Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJeroen Bakker <jeroen@blender.org>2022-01-17 16:45:22 +0300
committerJeroen Bakker <jeroen@blender.org>2022-01-17 16:46:32 +0300
commit9d3f35a0bf1bf5776363bfd61d53a7c85b5827a4 (patch)
tree595fe492f09aea9f97049339385f7966ac02f0e1 /source/blender/editors
parentedee5a947b7ea3e1324aa334a22c7c9bbf47f5f7 (diff)
Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b7ea3e1324aa334a22c7c9bbf47f5f7. Fixes compilation error (Missing file BLI_float2.hh)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/gpencil/drawgpencil.c29
-rw-r--r--source/blender/editors/interface/interface_draw.c11
-rw-r--r--source/blender/editors/space_node/drawnode.cc59
3 files changed, 69 insertions, 30 deletions
diff --git a/source/blender/editors/gpencil/drawgpencil.c b/source/blender/editors/gpencil/drawgpencil.c
index 6f63529298c..23b579b94f1 100644
--- a/source/blender/editors/gpencil/drawgpencil.c
+++ b/source/blender/editors/gpencil/drawgpencil.c
@@ -61,9 +61,12 @@
#include "WM_api.h"
+#include "GPU_batch.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
+#include "GPU_shader_shared.h"
#include "GPU_state.h"
+#include "GPU_uniform_buffer.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
@@ -189,21 +192,27 @@ static void gpencil_draw_stroke_3d(tGPDdraw *tgpw,
};
immBindBuiltinProgram(GPU_SHADER_GPENCIL_STROKE);
- immUniform2fv("Viewport", viewport);
- immUniform1f("pixsize", tgpw->rv3d->pixsize);
+
float obj_scale = tgpw->ob ?
(tgpw->ob->scale[0] + tgpw->ob->scale[1] + tgpw->ob->scale[2]) / 3.0f :
1.0f;
- immUniform1f("objscale", obj_scale);
+ struct GPencilStrokeData gpencil_stroke_data;
+ copy_v2_v2(gpencil_stroke_data.viewport, viewport);
+ gpencil_stroke_data.pixsize = tgpw->rv3d->pixsize;
+ gpencil_stroke_data.objscale = obj_scale;
int keep_size = (int)((tgpw->gpd) && (tgpw->gpd->flag & GP_DATA_STROKE_KEEPTHICKNESS));
- immUniform1i("keep_size", keep_size);
- immUniform1f("pixfactor", tgpw->gpd->pixfactor);
+ gpencil_stroke_data.keep_size = keep_size;
+ gpencil_stroke_data.pixfactor = tgpw->gpd->pixfactor;
/* xray mode always to 3D space to avoid wrong zdepth calculation (T60051) */
- immUniform1i("xraymode", GP_XRAY_3DSPACE);
- immUniform1i("caps_start", (int)tgpw->gps->caps[0]);
- immUniform1i("caps_end", (int)tgpw->gps->caps[1]);
- immUniform1i("fill_stroke", (int)tgpw->is_fill_stroke);
+ gpencil_stroke_data.xraymode = GP_XRAY_3DSPACE;
+ gpencil_stroke_data.caps_start = tgpw->gps->caps[0];
+ gpencil_stroke_data.caps_end = tgpw->gps->caps[1];
+ gpencil_stroke_data.fill_stroke = tgpw->is_fill_stroke;
+
+ GPUUniformBuf *ubo = GPU_uniformbuf_create_ex(
+ sizeof(struct GPencilStrokeData), &gpencil_stroke_data, __func__);
+ immBindUniformBuf("gpencil_stroke_data", ubo);
/* draw stroke curve */
immBeginAtMost(GPU_PRIM_LINE_STRIP_ADJ, totpoints + cyclic_add + 2);
@@ -255,6 +264,8 @@ static void gpencil_draw_stroke_3d(tGPDdraw *tgpw,
immEnd();
immUnbindProgram();
+
+ GPU_uniformbuf_free(ubo);
}
/* ----- Strokes Drawing ------ */
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 285c82b0fb3..f2fa375aa09 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -57,6 +57,7 @@
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
#include "GPU_matrix.h"
+#include "GPU_shader_shared.h"
#include "GPU_state.h"
#include "UI_interface.h"
@@ -1384,10 +1385,16 @@ void ui_draw_but_UNITVEC(uiBut *but,
GPU_matrix_scale_1f(size);
GPUBatch *sphere = GPU_batch_preset_sphere(2);
+ struct SimpleLightingData simple_lighting_data;
+ copy_v4_fl4(simple_lighting_data.color, diffuse[0], diffuse[1], diffuse[2], 1.0f);
+ copy_v3_v3(simple_lighting_data.light, light);
+ GPUUniformBuf *ubo = GPU_uniformbuf_create_ex(
+ sizeof(struct SimpleLightingData), &simple_lighting_data, __func__);
+
GPU_batch_program_set_builtin(sphere, GPU_SHADER_SIMPLE_LIGHTING);
- GPU_batch_uniform_4f(sphere, "color", diffuse[0], diffuse[1], diffuse[2], 1.0f);
- GPU_batch_uniform_3fv(sphere, "light", light);
+ GPU_batch_uniformbuf_bind(sphere, "simple_lighting_data", ubo);
GPU_batch_draw(sphere);
+ GPU_uniformbuf_free(ubo);
