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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-01-28 18:24:59 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-10-02 12:52:13 +0400
commitdd9c53b312a62f1cc87e26cab3fde0c568c14844 (patch)
treef8e18efe9794aadd892386668b303b637e394a18 /source/blender/freestyle/FRS_freestyle.h
parent6bde5381bb7c275cb9005babaf455bdc8ff62f4e (diff)
Freestyle: View map caching.
New render layer option named "View map cache" is added to reuse a previously computed view map for subsequent rendering. The cache is automatically updated when the mesh geometry of the input 3D scene has been changed. This functionality offers a major performance boost for Freestyle animation rendering when camera-space mesh geometry is static, as well as for repeated still renders with updates of line stylization options. Although the "View map cache" toggle is a render layer option, the cache memory is shared by all render layers and scenes. This means that if Freestyle is used for two or more render layers (possibly in different scenes through the compositor), then the cached view map for one render layer is replaced by a new view map for another render layer and hence no performance gain is expected.
Diffstat (limited to 'source/blender/freestyle/FRS_freestyle.h')
-rw-r--r--source/blender/freestyle/FRS_freestyle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/freestyle/FRS_freestyle.h b/source/blender/freestyle/FRS_freestyle.h
index fc9fc35e410..1815883bf0d 100644
--- a/source/blender/freestyle/FRS_freestyle.h
+++ b/source/blender/freestyle/FRS_freestyle.h
@@ -48,6 +48,7 @@ int FRS_is_freestyle_enabled(struct SceneRenderLayer *srl);
void FRS_init_stroke_rendering(struct Render *re);
struct Render *FRS_do_stroke_rendering(struct Render *re, struct SceneRenderLayer *srl, int render);
void FRS_finish_stroke_rendering(struct Render *re);
+void FRS_free_view_map_cache();
void FRS_composite_result(struct Render *re, struct SceneRenderLayer *srl, struct Render *freestyle_render);
void FRS_exit(void);