(float planes[4][4], struct ARegion *ar,
struct RegionView3D *rv3d, struct Object *ob);
void ED_sculpt_force_update(struct bContext *C);
+void ED_sculpt_modifiers_changed(struct Object *ob);
/* paint_ops.c */
void ED_operatortypes_paint(void);
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 58398bd1f5c..01f280f6572 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -58,6 +58,7 @@
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_report.h"
+#include "BKE_lattice.h" /* for armature_deform_verts */
#include "BIF_glutil.h"
@@ -91,12 +92,29 @@ void ED_sculpt_force_update(bContext *C)
multires_force_update(ob);
}
+void ED_sculpt_modifiers_changed(Object *ob)
+{
+ SculptSession *ss= ob->sculpt;
+
+ if(!ss->cache) {
+ /* we free pbvh on changes, except during sculpt since it can't deal with
+ changing PVBH node organization, we hope topology does not change in
+ the meantime .. weak */
+ if(ss->pbvh) {
+ BLI_pbvh_free(ss->pbvh);
+ ss->pbvh= NULL;
+ }
+
+ sculpt_free_deformMats(ob->sculpt);
+ }
+}
+
/* Sculpt mode handles multires differently from regular meshes, but only if
it's the last modifier on the stack and it is not on the first level */
struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob)
{
Mesh *me= (Mesh*)ob->data;
- ModifierData *md, *nmd;
+ ModifierData *md;
if(!CustomData_get_layer(&me->fdata, CD_MDISPS)) {
/* multires can't work without displacement layer */
@@ -107,40 +125,52 @@ struct MultiresModifierData *sculpt_multires_active(Scene *scene, Object *ob)
if(md->type == eModifierType_Multires) {
MultiresModifierData *mmd= (MultiresModifierData*)md;
- /* Check if any of the modifiers after multires are active
- * if not it can use the multires struct */
- for(nmd= md->next; nmd; nmd= nmd->next)
- if(modifier_isEnabled(scene, nmd, eModifierMode_Realtime))
- break;
+ if(!modifier_isEnabled(scene, md, eModifierMode_Realtime))
+ continue;
- if(!nmd && mmd->sculptlvl > 0)
- return mmd;
+ if(mmd->sculptlvl > 0) return mmd;
+ else return NULL;
}
}
return NULL;
}
-/* Checks whether full update mode (slower) needs to be used to work with modifiers */
+/* Check if there are any active modifiers in stack (used for flushing updates at enter/exit sculpt mode) */
+int sculpt_has_active_modifiers(Scene *scene, Object *ob)
+{
+ ModifierData *md;
+
+ md= modifiers_getVirtualModifierList(ob);
+
+ /* exception for shape keys because we can edit those */
+ for(; md; md= md->next) {
+ if(modifier_isEnabled(scene, md, eModifierMode_Realtime))
+ return 1;
+ }
+
+ return 0;
+}
+
+/* Checks if there are any supported deformation modifiers active */
int sculpt_modifiers_active(Scene *scene, Object *ob)
{
ModifierData *md;
MultiresModifierData *mmd= sculpt_multires_active(scene, ob);
- /* check if there are any modifiers after what we are sculpting,
- for a multires modifier with a deform modifier in front, we
- do no need to recalculate the modifier stack. note that this
- needs to be in sync with ccgDM_use_grid_pbvh! */
- if(mmd)
- md= mmd->modifier.next;
- else
- md= modifiers_getVirtualModifierList(ob);
-
+ if(mmd) return 0;
+
+ md= modifiers_getVirtualModifierList(ob);
+
/* exception for shape keys because we can edit those */
for(; md; md= md->next) {
- if(modifier_isEnabled(scene, md, eModifierMode_Realtime))
- if(md->type != eModifierType_ShapeKey)
- return 1;
+ ModifierTypeInfo *mti = modifierType_getInfo(md->type);
+
+ if(!modifier_isEnabled(scene, md, eModifierMode_Realtime)) continue;
+ if(md->type==eModifierType_ShapeKey) continue;
+
+ if(mti->type==eModifierTypeType_OnlyDeform && mti->deformMatrices)
+ return 1;
