diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/freestyle/FRS_freestyle.h | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/freestyle/FRS_freestyle.h')
-rw-r--r-- | source/blender/freestyle/FRS_freestyle.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h index 4b9e09a9fb7..58f1c343235 100644 --- a/source/blender/freestyle/FRS_freestyle.h +++ b/source/blender/freestyle/FRS_freestyle.h @@ -51,13 +51,13 @@ extern struct FreestyleGlobals g_freestyle; void FRS_initialize(void); void FRS_set_context(struct bContext *C); void FRS_read_file(struct bContext *C); -int FRS_is_freestyle_enabled(struct SceneLayer *scene_layer); +int FRS_is_freestyle_enabled(struct ViewLayer *view_layer); void FRS_init_stroke_renderer(struct Render *re); void FRS_begin_stroke_rendering(struct Render *re); -struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneLayer *scene_layer, int render); +struct Render *FRS_do_stroke_rendering(struct Render *re, struct ViewLayer *view_layer, int render); void FRS_end_stroke_rendering(struct Render *re); void FRS_free_view_map_cache(void); -void FRS_composite_result(struct Render *re, struct SceneLayer *scene_layer, struct Render *freestyle_render); +void FRS_composite_result(struct Render *re, struct ViewLayer *view_layer, struct Render *freestyle_render); void FRS_exit(void); /* FreestyleConfig.linesets */ |