diff options
author | Campbell Barton <campbell@blender.org> | 2022-08-09 02:31:18 +0300 |
---|---|---|
committer | Campbell Barton <campbell@blender.org> | 2022-08-09 02:31:18 +0300 |
commit | 8ed2abf856cbabd970d92aa3de850b0c70dccd0c (patch) | |
tree | d5a347ae3ad7cb123431c34b9046fe7f4e070001 /source/blender/editors | |
parent | b3fc8206be422a7d0155f0282c2493887e441dd3 (diff) |
Fix missing undo steps for smooth-view operators
Support pushing undo steps for smooth-view operations that manipulate
the camera. Now V3D_SmoothParams take optional undo arguments.
Used for:
- VIEW3D_OT_view_center_cursor
- VIEW3D_OT_view_center_pick
- VIEW3D_OT_view_orbit
- VIEW3D_OT_view_roll
- VIEW3D_OT_zoom_border
Follow up fix for T92099.
Diffstat (limited to 'source/blender/editors')
8 files changed, 292 insertions, 40 deletions
diff --git a/source/blender/editors/include/ED_view3d.h b/source/blender/editors/include/ED_view3d.h index 931bb7be8bf..7d31950c869 100644 --- a/source/blender/editors/include/ED_view3d.h +++ b/source/blender/editors/include/ED_view3d.h @@ -1197,6 +1197,14 @@ bool ED_view3d_camera_lock_autokey(struct View3D *v3d, void ED_view3d_lock_clear(struct View3D *v3d); /** + * Check if creating an undo step should be performed if the viewport moves. + * \return true if #ED_view3d_camera_lock_undo_push would do an undo push. + */ +bool ED_view3d_camera_lock_undo_test(const View3D *v3d, + const RegionView3D *rv3d, + struct bContext *C); + +/** * Create an undo step when the camera is locked to the view. * \param str: The name of the undo step (typically #wmOperatorType.name should be used). * diff --git a/source/blender/editors/space_view3d/view3d_navigate.c b/source/blender/editors/space_view3d/view3d_navigate.c index 88e004aac48..5b3a7483ac1 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.c +++ b/source/blender/editors/space_view3d/view3d_navigate.c @@ -495,6 +495,8 @@ static void axis_set_view(bContext *C, .camera_old = v3d->camera, .ofs = rv3d->ofs, .quat = quat, + /* No undo because this switches to/from camera. */ + .undo_str = NULL, }); } else if (orig_persp == RV3D_CAMOB && v3d->camera) { @@ -518,6 +520,8 @@ static void axis_set_view(bContext *C, .ofs = ofs, .quat = quat, .dist = &dist, + /* No undo because this switches to/from camera. */ + .undo_str = NULL, }); } else { @@ -540,6 +544,8 @@ static void axis_set_view(bContext *C, &(const V3D_SmoothParams){ .quat = quat, .dyn_ofs = dyn_ofs_pt, + /* No undo because this isn't a camera view. */ + .undo_str = NULL, }); } } @@ -694,6 +700,8 @@ static void view3d_from_minmax(bContext *C, .camera_old = v3d->camera, .ofs = new_ofs, .dist = ok_dist ? &new_dist : NULL, + /* The caller needs to use undo begin/end calls. */ + .undo_str = NULL, }); } else { @@ -704,6 +712,8 @@ static void view3d_from_minmax(bContext *C, &(const V3D_SmoothParams){ .ofs = new_ofs, .dist = ok_dist ? &new_dist : NULL, + /* The caller needs to use undo begin/end calls. */ + .undo_str = NULL, }); } @@ -736,6 +746,7 @@ static void view3d_from_minmax_multi(bContext *C, static int view3d_all_exec(bContext *C, wmOperator *op) { + ScrArea *area = CTX_wm_area(C); ARegion *region = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); @@ -802,6 +813,7 @@ static int view3d_all_exec(bContext *C, wmOperator *op) /* This is an approximation, see function documentation for details. */ ED_view3d_clipping_clamp_minmax(rv3d, min, max); } + ED_view3d_smooth_view_undo_begin(C, area); if (use_all_regions) { view3d_from_minmax_multi(C, v3d, min, max, true, smooth_viewtx); @@ -810,6 +822,8 @@ static int view3d_all_exec(bContext *C, wmOperator *op) view3d_from_minmax(C, v3d, region, min, max, true, smooth_viewtx); } + ED_view3d_smooth_view_undo_end(C, area, op->type->name, false); + return OPERATOR_FINISHED; } @@ -842,6 +856,7 @@ void VIEW3D_OT_view_all(wmOperatorType *ot) static int viewselected_exec(bContext *C, wmOperator *op) { + ScrArea *area = CTX_wm_area(C); ARegion *region = CTX_wm_region(C); View3D *v3d = CTX_wm_view3d(C); RegionView3D *rv3d = CTX_wm_region_view3d(C); @@ -971,6 +986,8 @@ static int viewselected_exec(bContext *C, wmOperator *op) ED_view3d_clipping_clamp_minmax(rv3d, min, max); } + ED_view3d_smooth_view_undo_begin(C, area); + if (use_all_regions) { view3d_from_minmax_multi(C, v3d, min, max, ok_dist, smooth_viewtx); } @@ -978,6 +995,8 @@ static int viewselected_exec(bContext *C, wmOperator *op) view3d_from_minmax(C, v3d, region, min, max, ok_dist, smooth_viewtx); } + ED_view3d_smooth_view_undo_end(C, area, op->type->name, false); + return OPERATOR_FINISHED; } @@ -1020,8 +1039,14 @@ static int viewcenter_cursor_exec(bContext *C, wmOperator *op) /* non camera center */ float new_ofs[3]; negate_v3_v3(new_ofs, scene->cursor.location); - ED_view3d_smooth_view( - C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs}); + ED_view3d_smooth_view(C, + v3d, + region, + smooth_viewtx, + &(const V3D_SmoothParams){ + .ofs = new_ofs, + .undo_str = op->type->name, + }); /* Smooth view does view-lock #RV3D_BOXVIEW copy. */ } @@ -1074,8 +1099,14 @@ static int viewcenter_pick_invoke(bContext *C, wmOperator *op, const wmEvent *ev ED_view3d_win_to_3d_int(v3d, region, new_ofs, event->mval, new_ofs); } negate_v3(new_ofs); - ED_view3d_smooth_view( - C, v3d, region, smooth_viewtx, &(const V3D_SmoothParams){.ofs = new_ofs}); + ED_view3d_smooth_view(C, + v3d, + region, + smooth_viewtx, + &(const V3D_SmoothParams){ + .ofs = new_ofs, + .undo_str = op->type->name, + }); } return OPERATOR_FINISHED; @@ -1318,17 +1349,20 @@ static int view_camera_exec(bContext *C, wmOperator *op) /* finally do snazzy view zooming */ rv3d->persp = RV3D_CAMOB; - ED_view3d_smooth_view(C, - v3d, - region, - smooth_viewtx, - &(const V3D_SmoothParams){ - .camera = v3d->camera, - .ofs = rv3d->ofs, - .quat = rv3d->viewquat, - .dist = &rv3d->dist, - .lens = &v3d->lens, - }); + ED_view3d_smooth_view( + C, + v3d, + region, + smooth_viewtx, + &(const V3D_SmoothParams){ + .camera = v3d->camera, + .ofs = rv3d->ofs, + .quat = rv3d->viewquat, + .dist = &rv3d->dist, + .lens = &v3d->lens, + /* No undo because this changes cameras (and wont move the camera). */ + .undo_str = NULL, + }); } else { /* return to settings of last view */ @@ -1475,6 +1509,9 @@ static int vieworbit_exec(bContext *C, wmOperator *op) &(const V3D_SmoothParams){ .quat = quat_new, .dyn_ofs = dyn_ofs_pt, + /* Group as successive orbit may run by holding a key. */ + .undo_str = op->type->name, + .undo_grouped = true, }); return OPERATOR_FINISHED; diff --git a/source/blender/editors/space_view3d/view3d_navigate.h b/source/blender/editors/space_view3d/view3d_navigate.h index fc7bc11295a..721476ace57 100644 --- a/source/blender/editors/space_view3d/view3d_navigate.h +++ b/source/blender/editors/space_view3d/view3d_navigate.h @@ -231,6 +231,14 @@ typedef struct V3D_SmoothParams { /** Alternate rotation center, when set `ofs` must be NULL. */ const float *dyn_ofs; + + /** When non-NULL, perform undo pushes when transforming the camera. */ + const char *undo_str; + /** + * When true use grouped undo pushes, use for incremental viewport manipulation + * which are likely to be activated by holding a key or from the mouse-wheel. + */ + bool undo_grouped; } V3D_SmoothParams; /** @@ -252,6 +260,22 @@ void ED_view3d_smooth_view(struct bContext *C, const V3D_SmoothParams *sview); /** + * Call before multiple smooth-view operations begin to properly handle undo. + * + * \note Only use explicit undo calls when multiple calls to smooth-view are necessary + * or when calling #ED_view3d_smooth_view_ex. + * Otherwise pass in #V3D_SmoothParams.undo_str so an undo step is pushed as needed. + */ +void ED_view3d_smooth_view_undo_begin(struct bContext *C, struct ScrArea *area); +/** + * Run after multiple smooth-view operations have run to push undo as