}
return 0;
@@ -890,7 +920,9 @@ static void neighbor_average(SculptSession *ss, float avg[3], const unsigned ver
/* Don't modify corner vertices */
if(ncount==1) {
- copy_v3_v3(avg, ss->mvert[vert].co);
+ if(ss->deform_cos) copy_v3_v3(avg, ss->deform_cos[vert]);
+ else copy_v3_v3(avg, ss->mvert[vert].co);
+
return;
}
@@ -906,7 +938,8 @@ static void neighbor_average(SculptSession *ss, float avg[3], const unsigned ver
for(i=0; i<(f->v4?4:3); ++i) {
if(i != skip && (ncount!=2 || BLI_countlist(&ss->fmap[(&f->v1)[i]]) <= 2)) {
- add_v3_v3(avg, ss->mvert[(&f->v1)[i]].co);
+ if(ss->deform_cos) add_v3_v3(avg, ss->deform_cos[(&f->v1)[i]]);
+ else add_v3_v3(avg, ss->mvert[(&f->v1)[i]].co);
++total;
}
}
@@ -916,8 +949,10 @@ static void neighbor_average(SculptSession *ss, float avg[3], const unsigned ver
if(total>0)
mul_v3_fl(avg, 1.0f / total);
- else
- copy_v3_v3(avg, ss->mvert[vert].co);
+ else {
+ if(ss->deform_cos) copy_v3_v3(avg, ss->deform_cos[vert]);
+ else copy_v3_v3(avg, ss->mvert[vert].co);
+ }
}
static void do_mesh_smooth_brush(Sculpt *sd, SculptSession *ss, PBVHNode *node, float bstrength)
@@ -2198,9 +2233,8 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
ofs= key_to_vertcos(ob, kb);
/* calculate key coord offsets (from previous location) */
- for (a= 0; a < me->totvert; a++) {
+ for (a= 0; a < me->totvert; a++)
VECSUB(ofs[a], vertCos[a], ofs[a]);
- }
/* apply offsets on other keys */
currkey = me->key->block.first;
@@ -2230,17 +2264,6 @@ void sculpt_vertcos_to_key(Object *ob, KeyBlock *kb, float (*vertCos)[3])
vertcos_to_key(ob, kb, vertCos);
}
-/* copy the modified vertices from bvh to the active key */
-static void sculpt_update_keyblock(SculptSession *ss)
-{
- float (*vertCos)[3]= BLI_pbvh_get_vertCos(ss->pbvh);
-
- if (vertCos) {
- sculpt_vertcos_to_key(ss->ob, ss->kb, vertCos);
- MEM_freeN(vertCos);
- }
-}
-
static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
{
SculptSearchSphereData data;
@@ -2326,15 +2349,6 @@ static void do_brush_action(Sculpt *sd, SculptSession *ss, Brush *brush)
}
}
- /* copy the modified vertices from mesh to the active key */
- if(ss->kb)
- mesh_to_key(ss->ob->data, ss->kb);
-
- /* optimization: we could avoid copying new coords to keyblock at each */
- /* stroke step if there are no modifiers due to pbvh is used for displaying */
- /* so to increase speed we'll copy new coords to keyblock when stroke is done */
- if(ss->kb && ss->modifiers_active) sculpt_update_keyblock(ss);
-
MEM_freeN(nodes);
}
}
@@ -2388,6 +2402,59 @@ static void sculpt_combine_proxies(Sculpt *sd, SculptSession *ss)
MEM_freeN(nodes);
}
+/* copy the modified vertices from bvh to the active key */
+static void sculpt_update_keyblock(SculptSession *ss)
+{
+ float (*vertCos)[3];
+
+ /* Keyblock update happens after hadning deformation caused by modifiers,
+ so ss->orig_cos would be updated with new stroke */
+ if(ss->orig_cos) vertCos = ss->orig_cos;
+ else vertCos = BLI_pbvh_get_vertCos(ss->pbvh);
+
+ if (vertCos) {
+ sculpt_vertcos_to_key(ss->ob, ss->kb, vertCos);
+
+ if(vertCos != ss->orig_cos)
+ MEM_freeN(vertCos);
+ }
+}
+
+/* flush displacement from deformed PBVH to original layer */
+static void sculpt_flush_deformation(SculptSession *ss)
+{
+ float (*vertCos)[3];
+
+ vertCos= BLI_pbvh_get_vertCos(ss->pbvh);
+
+ if (vertCos) {
+ Object *ob= ss->ob;
+ Mesh *me= (Mesh*)ob->data;
+ MVert *mvert= me->mvert;
+ int a;
+
+ for(a = 0; a < me->totvert; ++a, ++mvert) {
+ float disp[3], newco[3];
+ sub_v3_v3v3(disp, vertCos[a], ss->deform_cos[a]);
+ mul_m3_v3(ss->deform_imats[a], disp);
+ add_v3_v3v3(newco, disp, ss->orig_cos[a]);
