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authorCampbell Barton <ideasman42@gmail.com>2011-03-08 10:44:30 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-08 10:44:30 +0300
commit092c3d8a85dbfb0a5eb41ae2f2ac6a5363cf4c97 (patch)
treef57826e1b199283882426e49bb6cbb79a8bb374a /source/blender/editors
parentae57e8c8c17cac3a5479990d1592feed9b4096b3 (diff)
fix bug [#26315] Background and 3D view mistakes
The bug is caused by a fix for [#22111], commits r29356, r28545. exiting localview would set the rv3d->view but use the original rv3d->viewquat.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/include/ED_view3d.h1
-rw-r--r--source/blender/editors/screen/screen_ops.c19
-rw-r--r--source/blender/editors/space_view3d/view3d_view.c18
3 files changed, 27 insertions, 11 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h
index 48f3a40b0f9..9b70b655b3d 100644
--- a/source/blender/editors/include/ED_view3d.h
+++ b/source/blender/editors/include/ED_view3d.h
@@ -177,6 +177,7 @@ struct ImBuf *ED_view3d_draw_offscreen_imbuf_simple(Scene *scene, int width, int
Base *ED_view3d_give_base_under_cursor(struct bContext *C, short *mval);
void ED_view3d_quadview_update(struct ScrArea *sa, struct ARegion *ar, short do_clip);
+int ED_view3d_lock(struct RegionView3D *rv3d);
unsigned int ED_viewedit_datamask(struct bScreen *screen);
diff --git a/source/blender/editors/screen/screen_ops.c b/source/blender/editors/screen/screen_ops.c
index 70bb4d48296..d69011cf2af 100644
--- a/source/blender/editors/screen/screen_ops.c
+++ b/source/blender/editors/screen/screen_ops.c
@@ -66,6 +66,7 @@
#include "ED_armature.h"
#include "ED_screen_types.h"
#include "ED_keyframes_draw.h"
+#include "ED_view3d.h"
#include "RNA_access.h"
#include "RNA_define.h"
@@ -2464,26 +2465,36 @@ static int region_quadview_exec(bContext *C, wmOperator *op)
/* lock views and set them */
if(sa->spacetype==SPACE_VIEW3D) {
+ /* run ED_view3d_lock() so the correct 'rv3d->viewquat' is set,
+ * otherwise when restoring rv3d->localvd the 'viewquat' won't
+ * match the 'view', set on entering localview See: [#26315],
+ *
+ * We could avoid manipulating rv3d->localvd here if exiting
+ * localview with a 4-split would assign these view locks */
RegionView3D *rv3d;
rv3d= ar->regiondata;
rv3d->viewlock= RV3D_LOCKED; rv3d->view= RV3D_VIEW_FRONT; rv3d->persp= RV3D_ORTHO;
- if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
ar= ar->next;
rv3d= ar->regiondata;
rv3d->viewlock= RV3D_LOCKED; rv3d->view= RV3D_VIEW_TOP; rv3d->persp= RV3D_ORTHO;
- if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
ar= ar->next;
rv3d= ar->regiondata;
rv3d->viewlock= RV3D_LOCKED; rv3d->view= RV3D_VIEW_RIGHT; rv3d->persp= RV3D_ORTHO;
- if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) { rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
ar= ar->next;
rv3d= ar->regiondata;
rv3d->view= RV3D_VIEW_CAMERA; rv3d->persp= RV3D_CAMOB;
- if (rv3d->localvd) {rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; }
+ ED_view3d_lock(rv3d);
+ if (rv3d->localvd) {rv3d->localvd->view = rv3d->view; rv3d->localvd->persp = rv3d->persp; copy_qt_qt(rv3d->localvd->viewquat, rv3d->viewquat);}
}
ED_area_tag_redraw(sa);
WM_event_add_notifier(C, NC_SCREEN|NA_EDITED, NULL);
diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c
index 4b290f277b6..a1726d8a537 100644
--- a/source/blender/editors/space_view3d/view3d_view.c
+++ b/source/blender/editors/space_view3d/view3d_view.c
@@ -1179,33 +1179,37 @@ static void obmat_to_viewmat(View3D *v3d, RegionView3D *rv3d, Object *ob, short
#define QUATSET(a, b, c, d, e) a[0]=b; a[1]=c; a[2]=d; a[3]=e;
-static void view3d_viewlock(RegionView3D *rv3d)
+int ED_view3d_lock(RegionView3D *rv3d)
{
switch(rv3d->view) {
case RV3D_VIEW_BOTTOM :
QUATSET(rv3d->viewquat,0.0, -1.0, 0.0, 0.0);
break;
-
+
case RV3D_VIEW_BACK:
QUATSET(rv3d->viewquat,0.0, 0.0, (float)-cos(M_PI/4.0), (float)-cos(M_PI/4.0));
break;
-
+
case RV3D_VIEW_LEFT:
QUATSET(rv3d->viewquat,0.5, -0.5, 0.5, 0.5);
break;
-
+
case RV3D_VIEW_TOP:
QUATSET(rv3d->viewquat,1.0, 0.0, 0.0, 0.0);
break;
-
+
case RV3D_VIEW_FRONT:
QUATSET(rv3d->viewquat,(float)cos(M_PI/4.0), (float)-sin(M_PI/4.0), 0.0, 0.0);
break;
-
+
case RV3D_VIEW_RIGHT:
QUATSET(rv3d->viewquat, 0.5, -0.5, -0.5, -0.5);
break;
+ default:
+ return FALSE;
}
+
+ return TRUE;
}
/* dont set windows active in in here, is used by renderwin too */
@@ -1224,7 +1228,7 @@ void setviewmatrixview3d(Scene *scene, View3D *v3d, RegionView3D *rv3d)
else {
/* should be moved to better initialize later on XXX */
if(rv3d->viewlock)
- view3d_viewlock(rv3d);
+ ED_view3d_lock(rv3d);
quat_to_mat4( rv3d->viewmat,rv3d->viewquat);
if(rv3d->persp==RV3D_PERSP) rv3d->viewmat[3][2]-= rv3d->dist;