needed. + */ +void ED_view3d_smooth_view_undo_end(struct bContext *C, + struct ScrArea *area, + const char *undo_str, + bool undo_grouped); + +/** * Apply the smooth-view immediately, use when we need to start a new view operation. * (so we don't end up half-applying a view operation when pressing keys quickly). */ diff --git a/source/blender/editors/space_view3d/view3d_navigate_roll.c b/source/blender/editors/space_view3d/view3d_navigate_roll.c index 087ca72211e..3c15fdf3b64 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_roll.c +++ b/source/blender/editors/space_view3d/view3d_navigate_roll.c @@ -202,6 +202,9 @@ static int viewroll_exec(bContext *C, wmOperator *op) &(const V3D_SmoothParams){ .quat = quat_new, .dyn_ofs = dyn_ofs_pt, + /* Group as successive roll may run by holding a key. */ + .undo_str = op->type->name, + .undo_grouped = true, }); viewops_data_free(C, op->customdata); diff --git a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c index 48af126d8a9..9af9c5be45a 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_smoothview.c +++ b/source/blender/editors/space_view3d/view3d_navigate_smoothview.c @@ -8,6 +8,7 @@ #include "MEM_guardedalloc.h" +#include "BLI_listbase.h" #include "BLI_math.h" #include "BKE_context.h" @@ -21,6 +22,124 @@ #include "view3d_intern.h" #include "view3d_navigate.h" /* own include */ +static void view3d_smoothview_apply_ex(bContext *C, + View3D *v3d, + ARegion *region, + bool sync_boxview, + bool use_autokey, + const float step, + const bool finished); + +/* -------------------------------------------------------------------- */ +/** \name Smooth View Undo Handling + * + * When the camera is locked to the viewport smooth-view operations + * may need to perform an undo push. + * + * In this case the smooth-view camera transformation is temporarily completed, + * undo is pushed then the change is rewound, and smooth-view completes from it's timer. + * In the case smooth-view executed the change immediately - an undo push is called. + * + * NOTE(@campbellbarton): While this is not ideal it's necessary as making the undo-push + * once smooth-view is complete because smooth-view is non-blocking and it's possible other + * operations are executed once smooth-view has started. + * \{ */ + +void ED_view3d_smooth_view_undo_begin(bContext *C, ScrArea *area) +{ + const View3D *v3d = area->spacedata.first; + Object *camera = v3d->camera; + if (!camera) { + return; + } + + /* Tag the camera object so it's known smooth-view is applied to the view-ports camera + * (needed to detect when a locked camera is being manipulated). + * NOTE: It doesn't matter if the actual object being manipulated is the camera or not. */ + camera->id.tag &= ~LIB_TAG_DOIT; + + LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { + if (region->regiontype != RGN_TYPE_WINDOW) { + continue; + } + RegionView3D *rv3d = region->regiondata; + if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) { + camera->id.tag |= LIB_TAG_DOIT; + break; + } + } +} + +void ED_view3d_smooth_view_undo_end(bContext *C, + ScrArea *area, + const char *undo_str, + const bool undo_grouped) +{ + View3D *v3d = area->spacedata.first; + Object *camera = v3d->camera; + if (!camera) { + return; + } + if (camera->id.tag & LIB_TAG_DOIT) { + /* Smooth view didn't touch the camera. */ + camera->id.tag &= ~LIB_TAG_DOIT; + return; + } + + if ((U.uiflag & USER_GLOBALUNDO) == 0) { + return; + } + + /* NOTE(@campbellbarton): It is not possible that a single viewport references different cameras + * so even in the case there is a quad-view with multiple camera views set, these will all + * reference the same camera. In this case it doesn't matter which region is used. + * If in the future multiple cameras are supported, this logic can be extended. */ + ARegion *region_camera = NULL; + + /* An undo push should be performed. */ + bool is_interactive = false; + LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { + if (region->regiontype != RGN_TYPE_WINDOW) { + continue; + } + RegionView3D *rv3d = region->regiondata; + if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) { + region_camera = region; + if (rv3d->sms) { + is_interactive = true; + } + } + } + + if (region_camera == NULL) { + return; + } + + /* Arguments to #view3d_smoothview_apply_ex to temporarily apply transformation. */ + const bool sync_boxview = false; + const bool use_autokey = false; + const bool finished = false; + + /* Fast forward, undo push, then rewind. */ + if (is_interactive) { + view3d_smoothview_apply_ex(C, v3d, region_camera, sync_boxview, use_autokey, 1.0f, finished); + } + + RegionView3D *rv3d = region_camera->regiondata; + if (undo_grouped) { + ED_view3d_camera_lock_undo_grouped_push(undo_str, v3d, rv3d, C); + } + else { + ED_view3d_camera_lock_undo_push(undo_str, v3d, rv3d, C); + } + + if (is_interactive) { + view3d_smoothview_apply_ex(C, v3d, region_camera, sync_boxview, use_autokey, 0.0f, finished); + } +} + +/** \} */ + /* -------------------------------------------------------------------- */ /** \name Smooth View Operator & Utilities * @@ -86,6 +205,11 @@ void ED_view3d_smooth_view_ex( const int smooth_viewtx, const V3D_SmoothParams *sview) { + /* In this case use #ED_view3d_smooth_view_undo_begin & end functions + * instead of passing in undo. */ + BLI_assert_msg(sview->undo_str == NULL, + "Only the 'ED_view3d_smooth_view' version of this function handles undo!"); + RegionView3D *rv3d = region->regiondata; struct SmoothView3DStore sms = {{0}}; @@ -236,6 +360,13 @@ void ED_view3d_smooth_view_ex( WM_event_add_mousemove(win); } + + if (sms.to_camera == false) { + /* See comments in #ED_view3d_smooth_view_undo_begin for why this is needed. */ + if (v3d->camera) { + v3d->camera->id.tag &= ~LIB_TAG_DOIT; + } + } } void ED_view3d_smooth_view(bContext *C, @@ -249,26 +380,37 @@ void ED_view3d_smooth_view(bContext *C, wmWindow *win = CTX_wm_window(C); ScrArea *area = CTX_wm_area(C); - ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, sview); + /* #ED_view3d_smooth_view_ex asserts this is not set as it doesn't support undo. */ + struct V3D_SmoothParams sview_no_undo = *sview; + sview_no_undo.undo_str = NULL; + sview_no_undo.undo_grouped = false; + + const bool do_undo = (sview->undo_str != NULL); + if (do_undo) { + ED_view3d_smooth_view_undo_begin(C, area); + } + + ED_view3d_smooth_view_ex(depsgraph, wm, win, area, v3d, region, smooth_viewtx, &sview_no_undo); + + if (do_undo) { + ED_view3d_smooth_view_undo_end(C, area, sview->undo_str, sview->undo_grouped); + } } -/* only meant for timer usage */ -static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview) +static void view3d_smoothview_apply_ex(bContext *C, + View3D *v3d, + ARegion *region, + bool sync_boxview, + bool use_autokey, + const float step, + const bool finished) { wmWindowManager *wm = CTX_wm_manager(C); RegionView3D *rv3d = region->regiondata; struct SmoothView3DStore *sms = rv3d->sms; - float step, step_inv; - - if (sms->time_allowed != 0.0) { - step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed); - } - else { - step = 1.0f; - } /* end timer */ - if (step >= 1.0f) { + if (finished) { wmWindow *win = CTX_wm_window(C); /* if we went to camera, store the original */ @@ -301,9 +443,7 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b } else { /* ease in/out */ - step = (3.0f * step * step - 2.0f * step * step * step); - - step_inv = 1.0f - step; + const float step_inv = 1.0f - step; interp_qt_qtqt(rv3d->viewquat, sms->src.quat, sms->dst.quat, step); @@ -320,7 +460,7 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b const Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C); ED_view3d_camera_lock_sync(depsgraph, v3d, rv3d); - if (ED_screen_animation_playing(wm)) { + if (use_autokey && ED_screen_animation_playing(wm)) { ED_view3d_camera_lock_autokey(v3d, rv3d, C, true, true); } } @@ -342,6 +482,27 @@ static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, b } } +/* only meant for timer usage */ + +static void view3d_smoothview_apply(bContext *C, View3D *v3d, ARegion *region, bool sync_boxview) +{ + RegionView3D *rv3d = region->regiondata; + struct SmoothView3DStore *sms = rv3d->sms; + float step; + + if (sms->time_allowed != 0.0) { + step = (float)((rv3d->smooth_timer->duration) / sms->time_allowed); + } + else { + step = 1.0f; + } + const bool finished = step >= 1.0f; + if (!finished) { + step = (3.0f * step * step - 2.0f * step * step * step); + } + view3d_smoothview_apply_ex(C, v3d, region, sync_boxview, true, step, finished); +} + static int view3d_smoothview_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent *event) { View3D *v3d = CTX_wm_view3d(C); diff --git a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c index f834efe4a7b..eaabee9e891 100644 --- a/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c +++ b/source/blender/editors/space_view3d/view3d_navigate_zoom_border.c @@ -173,6 +173,7 @@ static int view3d_zoom_border_exec(bContext *C, wmOperator *op) &(const V3D_SmoothParams){ .ofs = new_ofs, .dist = &new_dist, + .undo_str = op->type->name, }); if (RV3D_LOCK_FLAGS(rv3d) & RV3D_BOXVIEW) { diff --git a/source/blender/editors/space_view3d/view3d_utils.c b/source/blender/editors/space_view3d/view3d_utils.c index 99f8cbc975b..0d88824a784 100644 --- a/source/blender/editors/space_view3d/view3d_utils.c +++ b/source/blender/editors/space_view3d/view3d_utils.c @@ -689,6 +689,18 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d, return false; } +bool ED_view3d_camera_lock_undo_test(const View3D *v3d, + const RegionView3D *rv3d, + struct bContext *C) +{ + if (ED_view3d_camera_lock_check(v3d, rv3d)) { + if (ED_undo_is_memfile_compatible(C)) { + return true; + } + } + return false; +} + /** * Create a MEMFILE undo-step for locked camera movement when transforming the view. * Edit and texture paint mode don't use MEMFILE undo so undo push is skipped for them. @@ -699,16 +711,14 @@ bool ED_view3d_camera_lock_autokey(View3D *v3d, static bool view3d_camera_lock_undo_ex( const char *str, View3D *v3d, RegionView3D *rv3d, struct bContext *C, bool undo_group) { - if (ED_view3d_camera_lock_check(v3d, rv3d)) { - if (ED_undo_is_memfile_compatible(C)) { - if (undo_group) { - ED_undo_grouped_push(C, str); - } - else { - ED_undo_push(C, str); - } - return true; + if (ED_view3d_camera_lock_undo_test(v3d, rv3d, C)) { + if (undo_group) { + ED_undo_grouped_push(C, str); + } + else { + ED_undo_push(C, str); } + return true; } return false; } diff --git a/source/blender/editors/space_view3d/view3d_view.c b/source/blender/editors/space_view3d/view3d_view.c index fc88737ca70..b8042a9f215 100644 --- a/source/blender/editors/space_view3d/view3d_view.c +++ b/source/blender/editors/space_view3d/view3d_view.c @@ -202,6 +202,8 @@ static void sync_viewport_camera_smoothview(bContext *C, .quat = other_rv3d->viewquat, .dist = &other_rv3d->dist, .lens = &other_v3d->lens, + /* No undo because this switches cameras. */ + .undo_str = NULL, }); } else { @@ -256,6 +258,8 @@ static int view3d_setobjectascamera_exec(bContext *C, wmOperator *op) .quat = rv3d->viewquat, .dist = &rv3d->dist, .lens = &v3d->lens, + /* No undo because this switches cameras. */ + .undo_str = NULL, }); } @@ -939,6 +943,8 @@ static bool view3d_localview_init(const Depsgraph *depsgraph, .quat = rv3d->viewquat, .dist = ok_dist ? &dist_new : NULL, .lens = &v3d->lens, + /* No undo because this doesn't move the camera. */ + .undo_str = NULL, }); } } @@ -1008,6 +1014,8 @@ static void view3d_localview_exit(const Depsgraph *depsgraph, .ofs = rv3d->localvd->ofs, .quat = rv3d->localvd->viewquat, .dist = &rv3d->localvd->dist, + /* No undo because this doesn't move the camera. */ + .undo_str = NULL, }); } |