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author | Jeroen Bakker <j.bakker@atmind.nl> | 2019-03-19 17:41:14 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2019-03-19 17:43:49 +0300 |
commit | e226460dd35b1439092888f280b00e7993d78f13 (patch) | |
tree | 8645c94e5980c145bf156edfaf35a3aded0632af /source/blender/freestyle/FRS_freestyle.h | |
parent | 9b8eef9d9c4a337bcdb9127bec63513dd0ee7e54 (diff) |
Workbench: World Clipping For Specular Transparent
When Specular Transparent materials are used the world clipping
did not work on the transparent materials. The reason was that the
accum shaders did not vary on the existance of the clipping planes
This patch will variate the accum shaders when clipping planes are
active.
Reviewed By: fclem
Maniphest Tasks: T61023
Diffstat (limited to 'source/blender/freestyle/FRS_freestyle.h')
0 files changed, 0 insertions, 0 deletions