diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-18 04:51:25 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2012-12-18 04:51:25 +0400 |
commit | 10f0f66560234a04aed3295c74fff20adacbc57f (patch) | |
tree | ab71d5b6cf00920c59f3c75209157cefe4f97894 /source/blender/freestyle/intern/application | |
parent | 62751e0da01ff22c73d5ab712e58c7224df63753 (diff) |
Another big code clean-up patch by Bastien Montagne (GPL headers, indentation,
spaces around operators, and so forth). Many thanks!
Diffstat (limited to 'source/blender/freestyle/intern/application')
-rw-r--r-- | source/blender/freestyle/intern/application/AppCanvas.cpp | 128 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/AppCanvas.h | 140 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/AppConfig.cpp | 122 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/AppConfig.h | 197 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/AppView.cpp | 280 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/AppView.h | 398 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/Controller.cpp | 1275 | ||||
-rw-r--r-- | source/blender/freestyle/intern/application/Controller.h | 398 |
8 files changed, 1537 insertions, 1401 deletions
diff --git a/source/blender/freestyle/intern/application/AppCanvas.cpp b/source/blender/freestyle/intern/application/AppCanvas.cpp index ec83d2d9ff8..6e47a52b76f 100644 --- a/source/blender/freestyle/intern/application/AppCanvas.cpp +++ b/source/blender/freestyle/intern/application/AppCanvas.cpp @@ -1,23 +1,33 @@ - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/AppCanvas.cpp + * \ingroup freestyle + */ #include "Controller.h" #include "AppView.h" @@ -33,90 +43,89 @@ AppCanvas::AppCanvas() :Canvas() { - _pViewer = 0; - _MapsPath = StringUtils::toAscii( Config::Path::getInstance()->getMapsDir() ).c_str(); + _pViewer = 0; + _MapsPath = StringUtils::toAscii(Config::Path::getInstance()->getMapsDir()).c_str(); } AppCanvas::AppCanvas(AppView* iViewer) :Canvas() { - _pViewer = iViewer; + _pViewer = iViewer; } AppCanvas::AppCanvas(const AppCanvas& iBrother) :Canvas(iBrother) { - _pViewer = iBrother._pViewer; + _pViewer = iBrother._pViewer; } AppCanvas::~AppCanvas() { - _pViewer = 0; + _pViewer = 0; } void AppCanvas::setViewer(AppView *iViewer) { - _pViewer = iViewer; -} + _pViewer = iViewer; +} int AppCanvas::width() const { - return _pViewer->width(); + return _pViewer->width(); } int AppCanvas::height() const { - return _pViewer->height(); + return _pViewer->height(); } BBox<Vec2i> AppCanvas::border() const { - return _pViewer->border(); + return _pViewer->border(); } float AppCanvas::thickness() const { - return _pViewer->thickness(); + return _pViewer->thickness(); } BBox<Vec3r> AppCanvas::scene3DBBox() const { - return _pViewer->scene3DBBox(); + return _pViewer->scene3DBBox(); } void AppCanvas::preDraw() { - Canvas::preDraw(); + Canvas::preDraw(); } -void AppCanvas::init() +void AppCanvas::init() { - - // static bool firsttime = true; - // if (firsttime) { - // - // _Renderer = new BlenderStrokeRenderer; - // if(!StrokeRenderer::loadTextures()) - // { - // cerr << "unable to load stroke textures" << endl; - // return; - // } - // } +#if 0 + static bool firsttime = true; + if (firsttime) { + _Renderer = new BlenderStrokeRenderer; + if(!StrokeRenderer::loadTextures()) { + cerr << "unable to load stroke textures" << endl; + return; + } + } +#endif } void AppCanvas::postDraw() { - for (unsigned i = 0; i < _StyleModules.size(); i++) { - if(!_StyleModules[i]->getDisplayed() || !_Layers[i]) - continue; - _Layers[i]->ScaleThickness(thickness()); - } - Canvas::postDraw(); + for (unsigned int i = 0; i < _StyleModules.size(); i++) { + if(!_StyleModules[i]->getDisplayed() || !_Layers[i]) + continue; + _Layers[i]->ScaleThickness(thickness()); + } + Canvas::postDraw(); } void AppCanvas::Erase() { - Canvas::Erase(); + Canvas::Erase(); } // Abstract @@ -136,7 +145,8 @@ void AppCanvas::readColorPixels(int x,int y,int w, int h, RGBImage& oImage) cons int recty = _pass_z.height; float xfac = ((float)rectx) / ((float)(xmax - xmin)); float yfac = ((float)recty) / ((float)(ymax - ymin)); - //printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); + //printf("readColorPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, + // xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); int ii, jj; for (int j = 0; j < h; j++) { jj = (int)((y - ymin + j) * yfac); @@ -168,7 +178,8 @@ void AppCanvas::readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) con int recty = _pass_z.height; float xfac = ((float)rectx) / ((float)(xmax - xmin)); float yfac = ((float)recty) / ((float)(ymax - ymin)); - //printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); + //printf("readDepthPixels %d x %d @ (%d, %d) in %d x %d [%d x %d] -- %d x %d @ %d%%\n", w, h, x, y, xsch, ysch, + // xmax - xmin, ymax - ymin, rectx, recty, (int)(xfac * 100.0f)); int ii, jj; for (int j = 0; j < h; j++) { jj = (int)((y - ymin + j) * yfac); @@ -185,8 +196,8 @@ void AppCanvas::readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) con oImage.setArray(z, xsch, ysch, w, h, x, y, false); } -void AppCanvas::RenderStroke(Stroke *iStroke) { - +void AppCanvas::RenderStroke(Stroke *iStroke) +{ if(_basic) iStroke->RenderBasic(_Renderer); else @@ -194,5 +205,6 @@ void AppCanvas::RenderStroke(Stroke *iStroke) { } -void AppCanvas::update() {} - +void AppCanvas::update() +{ +} diff --git a/source/blender/freestyle/intern/application/AppCanvas.h b/source/blender/freestyle/intern/application/AppCanvas.h index 59ed2af3bdd..3a65020463c 100644 --- a/source/blender/freestyle/intern/application/AppCanvas.h +++ b/source/blender/freestyle/intern/application/AppCanvas.h @@ -1,71 +1,101 @@ -#ifndef ARTCANVAS_H -#define ARTCANVAS_H +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __APPCANVAS_H__ +#define __APPCANVAS_H__ + +/** \file blender/freestyle/intern/application/AppCanvas.h + * \ingroup freestyle + */ #include "../stroke/Canvas.h" #include "AppView.h" class AppCanvas : public Canvas { - public: - AppCanvas(); - AppCanvas(AppView *iViewer); - AppCanvas(const AppCanvas& iBrother); - virtual ~AppCanvas(); - - /*! operations that need to be done before a draw */ - virtual void preDraw(); - - /*! operations that need to be done after a draw */ - virtual void postDraw(); - - /*! Erases the layers and clears the canvas */ - virtual void Erase(); - - /* init the canvas */ - virtual void init(); - - /*! Reads a pixel area from the canvas */ - virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const; - /*! Reads a depth pixel area from the canvas */ - virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const; - - virtual BBox<Vec3r> scene3DBBox() const ; - - // abstract + AppCanvas(); + AppCanvas(AppView *iViewer); + AppCanvas(const AppCanvas& iBrother); + virtual ~AppCanvas(); + + /*! operations that need to be done before a draw */ + virtual void preDraw(); + + /*! operations that need to be done after a draw */ + virtual void postDraw(); + + /*! Erases the layers and clears the canvas */ + virtual void Erase(); + + /* init the canvas */ + virtual void init(); + + /*! Reads a pixel area from the canvas */ + virtual void readColorPixels(int x,int y,int w, int h, RGBImage& oImage) const; + /*! Reads a depth pixel area from the canvas */ + virtual void readDepthPixels(int x,int y,int w, int h, GrayImage& oImage) const; + + virtual BBox<Vec3r> scene3DBBox() const; + + /* abstract */ virtual void RenderStroke(Stroke*); virtual void update(); - /*! accessors */ - virtual int width() const ; - virtual int height() const ; - virtual BBox<Vec2i> border() const ; - virtual float thickness() const ; + /*! accessors */ + virtual int width() const; + virtual int height() const; + virtual BBox<Vec2i> border() const; + virtual float thickness() const; AppView *_pViewer; - inline const AppView * viewer() const {return _pViewer;} - - /*! modifiers */ - void setViewer(AppView *iViewer) ; - - // soc - void setPassDiffuse(float *buf, int width, int height) { - _pass_diffuse.buf = buf; - _pass_diffuse.width = width; - _pass_diffuse.height = height; - } - void setPassZ(float *buf, int width, int height) { - _pass_z.buf = buf; - _pass_z.width = width; - _pass_z.height = height; - } + inline const AppView * viewer() const {return _pViewer;} + + /*! modifiers */ + void setViewer(AppView *iViewer); + + /* soc */ + void setPassDiffuse(float *buf, int width, int height) { + _pass_diffuse.buf = buf; + _pass_diffuse.width = width; + _pass_diffuse.height = height; + } + void setPassZ(float *buf, int width, int height) { + _pass_z.buf = buf; + _pass_z.width = width; + _pass_z.height = height; + } + private: - struct { - float *buf; - int width, height; - } _pass_diffuse, _pass_z; + struct { + float *buf; + int width, height; + } _pass_diffuse, _pass_z; }; - -#endif +#endif // __APPCANVAS_H__ diff --git a/source/blender/freestyle/intern/application/AppConfig.cpp b/source/blender/freestyle/intern/application/AppConfig.cpp index fe6a8fb5e53..f687117c762 100644 --- a/source/blender/freestyle/intern/application/AppConfig.cpp +++ b/source/blender/freestyle/intern/application/AppConfig.cpp @@ -1,53 +1,66 @@ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/AppConfig.cpp + * \ingroup freestyle + */ #include "AppConfig.h" #include <iostream> #include "../system/StringUtils.h" + using namespace std; extern "C" { - #include "BLI_path_util.h" +#include "BLI_path_util.h" } namespace Config { + Path* Path::_pInstance = 0; -Path::Path() { +Path::Path() +{ // get the root directory - //soc - setRootDir( BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL) ); + // soc + setRootDir(BLI_get_folder(BLENDER_SYSTEM_SCRIPTS, NULL)); _pInstance = this; } -void Path::setRootDir(const string& iRootDir) { + +void Path::setRootDir(const string& iRootDir) +{ _ProjectDir = iRootDir + string(DIR_SEP.c_str()) + "freestyle"; _ModelsPath = ""; - _PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str()) - + "variation_patterns" + string(DIR_SEP.c_str()); - _BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "textures" + string(DIR_SEP.c_str()) - + "brushes" + string(DIR_SEP.c_str()); - _PythonPath = _ProjectDir + string(DIR_SEP.c_str()) -+ "style_modules" + string(DIR_SEP.c_str()) ; + _PatternsPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" + + string(DIR_SEP.c_str()) + "variation_patterns" + string(DIR_SEP.c_str()); + _BrushesPath = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "textures" + + string(DIR_SEP.c_str()) + "brushes" + string(DIR_SEP.c_str()); + _PythonPath = _ProjectDir + string(DIR_SEP.c_str()) + "style_modules" + string(DIR_SEP.c_str()); if (getenv("PYTHONPATH")) { _PythonPath += string(PATH_SEP.c_str()) + string(getenv("PYTHONPATH")); } @@ -56,37 +69,44 @@ void Path::setRootDir(const string& iRootDir) { #else _BrowserCmd = "mozilla %s"; #endif - _HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc" - + string(DIR_SEP.c_str()) + "html" + string(DIR_SEP.c_str()) - + "index.html"; - _EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "env_map" + string(DIR_SEP.c_str()); - _MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" - + string(DIR_SEP.c_str()) + "maps" + string(DIR_SEP.c_str()); + _HelpIndexPath = _ProjectDir + string(DIR_SEP.c_str()) + "doc" + string(DIR_SEP.c_str()) + "html" + + string(DIR_SEP.c_str()) + "index.html"; + _EnvMapDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "env_map" + + string(DIR_SEP.c_str()); + _MapsDir = _ProjectDir + string(DIR_SEP.c_str()) + "data" + string(DIR_SEP.c_str()) + "maps" + + string(DIR_SEP.c_str()); } -void Path::setHomeDir(const string& iHomeDir) { + +void Path::setHomeDir(const string& iHomeDir) +{ _HomeDir = iHomeDir; } -Path::~Path() { + +Path::~Path() +{ _pInstance = 0; } -Path* Path::getInstance() { + +Path* Path::getInstance() +{ return _pInstance; } -string Path::getEnvVar(const string& iEnvVarName) { + +string Path::getEnvVar(const string& iEnvVarName) +{ string value; - if (!getenv(StringUtils::toAscii(iEnvVarName).c_str() ) ) { + if (!getenv(StringUtils::toAscii(iEnvVarName).c_str())) { cerr << "Warning: You may want to set the $" - << StringUtils::toAscii(iEnvVarName) - << " environment variable to use Freestyle." << endl - << " Otherwise, the current directory will be used instead." - << endl; + << StringUtils::toAscii(iEnvVarName) + << " environment variable to use Freestyle." << endl + << " Otherwise, the current directory will be used instead." + << endl; value = "."; - } else { - value = getenv(StringUtils::toAscii(iEnvVarName).c_str() ); + } + else { + value = getenv(StringUtils::toAscii(iEnvVarName).c_str()); } return value; } } // End of namepace Config - diff --git a/source/blender/freestyle/intern/application/AppConfig.h b/source/blender/freestyle/intern/application/AppConfig.h index 59e85ca2e17..ebd6f85db70 100644 --- a/source/blender/freestyle/intern/application/AppConfig.h +++ b/source/blender/freestyle/intern/application/AppConfig.h @@ -1,105 +1,112 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __APP_CONFIG_H__ +#define __APP_CONFIG_H__ + +/** \file blender/freestyle/intern/application/AppConfig.h + * \ingroup freestyle + * \brief Configuration file + * \author Emmanuel Turquin + * \date 26/02/2003 + */ + +#include <string> +#include "../system/FreestyleConfig.h" +#include "../system/Precision.h" + +using namespace std; + +namespace Config { + +class Path{ +protected: + static Path * _pInstance; + string _ProjectDir; + string _ModelsPath; + string _PatternsPath; + string _BrushesPath; + string _PythonPath; + string _BrowserCmd; + string _HelpIndexPath; + string _EnvMapDir; + string _MapsDir; + string _HomeDir; + +public: + Path(); + virtual ~Path(); + static Path* getInstance(); + + void setRootDir(const string& iRootDir); + void setHomeDir(const string& iHomeDir); + + const string& getProjectDir() const {return _ProjectDir;} + const string& getModelsPath() const {return _ModelsPath;} + const string& getPatternsPath() const {return _PatternsPath;} + const string& getBrushesPath() const {return _BrushesPath;} + const string& getPythonPath() const {return _PythonPath;} + const string& getBrowserCmd() const {return _BrowserCmd;} + const string& getHelpIndexpath() const {return _HelpIndexPath;} + const string& getEnvMapDir() const {return _EnvMapDir;} + const string& getMapsDir() const {return _MapsDir;} + const string& getHomeDir() const {return _HomeDir;} + + static string getEnvVar(const string& iEnvVarName); +}; + // -// Filename : AppConfig.h -// Author : Emmanuel Turquin -// Purpose : Configuration file -// Date of creation : 26/02/2003 -// -/////////////////////////////////////////////////////////////////////////////// -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// Configuration, default values // -/////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////// -#ifndef APP_CONFIG_H -# define APP_CONFIG_H +// Application +static const string APPLICATION_NAME("APPNAME"); +static const string APPLICATION_VERSION("APPVERSION"); -# include <string> -# include "../system/FreestyleConfig.h" -# include "../system/Precision.h" +// ViewMap +static const string VIEWMAP_EXTENSION("vm"); +static const string VIEWMAP_MAGIC("ViewMap File"); +static const string VIEWMAP_VERSION("1.9"); -using namespace std; +// Style modules +static const string STYLE_MODULE_EXTENSION("py"); +static const string STYLE_MODULES_LIST_EXTENSION("sml"); -namespace Config { +// Options +static const string OPTIONS_DIR("." + APPLICATION_NAME); +static const string OPTIONS_FILE("options.xml"); +static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml"); +static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml"); - class Path{ - protected: - static Path * _pInstance; - string _ProjectDir; - string _ModelsPath; - string _PatternsPath; - string _BrushesPath; - string _PythonPath; - string _BrowserCmd; - string _HelpIndexPath; - string _EnvMapDir; - string _MapsDir; - string _HomeDir; - public: - Path(); - virtual ~Path(); - static Path* getInstance(); - - void setRootDir(const string& iRootDir) ; - void setHomeDir(const string& iHomeDir) ; - - const string& getProjectDir() const {return _ProjectDir;} - const string& getModelsPath() const {return _ModelsPath;} - const string& getPatternsPath() const {return _PatternsPath;} - const string& getBrushesPath() const {return _BrushesPath;} - const string& getPythonPath() const {return _PythonPath;} - const string& getBrowserCmd() const {return _BrowserCmd;} - const string& getHelpIndexpath() const {return _HelpIndexPath;} - const string& getEnvMapDir() const {return _EnvMapDir;} - const string& getMapsDir() const {return _MapsDir;} - const string& getHomeDir() const {return _HomeDir;} - - static string getEnvVar(const string& iEnvVarName); - - }; - - // - // Configuration, default values - // - ////////////////////////////////////////////////////////////// - - // Application - static const string APPLICATION_NAME("APPNAME"); - static const string APPLICATION_VERSION("APPVERSION"); - - // ViewMap - static const string VIEWMAP_EXTENSION("vm"); - static const string VIEWMAP_MAGIC("ViewMap File"); - static const string VIEWMAP_VERSION("1.9"); - - // Style modules - static const string STYLE_MODULE_EXTENSION("py"); - static const string STYLE_MODULES_LIST_EXTENSION("sml"); - - // Options - static const string OPTIONS_DIR("." + APPLICATION_NAME); - static const string OPTIONS_FILE("options.xml"); - static const string OPTIONS_CURRENT_DIRS_FILE("current_dirs.xml"); - static const string OPTIONS_QGLVIEWER_FILE("qglviewer.xml"); - - // Default options - static const real DEFAULT_SPHERE_RADIUS = 1.0; - static const real DEFAULT_DKR_EPSILON = 0.0; +// Default options +static const real DEFAULT_SPHERE_RADIUS = 1.0; +static const real DEFAULT_DKR_EPSILON = 0.0; } // End of namepace Config -#endif // APP_CONFIG_H +#endif // __APP_CONFIG_H__ diff --git a/source/blender/freestyle/intern/application/AppView.cpp b/source/blender/freestyle/intern/application/AppView.cpp index 8541122ef0d..98601bbb359 100644 --- a/source/blender/freestyle/intern/application/AppView.cpp +++ b/source/blender/freestyle/intern/application/AppView.cpp @@ -1,179 +1,193 @@ +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/AppView.cpp + * \ingroup freestyle + */ -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -extern "C" { -#include "BLI_jitter.h" -} +#include <iostream> #include "Controller.h" -#include <iostream> -#include "../stroke/Canvas.h" +#include "AppConfig.h" #include "AppView.h" -#include "../scene_graph/NodeLight.h" #include "../view_map/Silhouette.h" #include "../view_map/ViewMap.h" #include "../scene_graph/LineRep.h" +#include "../scene_graph/NodeLight.h" #include "../scene_graph/NodeShape.h" #include "../scene_graph/VertexRep.h" -#include "AppConfig.h" - +#include "../stroke/Canvas.h" #include "../system/StringUtils.h" extern "C" { #include "BLI_blenlib.h" +#include "BLI_jitter.h" + #include "IMB_imbuf.h" #include "IMB_imbuf_types.h" + #if 1 // FRS_antialiasing -#include "BKE_global.h" -#include "DNA_scene_types.h" +# include "BKE_global.h" +# include "DNA_scene_types.h" #endif -#include "../../FRS_freestyle.h" - +#include "FRS_freestyle.h" } AppView::AppView(const char *iName) { - _Fovy = 30.f * M_PI / 180.0; - _ModelRootNode = new NodeDrawingStyle; - _SilhouetteRootNode = new NodeDrawingStyle; - _DebugRootNode = new NodeDrawingStyle; - - _RootNode.AddChild(_ModelRootNode); - _SilhouetteRootNode->setStyle(DrawingStyle::LINES); - _SilhouetteRootNode->setLightingEnabled(false); - _SilhouetteRootNode->setLineWidth(2.f); - _SilhouetteRootNode->setPointSize(3.f); - - _RootNode.AddChild(_SilhouetteRootNode); - - _DebugRootNode->setStyle(DrawingStyle::LINES); - _DebugRootNode->setLightingEnabled(false); - _DebugRootNode->setLineWidth(1.f); - - _RootNode.AddChild(_DebugRootNode); - - _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], - _ModelRootNode->bbox().getMin()[1]), - _ModelRootNode->bbox().getMin()[2]); - _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], - _ModelRootNode->bbox().getMax()[1]), - _ModelRootNode->bbox().getMax()[2]); - - _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); - _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); - - _p2DSelectionNode = new NodeDrawingStyle; - _p2DSelectionNode->setLightingEnabled(false); - _p2DSelectionNode->setStyle(DrawingStyle::LINES); - _p2DSelectionNode->setLineWidth(5.f); - - _p2DNode.AddChild(_p2DSelectionNode); - - + _Fovy = DEG2RADF(30.0f); + _ModelRootNode = new NodeDrawingStyle; + _SilhouetteRootNode = new NodeDrawingStyle; + _DebugRootNode = new NodeDrawingStyle; + + _RootNode.AddChild(_ModelRootNode); + _SilhouetteRootNode->setStyle(DrawingStyle::LINES); + _SilhouetteRootNode->setLightingEnabled(false); + _SilhouetteRootNode->setLineWidth(2.0f); + _SilhouetteRootNode->setPointSize(3.0f); + + _RootNode.AddChild(_SilhouetteRootNode); + + _DebugRootNode->setStyle(DrawingStyle::LINES); + _DebugRootNode->setLightingEnabled(false); + _DebugRootNode->setLineWidth(1.0f); + + _RootNode.AddChild(_DebugRootNode); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + + _p2DSelectionNode = new NodeDrawingStyle; + _p2DSelectionNode->setLightingEnabled(false); + _p2DSelectionNode->setStyle(DrawingStyle::LINES); + _p2DSelectionNode->setLineWidth(5.0f); + + _p2DNode.AddChild(_p2DSelectionNode); + NodeLight *light = new NodeLight; _Light.AddChild(light); } AppView::~AppView() { - int ref = _RootNode.destroy(); - - _Light.destroy(); - ref = _p2DNode.destroy(); - + int ref = _RootNode.destroy(); + + _Light.destroy(); + ref = _p2DNode.destroy(); } -real AppView::distanceToSceneCenter() { +real AppView::distanceToSceneCenter() +{ BBox<Vec3r> bbox = _ModelRootNode->bbox(); - - Vec3r v( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); - v -= 0.5 * (bbox.getMin() + bbox.getMax()); + + Vec3r v(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + v -= 0.5 * (bbox.getMin() + bbox.getMax()); return v.norm(); } - -real AppView::znear() { - +real AppView::znear() +{ BBox<Vec3r> bbox = _ModelRootNode->bbox(); Vec3r u = bbox.getMin(); Vec3r v = bbox.getMax(); - Vec3r