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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-13 00:15:22 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-07-13 00:15:22 +0400 |
commit | 99e97afbe398fe44ceae6a85039a80c32b5a4606 (patch) | |
tree | 8c934c3e95966d016000f43891d3908bd0ec27c7 /source/blender/editors | |
parent | 50262b5ea9f107930c0f08913d0de307c4edecc0 (diff) |
Fix #35586: add an option to the Z Combine compositing node to disable the Z
buffer antialiasing that was restored in 2.67 after it was missing in the new
compositor implementation.
This option tends to make results worse rather then better for Cycles renders,
but is useful for Blender internal. Their Z-buffers look quite different for
antialiasing, and I'd rather not change either.
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index d39695f54b7..cbf40bf2e57 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -1379,6 +1379,7 @@ static void node_composit_buts_zcombine(uiLayout *layout, bContext *UNUSED(C), P col = uiLayoutColumn(layout, TRUE); uiItemR(col, ptr, "use_alpha", 0, NULL, ICON_NONE); + uiItemR(col, ptr, "use_antialias_z", 0, NULL, ICON_NONE); } |