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authorCampbell Barton <ideasman42@gmail.com>2010-11-16 17:40:46 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-11-16 17:40:46 +0300
commit1e245cc58928ad40c9e665f3aede685a9485ea21 (patch)
treef64cfe137212f0bb93aeb6a545c14c49e6c9b338 /source/blender/editors
parent2153c663be809eca6b30fa042c88751692175dc7 (diff)
option to write images to a files on single frame renders, this isn't accessed by the UI at the moment, but could eventually be used for saving test-renders.
The main reason to have this is so renders can be scripted to write to a specific file without having to do annoying tricks like set a dummy start/end frame range, render an animation and work out the current frame image will be written to, then rename after rendering. Also made some 'char *' args into 'const char *'
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/render/render_internal.c30
-rw-r--r--source/blender/editors/render/render_opengl.c2
-rw-r--r--source/blender/editors/screen/screendump.c2
3 files changed, 25 insertions, 9 deletions
diff --git a/source/blender/editors/render/render_internal.c b/source/blender/editors/render/render_internal.c
index 2bb76a8d173..1c8c111437d 100644
--- a/source/blender/editors/render/render_internal.c
+++ b/source/blender/editors/render/render_internal.c
@@ -402,6 +402,13 @@ static int screen_render_exec(bContext *C, wmOperator *op)
View3D *v3d= CTX_wm_view3d(C);
Main *mainp= CTX_data_main(C);
unsigned int lay= (v3d)? v3d->lay: scene->lay;
+ const short is_animation= RNA_boolean_get(op->ptr, "animation");
+ const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
+
+ if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
+ BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
+ return OPERATOR_CANCELLED;
+ }
if(re==NULL) {
re= RE_NewRender(scene->id.name);
@@ -421,10 +428,10 @@ static int screen_render_exec(bContext *C, wmOperator *op)
since sequence rendering can call that recursively... (peter) */
seq_stripelem_cache_cleanup();
- if(RNA_boolean_get(op->ptr, "animation"))
+ if(is_animation)
RE_BlenderAnim(re, mainp, scene, lay, scene->r.sfra, scene->r.efra, scene->r.frame_step, op->reports);
else
- RE_BlenderFrame(re, mainp, scene, NULL, lay, scene->r.cfra);
+ RE_BlenderFrame(re, mainp, scene, NULL, lay, scene->r.cfra, is_write_still);
// no redraw needed, we leave state as we entered it
ED_update_for_newframe(mainp, scene, CTX_wm_screen(C), 1);
@@ -441,7 +448,7 @@ typedef struct RenderJob {
wmWindow *win;
SceneRenderLayer *srl;
int lay;
- int anim;
+ short anim, write_still;
Image *image;
ImageUser iuser;
short *stop;
@@ -568,7 +575,7 @@ static void render_startjob(void *rjv, short *stop, short *do_update, float *pro
if(rj->anim)
RE_BlenderAnim(rj->re, rj->main, rj->scene, rj->lay, rj->scene->r.sfra, rj->scene->r.efra, rj->scene->r.frame_step, rj->reports);
else
- RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra);
+ RE_BlenderFrame(rj->re, rj->main, rj->scene, rj->srl, rj->lay, rj->scene->r.cfra, rj->write_still);
}
static void render_endjob(void *rjv)
@@ -632,7 +639,9 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
wmJob *steve;
RenderJob *rj;
Image *ima;
-
+ const short is_animation= RNA_boolean_get(op->ptr, "animation");
+ const short is_write_still= RNA_boolean_get(op->ptr, "write_still");
+
/* only one render job at a time */
if(WM_jobs_test(CTX_wm_manager(C), scene))
return OPERATOR_CANCELLED;
@@ -641,6 +650,11 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
return OPERATOR_CANCELLED;
}
+ if(!is_animation && is_write_still && BKE_imtype_is_movie(scene->r.imtype)) {
+ BKE_report(op->reports, RPT_ERROR, "Can't write a single file with an animation format selected.");
+ return OPERATOR_CANCELLED;
+ }
+
/* stop all running jobs, currently previews frustrate Render */
WM_jobs_stop_all(CTX_wm_manager(C));
@@ -703,7 +717,8 @@ static int screen_render_invoke(bContext *C, wmOperator *op, wmEvent *event)
rj->win= CTX_wm_window(C);
rj->srl = srl;
rj->lay = (v3d)? v3d->lay: scene->lay;
- rj->anim= RNA_boolean_get(op->ptr, "animation");
+ rj->anim= is_animation;
+ rj->write_still= is_write_still;
rj->iuser.scene= scene;
rj->iuser.ok= 1;
rj->reports= op->reports;
@@ -764,7 +779,8 @@ void RENDER_OT_render(wmOperatorType *ot)
ot->poll= ED_operator_screenactive;
- RNA_def_boolean(ot->srna, "animation", 0, "Animation", "");
+ RNA_def_boolean(ot->srna, "animation", 0, "Animation", "Render files from the animation range of this scene");
+ RNA_def_boolean(ot->srna, "write_still", 0, "Write Image", "Save rendered the image to the output path (used only when animation is disabled)");
RNA_def_string(ot->srna, "layer", "", RE_MAXNAME, "Render Layer", "Single render layer to re-render");
RNA_def_string(ot->srna, "scene", "", 19, "Scene", "Re-render single layer in this scene");
}
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index 3dfd7e52c30..71354ad6d07 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -389,7 +389,7 @@ static int screen_opengl_render_anim_step(bContext *C, wmOperator *op)
}
}
else {
- BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION);
+ BKE_makepicstring(name, scene->r.pic, scene->r.cfra, scene->r.imtype, scene->r.scemode & R_EXTENSION, TRUE);
ok= BKE_write_ibuf(scene, ibuf, name, scene->r.imtype, scene->r.subimtype, scene->r.quality);
if(ok==0) {
diff --git a/source/blender/editors/screen/screendump.c b/source/blender/editors/screen/screendump.c
index 082c9f2f721..a536b4ea1a4 100644
--- a/source/blender/editors/screen/screendump.c
+++ b/source/blender/editors/screen/screendump.c
@@ -256,7 +256,7 @@ static void screenshot_startjob(void *sjv, short *stop, short *do_update, float
char name[FILE_MAXDIR+FILE_MAXFILE];
int ok;
- BKE_makepicstring(name, rd.pic, cfra, rd.imtype, rd.scemode & R_EXTENSION);
+ BKE_makepicstring(name, rd.pic, cfra, rd.imtype, rd.scemode & R_EXTENSION, TRUE);
ibuf->rect= sj->dumprect;
ok= BKE_write_ibuf(sj->scene, ibuf, name, rd.imtype, rd.subimtype, rd.quality);