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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-18 04:51:25 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-12-18 04:51:25 +0400
commit10f0f66560234a04aed3295c74fff20adacbc57f (patch)
treeab71d5b6cf00920c59f3c75209157cefe4f97894 /source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
parent62751e0da01ff22c73d5ab712e58c7224df63753 (diff)
Another big code clean-up patch by Bastien Montagne (GPL headers, indentation,
spaces around operators, and so forth). Many thanks!
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp397
1 files changed, 220 insertions, 177 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
index 656d7a23659..e7f97405390 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -1,9 +1,41 @@
-# include "BlenderStrokeRenderer.h"
-# include "../stroke/Canvas.h"
-# include "../application/AppConfig.h"
-
-# include "BlenderTextureManager.h"
-
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2010 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
+ * \ingroup freestyle
+ */
+
+#include "BlenderStrokeRenderer.h"
+#include "BlenderTextureManager.h"
+
+#include "../application/AppConfig.h"
+#include "../stroke/Canvas.h"
+
+// XXX Are those "ifdef __cplusplus" useful here?
#ifdef __cplusplus
extern "C" {
#endif
@@ -13,16 +45,16 @@ extern "C" {
#include "DNA_camera_types.h"
#include "DNA_customdata_types.h"
#include "DNA_listBase.h"
-#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
+#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_screen_types.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_library.h" /* free_libblock */
-#include "BKE_material.h"
#include "BKE_main.h" /* struct Main */
+#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_scene.h"
@@ -33,79 +65,79 @@ extern "C" {
}
#endif
-
-BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count)
-:StrokeRenderer(){
-
+BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count) : StrokeRenderer()
+{
// TEMPORARY - need a texture manager
_textureManager = new BlenderTextureManager;
_textureManager->load();
- _width = re->winx; _height = re->winy; // for stroke mesh generation
+ // for stroke mesh generation
+ _width = re->winx;
+ _height = re->winy;
- // Scene.New("FreestyleStrokes")
+ //Scene.New("FreestyleStrokes")
old_scene = re->scene;
char name[22];
- snprintf(name, sizeof(name), "FRS%d_%s", render_count, re->scene->id.name+2);
+ BLI_snprintf(name, sizeof(name), "FRS%d_%s", render_count, re->scene->id.name + 2);
freestyle_scene = BKE_scene_add(name);
freestyle_scene->r.cfra = old_scene->r.cfra;
- freestyle_scene->r.mode= old_scene->r.mode &
- ~( R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER );
- freestyle_scene->r.xsch= re->rectx; // old_scene->r.xsch
- freestyle_scene->r.ysch= re->recty; // old_scene->r.ysch
- freestyle_scene->r.xasp= 1.f; // old_scene->r.xasp;
- freestyle_scene->r.yasp= 1.f; // old_scene->r.yasp;
- freestyle_scene->r.tilex= old_scene->r.tilex;
- freestyle_scene->r.tiley= old_scene->r.tiley;
- freestyle_scene->r.size= 100; // old_scene->r.size
- freestyle_scene->r.maximsize= old_scene->r.maximsize;
+ freestyle_scene->r.mode = old_scene->r.mode &
+ ~(R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR | R_BORDER);
+ freestyle_scene->r.xsch = re->rectx; // old_scene->r.xsch
+ freestyle_scene->r.ysch = re->recty; // old_scene->r.ysch
+ freestyle_scene->r.xasp = 1.0f; // old_scene->r.xasp;
+ freestyle_scene->r.yasp = 1.0f; // old_scene->r.yasp;
+ freestyle_scene->r.tilex = old_scene->r.tilex;
+ freestyle_scene->r.tiley = old_scene->r.tiley;
+ freestyle_scene->r.size = 100; // old_scene->r.size
+ freestyle_scene->r.maximsize = old_scene->r.maximsize;
