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author | Maxime Curioni <maxime.curioni@gmail.com> | 2008-05-29 15:41:06 +0400 |
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committer | Maxime Curioni <maxime.curioni@gmail.com> | 2008-05-29 15:41:06 +0400 |
commit | be2b832db7652afe9a6ce9a05da7420d12ac8916 (patch) | |
tree | bd5ee58ad71abb37e8fe34a74fdf0fbd930a33ca /source/blender/freestyle/intern/app_blender/AppCanvas.cpp | |
parent | f3966dda4e0a03c16206cfbf176f222e13a784c1 (diff) |
soc-mx-curioni: resolved the rendering issue. In the previous steps, I was only rendering the strokes, not the toatl scene (explaining why the render color was being inverted). i added a call to the view's draw() method. Now, the rendering steps are complete and display both the object and the silhouette.
Diffstat (limited to 'source/blender/freestyle/intern/app_blender/AppCanvas.cpp')
-rwxr-xr-x | source/blender/freestyle/intern/app_blender/AppCanvas.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/app_blender/AppCanvas.cpp b/source/blender/freestyle/intern/app_blender/AppCanvas.cpp index 98013cf18d4..f82d136b525 100755 --- a/source/blender/freestyle/intern/app_blender/AppCanvas.cpp +++ b/source/blender/freestyle/intern/app_blender/AppCanvas.cpp @@ -306,6 +306,7 @@ void AppCanvas::Render(const StrokeRenderer *iRenderer) glBlendFunc(GL_SRC_ALPHA, GL_ONE); glEnable(GL_TEXTURE_2D); + Canvas::Render(iRenderer); // glPushAttrib(GL_COLOR_BUFFER_BIT); |