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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-06 13:07:27 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-16 20:55:33 +0300
commit34ab90f546f097cada951b2c9ca22bf271996980 (patch)
treeebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
parent0c495005dd83913864acb510c1d4194a2275dbb0 (diff)
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing both risks the depsgraph and evaluation context not matching, and it complicates the Python API where we'd have to expose both which is not so easy to understand. This also removes the global evaluation context in main, which assumed there to be a single active scene and view layer. Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp11
1 files changed, 1 insertions, 10 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index c1fa86d4653..29d14442a47 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -80,16 +80,8 @@ NodeGroup *BlenderFileLoader::Load()
}
ViewLayer *view_layer = (ViewLayer*)BLI_findstring(&_re->scene->view_layers, _view_layer->name, offsetof(ViewLayer, name));
-
- EvaluationContext *eval_ctx = DEG_evaluation_context_new(DAG_EVAL_RENDER);
Depsgraph *depsgraph = DEG_graph_new(_re->scene, view_layer, DAG_EVAL_RENDER);
- DEG_evaluation_context_init_from_view_layer_for_render(
- eval_ctx,
- depsgraph,
- _re->scene,
- view_layer);
-
BKE_scene_graph_update_tagged(depsgraph, _re->main);
#if 0
@@ -116,7 +108,7 @@ NodeGroup *BlenderFileLoader::Load()
bool apply_modifiers = true;
bool calc_undeformed = false;
bool calc_tessface = false;
- Mesh *mesh = BKE_mesh_new_from_object(eval_ctx,
+ Mesh *mesh = BKE_mesh_new_from_object(depsgraph,
_re->main,
_re->scene,
ob,
@@ -132,7 +124,6 @@ NodeGroup *BlenderFileLoader::Load()
DEG_OBJECT_ITER_END;
DEG_graph_free(depsgraph);
- DEG_evaluation_context_free(eval_ctx);
// Return the built scene.
return _Scene;