freestyle_scene->r.ocres = old_scene->r.ocres;
freestyle_scene->r.color_mgt_flag = 0; // old_scene->r.color_mgt_flag;
- freestyle_scene->r.scemode= old_scene->r.scemode & ~( R_SINGLE_LAYER );
- freestyle_scene->r.flag= old_scene->r.flag;
- freestyle_scene->r.threads= old_scene->r.threads;
- freestyle_scene->r.border.xmin= old_scene->r.border.xmin;
- freestyle_scene->r.border.ymin= old_scene->r.border.ymin;
- freestyle_scene->r.border.xmax= old_scene->r.border.xmax;
- freestyle_scene->r.border.ymax= old_scene->r.border.ymax;
+ freestyle_scene->r.scemode = old_scene->r.scemode & ~(R_SINGLE_LAYER);
+ freestyle_scene->r.flag = old_scene->r.flag;
+ freestyle_scene->r.threads = old_scene->r.threads;
+ freestyle_scene->r.border.xmin = old_scene->r.border.xmin;
+ freestyle_scene->r.border.ymin = old_scene->r.border.ymin;
+ freestyle_scene->r.border.xmax = old_scene->r.border.xmax;
+ freestyle_scene->r.border.ymax = old_scene->r.border.ymax;
strcpy(freestyle_scene->r.pic, old_scene->r.pic);
- freestyle_scene->r.safety.xmin= old_scene->r.safety.xmin;
- freestyle_scene->r.safety.ymin= old_scene->r.safety.ymin;
- freestyle_scene->r.safety.xmax= old_scene->r.safety.xmax;
- freestyle_scene->r.safety.ymax= old_scene->r.safety.ymax;
- freestyle_scene->r.osa= old_scene->r.osa;
- freestyle_scene->r.filtertype= old_scene->r.filtertype;
- freestyle_scene->r.gauss= old_scene->r.gauss;
- freestyle_scene->r.dither_intensity= old_scene->r.dither_intensity;
+ freestyle_scene->r.safety.xmin = old_scene->r.safety.xmin;
+ freestyle_scene->r.safety.ymin = old_scene->r.safety.ymin;
+ freestyle_scene->r.safety.xmax = old_scene->r.safety.xmax;
+ freestyle_scene->r.safety.ymax = old_scene->r.safety.ymax;
+ freestyle_scene->r.osa = old_scene->r.osa;
+ freestyle_scene->r.filtertype = old_scene->r.filtertype;
+ freestyle_scene->r.gauss = old_scene->r.gauss;
+ freestyle_scene->r.dither_intensity = old_scene->r.dither_intensity;
BLI_strncpy(freestyle_scene->r.engine, old_scene->r.engine, sizeof(freestyle_scene->r.engine));
freestyle_scene->r.im_format.planes = R_IMF_PLANES_RGBA;
freestyle_scene->r.im_format.imtype = R_IMF_IMTYPE_PNG;
BKE_scene_disable_color_management(freestyle_scene);
- BKE_scene_set_background( G.main, freestyle_scene );
+ BKE_scene_set_background(G.main, freestyle_scene);
// Camera
Object* object_camera = BKE_object_add(freestyle_scene, OB_CAMERA);
-
- Camera* camera = (Camera *) object_camera->data;
+
+ Camera* camera = (Camera *)object_camera->data;
camera->type = CAM_ORTHO;
camera->ortho_scale = max(re->rectx, re->recty);
- camera->clipsta = 0.1f;
- camera->clipend = 100.0f;
+ camera->clipsta = 0.1f;
+ camera->clipend = 100.0f;
- _z_delta = 0.00001f;
- _z = camera->clipsta + _z_delta;
+ _z_delta = 0.00001f;
+ _z = camera->clipsta + _z_delta;
- // test
- //_z = 999.90f; _z_delta = 0.01f;
+ // test
+ //_z = 999.90f; _z_delta = 0.01f;
object_camera->loc[0] = re->disprect.xmin + 0.5f * re->rectx;
object_camera->loc[1] = re->disprect.ymin + 0.5f * re->recty;
- object_camera->loc[2] = 1.f;
-
+ object_camera->loc[2] = 1.0f;
+
freestyle_scene->camera = object_camera;
-
+
// Material
material = BKE_material_add("stroke_material");
material->mode |= MA_VERTEXCOLP;
@@ -114,12 +146,11 @@ BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re, int render_count)
material->vcol_alpha = 1;
}
-BlenderStrokeRenderer::~BlenderStrokeRenderer(){
-
- if(0 != _textureManager)
- {
+BlenderStrokeRenderer::~BlenderStrokeRenderer()
+{
+ if (0 != _textureManager) {
delete _textureManager;
- _textureManager = 0;
+ _textureManager = NULL;
}
// The freestyle_scene object is not released here. Instead,
@@ -128,8 +159,7 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer(){
// compositor has finished.