+
+ copy_v3_v3(ss->deform_cos[a], vertCos[a]);
+ copy_v3_v3(ss->orig_cos[a], newco);
+
+ if(!ss->kb)
+ copy_v3_v3(mvert->co, newco);
+ }
+
+ if(ss->kb)
+ sculpt_update_keyblock(ss);
+
+ mesh_calc_normals(me->mvert, me->totvert, me->mface, me->totface, NULL);
+
+ MEM_freeN(vertCos);
+ }
+}
+
//static int max_overlap_count(Sculpt *sd)
//{
// int count[3];
@@ -2496,6 +2563,9 @@ static void do_symmetrical_brush_actions(Sculpt *sd, SculptSession *ss)
/* hack to fix noise texture tearing mesh */
sculpt_fix_noise_tear(sd, ss);
+ if (ss->modifiers_active)
+ sculpt_flush_deformation(ss);
+
cache->first_time= 0;
}
@@ -2517,6 +2587,17 @@ static void sculpt_update_tex(Sculpt *sd, SculptSession *ss)
}
}
+void sculpt_free_deformMats(SculptSession *ss)
+{
+ if(ss->orig_cos) MEM_freeN(ss->orig_cos);
+ if(ss->deform_cos) MEM_freeN(ss->deform_cos);
+ if(ss->deform_imats) MEM_freeN(ss->deform_imats);
+
+ ss->orig_cos = NULL;
+ ss->deform_cos = NULL;
+ ss->deform_imats = NULL;
+}
+
void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
{
DerivedMesh *dm = mesh_get_derived_final(scene, ob, CD_MASK_BAREMESH);
@@ -2551,6 +2632,23 @@ void sculpt_update_mesh_elements(Scene *scene, Object *ob, int need_fmap)
ss->pbvh = dm->getPBVH(ob, dm);
ss->fmap = (need_fmap && dm->getFaceMap)? dm->getFaceMap(ob, dm): NULL;
+ if(ss->modifiers_active) {
+ if(!ss->orig_cos) {
+ int a;
+
+ sculpt_free_deformMats(ss);
+
+ if(ss->kb) ss->orig_cos = key_to_vertcos(ob, ss->kb);
+ else ss->orig_cos = mesh_getVertexCos(ob->data, NULL);
+
+ sculpt_get_deform_matrices(scene, ob, &ss->deform_imats, &ss->deform_cos);
+ BLI_pbvh_apply_vertCos(ss->pbvh, ss->deform_cos);
+
+ for(a = 0; a < ((Mesh*)ob->data)->totvert; ++a)
+ invert_m3(ss->deform_imats[a]);
+ }
+ } else sculpt_free_deformMats(ss);
+
/* if pbvh is deformed, key block is already applied to it */
if (ss->kb && !BLI_pbvh_isDeformed(ss->pbvh)) {
float (*vertCos)[3]= key_to_vertcos(ob, ss->kb);
@@ -2792,8 +2890,12 @@ static void sculpt_update_cache_invariants(bContext* C, Sculpt *sd, SculptSessio
ss->layer_co= MEM_mallocN(sizeof(float) * 3 * ss->totvert,
"sculpt mesh vertices copy");
- for(i = 0; i < ss->totvert; ++i)
- copy_v3_v3(ss->layer_co[i], ss->mvert[i].co);
+ if(ss->deform_cos) memcpy(ss->layer_co, ss->deform_cos, ss->totvert);
+ else {
+ for(i = 0; i < ss->totvert; ++i) {
+ copy_v3_v3(ss->layer_co[i], ss->mvert[i].co);
+ }
+ }
}
}
@@ -3214,7 +3316,6 @@ static void sculpt_flush_update(bContext *C)
rcti r;
BLI_pbvh_update(ss->pbvh, PBVH_UpdateBB, NULL);
-
if (sculpt_get_redraw_rect(ar, CTX_wm_region_view3d(C), ob, &r)) {
//rcti tmp;
@@ -3489,7 +3590,7 @@ static int sculpt_toggle_mode(bContext *C, wmOperator *unused)
/* multires in sculpt mode could have different from object mode subdivision level */
flush_recalc |= mmd && mmd->sculptlvl != mmd->lvl;
/* if object has got active modifiers, it's dm could be different in sculpt mode */
- //flush_recalc |= sculpt_modifiers_active(scene, ob);
+ flush_recalc |= sculpt_has_active_modifiers(scene, ob);
if(ob->mode & OB_MODE_SCULPT) {
if(mmd)
@@ -3554,4 +3655,3 @@ void ED_operatortypes_sculpt(void)
WM_operatortype_append(SCULPT_OT_sculptmode_toggle);
WM_operatortype_append(SCULPT_OT_set_persistent_base);
}
-
diff --git a/source/blender/editors/sculpt_paint/sculpt_intern.h b/source/blender/editors/sculpt_paint/sculpt_intern.h
index a48d6d8d9c9..76a7349606c 100644
--- a/source/blender/editors/sculpt_paint/sculpt_intern.h
+++ b/source/blender/editors/sculpt_paint/sculpt_intern.h
@@ -61,6 +61,9 @@ void sculpt(Sculpt *sd);
int sculpt_poll(struct bContext *C);
