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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-10-06 18:06:40 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-10-06 18:06:40 +0400
commit5d95a72916839bacbc5515022944509d6580202c (patch)
tree70d04748559e844895de6765a4c08aff8a352167 /source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
parente91f33101ff0999e07f7ce941f31dca793d954e7 (diff)
An attempt to improve the performance of temporary scene generation for stroke rendering.
Many thanks to Joshua Leung (aligorith) for the performance analysis of BKE_object_add function: http://lists.blender.org/pipermail/bf-committers/2012-October/037759.html
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h')
-rw-r--r--source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
index b7d8c5b95d7..022a115456f 100644
--- a/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
+++ b/source/blender/freestyle/intern/blender_interface/BlenderStrokeRenderer.h
@@ -29,6 +29,8 @@ public:
virtual void RenderStrokeRep(StrokeRep *iStrokeRep) const;
virtual void RenderStrokeRepBasic(StrokeRep *iStrokeRep) const;
+ Object* NewMesh() const;
+
Render* RenderScene(Render *re);
protected: