diff options
author | Mike Erwin <significant.bit@gmail.com> | 2017-03-21 09:51:02 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2017-03-21 09:51:02 +0300 |
commit | d409c483104c36be82ff29ff06a39b40636355dc (patch) | |
tree | cf358ce124510a9b988afe34ffc264387fbee76e /source/blender/editors | |
parent | 8fe9e94a529853415ef8db53aac40b8698ed29d9 (diff) |
OpenGL: convert to new matrix API (part 3)
Part of T49450
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/screen/area.c | 18 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw.c | 25 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 26 |
3 files changed, 34 insertions, 35 deletions
diff --git a/source/blender/editors/screen/area.c b/source/blender/editors/screen/area.c index 7e1fda6d095..0d3a060b8ee 100644 --- a/source/blender/editors/screen/area.c +++ b/source/blender/editors/screen/area.c @@ -58,9 +58,9 @@ #include "ED_space_api.h" #include "GPU_immediate.h" +#include "GPU_matrix.h" #include "GPU_draw.h" -#include "BIF_gl.h" #include "BIF_glutil.h" #include "BLF_api.h" @@ -123,7 +123,7 @@ static void region_draw_emboss(const ARegion *ar, const rcti *scirct) void ED_region_pixelspace(ARegion *ar) { wmOrtho2_region_pixelspace(ar); - glLoadIdentity(); + gpuLoadIdentity(); } /* only exported for WM */ @@ -455,8 +455,8 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glPushMatrix(); - glTranslatef(-ar->winrct.xmin, -ar->winrct.ymin, 0.0f); + gpuPushMatrix(); + gpuTranslate2f(-ar->winrct.xmin, -ar->winrct.ymin); for (az = sa->actionzones.first; az; az = az->next) { /* test if action zone is over this region */ @@ -493,7 +493,7 @@ static void region_draw_azones(ScrArea *sa, ARegion *ar) } } - glPopMatrix(); + gpuPopMatrix(); glDisable(GL_BLEND); } @@ -2338,11 +2338,11 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, return; /* find window pixel coordinates of origin */ - glPushMatrix(); + gpuPushMatrix(); /* offset and zoom using ogl */ - glTranslatef(x, y, 0.0f); - glScalef(zoomx, zoomy, 1.0f); + gpuTranslate2f(x, y); + gpuScale2f(zoomx, zoomy); BLF_size(blf_mono_font, style->widgetlabel.points * 1.5f * U.pixelsize, U.dpi); @@ -2396,7 +2396,7 @@ void ED_region_image_metadata_draw(int x, int y, ImBuf *ibuf, const rctf *frame, BLF_disable(blf_mono_font, BLF_CLIPPING); } - glPopMatrix(); + gpuPopMatrix(); } void ED_region_grid_draw(ARegion *ar, float zoomx, float zoomy) diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c index e1eaf2e1727..2fa154015fd 100644 --- a/source/blender/editors/space_view3d/view3d_draw.c +++ b/source/blender/editors/space_view3d/view3d_draw.c @@ -207,11 +207,10 @@ static void view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar ED_view3d_update_viewmat(scene, v3d, ar, viewmat, winmat); /* set for opengl */ - /* TODO(merwin): transition to GPU_matrix API */ glMatrixMode(GL_PROJECTION); - glLoadMatrixf(rv3d->winmat); + gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */ glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(rv3d->viewmat); + gpuLoadMatrix3D(rv3d->viewmat); } static bool view3d_stereo3d_active(const bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d) @@ -773,9 +772,9 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene, /* background draw */ glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gpuPushMatrix(); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gpuPushMatrix(); ED_region_pixelspace(ar); if (clip_border) { @@ -804,9 +803,9 @@ static bool view3d_draw_render_draw(const bContext *C, Scene *scene, } glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gpuPopMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gpuPopMatrix(); return