// release objects and data blocks
- Base *b = (Base *)freestyle_scene->base.first;
- while(b) {
+ for (Base *b = (Base*)freestyle_scene->base.first; b; b = b->next) {
Object *ob = b->object;
void *data = ob->data;
char name[24];
@@ -137,58 +167,58 @@ BlenderStrokeRenderer::~BlenderStrokeRenderer(){
//cout << "removing " << name[0] << name[1] << ":" << (name+2) << endl;
switch (ob->type) {
case OB_MESH:
- BKE_libblock_free( &G.main->object, ob );
- BKE_libblock_free( &G.main->mesh, data );
+ BKE_libblock_free(&G.main->object, ob);
+ BKE_libblock_free(&G.main->mesh, data);
break;
case OB_CAMERA:
- BKE_libblock_free( &G.main->object, ob );
- BKE_libblock_free( &G.main->camera, data );
+ BKE_libblock_free(&G.main->object, ob);
+ BKE_libblock_free(&G.main->camera, data);
freestyle_scene->camera = NULL;
break;
default:
cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl;
}
- b = b->next;
}
- BLI_freelistN( &freestyle_scene->base );
+ BLI_freelistN(&freestyle_scene->base);
// release material
- BKE_libblock_free( &G.main->mat, material );
-
- BKE_scene_set_background( G.main, old_scene );
+ BKE_libblock_free(&G.main->mat, material);
+
+ BKE_scene_set_background(G.main, old_scene);
}
-float BlenderStrokeRenderer::get_stroke_vertex_z(void) const {
- float z = _z;
- BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
- if (!(_z < _z_delta * 100000.0f))
- self->_z_delta *= 10.0f;
- self->_z += _z_delta;
- return -z;
+float BlenderStrokeRenderer::get_stroke_vertex_z(void) const
+{
+ float z = _z;
+ BlenderStrokeRenderer *self = const_cast<BlenderStrokeRenderer *>(this);
+ if (!(_z < _z_delta * 100000.0f))
+ self->_z_delta *= 10.0f;
+ self->_z += _z_delta;
+ return -z;
}
-void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{
- RenderStrokeRepBasic(iStrokeRep);
+void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const
+{
+ RenderStrokeRepBasic(iStrokeRep);
}
-void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
-
+void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const
+{
////////////////////
// Build up scene
////////////////////
-
- vector<Strip*>& strips = iStrokeRep->getStrips();
- Strip::vertex_container::iterator v[3];
- StrokeVertexRep *svRep[3];
- Vec3r color[3];
- unsigned int vertex_index, edge_index, loop_index;
- Vec2r p;
-
- for(vector<Strip*>::iterator s=strips.begin(), send=strips.end();
- s!=send;
- ++s){
-
- Strip::vertex_container& strip_vertices = (*s)->vertices();
+
+ vector<Strip*>& strips = iStrokeRep->getStrips();
+ Strip::vertex_container::iterator v[3];
+ StrokeVertexRep *svRep[3];
+ Vec3r color[3];
+ unsigned int vertex_index, edge_index, loop_index;
+ Vec2r p;
+
+ for (vector<Strip*>::iterator s = strips.begin(), send = strips.end();
+ s != send;
+ ++s){
+ Strip::vertex_container& strip_vertices = (*s)->vertices();
int strip_vertex_count = (*s)->sizeStrip();
int xl, xu, yl, yu, n, visible_faces, visible_segments;
bool visible;
@@ -197,108 +227,120 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
// (note: a strip segment is a series of visible faces, while two strip
// segments are separated by one or more invisible faces)
v[0] = strip_vertices.begin();
- v[1] = v[0]; ++(v[1]);
- v[2] = v[1]; ++(v[2]);
+ v[1] = v[0] + 1;
+ v[2] = v[0] + 2;
visible_faces = visible_segments = 0;
visible = false;
- for (n = 2; n < strip_vertex_count; n++)
- {
+ for (n = 2; n < strip_vertex_count; n++, v[0]++, v[1]++, v[2]++) {
svRep[0] = *(v[0]);
svRep[1] = *(v[1]);
svRep[2] = *(v[2]);