cameraCenter( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); - - Vec3r w1( u[0], u[1], u[2] ); - Vec3r w2( v[0], u[1], u[2] ); - Vec3r w3( u[0], v[1], u[2] ); - Vec3r w4( v[0], v[1], u[2] ); - Vec3r w5( u[0], u[1], v[2] ); - Vec3r w6( v[0], u[1], v[2] ); - Vec3r w7( u[0], v[1], v[2] ); - Vec3r w8( v[0], v[1], v[2] ); - - real _znear = __min( (w1-cameraCenter).norm(), - __min( (w2-cameraCenter).norm(), - __min( (w3-cameraCenter).norm(), - __min( (w4-cameraCenter).norm(), - __min( (w5-cameraCenter).norm(), - __min( (w6-cameraCenter).norm(), - __min( (w7-cameraCenter).norm(), - (w8-cameraCenter).norm() ))))))); - - return __max(_znear, 0.001); + Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + Vec3r w1(u[0], u[1], u[2]); + Vec3r w2(v[0], u[1], u[2]); + Vec3r w3(u[0], v[1], u[2]); + Vec3r w4(v[0], v[1], u[2]); + Vec3r w5(u[0], u[1], v[2]); + Vec3r w6(v[0], u[1], v[2]); + Vec3r w7(u[0], v[1], v[2]); + Vec3r w8(v[0], v[1], v[2]); + + real _znear = __min((w1 - cameraCenter).norm(), + __min((w2 - cameraCenter).norm(), + __min((w3 - cameraCenter).norm(), + __min((w4 - cameraCenter).norm(), + __min((w5 - cameraCenter).norm(), + __min((w6 - cameraCenter).norm(), + __min((w7 - cameraCenter).norm(), + (w8 - cameraCenter).norm() + ) + ) + ) + ) + ) + ) + ); - } - - real AppView::zfar() { + return __max(_znear, 0.001); +} +real AppView::zfar() +{ BBox<Vec3r> bbox = _ModelRootNode->bbox(); Vec3r u = bbox.getMin(); Vec3r v = bbox.getMax(); - Vec3r cameraCenter( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); - - Vec3r w1( u[0], u[1], u[2] ); - Vec3r w2( v[0], u[1], u[2] ); - Vec3r w3( u[0], v[1], u[2] ); - Vec3r w4( v[0], v[1], u[2] ); - Vec3r w5( u[0], u[1], v[2] ); - Vec3r w6( v[0], u[1], v[2] ); - Vec3r w7( u[0], v[1], v[2] ); - Vec3r w8( v[0], v[1], v[2] ); - - real _zfar = __max( (w1-cameraCenter).norm(), - __max( (w2-cameraCenter).norm(), - __max( (w3-cameraCenter).norm(), - __max( (w4-cameraCenter).norm(), - __max( (w5-cameraCenter).norm(), - __max( (w6-cameraCenter).norm(), - __max( (w7-cameraCenter).norm(), - (w8-cameraCenter).norm() ))))))); + Vec3r cameraCenter(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + + Vec3r w1(u[0], u[1], u[2]); + Vec3r w2(v[0], u[1], u[2]); + Vec3r w3(u[0], v[1], u[2]); + Vec3r w4(v[0], v[1], u[2]); + Vec3r w5(u[0], u[1], v[2]); + Vec3r w6(v[0], u[1], v[2]); + Vec3r w7(u[0], v[1], v[2]); + Vec3r w8(v[0], v[1], v[2]); + + real _zfar = __max((w1 - cameraCenter).norm(), + __max((w2 - cameraCenter).norm(), + __max((w3 - cameraCenter).norm(), + __max((w4 - cameraCenter).norm(), + __max((w5 - cameraCenter).norm(), + __max((w6 - cameraCenter).norm(), + __max((w7 - cameraCenter).norm(), + (w8 - cameraCenter).norm() + ) + ) + ) + ) + ) + ) + ); return _zfar; +} - } - - real AppView::GetFocalLength() - { - real Near = __max(0.1,(real)(-2.f*_maxAbs+ distanceToSceneCenter() )); - return Near; - } - - +real AppView::GetFocalLength() +{ + real Near = __max(0.1, (real)(-2.0f * _maxAbs + distanceToSceneCenter())); + return Near; +} diff --git a/source/blender/freestyle/intern/application/AppView.h b/source/blender/freestyle/intern/application/AppView.h index d9b53019a93..0763a33a212 100644 --- a/source/blender/freestyle/intern/application/AppView.h +++ b/source/blender/freestyle/intern/application/AppView.h @@ -1,229 +1,245 @@ -#ifndef APPVIEW_H -# define APPVIEW_H - -# if !defined(WIN32) || defined(__GNUC__) +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __APPVIEW_H__ +#define __APPVIEW_H__ + +/** \file blender/freestyle/intern/application/AppView.h + * \ingroup freestyle + */ + +#if !defined(WIN32) || defined(__GNUC__) # include <algorithm> -using namespace std; # define __min(x,y) (min(x,y)) # define __max(x,y) (max(x,y)) -# endif // WIN32 + using namespace std; +#endif // WIN32 -# include "../geometry/Geom.h" -# include "../geometry/BBox.h" -# include "../scene_graph/NodeDrawingStyle.h" -# include "../system/Precision.h" -# include "AppConfig.h" +#include "AppConfig.h" +#include "../geometry/Geom.h" +#include "../geometry/BBox.h" +#include "../scene_graph/NodeDrawingStyle.h" +#include "../system/Precision.h" using namespace Geometry; - + class AppView { - public: + AppView(const char *iName = 0); + virtual ~AppView(); - AppView(const char *iName = 0); - virtual ~AppView(); - public: - //inherited - inline unsigned int width() { return _width; } - inline unsigned int height() { return _height; } - inline BBox<Vec2i> border() { return _border; } - inline float thickness() { return _thickness; } - inline void setWidth( unsigned int width ) { _width = width; } - inline void setHeight( unsigned int height ) { _height = height; } - inline void setBorder( int xmin, int ymin, int xmax, int ymax ) { - _border = BBox<Vec2i>(Vec2i(xmin, ymin), Vec2i(xmax, ymax)); - } - inline void setThickness( float thickness ) { _thickness = thickness; } - + inline unsigned int width() {return _width;} + inline unsigned int height() {return _height;} + inline BBox<Vec2i> border() {return _border;} + inline float thickness() {return _thickness;} + inline void setWidth(unsigned int width) {_width = width;} + inline void setHeight(unsigned int height) {_height = height;} + inline void setBorder(int xmin, int ymin, int xmax, int ymax) { + _border = BBox<Vec2i>(Vec2i(xmin, ymin), Vec2i(xmax, ymax)); + } + inline void setThickness(float thickness) {_thickness = thickness;} + protected: unsigned int _width, _height; BBox<Vec2i> _border; float _thickness; public: + /*! Sets the model to draw in the viewer + * iModel + * The Root Node of the model + */ + inline void setModel(NodeGroup *iModel) + { + if (0 != _ModelRootNode->numberOfChildren()) { + _ModelRootNode->DetachChildren(); + _ModelRootNode->clearBBox(); + } - /*! Sets the model to draw in the viewer - * iModel - * The Root Node of the model - */ - inline void setModel(NodeGroup *iModel) - { - if(0 != _ModelRootNode->numberOfChildren()) - { - _ModelRootNode->DetachChildren(); - _ModelRootNode->clearBBox(); - } - - AddModel(iModel); - } - - /*! Adds a model for displaying in the viewer */ - inline void AddModel(NodeGroup *iModel) - { - _ModelRootNode->AddChild(iModel); - - _ModelRootNode->UpdateBBox(); - - _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], - _ModelRootNode->bbox().getMin()[1]), - _ModelRootNode->bbox().getMin()[2]); - _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], - _ModelRootNode->bbox().getMax()[1]), - _ModelRootNode->bbox().getMax()[2]); - - _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); - - _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); - - } - - inline void AddSilhouette(NodeGroup* iSilhouette) - { - _SilhouetteRootNode->AddChild(iSilhouette); - } - - inline void Add2DSilhouette(NodeGroup *iSilhouette) - { - //_pFENode->AddChild(iSilhouette); - } - - inline void Add2DVisibleSilhouette(NodeGroup *iVSilhouette) - { - //_pVisibleSilhouetteNode->AddChild(iVSilhouette); - } - - inline void setDebug(NodeGroup* iDebug) - { - if(0 != _DebugRootNode->numberOfChildren()) - { - _DebugRootNode->DetachChildren(); - _DebugRootNode->clearBBox(); - } - - AddDebug(iDebug); - } - - inline void AddDebug(NodeGroup* iDebug) - { - _DebugRootNode->AddChild(iDebug); - } - - inline void DetachModel(Node *iModel) - { - _ModelRootNode->DetachChild(iModel); - _ModelRootNode->UpdateBBox(); - - _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], - _ModelRootNode->bbox().getMin()[1]), - _ModelRootNode->bbox().getMin()[2]); - _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], - _ModelRootNode->bbox().getMax()[1]), - _ModelRootNode->bbox().getMax()[2]); - - _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); - _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); - } - - inline void DetachModel() - { - _ModelRootNode->DetachChildren(); - _ModelRootNode->clearBBox(); - - // 2D Scene - //_p2DNode.DetachChildren(); - //_pFENode->DetachChildren(); - //_pVisibleSilhouetteNode->DetachChildren(); - - } - - inline void DetachSilhouette() - { - _SilhouetteRootNode->DetachChildren(); - //_pFENode->DetachChildren(); - //_pVisibleSilhouetteNode->DetachChildren(); - _p2DSelectionNode->destroy(); - } - - inline void DetachVisibleSilhouette() - { - //_pVisibleSilhouetteNode->DetachChildren(); - _p2DSelectionNode->destroy(); - } - - inline void DetachDebug() - { - _DebugRootNode->DetachChildren(); - } - - + AddModel(iModel); + } + + /*! Adds a model for displaying in the viewer */ + inline void AddModel(NodeGroup *iModel) + { + _ModelRootNode->AddChild(iModel); + _ModelRootNode->UpdateBBox(); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + } + + inline void AddSilhouette(NodeGroup* iSilhouette) + { + _SilhouetteRootNode->AddChild(iSilhouette); + } + + inline void Add2DSilhouette(NodeGroup *iSilhouette) + { + //_pFENode->AddChild(iSilhouette); + } + + inline void Add2DVisibleSilhouette(NodeGroup *iVSilhouette) + { + //_pVisibleSilhouetteNode->AddChild(iVSilhouette); + } + + inline void setDebug(NodeGroup* iDebug) + { + if (0 != _DebugRootNode->numberOfChildren()) { + _DebugRootNode->DetachChildren(); + _DebugRootNode->clearBBox(); + } + + AddDebug(iDebug); + } + + inline void AddDebug(NodeGroup* iDebug) + { + _DebugRootNode->AddChild(iDebug); + } + + inline void DetachModel(Node *iModel) + { + _ModelRootNode->DetachChild(iModel); + _ModelRootNode->UpdateBBox(); + + _minBBox = __min(__min(_ModelRootNode->bbox().getMin()[0], _ModelRootNode->bbox().getMin()[1]), + _ModelRootNode->bbox().getMin()[2]); + _maxBBox = __max(__max(_ModelRootNode->bbox().getMax()[0], _ModelRootNode->bbox().getMax()[1]), + _ModelRootNode->bbox().getMax()[2]); + + _maxAbs = __max(rabs(_minBBox), rabs(_maxBBox)); + _minAbs = __min(rabs(_minBBox), rabs(_maxBBox)); + } + + inline void DetachModel() + { + _ModelRootNode->DetachChildren(); + _ModelRootNode->clearBBox(); + +#if 0 + // 2D Scene + _p2DNode.DetachChildren(); + _pFENode->DetachChildren(); + _pVisibleSilhouetteNode->DetachChildren(); +#endif + } + + inline void DetachSilhouette() + { + _SilhouetteRootNode->DetachChildren(); +#if 0 + _pFENode->DetachChildren(); + _pVisibleSilhouetteNode->DetachChildren(); +#endif + _p2DSelectionNode->destroy(); + } + + inline void DetachVisibleSilhouette() + { + //_pVisibleSilhouetteNode->DetachChildren(); + _p2DSelectionNode->destroy(); + } + + inline void DetachDebug() + { + _DebugRootNode->DetachChildren(); + } real distanceToSceneCenter(); real GetFocalLength(); - inline real GetAspect() const - { - return ((real) _width/(real) _height); - } + inline real GetAspect() const + { + return ((real)_width / (real)_height); + } - void setHorizontalFov( float hfov ) -{ - _Fovy = 2.0 * atan (tan(hfov / 2.0) / GetAspect()); -} - inline real GetFovyRadian() const - { - return _Fovy; - } + void setHorizontalFov(float hfov) + { + _Fovy = 2.0 * atan (tan(hfov / 2.0) / GetAspect()); + } + + inline real GetFovyRadian() const + { + return _Fovy; + } - inline real GetFovyDegrees() const - { - return _Fovy * 180.0 / M_PI; - } + inline real GetFovyDegrees() const + { + return _Fovy * 180.0 / M_PI; // TODO Use RAD2DEG here too? + } - BBox<Vec3r> scene3DBBox() const { return _ModelRootNode->bbox(); } + BBox<Vec3r> scene3DBBox() const {return _ModelRootNode->bbox();} real znear(); real zfar(); - public: - /*! Core scene drawing */ - void DrawScene(SceneVisitor *iRenderer); + /*! Core scene drawing */ + void DrawScene(SceneVisitor *iRenderer); - /*! 