void sculpt_update_mesh_elements(struct Scene *scene, struct Object *ob, int need_fmap);
+/* Deformed mesh sculpt */
+void sculpt_free_deformMats(struct SculptSession *ss);
+
/* Stroke */
struct SculptStroke *sculpt_stroke_new(const int max);
void sculpt_stroke_free(struct SculptStroke *);
@@ -78,6 +81,7 @@ typedef struct SculptUndoNode {
void *node; /* only during push, not valid afterwards! */
float (*co)[3];
+ float (*orig_co)[3];
short (*no)[3];
int totvert;
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index a8fee6ea39d..d136fdaf6e0 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -67,6 +67,12 @@ static void update_cb(PBVHNode *node, void *unused)
BLI_pbvh_node_mark_update(node);
}
+static void sculpt_restore_deformed(SculptSession *ss, SculptUndoNode *unode, int uindex, int oindex, float coord[3])
+{
+ swap_v3_v3(coord, unode->orig_co[uindex]);
+ copy_v3_v3(unode->co[uindex], ss->deform_cos[oindex]);
+}
+
static void sculpt_undo_restore(bContext *C, ListBase *lb)
{
Scene *scene = CTX_data_scene(C);
@@ -117,8 +123,10 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
float (*vertCos)[3];
vertCos= key_to_vertcos(ob, ss->kb);
- for(i=0; i<unode->totvert; i++)
- swap_v3_v3(vertCos[index[i]], unode->co[i]);
+ for(i=0; i<unode->totvert; i++) {
+ if(ss->modifiers_active) sculpt_restore_deformed(ss, unode, i, index[i], vertCos[index[i]]);
+ else swap_v3_v3(vertCos[index[i]], unode->co[i]);
+ }
/* propagate new coords to keyblock */
sculpt_vertcos_to_key(ob, ss->kb, vertCos);
@@ -130,7 +138,8 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
MEM_freeN(vertCos);
} else {
for(i=0; i<unode->totvert; i++) {
- swap_v3_v3(mvert[index[i]].co, unode->co[i]);
+ if(ss->modifiers_active) sculpt_restore_deformed(ss, unode, i, index[i], mvert[index[i]].co);
+ else swap_v3_v3(mvert[index[i]].co, unode->co[i]);
mvert[index[i]].flag |= ME_VERT_PBVH_UPDATE;
}
}
@@ -162,6 +171,7 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
}
if(update) {
+ int tag_update= 0;
/* we update all nodes still, should be more clever, but also
needs to work correct when exiting/entering sculpt mode and
the nodes get recreated, though in that case it could do all */
@@ -171,7 +181,14 @@ static void sculpt_undo_restore(bContext *C, ListBase *lb)
if((mmd=sculpt_multires_active(scene, ob)))
multires_mark_as_modified(ob);
- if(ss->modifiers_active || ((Mesh*)ob->data)->id.us > 1)
+ tag_update= ((Mesh*)ob->data)->id.us > 1;
+
+ if(ss->modifiers_active) {
+ sculpt_free_deformMats(ss);
+ tag_update|= 1;
+ }
+
+ if(tag_update)
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
/* for non-PBVH drawing, need to recreate VBOs */
@@ -194,6 +211,8 @@ static void sculpt_undo_free(ListBase *lb)
MEM_freeN(unode->grids);
if(unode->layer_disp)
MEM_freeN(unode->layer_disp);
+ if(unode->orig_co)
+ MEM_freeN(unode->orig_co);
}
}
@@ -255,6 +274,9 @@ SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
unode->index= MEM_mapallocN(sizeof(int)*allvert, "SculptUndoNode.index");
}
+ if(ss->modifiers_active)
+ unode->orig_co= MEM_callocN(allvert*sizeof(*unode->orig_co), "undoSculpt orig_cos");
+
BLI_unlock_thread(LOCK_CUSTOM1);
/* copy threaded, hopefully this is the performance critical part */
@@ -266,6 +288,9 @@ SculptUndoNode *sculpt_undo_push_node(SculptSession *ss, PBVHNode *node)
if(vd.no) VECCOPY(unode->no[vd.i], vd.no)
else normal_float_to_short_v3(unode->no[vd.i], vd.fno);
if(vd.vert_indices) unode->index[vd.i]= vd.vert_indices[vd.i];
+
+ if(ss->modifiers_active)
+ copy_v3_v3(unode->orig_co[vd.i], ss->orig_cos[unode->index[vd.i]]);
}
BLI_pbvh_vertex_iter_end;
}