xl = xu = yl = yu = 0;
for (int j = 0; j < 3; j++) {
p = svRep[j]->point2d();
- if (p[0] < 0.0) xl++; else if (p[0] > _width) xu++;
- if (p[1] < 0.0) yl++; else if (p[1] > _height) yu++;
+ if (p[0] < 0.0)
+ xl++;
+ else if (p[0] > _width)
+ xu++;
+ if (p[1] < 0.0)
+ yl++;
+ else if (p[1] > _height)
+ yu++;
}
if (xl == 3 || xu == 3 || yl == 3 || yu == 3) {
visible = false;
- } else {
+ }
+ else {
visible_faces++;
if (!visible)
visible_segments++;
visible = true;
}
- ++v[0]; ++v[1]; ++v[2];
}
if (visible_faces == 0)
continue;
- // me = Mesh.New()
+ //me = Mesh.New()
#if 0
Object* object_mesh = BKE_object_add(freestyle_scene, OB_MESH);
#else
Object* object_mesh = NewMesh();
#endif
- Mesh* mesh = (Mesh *) object_mesh->data;
- // MEM_freeN(mesh->bb);
- // mesh->bb= NULL;
- // mesh->id.us = 0;
-
+ Mesh* mesh = (Mesh*)object_mesh->data;
+#if 0
+ MEM_freeN(mesh->bb);
+ mesh->bb = NULL;
+ mesh->id.us = 0;
+#endif
#if 1
- // me.materials = [mat]
- mesh->mat = ( Material ** ) MEM_mallocN( 1 * sizeof( Material * ), "MaterialList" );
+ //me.materials = [mat]
+ mesh->mat = (Material**)MEM_mallocN(1 * sizeof(Material*), "MaterialList");
mesh->mat[0] = material;
mesh->totcol = 1;
- test_object_materials( (ID*) mesh );
+ test_object_materials((ID*)mesh);
#else
- assign_material(object_mesh, material, object_mesh->totcol+1);
- object_mesh->actcol= object_mesh->totcol;
+ assign_material(object_mesh, material, object_mesh->totcol + 1);
+ object_mesh->actcol = object_mesh->totcol;
#endif
// vertices allocation
mesh->totvert = visible_faces + visible_segments * 2;
- mesh->mvert = (MVert*) CustomData_add_layer( &mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
-
+ mesh->mvert = (MVert*)CustomData_add_layer(&mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
+
// edges allocation
mesh->totedge = visible_faces * 2 + visible_segments;
- mesh->medge = (MEdge*) CustomData_add_layer( &mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge);
+ mesh->medge = (MEdge*)CustomData_add_layer(&mesh->edata, CD_MEDGE, CD_CALLOC, NULL, mesh->totedge);
// faces allocation
mesh->totpoly = visible_faces;
- mesh->mpoly= (MPoly*) CustomData_add_layer( &mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly);
+ mesh->mpoly = (MPoly*)CustomData_add_layer(&mesh->pdata, CD_MPOLY, CD_CALLOC, NULL, mesh->totpoly);
// loops allocation
mesh->totloop = visible_faces * 3;
- mesh->mloop= (MLoop*) CustomData_add_layer( &mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop);
-
+ mesh->mloop = (MLoop*)CustomData_add_layer(&mesh->ldata, CD_MLOOP, CD_CALLOC, NULL, mesh->totloop);
+
// colors allocation
- mesh->mloopcol = (MLoopCol *) CustomData_add_layer( &mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop);
+ mesh->mloopcol = (MLoopCol*)CustomData_add_layer(&mesh->ldata, CD_MLOOPCOL, CD_CALLOC, NULL, mesh->totloop);
////////////////////
// Data copy
////////////////////
-
- MVert* vertices = mesh->mvert;
- MEdge* edges = mesh->medge;
- MPoly* polys = mesh->mpoly;
- MLoop* loops = mesh->mloop;
- MLoopCol* colors = mesh->mloopcol;
+
+ MVert *vertices = mesh->mvert;
+ MEdge *edges = mesh->medge;
+ MPoly *polys = mesh->mpoly;
+ MLoop *loops = mesh->mloop;
+ MLoopCol *colors = mesh->mloopcol;
v[0] = strip_vertices.begin();
- v[1] = v[0]; ++(v[1]);
- v[2] = v[1]; ++(v[2]);
+ v[1] = v[0] + 1;
+ v[2] = v[0] + 2;
vertex_index = edge_index = loop_index = 0;
visible = false;
// Note: Mesh generation in the following loop assumes stroke strips
// to be triangle strips.
