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authorDalai Felinto <dfelinto@gmail.com>2017-11-22 15:52:39 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-11-23 12:48:23 +0300
commit3abe8b3292cf7a50a9200b95401993384df24d9a (patch)
tree6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/freestyle/FRS_freestyle.h
parentfb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff)
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok since this is strictly for rendering. * Subversion bump (to 2.80.2) * DNA low level doversion (renames) - only for .blend created since 2.80 started Note: We can't use DNA_struct_elem_find or get file version in init_structDNA, so we are manually iterating over the array of the SDNA elements instead. Note 2: This doversion change with renames can be reverted in a few months. But so far it's required for 2.8 files created between October 2016 and now. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/freestyle/FRS_freestyle.h')
-rw-r--r--source/blender/freestyle/FRS_freestyle.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h
index 4b9e09a9fb7..58f1c343235 100644
--- a/source/blender/freestyle/FRS_freestyle.h
+++ b/source/blender/freestyle/FRS_freestyle.h
@@ -51,13 +51,13 @@ extern struct FreestyleGlobals g_freestyle;
void FRS_initialize(void);
void FRS_set_context(struct bContext *C);
void FRS_read_file(struct bContext *C);
-int FRS_is_freestyle_enabled(struct SceneLayer *scene_layer);
+int FRS_is_freestyle_enabled(struct ViewLayer *view_layer);
void FRS_init_stroke_renderer(struct Render *re);
void FRS_begin_stroke_rendering(struct Render *re);
-struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneLayer *scene_layer, int render);
+struct Render *FRS_do_stroke_rendering(struct Render *re, struct ViewLayer *view_layer, int render);
void FRS_end_stroke_rendering(struct Render *re);
void FRS_free_view_map_cache(void);
-void FRS_composite_result(struct Render *re, struct SceneLayer *scene_layer, struct Render *freestyle_render);
+void FRS_composite_result(struct Render *re, struct ViewLayer *view_layer, struct Render *freestyle_render);
void FRS_exit(void);
/* FreestyleConfig.linesets */