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author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-04 11:59:19 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-07-04 11:59:19 +0400 |
commit | 5bee0c9a82cf08205da50b529e51021645225314 (patch) | |
tree | 37784006e253b3385a5d005db2772065e990bae6 /source/blender/freestyle/FRS_freestyle.h | |
parent | ffb07fcfb3dc1228b0bdc411c286a1244daeed26 (diff) |
soc-2008-mxcurioni: foundations for Freestyle as a render layer - new UI buttons and mode flags, Freestyle API refactoring, modified pipeline to incorporate the new render layer. Compared to previously, the layer functionality is available when selecting 'Blender Internal' as the rendering engine. Freestyle's result is not available in the layer yet. I need to integrate OpenGL offscreen rendering properly (with framebuffer objects) to reach that goal.
Diffstat (limited to 'source/blender/freestyle/FRS_freestyle.h')
-rw-r--r-- | source/blender/freestyle/FRS_freestyle.h | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h new file mode 100644 index 00000000000..060ccf6961a --- /dev/null +++ b/source/blender/freestyle/FRS_freestyle.h @@ -0,0 +1,15 @@ +#ifndef FRS_FREESTYLE_H +#define FRS_FREESTYLE_H + +#ifdef __cplusplus +extern "C" { +#endif + + void FRS_prepare(Render* re); + void FRS_execute(Render* re, int render_in_layer); + +#ifdef __cplusplus +} +#endif + +#endif |