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authorCampbell Barton <ideasman42@gmail.com>2020-09-07 08:57:12 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-09-07 09:19:42 +0300
commit267b8e1a5c322c87d9684638cc29c984c6d33e58 (patch)
tree3c64784ae8ef56c801679f906d427ee7451406ea /source/blender/editors
parent379d5d7349400d09e1c266665398e97dcb7a9993 (diff)
Cleanup: spelling
Also correct wrapped lines of example code in threads.cc.
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/animation/anim_channels_edit.c8
-rw-r--r--source/blender/editors/screen/screen_edit.c2
2 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/editors/animation/anim_channels_edit.c b/source/blender/editors/animation/anim_channels_edit.c
index d5f68e44ad8..560b14bfd9a 100644
--- a/source/blender/editors/animation/anim_channels_edit.c
+++ b/source/blender/editors/animation/anim_channels_edit.c
@@ -2735,13 +2735,11 @@ static bool rename_anim_channels(bAnimContext *ac, int channel_index)
/* ok if we can get name property to edit from this channel */
if (acf->name_prop(ale, &ptr, &prop)) {
- /* actually showing the rename textfield is done on redraw,
+ /* Actually showing the rename text-field is done on redraw,
* so here we just store the index of this channel in the
- * dopesheet data, which will get utilized when drawing the
- * channel...
+ * dope-sheet data, which will get utilized when drawing the channel.
*
- * +1 factor is for backwards compat issues
- */
+ * +1 factor is for backwards compatibility issues. */
if (ac->ads) {
ac->ads->renameIndex = channel_index + 1;
success = true;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index f534296bd0b..f7c08cff23f 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1484,7 +1484,7 @@ void ED_screen_animation_timer(bContext *C, int redraws, int sync, int enable)
screen->animtimer = WM_event_add_timer(wm, win, TIMER0, (1.0 / FPS));
sad->region = CTX_wm_region(C);
- /* if startframe is larger than current frame, we put currentframe on startframe.
+ /* If start-frame is larger than current frame, we put current-frame on start-frame.
* note: first frame then is not drawn! (ton) */
if (PRVRANGEON) {
if (scene->r.psfra > scene->r.cfra) {