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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-02-12 14:07:37 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-02-12 14:07:37 +0400 |
commit | 261295180c13f613df32a0ae6496486096b532e7 (patch) | |
tree | 156bf3d14bbdcfeb5f39334349385d453e6f7a92 /source/blender/editors | |
parent | a85a0f57bc09b66509bbe4c6b72d23efcf7f515f (diff) |
Fix #34209: Texture preview in brush settings does not update
Was a regression since Cycles preview implementation.
Texture preview would be fine now if Blender Internal render is used,
but seems it's not impossible to support textures preview if Cycles
is set as render engine.
Would check on this a bit further.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/render/render_preview.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c index 994c7275ecd..22650df94fa 100644 --- a/source/blender/editors/render/render_preview.c +++ b/source/blender/editors/render/render_preview.c @@ -1019,6 +1019,7 @@ static void icon_preview_startjob_all_sizes(void *customdata, short *stop, short sp->pr_method = PR_ICON_RENDER; sp->pr_rect = cur_size->rect; sp->id = ip->id; + sp->pr_main = pr_main; common_preview_startjob(sp, stop, do_update, progress); shader_preview_free(sp); |