diff options
author | Pablo Dobarro <pablodp606@gmail.com> | 2020-03-28 01:22:59 +0300 |
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committer | Pablo Dobarro <pablodp606@gmail.com> | 2020-04-02 16:35:12 +0300 |
commit | 43f748a32fd541aac8cf499e03cf624806e30967 (patch) | |
tree | 63ac6e524c8d241a38d914a19078aa08c4cbf09e /source/blender/editors | |
parent | b26bebd59f2d1a859f7faa2d57413448686da8a8 (diff) |
Fix mesh boundary automask curve falloff
As the main use case of this feature is to work with cloth, using this
curve makes more sense than a smoothstep to simulate cloth tension near
the edges.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D7262
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/sculpt.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c index 82f9bbc5f56..73173571277 100644 --- a/source/blender/editors/sculpt_paint/sculpt.c +++ b/source/blender/editors/sculpt_paint/sculpt.c @@ -1741,7 +1741,7 @@ static float *sculpt_boundary_edges_automasking_init(Object *ob, for (int i = 0; i < totvert; i++) { if (edge_distance[i] != EDGE_DISTANCE_INF) { const float p = 1.0f - ((float)edge_distance[i] / (float)propagation_steps); - const float edge_boundary_automask = 3.0f * p * p - 2.0f * p * p * p; + const float edge_boundary_automask = pow2f(p); automask_factor[i] *= (1.0f - edge_boundary_automask); } } |