true; } @@ -1498,9 +1497,9 @@ static void view3d_draw_grid(const bContext *C, ARegion *ar) drawgrid(&scene->unit, ar, v3d, &grid_unit); glMatrixMode(GL_PROJECTION); - glLoadMatrixf(rv3d->winmat); + gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */ glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(rv3d->viewmat); + gpuLoadMatrix3D(rv3d->viewmat); } else { drawfloor(scene, v3d, &grid_unit, false); @@ -1786,9 +1785,9 @@ Scene *scene, SceneLayer *sl, Object *ob, Base *base, View3D *v3d, RegionView3D *rv3d, const bool is_boundingbox, const unsigned char color[4]) { glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gpuPushMatrix(); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gpuPushMatrix(); /* multiply view with object matrix. * local viewmat and persmat, to calculate projections */ @@ -1834,9 +1833,9 @@ RegionView3D *rv3d, const bool is_boundingbox, const unsigned char color[4]) ED_view3d_clear_mats_rv3d(rv3d); glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gpuPopMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gpuPopMatrix(); } /* ******************** info ***************** */ diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index f7896de128e..43e6742061b 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -76,7 +76,6 @@ #include "IMB_imbuf.h" #include "IMB_colormanagement.h" -#include "BIF_gl.h" #include "BIF_glutil.h" #include "WM_api.h" @@ -103,6 +102,7 @@ #include "GPU_extensions.h" #include "GPU_immediate.h" #include "GPU_select.h" +#include "GPU_matrix.h" #include "view3d_intern.h" /* own include */ @@ -752,13 +752,13 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glMatrixMode(GL_PROJECTION); - glPushMatrix(); + gpuPushMatrix(); glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gpuPushMatrix(); ED_region_pixelspace(ar); - glTranslatef(centx, centy, 0.0); - glRotatef(RAD2DEGF(-bgpic->rotation), 0.0f, 0.0f, 1.0f); + gpuTranslate2f(centx, centy); + gpuRotate2D(RAD2DEGF(-bgpic->rotation)); if (bgpic->flag & V3D_BGPIC_FLIP_X) { zoomx *= -1.0f; @@ -775,9 +775,9 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, zoomx, zoomy, col); glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gpuPopMatrix(); glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gpuPopMatrix(); glDisable(GL_BLEND); @@ -1190,7 +1190,7 @@ void ED_view3d_draw_depth_gpencil(Scene *scene, ARegion *ar, View3D *v3d) glClear(GL_DEPTH_BUFFER_BIT); - glLoadMatrixf(rv3d->viewmat); + gpuLoadMatrix3D(rv3d->viewmat); v3d->zbuf = true; glEnable(GL_DEPTH_TEST); @@ -1228,7 +1228,7 @@ void ED_view3d_draw_depth(Scene *scene, ARegion *ar, View3D *v3d, bool alphaover glClear(GL_DEPTH_BUFFER_BIT); - glLoadMatrixf(rv3d->viewmat); + gpuLoadMatrix3D(rv3d->viewmat); if (rv3d->rflag & RV3D_CLIPPING) { ED_view3d_clipping_set(rv3d); @@ -1586,9 +1586,9 @@ static void view3d_draw_objects( VP_legacy_drawgrid(&scene->unit, ar, v3d, grid_unit); /* XXX make function? replaces persp(1) */ glMatrixMode(GL_PROJECTION); - glLoadMatrixf(rv3d->winmat); + gpuLoadMatrix3D(rv3d->winmat); /* XXX make a gpuLoadProjectionMatrix function? */ glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(rv3d->viewmat); + gpuLoadMatrix3D(rv3d->viewmat); } else if (!draw_grids_after) { VP_legacy_drawfloor(scene, v3d, grid_unit, true); @@ -1798,7 +1798,7 @@ void ED_view3d_draw_offscreen( bool do_compositing = false; RegionView3D *rv3d = ar->regiondata; - glPushMatrix(); + gpuPushMatrix(); /* set temporary new size */ int bwinx = ar->winx; @@ -1884,7 +1884,7 @@ void ED_view3d_draw_offscreen( ar->winy = bwiny; ar->winrct = brect; - glPopMatrix(); + gpuPopMatrix(); UI_Theme_Restore(&theme_state); |