- for (n = 2; n < strip_vertex_count; n++)
- {
+ for (n = 2; n < strip_vertex_count; n++, v[0]++, v[1]++, v[2]++) {
svRep[0] = *(v[0]);
svRep[1] = *(v[1]);
svRep[2] = *(v[2]);
xl = xu = yl = yu = 0;
for (int j = 0; j < 3; j++) {
p = svRep[j]->point2d();
- if (p[0] < 0.0) xl++; else if (p[0] > _width) xu++;
- if (p[1] < 0.0) yl++; else if (p[1] > _height) yu++;
+ if (p[0] < 0.0)
+ xl++;
+ else if (p[0] > _width)
+ xu++;
+ if (p[1] < 0.0)
+ yl++;
+ else if (p[1] > _height)
+ yu++;
}
if (xl == 3 || xu == 3 || yl == 3 || yu == 3) {
visible = false;
- } else {
+ }
+ else {
if (!visible) {
// first vertex
vertices->co[0] = svRep[0]->point2d()[0];
@@ -306,7 +348,7 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
vertices->co[2] = get_stroke_vertex_z();
++vertices;
++vertex_index;
-
+
// second vertex
vertices->co[0] = svRep[1]->point2d()[0];
vertices->co[1] = svRep[1]->point2d()[1];
@@ -355,7 +397,8 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
loops[2].v = vertex_index - 3;
loops[2].e = edge_index - 2;
- } else {
+ }
+ else {
loops[0].v = vertex_index - 1;
loops[0].e = edge_index - 2;
@@ -370,52 +413,49 @@ void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
// colors
if (n % 2 == 0) {
- colors[0].r = (short)(255.0f*svRep[2]->color()[0]);
- colors[0].g = (short)(255.0f*svRep[2]->color()[1]);
- colors[0].b = (short)(255.0f*svRep[2]->color()[2]);
- colors[0].a = (short)(255.0f*svRep[2]->alpha());
-
- colors[1].r = (short)(255.0f*svRep[1]->color()[0]);
- colors[1].g = (short)(255.0f*svRep[1]->color()[1]);
- colors[1].b = (short)(255.0f*svRep[1]->color()[2]);
- colors[1].a = (short)(255.0f*svRep[1]->alpha());
-
- colors[2].r = (short)(255.0f*svRep[0]->color()[0]);
- colors[2].g = (short)(255.0f*svRep[0]->color()[1]);
- colors[2].b = (short)(255.0f*svRep[0]->color()[2]);
- colors[2].a = (short)(255.0f*svRep[0]->alpha());
- } else {
- colors[0].r = (short)(255.0f*svRep[2]->color()[0]);
- colors[0].g = (short)(255.0f*svRep[2]->color()[1]);
- colors[0].b = (short)(255.0f*svRep[2]->color()[2]);
- colors[0].a = (short)(255.0f*svRep[2]->alpha());
-
- colors[1].r = (short)(255.0f*svRep[0]->color()[0]);
- colors[1].g = (short)(255.0f*svRep[0]->color()[1]);
- colors[1].b = (short)(255.0f*svRep[0]->color()[2]);
- colors[1].a = (short)(255.0f*svRep[0]->alpha());
-
- colors[2].r = (short)(255.0f*svRep[1]->color()[0]);
- colors[2].g = (short)(255.0f*svRep[1]->color()[1]);
- colors[2].b = (short)(255.0f*svRep[1]->color()[2]);
- colors[2].a = (short)(255.0f*svRep[1]->alpha());
+ colors[0].r = (short)(255.0f * svRep[2]->color()[0]);
+ colors[0].g = (short)(255.0f * svRep[2]->color()[1]);
+ colors[0].b = (short)(255.0f * svRep[2]->color()[2]);
