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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-04-09 04:46:49 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-04-09 04:46:49 +0400 |
commit | 800f86c8454ced85c29d1dcb04dcb163689a89d3 (patch) | |
tree | 4598a2ea78a1d1cf6a4c0a9e7030de4c826a006d /source/blender/freestyle/intern/application/AppView.h | |
parent | e6bd510dde6289efcead80e3d21cb21876282a56 (diff) |
Attempt to fix a potential name conflict between Freestyle and the compositor.
A crash in the Freestyle renderer was reported by Ton on IRC with a stack trace
below. Note that #2 is in Freestyle, whereas #1 is in the compositor. The problem
was observed in a debug build on OS X 10.7 (gcc 4.2, openmp disabled, no llvm).
----------------------------------------------------------------------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: 13 at address: 0x0000000000000000
[Switching to process 72386 thread 0xf303]
0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
43 delete (this->m_outputsockets.back());
Current language: auto; currently c++
(gdb) where
#0 0x0000000100c129f3 in NodeBase::~NodeBase (this=0x10e501c80) at COM_NodeBase.cpp:43
#1 0x0000000100c29066 in Node::~Node (this=0x10e501c80) at COM_Node.h:49
#2 0x000000010089c273 in NodeShape::~NodeShape (this=0x10e501c80) at NodeShape.cpp:43
#3 0x000000010089910b in NodeGroup::destroy (this=0x10e501da0) at NodeGroup.cpp:61
#4 0x00000001008990cd in NodeGroup::destroy (this=0x10e5014b0) at NodeGroup.cpp:59
#5 0x00000001008990cd in NodeGroup::destroy (this=0x114e18da0) at NodeGroup.cpp:59
#6 0x00000001007e6602 in Controller::ClearRootNode (this=0x114e19640) at Controller.cpp:329
#7 0x00000001007ea52e in Controller::LoadMesh (this=0x114e19640, re=0x10aba4638, srl=0x1140f5258) at Controller.cpp:302
#8 0x00000001008030ad in prepare (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:302
#9 0x000000010080457a in FRS_do_stroke_rendering (re=0x10aba4638, srl=0x1140f5258) at FRS_freestyle.cpp:600
#10 0x00000001006aeb9d in add_freestyle (re=0x10aba4638) at pipeline.c:1584
#11 0x00000001006aceb7 in do_render_3d (re=0x10aba4638) at pipeline.c:1094
#12 0x00000001006ae061 in do_render_fields_blur_3d (re=0x10aba4638) at pipeline.c:1367
#13 0x00000001006afa16 in do_render_composite_fields_blur_3d (re=0x10aba4638) at pipeline.c:1815
#14 0x00000001006b04e4 in do_render_all_options (re=0x10aba4638) at pipeline.c:2021
----------------------------------------------------------------------
Apparently a name conflict between the two Blender modules is taking place.
The present commit hence intends to address it by putting all the Freestyle C++
classes in the namespace 'Freestyle'. This revision will also prevent potential
name conflicts with other Blender modules in the future.
Special thanks to Lukas Toenne for the help with C++ namespace.
Diffstat (limited to 'source/blender/freestyle/intern/application/AppView.h')
-rw-r--r-- | source/blender/freestyle/intern/application/AppView.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h index 1c7f19607db..0a9bc6449f4 100644 --- a/source/blender/freestyle/intern/application/AppView.h +++ b/source/blender/freestyle/intern/application/AppView.h @@ -31,6 +31,8 @@ #include "../scene_graph/NodeDrawingStyle.h" #include "../system/Precision.h" +namespace Freestyle { + using namespace Geometry; class AppView @@ -228,4 +230,6 @@ protected: NodeDrawingStyle *_p2DSelectionNode; }; +} /* namespace Freestyle */ + #endif // __APPVIEW_H__ |