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author | Jacques Lucke <jacques@blender.org> | 2020-06-09 11:27:24 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-06-09 11:27:24 +0300 |
commit | 9bb7d6ed68ef1aa0e6acc3e70901cb6b79c682d2 (patch) | |
tree | 843993222b8ee5c02451207404ceb113323ede6f /source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h | |
parent | d8678e02ecec9375bec1dcf1388c6fc8b4ce3ad2 (diff) |
BLI: put C++ data structures in "blender" namespace instead of "BLI"
We plan to use the "blender" namespace in other modules as well.
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h')
-rw-r--r-- | source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h index ee29519c849..21505f47ae2 100644 --- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h +++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h @@ -56,7 +56,7 @@ class BlenderStrokeRenderer : public StrokeRenderer { { } vector<StrokeRep *> strokes; - BLI::Map<Material *, int> materials; + blender::Map<Material *, int> materials; int totvert; int totedge; int totpoly; |