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authorMaxime Curioni <maxime.curioni@gmail.com>2009-10-05 04:40:33 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2009-10-05 04:40:33 +0400
commitf5a14015e3585e3c8c82a27f2148e5ce8a54d72f (patch)
tree107b52a38ebbe617c987e0d3e5ac12831a3536ee /source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
parente3e6e3ff0c5bec5fe65ae4e1e5f7f4b70221fcf1 (diff)
moved all Blender-Freestyle interface-related files to source/freestyle/intern/blender_interface folder
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp273
1 files changed, 273 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
new file mode 100644
index 00000000000..0be4fce4467
--- /dev/null
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.cpp
@@ -0,0 +1,273 @@
+# include "BlenderStrokeRenderer.h"
+# include "Canvas.h"
+# include "../app_blender/AppConfig.h"
+
+# include "../rendering/GLStrokeRenderer.h"
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+#include "MEM_guardedalloc.h"
+
+#include "DNA_camera_types.h"
+#include "DNA_customdata_types.h"
+#include "DNA_listBase.h"
+#include "DNA_mesh_types.h"
+#include "DNA_meshdata_types.h"
+#include "DNA_screen_types.h"
+
+#include "BKE_customdata.h"
+#include "BKE_global.h"
+#include "BKE_library.h" /* free_libblock */
+#include "BKE_material.h"
+#include "BKE_main.h" /* struct Main */
+#include "BKE_object.h"
+#include "BKE_scene.h"
+
+#include "RE_pipeline.h"
+
+#ifdef __cplusplus
+}
+#endif
+
+
+BlenderStrokeRenderer::BlenderStrokeRenderer(Render* re)
+:StrokeRenderer(){
+
+ // TEMPORARY - need a texture manager
+ _textureManager = new GLTextureManager;
+ _textureManager->load();
+
+ // Scene.New("FreestyleStrokes")
+ old_scene = re->scene;
+
+ objects.first = objects.last = NULL;
+
+ ListBase lb;
+ freestyle_scene = add_scene("freestyle_strokes");
+ lb = freestyle_scene->r.layers;
+ freestyle_scene->r= old_scene->r;
+ freestyle_scene->r.layers= lb;
+ set_scene_bg( freestyle_scene );
+
+ // image dimensions
+ float width = freestyle_scene->r.xsch;
+ float height = freestyle_scene->r.ysch;
+
+ // Camera
+ Object* object_camera = add_object(freestyle_scene, OB_CAMERA);
+
+ Camera* camera = (Camera *) object_camera->data;
+ camera->type = CAM_ORTHO;
+ camera->ortho_scale = max(width,height);
+
+ object_camera->loc[0] = 0.5 * width;
+ object_camera->loc[1] = 0.5 * height;
+ object_camera->loc[2] = 1.0;
+
+ freestyle_scene->camera = object_camera;
+
+ store_object(object_camera);
+
+ // Material
+ material = add_material("stroke_material");
+ material->mode |= MA_VERTEXCOLP;
+ material->mode |= MA_SHLESS;
+}
+
+BlenderStrokeRenderer::~BlenderStrokeRenderer(){
+
+ if(0 != _textureManager)
+ {
+ delete _textureManager;
+ _textureManager = 0;
+ }
+
+ // release scene
+ free_libblock( &G.main->scene, freestyle_scene );
+
+ // release objects and data blocks
+ LinkData *link = (LinkData *)objects.first;
+ while(link) {
+ Object *ob = (Object *)link->data;
+ void *data = ob->data;
+ char name[24];
+ strcpy(name, ob->id.name);
+ //cout << "removing " << name[0] << name[1] << ":" << (name+2) << endl;
+ switch (ob->type) {
+ case OB_MESH:
+ free_libblock( &G.main->object, ob );
+ free_libblock( &G.main->mesh, data );
+ break;
+ case OB_CAMERA:
+ free_libblock( &G.main->object, ob );
+ free_libblock( &G.main->camera, data );
+ break;
+ default:
+ cerr << "Warning: unexpected object in the scene: " << name[0] << name[1] << ":" << (name+2) << endl;
+ }
+ link = link->next;
+ }
+ BLI_freelistN( &objects );
+
+ // release material
+ free_libblock( &G.main->mat, material );
+
+ set_scene_bg( old_scene );
+}
+
+void BlenderStrokeRenderer::store_object(Object *ob) const {
+
+ LinkData *link = (LinkData *)MEM_callocN(sizeof(LinkData), "temporary object" );
+ link->data = ob;
+ BLI_addhead(const_cast<ListBase *>(&objects), link);
+}
+
+void BlenderStrokeRenderer::RenderStrokeRep(StrokeRep *iStrokeRep) const{
+ RenderStrokeRepBasic(iStrokeRep);
+}
+