+ colors[0].a = (short)(255.0f * svRep[2]->alpha());
+
+ colors[1].r = (short)(255.0f * svRep[1]->color()[0]);
+ colors[1].g = (short)(255.0f * svRep[1]->color()[1]);
+ colors[1].b = (short)(255.0f * svRep[1]->color()[2]);
+ colors[1].a = (short)(255.0f * svRep[1]->alpha());
+
+ colors[2].r = (short)(255.0f * svRep[0]->color()[0]);
+ colors[2].g = (short)(255.0f * svRep[0]->color()[1]);
+ colors[2].b = (short)(255.0f * svRep[0]->color()[2]);
+ colors[2].a = (short)(255.0f * svRep[0]->alpha());
+ }
+ else {
+ colors[0].r = (short)(255.0f * svRep[2]->color()[0]);
+ colors[0].g = (short)(255.0f * svRep[2]->color()[1]);
+ colors[0].b = (short)(255.0f * svRep[2]->color()[2]);
+ colors[0].a = (short)(255.0f * svRep[2]->alpha());
+
+ colors[1].r = (short)(255.0f * svRep[0]->color()[0]);
+ colors[1].g = (short)(255.0f * svRep[0]->color()[1]);
+ colors[1].b = (short)(255.0f * svRep[0]->color()[2]);
+ colors[1].a = (short)(255.0f * svRep[0]->alpha());
+
+ colors[2].r = (short)(255.0f * svRep[1]->color()[0]);
+ colors[2].g = (short)(255.0f * svRep[1]->color()[1]);
+ colors[2].b = (short)(255.0f * svRep[1]->color()[2]);
+ colors[2].a = (short)(255.0f * svRep[1]->alpha());
}
colors += 3;
-
}
- ++v[0]; ++v[1]; ++v[2];
-
- } // loop over strip vertices
+ } // loop over strip vertices
#if 0
BKE_mesh_validate(mesh, TRUE);
#endif
-
- } // loop over strips
-
+ } // loop over strips
}
// A replacement of BKE_object_add() for better performance.
-Object* BlenderStrokeRenderer::NewMesh() const {
+Object *BlenderStrokeRenderer::NewMesh() const
+{
Object *ob;
Base *base;
char name[MAX_ID_NAME];
@@ -428,8 +468,10 @@ Object* BlenderStrokeRenderer::NewMesh() const {
ob->lay = 1;
base = BKE_scene_base_add(freestyle_scene, ob);
- //BKE_scene_base_deselect_all(scene);
- //BKE_scene_base_select(scene, base);
+#if 0
+ BKE_scene_base_deselect_all(scene);
+ BKE_scene_base_select(scene, base);
+#endif
ob->recalc |= OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME;
--mesh_id;
@@ -437,11 +479,12 @@ Object* BlenderStrokeRenderer::NewMesh() const {
return ob;
}
-Render* BlenderStrokeRenderer::RenderScene( Render *re ) {
- Camera *camera = (Camera *)freestyle_scene->camera->data;
- if (camera->clipend < _z)
- camera->clipend = _z + _z_delta * 100.0f;
- //cout << "clipsta " << camera->clipsta << ", clipend " << camera->clipend << endl;
+Render* BlenderStrokeRenderer::RenderScene(Render *re)
+{
+ Camera *camera = (Camera*)freestyle_scene->camera->data;
+ if (camera->clipend < _z)
+ camera->clipend = _z + _z_delta * 100.0f;
+ //cout << "clipsta " << camera->clipsta << ", clipend " << camera->clipend << endl;
Render *freestyle_render = RE_NewRender(freestyle_scene->id.name);