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authorJeroen Bakker <jeroen@blender.org>2022-04-20 14:42:51 +0300
committerJeroen Bakker <jeroen@blender.org>2022-04-20 14:42:51 +0300
commit0385e2f1f90ff10c75773cc22125292a82cddaa6 (patch)
tree8eb0b50ec2a5519ab80229e524c73add5adce98c /source/blender/editors
parent5b8a3ccd374913d9f81db9e01f64fd51f1296582 (diff)
PBVH: Pass Mesh to extract internals.
More mesh data is required when extracting the UV seams. This is an API change for to support this future enhancement.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/sculpt_paint/sculpt.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index 8807032bf69..d576d529ce5 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -2780,7 +2780,7 @@ static void sculpt_pbvh_update_pixels(PaintModeSettings *paint_mode_settings,
return;
}
- BKE_pbvh_build_pixels(ss->pbvh, mesh->mloop, &mesh->ldata, image, image_user);
+ BKE_pbvh_build_pixels(ss->pbvh, mesh, image, image_user);
}
/** \} */