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author | Hans Goudey <h.goudey@me.com> | 2021-09-15 22:44:56 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-09-15 22:44:56 +0300 |
commit | 28bd74c18650a8362bc791df602097967ff5efdf (patch) | |
tree | 0df3067af2c1bcc5fd517a889eec1e9c6c264003 /source/blender/editors | |
parent | 8c5d9fa92919020293f2639caa77ec2f9e65ae0f (diff) |
Cleanup: Use function to mark mesh normals dirty
Diffstat (limited to 'source/blender/editors')
-rw-r--r-- | source/blender/editors/sculpt_paint/paint_mask.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c index d968b6cc319..4a8dcd7a934 100644 --- a/source/blender/editors/sculpt_paint/paint_mask.c +++ b/source/blender/editors/sculpt_paint/paint_mask.c @@ -1300,7 +1300,7 @@ static void sculpt_gesture_apply_trim(SculptGestureContext *sgcontext) }), sculpt_mesh); BM_mesh_free(bm); - result->runtime.cd_dirty_vert |= CD_MASK_NORMAL; + BKE_mesh_normals_tag_dirty(result); BKE_mesh_nomain_to_mesh( result, sgcontext->vc.obact->data, sgcontext->vc.obact, &CD_MASK_MESH, true); } |