+void BlenderStrokeRenderer::RenderStrokeRepBasic(StrokeRep *iStrokeRep) const{
+
+ ////////////////////
+ // Build up scene
+ ////////////////////
+
+ vector<Strip*>& strips = iStrokeRep->getStrips();
+ Strip::vertex_container::iterator v[3];
+ StrokeVertexRep *svRep[3];
+ Vec3r color[3];
+ unsigned int face_index;
+
+ for(vector<Strip*>::iterator s=strips.begin(), send=strips.end();
+ s!=send;
+ ++s){
+
+ // me = Mesh.New()
+ Object* object_mesh = add_object(freestyle_scene, OB_MESH);
+ Mesh* mesh = (Mesh *) object_mesh->data;
+ MEM_freeN(mesh->bb);
+ mesh->bb= NULL;
+ mesh->id.us = 0;
+
+ store_object(object_mesh);
+
+#if 1
+ // me.materials = [mat]
+ mesh->mat = ( Material ** ) MEM_mallocN( 1 * sizeof( Material * ), "MaterialList" );
+ mesh->mat[0] = material;
+ mesh->totcol = 1;
+ test_object_materials( (ID*) mesh );
+#else
+ assign_material(object_mesh, material, object_mesh->totcol+1);
+ object_mesh->actcol= object_mesh->totcol;
+#endif
+
+ int strip_vertex_count = (*s)->sizeStrip();
+
+ // vertices allocation
+ mesh->totvert = strip_vertex_count;
+ mesh->mvert = (MVert*) CustomData_add_layer( &mesh->vdata, CD_MVERT, CD_CALLOC, NULL, mesh->totvert);
+
+ // faces allocation
+ mesh->totface = strip_vertex_count - 2;
+ mesh->mface = (MFace*) CustomData_add_layer( &mesh->fdata, CD_MFACE, CD_CALLOC, NULL, mesh->totface);
+
+ // colors allocation - me.vertexColors = True
+ mesh->mcol = (MCol *) CustomData_add_layer( &mesh->fdata, CD_MCOL, CD_CALLOC, NULL, mesh->totface );
+
+ ////////////////////
+ // Data copy
+ ////////////////////
+
+ MVert* vertices = mesh->mvert;
+ MFace* faces = mesh->mface;
+ MCol* colors = mesh->mcol;
+
+ Strip::vertex_container& strip_vertices = (*s)->vertices();
+ v[0] = strip_vertices.begin();
+ v[1] = v[0]; ++(v[1]);
+ v[2] = v[1]; ++(v[2]);
+
+ // first vertex
+ svRep[0] = *(v[0]);
+ vertices->co[0] = svRep[0]->point2d()[0];
+ vertices->co[1] = svRep[0]->point2d()[1];
+ vertices->co[2] = 0.0;
+ ++vertices;
+
+ // second vertex
+ svRep[1] = *(v[1]);
+ vertices->co[0] = svRep[1]->point2d()[0];
+ vertices->co[1] = svRep[1]->point2d()[1];
+ vertices->co[2] = 0.0;
+ ++vertices;
+
+ // iterating over subsequent vertices: each vertex adds a new face
+ face_index = 0;
+
+ while( v[2] != strip_vertices.end() )
+ {
+ // INPUT
+ svRep[0] = *(v[0]);
+ svRep[1] = *(v[1]);
+ svRep[2] = *(v[2]);
+
+ color[0] = svRep[0]->color();
+ color[1] = svRep[1]->color();
+ color[2] = svRep[2]->color();
+
+ // vertex
+ vertices->co[0] = svRep[2]->point2d()[0];
+ vertices->co[1] = svRep[2]->point2d()[1];
+ vertices->co[2] = 0.0;
+
+ // faces
+ faces->v1 = face_index;
+ faces->v2 = face_index + 1;
+ faces->v3 = face_index + 2;
+ faces->v4 = 0;
+
+ // colors
+ // red and blue are swapped - cf DNA_meshdata_types.h : MCol
+ colors->r = (short)(255.0f*(color[0])[2]);
+ colors->g = (short)(255.0f*(color[0])[1]);
+ colors->b = (short)(255.0f*(color[0])[0]);
+ colors->a = (short)(255.0f*svRep[0]->alpha());
+ ++colors;
+
+ colors->r = (short)(255.0f*(color[1])[2]);
+ colors->g = (short)(255.0f*(color[1])[1]);
+ colors->b = (short)(255.0f*(color[1])[0]);
+ colors->a = (short)(255.0f*svRep[1]->alpha());
+ ++colors;
+
+ colors->r = (short)(255.0f*(color[2])[2]);
+ colors->g = (short)(255.0f*(color[2])[1]);
+ colors->b = (short)(255.0f*(color[2])[0]);
+ colors->a = (short)(255.0f*svRep[2]->alpha());
+ ++colors;
+
+ // ITERATION
+ ++v[0]; ++v[1]; ++v[2];
+ ++faces; ++vertices; ++colors;
+ ++face_index;
+
+ } // loop over strip vertices
+
+ } // loop over strips
+
+}
+
+Render* BlenderStrokeRenderer::RenderScene( Render *re ) {
+ freestyle_scene->r.mode &= ~( R_EDGE_FRS | R_SHADOW | R_SSS | R_PANORAMA | R_ENVMAP | R_MBLUR );
+ freestyle_scene->r.scemode &= ~( R_SINGLE_LAYER );
+ freestyle_scene->r.planes = R_PLANES32;
+ freestyle_scene->r.imtype = R_PNG;
+
+ Render* freestyle_render = RE_NewRender(freestyle_scene->id.name);
+
+ RE_BlenderFrame( freestyle_render, freestyle_scene, 1);
+ return freestyle_render;
+}