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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-18 04:51:25 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-18 04:51:25 +0400
commit10f0f66560234a04aed3295c74fff20adacbc57f (patch)
treeab71d5b6cf00920c59f3c75209157cefe4f97894 /source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
parent62751e0da01ff22c73d5ab712e58c7224df63753 (diff)
Another big code clean-up patch by Bastien Montagne (GPL headers, indentation,
spaces around operators, and so forth). Many thanks!
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h122
1 files changed, 78 insertions, 44 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
index c5c06567c41..316cf93a617 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderFileLoader.h
@@ -1,34 +1,68 @@
-#ifndef BLENDER_FILE_LOADER_H
-# define BLENDER_FILE_LOADER_H
-
-# include <string.h>
-# include <float.h>
-
-# include "../system/FreestyleConfig.h"
-# include "../system/RenderMonitor.h"
-# include "../scene_graph/NodeGroup.h"
-# include "../scene_graph/NodeTransform.h"
-# include "../scene_graph/NodeShape.h"
-# include "../scene_graph/IndexedFaceSet.h"
-# include "../geometry/BBox.h"
-# include "../geometry/Geom.h"
-# include "../geometry/GeomCleaner.h"
-# include "../geometry/GeomUtils.h"
-
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+#ifndef __BLENDER_FILE_LOADER_H__
+#define __BLENDER_FILE_LOADER_H__
+
+/** \file blender/freestyle/intern/blender_interface/BlenderFileLoader.h
+ * \ingroup freestyle
+ */
+
+#include <string.h>
+#include <float.h>
+
+#include "../geometry/BBox.h"
+#include "../geometry/Geom.h"
+#include "../geometry/GeomCleaner.h"
+#include "../geometry/GeomUtils.h"
+#include "../scene_graph/IndexedFaceSet.h"
+#include "../scene_graph/NodeGroup.h"
+#include "../scene_graph/NodeTransform.h"
+#include "../scene_graph/NodeShape.h"
+#include "../system/FreestyleConfig.h"
+#include "../system/RenderMonitor.h"
+
+// XXX Are those "ifdef __cplusplus" useful here?
#ifdef __cplusplus
extern "C" {
#endif
- #include "DNA_material_types.h"
- #include "DNA_meshdata_types.h"
- #include "DNA_scene_types.h"
- #include "render_types.h"
- #include "renderdatabase.h"
-
- #include "BKE_mesh.h"
- #include "BKE_scene.h"
- #include "BLI_math.h"
-
+#include "DNA_material_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_scene_types.h"
+
+#include "renderdatabase.h"
+#include "render_types.h"
+
+#include "BKE_mesh.h"
+#include "BKE_scene.h"
+
+#include "BLI_math.h"
+
#ifdef __cplusplus
}
#endif
@@ -52,21 +86,21 @@ struct LoaderState {
class LIB_SCENE_GRAPH_EXPORT BlenderFileLoader
{
public:
- /*! Builds a MaxFileLoader */
+ /*! Builds a MaxFileLoader */
BlenderFileLoader(Render *re, SceneRenderLayer* srl);
- virtual ~BlenderFileLoader();
+ virtual ~BlenderFileLoader();
- /*! Loads the 3D scene and returns a pointer to the scene root node */
- NodeGroup * Load();
+ /*! Loads the 3D scene and returns a pointer to the scene root node */
+ NodeGroup * Load();
- /*! Gets the number of read faces */
- inline unsigned int numFacesRead() {return _numFacesRead;}
+ /*! Gets the number of read faces */
+ inline unsigned int numFacesRead() {return _numFacesRead;}
- /*! Gets the smallest edge size read */
- inline real minEdgeSize() {return _minEdgeSize;}
+ /*! Gets the smallest edge size read */
+ inline real minEdgeSize() {return _minEdgeSize;}
- /*! Modifiers */
- inline void setRenderMonitor(RenderMonitor *iRenderMonitor) {_pRenderMonitor = iRenderMonitor;}
+ /*! Modifiers */
+ inline void setRenderMonitor(RenderMonitor *iRenderMonitor) {_pRenderMonitor = iRenderMonitor;}
protected:
void insertShapeNode(ObjectInstanceRen *obi, int id);
@@ -75,10 +109,10 @@ protected:
int countClippedFaces(float v1[3], float v2[3], float v3[3], int clip[3]);
void clipLine(float v1[3], float v2[3], float c[3], float z);
void clipTriangle(int numTris, float triCoords[][3], float v1[3], float v2[3], float v3[3],
- float triNormals[][3], float n1[3], float n2[3], float n3[3],
- bool edgeMarks[5], bool em1, bool em2, bool em3, int clip[3]);
+ float triNormals[][3], float n1[3], float n2[3], float n3[3],
+ bool edgeMarks[5], bool em1, bool em2, bool em3, int clip[3]);
void addTriangle(struct LoaderState *ls, float v1[3], float v2[3], float v3[3],
- float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3);
+ float n1[3], float n2[3], float n3[3], bool fm, bool em1, bool em2, bool em3);
protected:
struct detri_t {
@@ -86,9 +120,9 @@ protected:
Vec3r v;
unsigned n;
};
- Render* _re;
- SceneRenderLayer* _srl;
- NodeGroup* _Scene;
+ Render *_re;
+ SceneRenderLayer *_srl;
+ NodeGroup *_Scene;
unsigned _numFacesRead;
real _minEdgeSize;
bool _smooth; /* if true, face smoothness is taken into account */
@@ -101,4 +135,4 @@ protected:
RenderMonitor *_pRenderMonitor;
};
-#endif // BLENDER_FILE_LOADER_H
+#endif // __BLENDER_FILE_LOADER_H__