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authorDalai Felinto <dfelinto@gmail.com>2010-02-10 00:18:50 +0300
committerDalai Felinto <dfelinto@gmail.com>2010-02-10 00:18:50 +0300
commitd2e41b38df1130049b649406c6bfdcdf2482c783 (patch)
tree0d5ad4db231023c11ccfc2dfea4e0830fe8ac11e /source/blender/editors
parent6d833bced25743a4b92cd439cb20f8220f12f475 (diff)
BGE: rna update for Logic Bricks
New Actuators done: * OBJECT (aka MOTION) * SOUND * PROPERTY * CONSTRAINT * EDIT_OBJECT * ACTION * STATE * ARMATURE Actuators to be done: * CONSTRAINT * EDIT_OBJECT * SHAPE_ACTION Actuators done already: * IPO * CAMERA * SCENE * RANDOM * MESSAGE * GAME * VISIBILITY * TWODFILTER * PARENT once again: feedback is appreciated. + some typos + some DNA padding Thanks for Mitchell Stokes (Moguri) for his patch on that. It saved me some time on the ENUMs and some actuator descriptions :)
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_logic/logic_window.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_logic/logic_window.c b/source/blender/editors/space_logic/logic_window.c
index cbbeb6a932e..ef0b8cea0bd 100644
--- a/source/blender/editors/space_logic/logic_window.c
+++ b/source/blender/editors/space_logic/logic_window.c
@@ -2156,11 +2156,11 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
if(sa->flag & ACT_SND_3D_SOUND)
{
uiDefButF(block, NUM, 0, "Minimum Gain: ", xco+10, yco-110, wval, 19, &sa->sound3D.min_gain, 0.0, 1.0, 0.0, 0.0, "The minimum gain of the sound, no matter how far it is away.");
- uiDefButF(block, NUM, 0, "Maximum Gain: ", xco+10, yco-132, wval, 19, &sa->sound3D.max_gain, 0.0, 1.0, 0.0, 0.0, "The maximum gain of the sound, no matter how near it is..");
+ uiDefButF(block, NUM, 0, "Maximum Gain: ", xco+10, yco-132, wval, 19, &sa->sound3D.max_gain, 0.0, 1.0, 0.0, 0.0, "The maximum gain of the sound, no matter how near it is.");
uiDefButF(block, NUM, 0, "Reference Distance: ", xco+10, yco-154, wval, 19, &sa->sound3D.reference_distance, 0.0, FLT_MAX, 0.0, 0.0, "The reference distance is the distance where the sound has a gain of 1.0.");
uiDefButF(block, NUM, 0, "Maximum Distance: ", xco+10, yco-176, wval, 19, &sa->sound3D.max_distance, 0.0, FLT_MAX, 0.0, 0.0, "The maximum distance at which you can hear the sound.");
uiDefButF(block, NUM, 0, "Rolloff: ", xco+wval+10, yco-110, wval, 19, &sa->sound3D.rolloff_factor, 0.0, 5.0, 0.0, 0.0, "The rolloff factor defines the influence factor on volume depending on distance.");
- uiDefButF(block, NUM, 0, "Cone Outer Gain: ", xco+wval+10, yco-132, wval, 19, &sa->sound3D.cone_outer_gain, 0.0, 1.0, 0.0, 0.0, "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value und the normal gain in the inner cone.");
+ uiDefButF(block, NUM, 0, "Cone Outer Gain: ", xco+wval+10, yco-132, wval, 19, &sa->sound3D.cone_outer_gain, 0.0, 1.0, 0.0, 0.0, "The gain outside the outer cone. The gain in the outer cone will be interpolated between this value and the normal gain in the inner cone.");
uiDefButF(block, NUM, 0, "Cone Outer Angle: ", xco+wval+10, yco-154, wval, 19, &sa->sound3D.cone_outer_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the outer cone.");
uiDefButF(block, NUM, 0, "Cone Inner Angle: ", xco+wval+10, yco-176, wval, 19, &sa->sound3D.cone_inner_angle, 0.0, 360.0, 0.0, 0.0, "The angle of the inner cone.");
}
@@ -2882,7 +2882,7 @@ static short draw_actuatorbuttons(Object *ob, bActuator *act, uiBlock *block, sh
but = uiDefBut(block, TEX, 1, "Cons: ",
(xco+5)+(width-10)/2, (yco-44), (width-10)/2, 19,
armAct->constraint, 0, 31, 0, 0,
- "Name of the constraint you want to controle");
+ "Name of the constraint you want to control");
uiButSetFunc(but, check_armature_actuator, but, armAct);
uiBlockEndAlign(block);
ysize = 48;