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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-12-12 16:16:35 +0300
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2010-12-12 16:16:35 +0300
commit31897978338936c6d6149e0a64d93a52a30132bc (patch)
tree71a883597f797b83ecb0bc3995a9d90967080f60 /source/blender/freestyle/FRS_freestyle.h
parent643b73e60ee51aa9f342f246c3e340eefe017516 (diff)
Fix for incorrect vertex normals in the case of smooth faces with
the R_TRANSFORMED flag enabled. Now vertex normals are properly transformed by ObjectInstanceRen::nmat[3][3] and normalized. It is noted that in the case of R_TRANSFORMED flat faces, surface normals are transformed and normalized by RE_vlakren_get_normal(). The bug was reported by Stéphane Grabli via personal communication. Thank you Stéphane for the careful code review!
Diffstat (limited to 'source/blender/freestyle/FRS_freestyle.h')
0 files changed, 0 insertions, 0 deletions