2D Scene Drawing */ - void Draw2DScene(SceneVisitor *iRenderer); + /*! 2D Scene Drawing */ + void Draw2DScene(SceneVisitor *iRenderer); - protected: + /*! fabs or abs */ + inline int rabs(int x) {return abs(x);} + inline real rabs(real x) {return fabs(x);} - /*! fabs or abs */ - inline int rabs(int x) {return abs(x);} - inline real rabs(real x) {return fabs(x);} - - protected: - float _Fovy; - - //The root node container - NodeGroup _RootNode; - NodeDrawingStyle *_ModelRootNode; - NodeDrawingStyle *_SilhouetteRootNode; - NodeDrawingStyle *_DebugRootNode; - - NodeGroup _Light; - - real _minBBox; - real _maxBBox; - real _maxAbs; - real _minAbs; - - // 2D Scene - bool _Draw2DScene; - bool _Draw3DScene; NodeGroup _p2DNode; - NodeDrawingStyle *_p2DSelectionNode; - + float _Fovy; + + //The root node container + NodeGroup _RootNode; + NodeDrawingStyle *_ModelRootNode; + NodeDrawingStyle *_SilhouetteRootNode; + NodeDrawingStyle *_DebugRootNode; + + NodeGroup _Light; + + real _minBBox; + real _maxBBox; + real _maxAbs; + real _minAbs; + + // 2D Scene + bool _Draw2DScene; + bool _Draw3DScene; + NodeGroup _p2DNode; + NodeDrawingStyle *_p2DSelectionNode; }; -#endif // APPVIEW_H +#endif // __APPVIEW_H__ diff --git a/source/blender/freestyle/intern/application/Controller.cpp b/source/blender/freestyle/intern/application/Controller.cpp index e9961602f03..a8bc4cf2987 100644 --- a/source/blender/freestyle/intern/application/Controller.cpp +++ b/source/blender/freestyle/intern/application/Controller.cpp @@ -1,26 +1,33 @@ - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -// Must be included before any QT header, because of moc -#include "../system/PythonInterpreter.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +/** \file blender/freestyle/intern/application/Controller.cpp + * \ingroup freestyle + */ #include <string> #include <fstream> @@ -29,294 +36,291 @@ #include "AppView.h" #include "AppCanvas.h" #include "AppConfig.h" +#include "Controller.h" +#include "../image/Image.h" -#include "../system/StringUtils.h" +#include "../scene_graph/NodeDrawingStyle.h" #include "../scene_graph/NodeShape.h" #include "../scene_graph/NodeTransform.h" -#include "../scene_graph/NodeDrawingStyle.h" -#include "../winged_edge/WingedEdgeBuilder.h" -#include "../winged_edge/WEdge.h" -#include "../scene_graph/VertexRep.h" -#include "../winged_edge/WXEdgeBuilder.h" #include "../scene_graph/ScenePrettyPrinter.h" +#include "../scene_graph/VertexRep.h" -#include "../view_map/ViewMapTesselator.h" -#include "../stroke/StrokeTesselator.h" -#include "../view_map/ViewMapIO.h" -#include "Controller.h" -#include "../view_map/ViewMap.h" -#include "../winged_edge/Curvature.h" -#include "../image/Image.h" -#include "../view_map/SteerableViewMap.h" #include "../stroke/PSStrokeRenderer.h" #include "../stroke/TextStrokeRenderer.h" +#include "../stroke/StrokeTesselator.h" #include "../stroke/StyleModule.h" #include "../system/StringUtils.h" +#include "../system/PythonInterpreter.h" + +#include "../view_map/SteerableViewMap.h" +#include "../view_map/ViewMap.h" +#include "../view_map/ViewMapIO.h" +#include "../view_map/ViewMapTesselator.h" + +#include "../winged_edge/Curvature.h" +#include "../winged_edge/WEdge.h" +#include "../winged_edge/WingedEdgeBuilder.h" +#include "../winged_edge/WXEdgeBuilder.h" #include "../blender_interface/BlenderFileLoader.h" #include "../blender_interface/BlenderStrokeRenderer.h" #include "../blender_interface/BlenderStyleModule.h" +// XXX Not inside an "extern C" block??? #include "DNA_freestyle_types.h" +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif - #include "../../FRS_freestyle.h" +#include "FRS_freestyle.h" #ifdef __cplusplus } #endif - - Controller::Controller() { - - const string sep(Config::DIR_SEP.c_str()); - //const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + Config::OPTIONS_CURRENT_DIRS_FILE; - //_current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); - - _RootNode = new NodeGroup; - _RootNode->addRef(); - - _SilhouetteNode = NULL; - //_ProjectedSilhouette = NULL; - //_VisibleProjectedSilhouette = NULL; - - _DebugNode = new NodeGroup; - _DebugNode->addRef(); - - _winged_edge = NULL; - - _pView = NULL; - _pRenderMonitor = NULL; - - _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); - - _ProgressBar = new ProgressBar; - _SceneNumFaces = 0; - _minEdgeSize = DBL_MAX; - _EPSILON = 1e-6; - _bboxDiag = 0; - - _ViewMap = 0; - - _Canvas = 0; - - _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional; - //_VisibilityAlgo = ViewMapBuilder::ray_casting; - - _Canvas = new AppCanvas; - - _inter = new PythonInterpreter(); - _EnableQI = true; - _EnableFaceSmoothness = false; - _ComputeRidges = true; - _ComputeSteerableViewMap = false; - _ComputeSuggestive = true; - _ComputeMaterialBoundaries = true; - _sphereRadius = 1.0; - _creaseAngle = 134.43; + const string sep(Config::DIR_SEP.c_str()); +#if 0 + const string filename = Config::Path::getInstance()->getHomeDir() + sep + Config::OPTIONS_DIR + sep + + Config::OPTIONS_CURRENT_DIRS_FILE; + _current_dirs = new ConfigIO(filename, Config::APPLICATION_NAME + "CurrentDirs", true); +#endif + + _RootNode = new NodeGroup; + _RootNode->addRef(); + + _SilhouetteNode = NULL; +#if 0 + _ProjectedSilhouette = NULL; + _VisibleProjectedSilhouette = NULL; +#endif + + _DebugNode = new NodeGroup; + _DebugNode->addRef(); + + _winged_edge = NULL; + + _pView = NULL; + _pRenderMonitor = NULL; + + _edgeTesselationNature = (Nature::SILHOUETTE | Nature::BORDER | Nature::CREASE); + + _ProgressBar = new ProgressBar; + _SceneNumFaces = 0; + _minEdgeSize = DBL_MAX; + _EPSILON = 1.0e-6; + _bboxDiag = 0; + + _ViewMap = 0; + + _Canvas = 0; + + _VisibilityAlgo = ViewMapBuilder::ray_casting_adaptive_traditional; + //_VisibilityAlgo = ViewMapBuilder::ray_casting; + + _Canvas = new AppCanvas; + + _inter = new PythonInterpreter(); + _EnableQI = true; + _EnableFaceSmoothness = false; + _ComputeRidges = true; + _ComputeSteerableViewMap = false; + _ComputeSuggestive = true; + _ComputeMaterialBoundaries = true; + _sphereRadius = 1.0; + _creaseAngle = 134.43; init_options(); } Controller::~Controller() { - if(NULL != _RootNode) - { - int ref = _RootNode->destroy(); - if(0 == ref) - delete _RootNode; - } - - if(NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - delete _DebugNode; - } - - if(_winged_edge) { - delete _winged_edge; - _winged_edge = NULL; - } - - if(0 != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - if(0 != _Canvas) - { - delete _Canvas; - _Canvas = 0; - } - - if (_inter) { - delete _inter; - _inter = NULL; - } - - //delete _current_dirs; + if (NULL != _RootNode) { + int ref = _RootNode->destroy(); + if (0 == ref) + delete _RootNode; + } + + if (NULL != _SilhouetteNode) { + int ref = _SilhouetteNode->destroy(); + if (0 == ref) + delete _SilhouetteNode; + } + + if (NULL != _DebugNode) { + int ref = _DebugNode->destroy(); + if (0 == ref) + delete _DebugNode; + } + + if (_winged_edge) { + delete _winged_edge; + _winged_edge = NULL; + } + + if (0 != _ViewMap) { + delete _ViewMap; + _ViewMap = 0; + } + + if (0 != _Canvas) { + delete _Canvas; + _Canvas = 0; + } + + if (_inter) { + delete _inter; + _inter = NULL; + } + + //delete _current_dirs; } void Controller::setView(AppView *iView) { - if(NULL == iView) - return; - - _pView = iView; - _Canvas->setViewer(_pView); + if(NULL == iView) + return; + + _pView = iView; + _Canvas->setViewer(_pView); } void Controller::setRenderMonitor(RenderMonitor *iRenderMonitor) { - _pRenderMonitor = iRenderMonitor; + _pRenderMonitor = iRenderMonitor; } void Controller::setPassDiffuse(float *buf, int width, int height) { - AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas); - assert(app_canvas != 0); - app_canvas->setPassDiffuse(buf, width, height); + AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas); + assert(app_canvas != 0); + app_canvas->setPassDiffuse(buf, width, height); } void Controller::setPassZ(float *buf, int width, int height) { - AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas); - assert(app_canvas != 0); - app_canvas->setPassZ(buf, width, height); + AppCanvas *app_canvas = dynamic_cast<AppCanvas *>(_Canvas); + assert(app_canvas != 0); + app_canvas->setPassZ(buf, width, height); } void Controller::setContext(bContext *C) { - PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter); - assert(py_inter != 0); - py_inter->setContext(C); + PythonInterpreter* py_inter = dynamic_cast<PythonInterpreter*>(_inter); + assert(py_inter != 0); + py_inter->setContext(C); } int Controller::LoadMesh(Render *re, SceneRenderLayer* srl) { - - BlenderFileLoader loader(re, srl); + BlenderFileLoader loader(re, srl); + + loader.setRenderMonitor(_pRenderMonitor); - loader.setRenderMonitor(_pRenderMonitor); - - _Chrono.start(); - - NodeGroup *blenderScene = loader.Load(); + _Chrono.start(); + + NodeGroup *blenderScene = loader.Load(); - if (blenderScene == NULL) { - cout << "Cannot load scene" << endl; - return 1; - } + if (blenderScene == NULL) { + cout << "Cannot load scene" << endl; + return 1; + } - if( blenderScene->numberOfChildren() < 1) { + if (blenderScene->numberOfChildren() < 1) { cout << "Empty scene" << endl; blenderScene->destroy(); delete blenderScene; return 1; } - cout << "Scene loaded" << endl; - printf("Mesh cleaning : %lf\n", _Chrono.stop()); - _SceneNumFaces += loader.numFacesRead(); + cout << "Scene loaded" << endl; + printf("Mesh cleaning : %lf\n", _Chrono.stop()); + _SceneNumFaces += loader.numFacesRead(); - if(loader.minEdgeSize() < _minEdgeSize) - { - _minEdgeSize = loader.minEdgeSize(); - } + if (loader.minEdgeSize() < _minEdgeSize) { + _minEdgeSize = loader.minEdgeSize(); + } - // DEBUG - // ScenePrettyPrinter spp; - // blenderScene->accept(spp); - - _RootNode->AddChild(blenderScene); - _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox +#if 0 // DEBUG + ScenePrettyPrinter spp; + blenderScene->accept(spp); +#endif - _pView->setModel(_RootNode); - //_pView->FitBBox(); + _RootNode->AddChild(blenderScene); + _RootNode->UpdateBBox(); // FIXME: Correct that by making a Renderer to compute the bbox - if (_pRenderMonitor->testBreak()) - return 0; + _pView->setModel(_RootNode); + //_pView->FitBBox(); + if (_pRenderMonitor->testBreak()) + return 0; - _Chrono.start(); + _Chrono.start(); - - WXEdgeBuilder wx_builder; - wx_builder.setRenderMonitor(_pRenderMonitor); - blenderScene->accept(wx_builder); - _winged_edge = wx_builder.getWingedEdge(); + WXEdgeBuilder wx_builder; + wx_builder.setRenderMonitor(_pRenderMonitor); + blenderScene->accept(wx_builder); + _winged_edge = wx_builder.getWingedEdge(); - printf("WEdge building : %lf\n", _Chrono.stop()); + printf("WEdge building : %lf\n", _Chrono.stop()); - // - // _pView->setDebug(_DebugNode); +#if 0 + _pView->setDebug(_DebugNode); - //delete stuff - // if(0 != ws_builder) - // { - // delete ws_builder; - // ws_builder = 0; - // } + // delete stuff + if (0 != ws_builder) { + delete ws_builder; + ws_builder = 0; + } - //soc QFileInfo qfi(iFileName); - //soc string basename((const char*)qfi.fileName().toAscii().data()); - // char cleaned[FILE_MAX]; - // BLI_strncpy(cleaned, iFileName, FILE_MAX); - // BLI_cleanup_file(NULL, cleaned); - // string basename = StringUtils::toAscii( string(cleaned) ); + soc QFileInfo qfi(iFileName); + soc string basename((const char*)qfi.fileName().toAscii().data()); + char cleaned[FILE_MAX]; + BLI_strncpy(cleaned, iFileName, FILE_MAX); + BLI_cleanup_file(NULL, cleaned); + string basename = StringUtils::toAscii(string(cleaned)); +#endif - _ListOfModels.push_back("Blender_models"); + _ListOfModels.push_back("Blender_models"); - cout << "Triangles nb : " << _SceneNumFaces << endl; - _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); - cout << "Bounding Box : " << _bboxDiag << endl; + cout << "Triangles nb : " << _SceneNumFaces << endl; + _bboxDiag = (_RootNode->bbox().getMax()-_RootNode->bbox().getMin()).norm(); + cout << "Bounding Box : " << _bboxDiag << endl; - ClearRootNode(); + ClearRootNode(); - return 0; + return 0; } void Controller::CloseFile() { - WShape::setCurrentId(0); - _ListOfModels.clear(); + WShape::setCurrentId(0); + _ListOfModels.clear(); - // We deallocate the memory: - ClearRootNode(); - DeleteWingedEdge(); - DeleteViewMap(); + // We deallocate the memory: + ClearRootNode(); + DeleteWingedEdge(); + DeleteViewMap(); - // clears the canvas - _Canvas->Clear(); + // clears the canvas + _Canvas->Clear(); - // soc: reset passes - setPassDiffuse(NULL, 0, 0); - setPassZ(NULL, 0, 0); + // soc: reset passes + setPassDiffuse(NULL, 0, 0); + setPassZ(NULL, 0, 0); } void Controller::ClearRootNode() { _pView->DetachModel(); - if(NULL != _RootNode) - { + if (NULL != _RootNode) { int ref = _RootNode->destroy(); - if(0 == ref) + if (0 == ref) _RootNode->addRef(); _RootNode->clearBBox(); } @@ -324,8 +328,7 @@ void Controller::ClearRootNode() void Controller::DeleteWingedEdge() { - if(_winged_edge) - { + if (_winged_edge) { delete _winged_edge; _winged_edge = NULL; } @@ -339,115 +342,108 @@ void Controller::DeleteWingedEdge() void Controller::DeleteViewMap() { _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { + if (NULL != _SilhouetteNode) { int ref = _SilhouetteNode->destroy(); - if(0 == ref) { + if (0 == ref) { delete _SilhouetteNode; _SilhouetteNode = NULL; } } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _ProjectedSilhouette; - // _ProjectedSilhouette = NULL; - // } - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = NULL; - // } - // } +#if 0 + if (NULL != _ProjectedSilhouette) { + int ref = _ProjectedSilhouette->destroy(); + if (0 == ref) { + delete _ProjectedSilhouette; + _ProjectedSilhouette = NULL; + } + } + if (NULL != _VisibleProjectedSilhouette) { + int ref = _VisibleProjectedSilhouette->destroy(); + if (0 == ref) { + delete _VisibleProjectedSilhouette; + _VisibleProjectedSilhouette = NULL; + } + } +#endif _pView->DetachDebug(); - if(NULL != _DebugNode) { - int ref = _DebugNode->destroy(); - if(0 == ref) - _DebugNode->addRef(); - } + if (NULL != _DebugNode) { + int ref = _DebugNode->destroy(); + if (0 == ref) + _DebugNode->addRef(); + } - if(NULL != _ViewMap) { - delete _ViewMap; - _ViewMap = 0; - } + if (NULL != _ViewMap) { + delete _ViewMap; + _ViewMap = NULL; + } } void Controller::ComputeViewMap() { + if (!_ListOfModels.size()) + return; - if (!_ListOfModels.size()) - return; - - if(NULL != _ViewMap) - { - delete _ViewMap; - _ViewMap = 0; - } - - _pView->DetachDebug(); - if(NULL != _DebugNode) - { - int ref = _DebugNode->destroy(); - if(0 == ref) - _DebugNode->addRef(); - } - - - _pView->DetachSilhouette(); - if (NULL != _SilhouetteNode) - { - int ref = _SilhouetteNode->destroy(); - if(0 == ref) - delete _SilhouetteNode; - } - // if(NULL != _ProjectedSilhouette) - // { - // int ref = _ProjectedSilhouette->destroy(); - // if(0 == ref) - // delete _ProjectedSilhouette; - // } - // if(NULL != _VisibleProjectedSilhouette) - // { - // int ref = _VisibleProjectedSilhouette->destroy(); - // if(0 == ref) - // { - // delete _VisibleProjectedSilhouette; - // _VisibleProjectedSilhouette = 0; - // } - // } - - // retrieve the 3D viewpoint and transformations information - //---------------------------------------------------------- - // Save the viewpoint context at the view level in order - // to be able to restore it later: - - // Restore the context of view: - // we need to perform all these operations while the - // 3D context is on. - Vec3r vp( freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); + if (NULL != _ViewMap) { + delete _ViewMap; + _ViewMap = NULL; + } + + _pView->DetachDebug(); + if (NULL != _DebugNode) { + int ref = _DebugNode->destroy(); + if (0 == ref) + _DebugNode->addRef(); + } + + _pView->DetachSilhouette(); + if (NULL != _SilhouetteNode) { + int ref = _SilhouetteNode->destroy(); + if (0 == ref) + delete _SilhouetteNode; + } + +#if 0 + if (NULL != _ProjectedSilhouette) { + int ref = _ProjectedSilhouette->destroy(); + if (0 == ref) + delete _ProjectedSilhouette; + } + + if (NULL != _VisibleProjectedSilhouette) { + int ref = _VisibleProjectedSilhouette->destroy(); + if (0 == ref) { + delete _VisibleProjectedSilhouette; + _VisibleProjectedSilhouette = NULL; + } + } +#endif + + // retrieve the 3D viewpoint and transformations information + //---------------------------------------------------------- + // Save the viewpoint context at the view level in order + // to be able to restore it later: + + // Restore the context of view: + // we need to perform all these operations while the + // 3D context is on. + Vec3r vp(freestyle_viewpoint[0], freestyle_viewpoint[1], freestyle_viewpoint[2]); //cout << "mv" << endl; - real mv[4][4]; - for( int i= 0; i < 4; i++) { - for( int j= 0; j < 4; j++) { + real mv[4][4]; + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { mv[i][j] = freestyle_mv[i][j]; //cout << mv[i][j] << " "; } - // cout << endl; + //cout << endl; } - + //cout << "\nproj" << endl; real proj[4][4]; - for( int i= 0; i < 4; i++) { - for( int j= 0; j < 4; j++) { + for (int i = 0; i < 4; i++) { + for (int j = 0; j < 4; j++) { proj[i][j] = freestyle_proj[i][j]; //cout << proj[i][j] << " "; } @@ -455,195 +451,207 @@ void Controller::ComputeViewMap() } int viewport[4]; - for( int i= 0; i < 4; i++) + for (int i = 0; i < 4; i++) viewport[i] = freestyle_viewport[i]; - - //cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl; + //cout << "\nfocal:" << _pView->GetFocalLength() << endl << endl; - // Flag the WXEdge structure for silhouette edge detection: - //---------------------------------------------------------- + // Flag the WXEdge structure for silhouette edge detection: + //---------------------------------------------------------- cout << "\n=== Detecting silhouette edges ===" << endl; - _Chrono.start(); - - edgeDetector.setViewpoint(Vec3r(vp)); - edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0); - edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); - edgeDetector.enableSuggestiveContours(_ComputeSuggestive); - edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries); - edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness); - edgeDetector.setCreaseAngle(_creaseAngle); - edgeDetector.setSphereRadius(_sphereRadius); - edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); - edgeDetector.setRenderMonitor(_pRenderMonitor); - edgeDetector.processShapes(*_winged_edge); - - real duration = _Chrono.stop(); - printf("Feature lines : %lf\n", duration); - - if (_pRenderMonitor->testBreak()) - return; - - // Builds the view map structure from the flagged WSEdge structure: - //---------------------------------------------------------- - ViewMapBuilder vmBuilder; - vmBuilder.setEnableQI(_EnableQI); - vmBuilder.setViewpoint(Vec3r(vp)); - vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian()); - vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); - vmBuilder.setGrid(&_Grid); - vmBuilder.setRenderMonitor(_pRenderMonitor); - - // Builds a tesselated form of the silhouette for display purpose: - //--------------------------------------------------------------- - ViewMapTesselator3D sTesselator3d; - //ViewMapTesselator2D sTesselator2d; - //sTesselator2d.setNature(_edgeTesselationNature); - sTesselator3d.setNature(_edgeTesselationNature); - + _Chrono.start(); + + edgeDetector.setViewpoint(Vec3r(vp)); + edgeDetector.enableOrthographicProjection(proj[3][3] != 0.0); + edgeDetector.enableRidgesAndValleysFlag(_ComputeRidges); + edgeDetector.enableSuggestiveContours(_ComputeSuggestive); + edgeDetector.enableMaterialBoundaries(_ComputeMaterialBoundaries); + edgeDetector.enableFaceSmoothness(_EnableFaceSmoothness); + edgeDetector.setCreaseAngle(_creaseAngle); + edgeDetector.setSphereRadius(_sphereRadius); + edgeDetector.setSuggestiveContourKrDerivativeEpsilon(_suggestiveContourKrDerivativeEpsilon); + edgeDetector.setRenderMonitor(_pRenderMonitor); + edgeDetector.processShapes(*_winged_edge); + + real duration = _Chrono.stop(); + printf("Feature lines : %lf\n", duration); + + if (_pRenderMonitor->testBreak()) + return; + + // Builds the view map structure from the flagged WSEdge structure: + //---------------------------------------------------------- + ViewMapBuilder vmBuilder; + vmBuilder.setEnableQI(_EnableQI); + vmBuilder.setViewpoint(Vec3r(vp)); + vmBuilder.setTransform( mv, proj,viewport, _pView->GetFocalLength(), _pView->GetAspect(), _pView->GetFovyRadian()); + vmBuilder.setFrustum(_pView->znear(), _pView->zfar()); + vmBuilder.setGrid(&_Grid); + vmBuilder.setRenderMonitor(_pRenderMonitor); + + // Builds a tesselated form of the silhouette for display purpose: + //--------------------------------------------------------------- + ViewMapTesselator3D sTesselator3d; +#if 0 + ViewMapTesselator2D sTesselator2d; + sTesselator2d.setNature(_edgeTesselationNature); +#endif + sTesselator3d.setNature(_edgeTesselationNature); + cout << "\n=== Building the view map ===" << endl; - _Chrono.start(); - // Build View Map - _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces); - _ViewMap->setScene3dBBox(_RootNode->bbox()); - - printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size() ); - - //Tesselate the 3D edges: - _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); - _SilhouetteNode->addRef(); - - // Tesselate 2D edges - // _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); - // _ProjectedSilhouette->addRef(); - - duration = _Chrono.stop(); - printf("ViewMap building : %lf\n", duration); - - - _pView->AddSilhouette(_SilhouetteNode); - //_pView->AddSilhouette(_WRoot); - //_pView->Add2DSilhouette(_ProjectedSilhouette); - //_pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); - _pView->AddDebug(_DebugNode); - - // Draw the steerable density map: - //-------------------------------- - if(_ComputeSteerableViewMap){ - ComputeSteerableViewMap(); - } - // Reset Style modules modification flags - resetModified(true); - - DeleteWingedEdge(); -} - -void Controller::ComputeSteerableViewMap(){ -//soc - // if((!