/* Restore. */
GPU_face_culling(GPU_CULL_NONE);
diff --git a/source/blender/editors/space_node/drawnode.cc b/source/blender/editors/space_node/drawnode.cc
index ba1c0b41a98..9f0bc5cacef 100644
--- a/source/blender/editors/space_node/drawnode.cc
+++ b/source/blender/editors/space_node/drawnode.cc
@@ -51,7 +51,9 @@
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_platform.h"
+#include "GPU_shader_shared.h"
#include "GPU_state.h"
+#include "GPU_uniform_buffer.h"
#include "DRW_engine.h"
@@ -1873,23 +1875,29 @@ static void nodelink_batch_draw(const SpaceNode &snode)
}
GPU_blend(GPU_BLEND_ALPHA);
+ NodeLinkInstanceData node_link_data;
- float colors[6][4] = {{0.0f}};
- UI_GetThemeColor4fv(TH_WIRE_INNER, colors[nodelink_get_color_id(TH_WIRE_INNER)]);
- UI_GetThemeColor4fv(TH_WIRE, colors[nodelink_get_color_id(TH_WIRE)]);
- UI_GetThemeColor4fv(TH_ACTIVE, colors[nodelink_get_color_id(TH_ACTIVE)]);
- UI_GetThemeColor4fv(TH_EDGE_SELECT, colors[nodelink_get_color_id(TH_EDGE_SELECT)]);
- UI_GetThemeColor4fv(TH_REDALERT, colors[nodelink_get_color_id(TH_REDALERT)]);
+ UI_GetThemeColor4fv(TH_WIRE_INNER, node_link_data.colors[nodelink_get_color_id(TH_WIRE_INNER)]);
+ UI_GetThemeColor4fv(TH_WIRE, node_link_data.colors[nodelink_get_color_id(TH_WIRE)]);
+ UI_GetThemeColor4fv(TH_ACTIVE, node_link_data.colors[nodelink_get_color_id(TH_ACTIVE)]);
+ UI_GetThemeColor4fv(TH_EDGE_SELECT,
+ node_link_data.colors[nodelink_get_color_id(TH_EDGE_SELECT)]);
+ UI_GetThemeColor4fv(TH_REDALERT, node_link_data.colors[nodelink_get_color_id(TH_REDALERT)]);
+ node_link_data.expandSize = snode.runtime->aspect * LINK_WIDTH;
+ node_link_data.arrowSize = ARROW_SIZE;
+
+ GPUUniformBuf *ubo = GPU_uniformbuf_create_ex(sizeof(node_link_data), &node_link_data, __func__);
GPU_vertbuf_data_len_set(g_batch_link.inst_vbo, g_batch_link.count);
GPU_vertbuf_use(g_batch_link.inst_vbo); /* force update. */
GPU_batch_program_set_builtin(g_batch_link.batch, GPU_SHADER_2D_NODELINK_INST);
- GPU_batch_uniform_4fv_array(g_batch_link.batch, "colors", 6, colors);
- GPU_batch_uniform_1f(g_batch_link.batch, "expandSize", snode.runtime->aspect * LINK_WIDTH);
- GPU_batch_uniform_1f(g_batch_link.batch, "arrowSize", ARROW_SIZE);
+ GPU_batch_uniformbuf_bind(g_batch_link.batch, "node_link_data", ubo);
GPU_batch_draw(g_batch_link.batch);
+ GPU_uniformbuf_unbind(ubo);
+ GPU_uniformbuf_free(ubo);
+
nodelink_batch_reset();
GPU_blend(GPU_BLEND_NONE);
@@ -2060,19 +2068,32 @@ void node_draw_link_bezier(const bContext &C,
copy_v4_v4(colors[2], link_preselection_highlight_color);
}
+ NodeLinkData node_link_data;
+ for (int i = 0; i < 4; i++) {
+ copy_v2_v2(node_link_data.bezierPts[i], vec[i]);
+ }
+ for (int i = 0; i < 3; i++) {
+ copy_v2_v2(node_link_data.colors[i], colors[i]);
+ }
+ node_link_data.doArrow = drawarrow;
+ node_link_data.doMuted = drawmuted;
+ node_link_data.dim_factor = dim_factor;
+ node_link_data.thickness = thickness;
+ node_link_data.dash_factor = dash_factor;
+ node_link_data.dash_alpha = dash_alpha;
+ node_link_data.expandSize = snode.runtime->aspect * LINK_WIDTH;
+ node_link_data.arrowSize = ARROW_SIZE;
+
GPUBatch *batch = g_batch_link.batch_single;
+ GPUUniformBuf *ubo = GPU_uniformbuf_create_ex(
+ sizeof(node_link_data), &node_link_data, __func__);
+
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_NODELINK);
- GPU_batch_uniform_2fv_array(batch, "bezierPts", 4, vec);
- GPU_batch_uniform_4fv_array(batch, "colors", 3, colors);
- GPU_batch_uniform_1f(batch, "expandSize", snode.runtime->aspect * LINK_WIDTH);
- GPU_batch_uniform_1f(batch, "arrowSize", ARROW_SIZE);
- GPU_batch_uniform_1i(batch, "doArrow", drawarrow);
- GPU_batch_uniform_1i(batch, "doMuted", drawmuted);
- GPU_batch_uniform_1f(batch, "dim_factor", dim_factor);
- GPU_batch_uniform_1f(batch, "thickness", thickness);
- GPU_batch_uniform_1f(batch, "dash_factor", dash_factor);
- GPU_batch_uniform_1f(batch, "dash_alpha", dash_alpha);
+ GPU_batch_uniformbuf_bind(batch, "node_link_data", ubo);
GPU_batch_draw(batch);
+
+ GPU_uniformbuf_unbind(ubo);
+ GPU_uniformbuf_free(ubo);
}
}
}