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authorClément Foucault <foucault.clem@gmail.com>2020-02-25 17:05:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-02-25 17:14:32 +0300
commit4e9fffc2892601b3b11366f115f342ebeeb026f1 (patch)
tree88c969530d82f12952fbee0d96abd576e84031a6 /source/blender/editors
parent1bbc1eed6221fcdfad9c160d2979040d44aa888e (diff)
GPU: Add Image property to allow high bitdepth support on a per image basis
This adds the `Half Float Precision` option in the image property panel. This option is only available on float textures and is enabled by default. Adding a flag inside the imbuf (IB_halffloat) on load is done for EXR and PSD formats that can store half floating point (16bits/channels). The option is then not displayed in this case and forced. Related task T73086 Reviewed By: brecht Differential Revision: https://developer.blender.org/D6891
Diffstat (limited to 'source/blender/editors')
-rw-r--r--source/blender/editors/space_image/image_buttons.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 270fe0c59dc..f4688ce17fd 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -980,6 +980,16 @@ void uiTemplateImage(uiLayout *layout,
bool is_data = IMB_colormanagement_space_name_is_data(ima->colorspace_settings.name);
uiLayoutSetActive(sub, !is_data);
}
+
+ if (ima && iuser) {
+ void *lock;
+ ImBuf *ibuf = BKE_image_acquire_ibuf(ima, iuser, &lock);
+
+ if (ibuf->rect_float && (ibuf->flags & IB_halffloat) == 0) {
+ uiItemR(col, &imaptr, "use_half_precision", 0, NULL, ICON_NONE);
+ }
+ BKE_image_release_ibuf(ima, ibuf, lock);
+ }
}
uiItemR(col, &imaptr, "use_view_as_render", 0, NULL, ICON_NONE);