_Canvas) || (!_ViewMap)) - // return; - // - // // Build 4 nodes containing the edges in the 4 directions - // NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; - // unsigned i; - // real c = 32.f/255.f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. - // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ - // ng[i] = new NodeGroup; - // } - // NodeShape *completeNS = new NodeShape; - // completeNS->material().setDiffuse(c,c,c,1); - // ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); - // SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - // svm->Reset(); - // - // ViewMap::fedges_container& fedges = _ViewMap->FEdges(); - // LineRep * fRep; - // NodeShape *ns; - // for(ViewMap::fedges_container::iterator f=fedges.begin(), fend=fedges.end(); - // f!=fend; - // ++f){ - // if((*f)->viewedge()->qi() != 0) - // continue; - // fRep = new LineRep((*f)->vertexA()->point2d(),(*f)->vertexB()->point2d()) ; - // completeNS->AddRep(fRep); // add to the complete map anyway - // double *oweights = svm->AddFEdge(*f); - // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP-1; ++i){ - // ns = new NodeShape; - // double wc = oweights[i]*c; - // if(oweights[i] == 0) - // continue; - // ns->material().setDiffuse(wc, wc, wc, 1); - // ns->AddRep(fRep); - // ng[i]->AddChild(ns); - // } - // } - // - // GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; - // //#ifdef WIN32 - // QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); - // QPixmap pm; - // QImage qimg; - // for(i=0; i<Canvas::NB_STEERABLE_VIEWMAP; ++i){ - // offscreenBuffer.AddNode(ng[i]); - // //img[i] = new GrayImage(_pView->width(), _pView->height()); - // //offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); - // pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); - // - // if(pm.isNull()) - // cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; - // //pm.save(QString("steerable")+QString::number(i)+QString(".bmp"), "BMP"); - // // FIXME!! Lost of time ! - // qimg = pm.toImage(); - // // FIXME !! again! - // img[i] = new GrayImage(_pView->width(), _pView->height()); - // for(unsigned y=0;y<img[i]->height();++y){ - // for(unsigned x=0;x<img[i]->width();++x){ - // //img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))/255.f); - // img[i]->setPixel(x,y,(float)qGray(qimg.pixel(x,y))); - // // float c = qGray(qimg.pixel(x,y)); - // // img[i]->setPixel(x,y,qGray(qimg.pixel(x,y))); - // } - // } - // offscreenBuffer.DetachNode(ng[i]); - // ng[i]->destroy(); - // delete ng[i]; - // // check - // // qimg = QImage(_pView->width(), _pView->height(), 32); - // // for(y=0;y<img[i]->height();++y){ - // // for(unsigned x=0;x<img[i]->width();++x){ - // // float v = img[i]->pixel(x,y); - // // qimg.setPixel(x,y,qRgb(v,v,v)); - // // } - // // } - // // qimg.save(QString("newsteerable")+QString::number(i)+QString(".bmp"), "BMP"); - // } - // - // - // svm->buildImagesPyramids(img,false,0,1.f); -} - -void Controller::saveSteerableViewMapImages(){ - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - if(!svm){ - cerr << "the Steerable ViewMap has not been computed yet" << endl; - return; - } - svm->saveSteerableViewMap(); -} - -void Controller::toggleVisibilityAlgo() -{ - if(_VisibilityAlgo == ViewMapBuilder::ray_casting) { - _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; - } - else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { - _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; - } - else { - _VisibilityAlgo = ViewMapBuilder::ray_casting; - } + _Chrono.start(); + // Build View Map + _ViewMap = vmBuilder.BuildViewMap(*_winged_edge, _VisibilityAlgo, _EPSILON, _RootNode->bbox(), _SceneNumFaces); + _ViewMap->setScene3dBBox(_RootNode->bbox()); + + printf("ViewMap edge count : %i\n", _ViewMap->viewedges_size()); + + // Tesselate the 3D edges: + _SilhouetteNode = sTesselator3d.Tesselate(_ViewMap); + _SilhouetteNode->addRef(); + + // Tesselate 2D edges +#if 0 + _ProjectedSilhouette = sTesselator2d.Tesselate(_ViewMap); + _ProjectedSilhouette->addRef(); +#endif + + duration = _Chrono.stop(); + printf("ViewMap building : %lf\n", duration); + + _pView->AddSilhouette(_SilhouetteNode); +#if 0 + _pView->AddSilhouette(_WRoot); + _pView->Add2DSilhouette(_ProjectedSilhouette); + _pView->Add2DVisibleSilhouette(_VisibleProjectedSilhouette); +#endif + _pView->AddDebug(_DebugNode); + + // Draw the steerable density map: + //-------------------------------- + if (_ComputeSteerableViewMap) { + ComputeSteerableViewMap(); + } + // Reset Style modules modification flags + resetModified(true); + + DeleteWingedEdge(); +} + +void Controller::ComputeSteerableViewMap() +{ +#if 0 //soc + if ((!_Canvas) || (!_ViewMap)) + return; + + // Build 4 nodes containing the edges in the 4 directions + NodeGroup *ng[Canvas::NB_STEERABLE_VIEWMAP]; + unsigned i; + real c = 32.0f/255.0f; // see SteerableViewMap::readSteerableViewMapPixel() for information about this 32. + for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) { + ng[i] = new NodeGroup; + } + NodeShape *completeNS = new NodeShape; + completeNS->material().setDiffuse(c,c,c,1); + ng[Canvas::NB_STEERABLE_VIEWMAP-1]->AddChild(completeNS); + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + svm->Reset(); + + ViewMap::fedges_container& fedges = _ViewMap->FEdges(); + LineRep * fRep; + NodeShape *ns; + for (ViewMap::fedges_container::iterator f = fedges.begin(), fend = fedges.end(); + f != fend; + ++f) + { + if ((*f)->viewedge()->qi() != 0) + continue; + fRep = new LineRep((*f)->vertexA()->point2d(), (*f)->vertexB()->point2d()); + completeNS->AddRep(fRep); // add to the complete map anyway + double *oweights = svm->AddFEdge(*f); + for (i = 0; i < (Canvas::NB_STEERABLE_VIEWMAP - 1); ++i) { + ns = new NodeShape; + double wc = oweights[i]*c; + if (oweights[i] == 0) + continue; + ns->material().setDiffuse(wc, wc, wc, 1); + ns->AddRep(fRep); + ng[i]->AddChild(ns); + } + } + + GrayImage *img[Canvas::NB_STEERABLE_VIEWMAP]; + //#ifdef WIN32 + QGLBasicWidget offscreenBuffer(_pView, "SteerableViewMap", _pView->width(), _pView->height()); + QPixmap pm; + QImage qimg; + for (i = 0; i < Canvas::NB_STEERABLE_VIEWMAP; ++i) { + offscreenBuffer.AddNode(ng[i]); +#if 0 + img[i] = new GrayImage(_pView->width(), _pView->height()); + offscreenBuffer.readPixels(0,0,_pView->width(), _pView->height(), img[i]->getArray()); +#endif + pm = offscreenBuffer.renderPixmap(_pView->width(), _pView->height()); + + if (pm.isNull()) + cout << "BuildViewMap Warning: couldn't render the steerable ViewMap" << endl; + //pm.save(QString("steerable") + QString::number(i) + QString(".bmp"), "BMP"); + // FIXME!! Lost of time ! + qimg = pm.toImage(); + // FIXME !! again! + img[i] = new GrayImage(_pView->width(), _pView->height()); + for (unsigned int y = 0; y < img[i]->height(); ++y) { + for(unsigned int x = 0; x < img[i]->width(); ++x) { + //img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y)) / 255.0f); + img[i]->setPixel(x, y, (float)qGray(qimg.pixel(x, y))); + //float c = qGray(qimg.pixel(x, y)); + //img[i]->setPixel(x, y, qGray(qimg.pixel(x, y))); + } + } + offscreenBuffer.DetachNode(ng[i]); + ng[i]->destroy(); + delete ng[i]; + // check +#if 0 + qimg = QImage(_pView->width(), _pView->height(), 32); + for (unsigned int y = 0; y < img[i]->height(); ++y) { + for(unsigned int x = 0; x < img[i]->width(); ++x) { + float v = img[i]->pixel(x, y); + qimg.setPixel(x, y, qRgb(v, v, v)); + } + } + qimg.save(QString("newsteerable") + QString::number(i) + QString(".bmp"), "BMP"); +#endif + } + + + svm->buildImagesPyramids(img, false, 0, 1.0f); +#endif +} + +void Controller::saveSteerableViewMapImages() +{ + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + if (!svm) { + cerr << "the Steerable ViewMap has not been computed yet" << endl; + return; + } + svm->saveSteerableViewMap(); +} + +void Controller::toggleVisibilityAlgo() +{ + if (_VisibilityAlgo == ViewMapBuilder::ray_casting) { + _VisibilityAlgo = ViewMapBuilder::ray_casting_fast; + } + else if (_VisibilityAlgo == ViewMapBuilder::ray_casting_fast) { + _VisibilityAlgo = ViewMapBuilder::ray_casting_very_fast; + } + else { + _VisibilityAlgo = ViewMapBuilder::ray_casting; + } } void Controller::setVisibilityAlgo(int algo) @@ -699,69 +707,77 @@ int Controller::getVisibilityAlgo() void Controller::setQuantitativeInvisibility(bool iBool) { - _EnableQI = iBool; + _EnableQI = iBool; } bool Controller::getQuantitativeInvisibility() const { - return _EnableQI; + return _EnableQI; } void Controller::setFaceSmoothness(bool iBool) { - _EnableFaceSmoothness = iBool; + _EnableFaceSmoothness = iBool; } bool Controller::getFaceSmoothness() const { - return _EnableFaceSmoothness; + return _EnableFaceSmoothness; } -void Controller::setComputeRidgesAndValleysFlag(bool iBool){ - _ComputeRidges = iBool; +void Controller::setComputeRidgesAndValleysFlag(bool iBool) +{ + _ComputeRidges = iBool; } -bool Controller::getComputeRidgesAndValleysFlag() const { - return _ComputeRidges; +bool Controller::getComputeRidgesAndValleysFlag() const +{ + return _ComputeRidges; } -void Controller::setComputeSuggestiveContoursFlag(bool b){ - _ComputeSuggestive = b; +void Controller::setComputeSuggestiveContoursFlag(bool b) +{ + _ComputeSuggestive = b; } - -bool Controller::getComputeSuggestiveContoursFlag() const { - return _ComputeSuggestive; + +bool Controller::getComputeSuggestiveContoursFlag() const +{ + return _ComputeSuggestive; } -void Controller::setComputeMaterialBoundariesFlag(bool b){ - _ComputeMaterialBoundaries = b; +void Controller::setComputeMaterialBoundariesFlag(bool b) +{ + _ComputeMaterialBoundaries = b; } - -bool Controller::getComputeMaterialBoundariesFlag() const { - return _ComputeMaterialBoundaries; + +bool Controller::getComputeMaterialBoundariesFlag() const +{ + return _ComputeMaterialBoundaries; } -void Controller::setComputeSteerableViewMapFlag(bool iBool){ - _ComputeSteerableViewMap = iBool; +void Controller::setComputeSteerableViewMapFlag(bool iBool) +{ + _ComputeSteerableViewMap = iBool; } -bool Controller::getComputeSteerableViewMapFlag() const { - return _ComputeSteerableViewMap; +bool Controller::getComputeSteerableViewMapFlag() const +{ + return _ComputeSteerableViewMap; } void Controller::DrawStrokes() { - if(_ViewMap == 0) - return; + if (_ViewMap == 0) + return; - cout << "\n=== Stroke drawing ===" << endl; - _Chrono.start(); - _Canvas->Draw(); - real d = _Chrono.stop(); - cout << "Strokes generation : " << d << endl; - cout << "Stroke count : " << _Canvas->stroke_count << endl; - resetModified(); - DeleteViewMap(); + cout << "\n=== Stroke drawing ===" << endl; + _Chrono.start(); + _Canvas->Draw(); + real d = _Chrono.stop(); + cout << "Strokes generation : " << d << endl; + cout << "Stroke count : " << _Canvas->stroke_count << endl; + resetModified(); + DeleteViewMap(); } void Controller::ResetRenderCount() @@ -769,206 +785,219 @@ void Controller::ResetRenderCount() _render_count = 0; } -Render* Controller::RenderStrokes(Render *re) { +Render* Controller::RenderStrokes(Render *re) +{ _Chrono.start(); BlenderStrokeRenderer* blenderRenderer = new BlenderStrokeRenderer(re, ++_render_count); - _Canvas->Render( blenderRenderer ); + _Canvas->Render(blenderRenderer); real d = _Chrono.stop(); - cout << "Temporary scene generation: " << d << endl; + cout << "Temporary scene generation: " << d << endl; _Chrono.start(); Render* freestyle_render = blenderRenderer->RenderScene(re); d = _Chrono.stop(); - cout << "Stroke rendering : " << d << endl; + cout << "Stroke rendering : " << d << endl; delete blenderRenderer; - + return freestyle_render; } void Controller::InsertStyleModule(unsigned index, const char *iFileName) { - if( !BLI_testextensie(iFileName, ".py") ) { - cerr << "Error: Cannot load \"" << StringUtils::toAscii( string(iFileName) ) - << "\", unknown extension" << endl; - return; + if (!BLI_testextensie(iFileName, ".py")) { + cerr << "Error: Cannot load \"" << StringUtils::toAscii(string(iFileName)) + << "\", unknown extension" << endl; + return; } - StyleModule* sm = new StyleModule(iFileName, _inter); - _Canvas->InsertStyleModule(index, sm); - + StyleModule* sm = new StyleModule(iFileName, _inter); + _Canvas->InsertStyleModule(index, sm); } void Controller::InsertStyleModule(unsigned index, const char *iName, struct Text *iText) { StyleModule* sm = new BlenderStyleModule(iText, iName, _inter); - _Canvas->InsertStyleModule(index, sm); + _Canvas->InsertStyleModule(index, sm); } void Controller::AddStyleModule(const char *iFileName) { - //_pStyleWindow->Add(iFileName); + //_pStyleWindow->Add(iFileName); } void Controller::RemoveStyleModule(unsigned index) { - _Canvas->RemoveStyleModule(index); + _Canvas->RemoveStyleModule(index); } void Controller::Clear() { - _Canvas->Clear(); + _Canvas->Clear(); } void Controller::ReloadStyleModule(unsigned index, const char * iFileName) { - StyleModule* sm = new StyleModule(iFileName, _inter); - _Canvas->ReplaceStyleModule(index, sm); + StyleModule* sm = new StyleModule(iFileName, _inter); + _Canvas->ReplaceStyleModule(index, sm); } void Controller::SwapStyleModules(unsigned i1, unsigned i2) { - _Canvas->SwapStyleModules(i1, i2); + _Canvas->SwapStyleModules(i1, i2); } - void Controller::toggleLayer(unsigned index, bool iDisplay) { - _Canvas->setVisible(index, iDisplay); + _Canvas->setVisible(index, iDisplay); } void Controller::setModified(unsigned index, bool iMod) { - //_pStyleWindow->setModified(index, iMod); - _Canvas->setModified(index, iMod); - updateCausalStyleModules(index + 1); + //_pStyleWindow->setModified(index, iMod); + _Canvas->setModified(index, iMod); + updateCausalStyleModules(index + 1); } -void Controller::updateCausalStyleModules(unsigned index) { - vector<unsigned> vec; - _Canvas->causalStyleModules(vec, index); - for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) { - //_pStyleWindow->setModified(*it, true); - _Canvas->setModified(*it, true); - } +void Controller::updateCausalStyleModules(unsigned index) +{ + vector<unsigned> vec; + _Canvas->causalStyleModules(vec, index); + for (vector<unsigned>::const_iterator it = vec.begin(); it != vec.end(); it++) { + //_pStyleWindow->setModified(*it, true); + _Canvas->setModified(*it, true); + } } void Controller::resetModified(bool iMod) { - //_pStyleWindow->resetModified(iMod); - _Canvas->resetModified(iMod); + //_pStyleWindow->resetModified(iMod); + _Canvas->resetModified(iMod); } -NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, - vector<ViewEdge*>::iterator vedges_end) +NodeGroup * Controller::BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end) { - ViewMapTesselator2D tesselator2D; - FrsMaterial mat; - mat.setDiffuse(1,1,0.3,1); - tesselator2D.setFrsMaterial(mat); + ViewMapTesselator2D tesselator2D; + FrsMaterial mat; + mat.setDiffuse(1, 1, 0.3, 1); + tesselator2D.setFrsMaterial(mat); - return (tesselator2D.Tesselate(vedges_begin, vedges_end)); + return (tesselator2D.Tesselate(vedges_begin, vedges_end)); } void Controller::toggleEdgeTesselationNature(Nature::EdgeNature iNature) { - _edgeTesselationNature ^= (iNature); - ComputeViewMap(); + _edgeTesselationNature ^= (iNature); + ComputeViewMap(); } -void Controller::setModelsDir(const string& dir) { - //_current_dirs->setValue("models/dir", dir); +void Controller::setModelsDir(const string& dir) +{ + //_current_dirs->setValue("models/dir", dir); } -string Controller::getModelsDir() const { - string dir = "."; - //_current_dirs->getValue("models/dir", dir); - return dir; +string Controller::getModelsDir() const +{ + string dir = "."; + //_current_dirs->getValue("models/dir", dir); + return dir; } -void Controller::setModulesDir(const string& dir) { - //_current_dirs->setValue("modules/dir", dir); +void Controller::setModulesDir(const string& dir) +{ + //_current_dirs->setValue("modules/dir", dir); } -string Controller::getModulesDir() const { - string dir = "."; - //_current_dirs->getValue("modules/dir", dir); - return dir; +string Controller::getModulesDir() const +{ + string dir = "."; + //_current_dirs->getValue("modules/dir", dir); + return dir; } -void Controller::setHelpIndex(const string& index) { - _help_index = index; +void Controller::setHelpIndex(const string& index) +{ + _help_index = index; } -string Controller::getHelpIndex() const { - return _help_index; +string Controller::getHelpIndex() const +{ + return _help_index; } -void Controller::setBrowserCmd(const string& cmd) { - _browser_cmd = cmd; +void Controller::setBrowserCmd(const string& cmd) +{ + _browser_cmd = cmd; } -string Controller::getBrowserCmd() const { - return _browser_cmd; +string Controller::getBrowserCmd() const +{ + return _browser_cmd; } -void Controller::resetInterpreter() { - if (_inter) - _inter->reset(); +void Controller::resetInterpreter() +{ + if (_inter) + _inter->reset(); } -void Controller::displayDensityCurves(int x, int y){ - SteerableViewMap * svm = _Canvas->getSteerableViewMap(); - if(!svm) - return; +void Controller::displayDensityCurves(int x, int y) +{ + SteerableViewMap * svm = _Canvas->getSteerableViewMap(); + if (!svm) + return; - unsigned i,j; - typedef vector<Vec3r> densityCurve; - vector<densityCurve> curves(svm->getNumberOfOrientations()+1); - vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels()); + unsigned int i, j; + typedef vector<Vec3r> densityCurve; + vector<densityCurve> curves(svm->getNumberOfOrientations() + 1); + vector<densityCurve> curvesDirection(svm->getNumberOfPyramidLevels()); - // collect the curves values - unsigned nbCurves = svm->getNumberOfOrientations()+1; - unsigned nbPoints = svm->getNumberOfPyramidLevels(); - if(!nbPoints) - return; + // collect the curves values + unsigned nbCurves = svm->getNumberOfOrientations() + 1; + unsigned nbPoints = svm->getNumberOfPyramidLevels(); + if (!nbPoints) + return; - // build the density/nbLevels curves for each orientation - for(i=0;i<nbCurves; ++i){ - for(j=0; j<nbPoints; ++j){ - curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0)); - } - } - // build the density/nbOrientations curves for each level - for(i=0;i<nbPoints; ++i){ - for(j=0; j<nbCurves; ++j){ - curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0)); - } - } + // build the density/nbLevels curves for each orientation + for (i = 0; i < nbCurves; ++i) { + for (j = 0; j < nbPoints; ++j) { + curves[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(i, j, x, y), 0)); + } + } + // build the density/nbOrientations curves for each level + for (i = 0; i < nbPoints; ++i) { + for (j = 0; j < nbCurves; ++j) { + curvesDirection[i].push_back(Vec3r(j, svm->readSteerableViewMapPixel(j, i, x, y), 0)); + } + } - // display the curves - // for(i=0; i<nbCurves; ++i) - // _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0,0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); - // for(i=1; i<=8; ++i) - // _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0,0), Vec2d(nbCurves, 1), curvesDirection[i], "orientation", "density"); - // _pDensityCurvesWindow->show(); + // display the curves +#if 0 + for (i = 0; i < nbCurves; ++i) + _pDensityCurvesWindow->setOrientationCurve(i, Vec2d(0, 0), Vec2d(nbPoints, 1), curves[i], "scale", "density"); + for (i = 1; i <= 8; ++i) + _pDensityCurvesWindow->setLevelCurve(i, Vec2d(0, 0), Vec2d(nbCurves, 1), curvesDirection[i], + "orientation", "density"); + _pDensityCurvesWindow->show(); +#endif } -void Controller::init_options(){ -// from AppOptionsWindow.cpp -// Default init options +void Controller::init_options() +{ + // from AppOptionsWindow.cpp + // Default init options Config::Path * cpath = Config::Path::getInstance(); - + // Directories - ViewMapIO::Options::setModelsPath( StringUtils::toAscii( cpath->getModelsPath() ) ); - PythonInterpreter::Options::setPythonPath( StringUtils::toAscii( cpath->getPythonPath() ) ); - TextureManager::Options::setPatternsPath( StringUtils::toAscii( cpath->getPatternsPath() ) ); - TextureManager::Options::setBrushesPath( StringUtils::toAscii( cpath->getModelsPath() ) ); + ViewMapIO::Options::setModelsPath(StringUtils::toAscii(cpath->getModelsPath())); + PythonInterpreter::Options::setPythonPath(StringUtils::toAscii(cpath->getPythonPath())); + TextureManager::Options::setPatternsPath(StringUtils::toAscii(cpath->getPatternsPath())); + TextureManager::Options::setBrushesPath(StringUtils::toAscii(cpath->getModelsPath())); // ViewMap Format ViewMapIO::Options::rmFlags(ViewMapIO::Options::FLOAT_VECTORS); ViewMapIO::Options::rmFlags(ViewMapIO::Options::NO_OCCLUDERS); - setComputeSteerableViewMapFlag( false ); + setComputeSteerableViewMapFlag(false); // Visibility setQuantitativeInvisibility(true); diff --git a/source/blender/freestyle/intern/application/Controller.h b/source/blender/freestyle/intern/application/Controller.h index 6119e14f7b7..475d9c6efd3 100644 --- a/source/blender/freestyle/intern/application/Controller.h +++ b/source/blender/freestyle/intern/application/Controller.h @@ -1,45 +1,51 @@ -// -// Filename : Controller.h -// Author : Stephane Grabli -// Purpose : The spinal tap of the system -// Date of creation : 01/07/2002 -// -/////////////////////////////////////////////////////////////////////////////// - - -// -// Copyright (C) : Please refer to the COPYRIGHT file distributed -// with this source distribution. -// -// This program is free software; you can redistribute it and/or -// modify it under the terms of the GNU General Public License -// as published by the Free Software Foundation; either version 2 -// of the License, or (at your option) any later version. -// -// This program is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// GNU General Public License for more details. -// -// You should have received a copy of the GNU General Public License -// along with this program; if not, write to the Free Software -// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -// -/////////////////////////////////////////////////////////////////////////////// - -#ifndef CONTROLLER_H -# define CONTROLLER_H - -# include "../view_map/ViewMapBuilder.h" -# include <string> -//# include "ConfigIO.h" -# include "../geometry/FastGrid.h" -# include "../system/TimeUtils.h" -# include "../system/ProgressBar.h" -# include "../system/Precision.h" -# include "../system/Interpreter.h" -# include "../system/RenderMonitor.h" -# include "../view_map/FEdgeXDetector.h" +/* + * ***** BEGIN GPL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * The Original Code is Copyright (C) 2010 Blender Foundation. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL LICENSE BLOCK ***** + */ + +#ifndef __CONTROLLER_H__ +#define __CONTROLLER_H__ + +/** \file blender/freestyle/intern/application/Controller.h + * \ingroup freestyle + * \brief The spinal tap of the system. + * \author Stephane Grabli + * \date 01/07/2002 + */ + +#include <string> + +//#include "ConfigIO.h" +#include "../geometry/FastGrid.h" +#include "../system/Interpreter.h" +#include "../system/ProgressBar.h" +#include "../system/Precision.h" +#include "../system/RenderMonitor.h" +#include "../system/TimeUtils.h" +#include "../view_map/FEdgeXDetector.h" +#include "../view_map/ViewMapBuilder.h" class AppView; class NodeGroup; @@ -52,12 +58,13 @@ class InteractiveShader; class Shader; class StrokeRenderer; +// XXX Are those "ifdef __cplusplus" useful here? #ifdef __cplusplus extern "C" { #endif - #include "render_types.h" - #include "DNA_scene_types.h" +#include "render_types.h" +#include "DNA_scene_types.h" #ifdef __cplusplus } @@ -66,188 +73,189 @@ extern "C" { class Controller { public: - Controller() ; - ~Controller() ; - - void setView(AppView *iView); - void setRenderMonitor(RenderMonitor *iRenderMonitor); - void setPassDiffuse(float *buf, int width, int height); - void setPassZ(float *buf, int width, int height); - void setContext(bContext *C); - - //soc + Controller(); + ~Controller(); + + void setView(AppView *iView); + void setRenderMonitor(RenderMonitor *iRenderMonitor); + void setPassDiffuse(float *buf, int width, int height); + void setPassZ(float *buf, int width, int height); + void setContext(bContext *C); + + //soc void init_options(); - int LoadMesh( Render *re, SceneRenderLayer* srl ); - int Load3DSFile(const char *iFileName); - void CloseFile(); - void ComputeViewMap(); - void ComputeSteerableViewMap(); - void saveSteerableViewMapImages(); - void toggleEdgeTesselationNature(Nature::EdgeNature iNature); - void DrawStrokes(); - void ResetRenderCount(); - Render* RenderStrokes(Render *re); - void SwapStyleModules(unsigned i1, unsigned i2); - void InsertStyleModule(unsigned index, const char *iFileName); - void InsertStyleModule(unsigned index, const char *iName, struct Text *iText); - void AddStyleModule(const char *iFileName); - void RemoveStyleModule(unsigned index); - void ReloadStyleModule(unsigned index, const char * iFileName); - void Clear(); - void ClearRootNode(); - void DeleteWingedEdge(); - void DeleteViewMap(); - void toggleLayer(unsigned index, bool iDisplay); - void setModified(unsigned index, bool iMod); - void resetModified(bool iMod=false); - void updateCausalStyleModules(unsigned index); - void displayDensityCurves(int x, int y); - - - ViewEdge * SelectViewEdge(real x, real y); - FEdge * SelectFEdge(real x, real y); - NodeGroup* BuildRep(vector<ViewEdge*>::iterator vedges_begin, - vector<ViewEdge*>::iterator vedges_end) ; - - //NodeGroup* debugNode() {return _DebugNode;} - //AppView * view() {return _pView;} - //NodeGroup* debugScene() {return _DebugNode;} - //Grid& grid() {return _Grid;} - - void toggleVisibilityAlgo(); - void setVisibilityAlgo(int algo); - int getVisibilityAlgo(); - - void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility - bool getQuantitativeInvisibility() const; - void setFaceSmoothness(bool iBool); - bool getFaceSmoothness() const; - - void setComputeRidgesAndValleysFlag(bool b); - bool getComputeRidgesAndValleysFlag() const ; - void setComputeSuggestiveContoursFlag(bool b); - bool getComputeSuggestiveContoursFlag() const ; - void setComputeMaterialBoundariesFlag(bool b); - bool getComputeMaterialBoundariesFlag() const ; - - void setComputeSteerableViewMapFlag(bool iBool); - bool getComputeSteerableViewMapFlag() const; - void setCreaseAngle(real angle){_creaseAngle=angle;} - real getCreaseAngle() const {return _creaseAngle;} - void setSphereRadius(real s){_sphereRadius=s;} - real getSphereRadius() const {return _sphereRadius;} - void setSuggestiveContourKrDerivativeEpsilon(real dkr){_suggestiveContourKrDerivativeEpsilon=dkr;} - real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;} - - void setModelsDir(const string& dir); - string getModelsDir() const; - void setModulesDir(const string& dir); - string getModulesDir() const; - void setHelpIndex(const string& dir); - string getHelpIndex() const; - void setBrowserCmd(const string& cmd); - string getBrowserCmd() const; - - void resetInterpreter(); + int LoadMesh(Render *re, SceneRenderLayer *srl); + int Load3DSFile(const char *iFileName); + void CloseFile(); + void ComputeViewMap(); + void ComputeSteerableViewMap(); + void saveSteerableViewMapImages(); + void toggleEdgeTesselationNature(Nature::EdgeNature iNature); + void DrawStrokes(); + void ResetRenderCount(); + Render *RenderStrokes(Render *re); + void SwapStyleModules(unsigned i1, unsigned i2); + void InsertStyleModule(unsigned index, const char *iFileName); + void InsertStyleModule(unsigned index, const char *iName, struct Text *iText); + void AddStyleModule(const char *iFileName); + void RemoveStyleModule(unsigned index); + void ReloadStyleModule(unsigned index, const char * iFileName); + void Clear(); + void ClearRootNode(); + void DeleteWingedEdge(); + void DeleteViewMap(); + void toggleLayer(unsigned index, bool iDisplay); + void setModified(unsigned index, bool iMod); + void resetModified(bool iMod=false); + void updateCausalStyleModules(unsigned index); + void displayDensityCurves(int x, int y); + + ViewEdge *SelectViewEdge(real x, real y); + FEdge *SelectFEdge(real x, real y); + NodeGroup *BuildRep(vector<ViewEdge*>::iterator vedges_begin, vector<ViewEdge*>::iterator vedges_end) ; + +#if 0 + NodeGroup *debugNode() {return _DebugNode;} + AppView *view() {return _pView;} + NodeGroup *debugScene() {return _DebugNode;} + Grid& grid() {return _Grid;} +#endif + + void toggleVisibilityAlgo(); + void setVisibilityAlgo(int algo); + int getVisibilityAlgo(); + + void setQuantitativeInvisibility(bool iBool); // if true, we compute quantitativeInvisibility + bool getQuantitativeInvisibility() const; + void setFaceSmoothness(bool iBool); + bool getFaceSmoothness() const; + + void setComputeRidgesAndValleysFlag(bool b); + bool getComputeRidgesAndValleysFlag() const; + void setComputeSuggestiveContoursFlag(bool b); + bool getComputeSuggestiveContoursFlag() const; + void setComputeMaterialBoundariesFlag(bool b); + bool getComputeMaterialBoundariesFlag() const; + + void setComputeSteerableViewMapFlag(bool iBool); + bool getComputeSteerableViewMapFlag() const; + void setCreaseAngle(real angle) {_creaseAngle = angle;} + real getCreaseAngle() const {return _creaseAngle;} + void setSphereRadius(real s) {_sphereRadius = s;} + real getSphereRadius() const {return _sphereRadius;} + void setSuggestiveContourKrDerivativeEpsilon(real dkr) {_suggestiveContourKrDerivativeEpsilon = dkr;} + real getSuggestiveContourKrDerivativeEpsilon() const {return _suggestiveContourKrDerivativeEpsilon;} + + void setModelsDir(const string& dir); + string getModelsDir() const; + void setModulesDir(const string& dir); + string getModulesDir() const; + void setHelpIndex(const string& dir); + string getHelpIndex() const; + void setBrowserCmd(const string& cmd); + string getBrowserCmd() const; + + void resetInterpreter(); public: // Viewmap data structure - ViewMap * _ViewMap; + ViewMap *_ViewMap; // Canvas - AppCanvas *_Canvas; + AppCanvas *_Canvas; private: + // Main Window: + //AppMainWindow *_pMainWindow; - // Main Window: - //AppMainWindow *_pMainWindow; + // List of models currently loaded + vector<string> _ListOfModels; - // List of models currently loaded - vector<string> _ListOfModels; + // Current directories + //ConfigIO* _current_dirs; - // Current directories - //ConfigIO* _current_dirs; + //View + // 3D + AppView *_pView; + // 2D +#if 0 + Viewer2DWindow *_pView2DWindow; + Viewer2D *_pView2D; +#endif + RenderMonitor *_pRenderMonitor; - //View - // 3D - AppView *_pView; - - // 2D - //Viewer2DWindow *_pView2DWindow; - //Viewer2D *_pView2D; - - RenderMonitor *_pRenderMonitor; + //Model + // Drawing Structure + NodeGroup *_RootNode; - //Model - // Drawing Structure - NodeGroup *_RootNode; + // Winged-Edge structure + WingedEdge *_winged_edge; - // Winged-Edge structure - WingedEdge* _winged_edge; + // Silhouette structure: +#if 0 + std::vector<SShape*> _SShapes; + NodeGroup *_SRoot; +#endif + + // Silhouette + NodeGroup *_SilhouetteNode; + NodeGroup *_ProjectedSilhouette; + NodeGroup *_VisibleProjectedSilhouette; - // Silhouette structure: - //std::vector<SShape*> _SShapes; - //NodeGroup *_SRoot; - - // Silhouette - NodeGroup *_SilhouetteNode; - NodeGroup *_ProjectedSilhouette; - NodeGroup *_VisibleProjectedSilhouette; - - // more Debug info - NodeGroup *_DebugNode; + // more Debug info + NodeGroup *_DebugNode; - // debug - // NodeUser<ViewMap> *_ViewMapNode; // FIXME + // debug + //NodeUser<ViewMap> *_ViewMapNode; // FIXME - // Chronometer: - Chronometer _Chrono; + // Chronometer: + Chronometer _Chrono; // Progress Bar - ProgressBar *_ProgressBar; + ProgressBar *_ProgressBar; + + // edges tesselation nature + int _edgeTesselationNature; + + FastGrid _Grid; + //HashGrid _Grid; - // edges tesselation nature - int _edgeTesselationNature; + unsigned int _SceneNumFaces; + real _minEdgeSize; + real _EPSILON; + real _bboxDiag; - FastGrid _Grid; - //HashGrid _Grid; - - unsigned int _SceneNumFaces; - real _minEdgeSize; - real _EPSILON; - real _bboxDiag; + int _render_count; - int _render_count; + //AppStyleWindow *_pStyleWindow; + //AppOptionsWindow *_pOptionsWindow; + //AppDensityCurvesWindow *_pDensityCurvesWindow; - //AppStyleWindow *_pStyleWindow; - //AppOptionsWindow *_pOptionsWindow; - //AppDensityCurvesWindow *_pDensityCurvesWindow; + ViewMapBuilder::visibility_algo _VisibilityAlgo; - ViewMapBuilder::visibility_algo _VisibilityAlgo; - - // Script Interpreter - Interpreter* _inter; + // Script Interpreter + Interpreter *_inter; - string _help_index; - string _browser_cmd; + string _help_index; + string _browser_cmd; - bool _EnableQI; - bool _EnableFaceSmoothness; - bool _ComputeRidges; - bool _ComputeSuggestive; - bool _ComputeMaterialBoundaries; - real _creaseAngle; - real _sphereRadius; - real _suggestiveContourKrDerivativeEpsilon; + bool _EnableQI; + bool _EnableFaceSmoothness; + bool _ComputeRidges; + bool _ComputeSuggestive; + bool _ComputeMaterialBoundaries; + real _creaseAngle; + real _sphereRadius; + real _suggestiveContourKrDerivativeEpsilon; - bool _ComputeSteerableViewMap; + bool _ComputeSteerableViewMap; - FEdgeXDetector edgeDetector; + FEdgeXDetector edgeDetector; }; -extern Controller *g_pController; +extern Controller *g_pController; -#endif // CONTROLLER_H +#endif // __CONTROLLER_H__ |