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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-24 09:08:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-24 18:46:11 +0300
commit820d1b249df239b8ec1161ea3fb3f99fb62c9f49 (patch)
treecdd36f3ae22a6b36b12bf8c49a21f1a61ef0860a /source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
parent28b1bbeb92a9e11cc067444b9ce4318ffa421977 (diff)
Fix freestyle renders not including some types of animation.
Freestyle Python scripts need to get the evaluated view layer and scene, not the original one.
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp15
1 files changed, 4 insertions, 11 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
index 8a4fa91d650..4d77962bdfa 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.cpp
@@ -32,10 +32,10 @@
namespace Freestyle {
-BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer)
+BlenderFileLoader::BlenderFileLoader(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
_re = re;
- _view_layer = view_layer;
+ _depsgraph = depsgraph;
_Scene = NULL;
_numFacesRead = 0;
#if 0
@@ -79,11 +79,6 @@ NodeGroup *BlenderFileLoader::Load()
_z_offset = 0.f;
}
- ViewLayer *view_layer = (ViewLayer*)BLI_findstring(&_re->scene->view_layers, _view_layer->name, offsetof(ViewLayer, name));
- Depsgraph *depsgraph = DEG_graph_new(_re->scene, view_layer, DAG_EVAL_RENDER);
-
- BKE_scene_graph_update_tagged(depsgraph, _re->main);
-
#if 0
if (G.debug & G_DEBUG_FREESTYLE) {
cout << "Frustum: l " << _viewplane_left << " r " << _viewplane_right
@@ -95,7 +90,7 @@ NodeGroup *BlenderFileLoader::Load()
int id = 0;
DEG_OBJECT_ITER_BEGIN(
- depsgraph, ob,
+ _depsgraph, ob,
DEG_ITER_OBJECT_FLAG_LINKED_DIRECTLY |
DEG_ITER_OBJECT_FLAG_LINKED_VIA_SET |
DEG_ITER_OBJECT_FLAG_VISIBLE |
@@ -111,7 +106,7 @@ NodeGroup *BlenderFileLoader::Load()
bool apply_modifiers = false;
bool calc_undeformed = false;
- Mesh *mesh = BKE_mesh_new_from_object(depsgraph,
+ Mesh *mesh = BKE_mesh_new_from_object(_depsgraph,
_re->main,
_re->scene,
ob,
@@ -125,8 +120,6 @@ NodeGroup *BlenderFileLoader::Load()
}
DEG_OBJECT_ITER_END;
- DEG_graph_free(depsgraph);
-
// Return the built scene.
return _Scene;
}