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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-07-19 13:52:32 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2014-08-12 05:10:36 +0400
commit34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch)
tree6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
parentc38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff)
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and revised the BlenderTextureShader to assign the shader node tree of a line style (if specified) to strokes. This way the assignment of shading nodes can be done through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index f6557445d48..c4df9c5d716 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -50,7 +50,6 @@ extern "C" {
#include "BKE_library.h"
#include "BKE_linestyle.h"
#include "BKE_main.h"
-#include "BKE_scene.h"
#include "BKE_text.h"
#include "BKE_context.h"
@@ -295,8 +294,6 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
{
- const bool use_shading_nodes = BKE_scene_use_new_shading_nodes(re->scene);
-
// load mesh
re->i.infostr = "Freestyle: Mesh loading";
re->stats_draw(re->sdh, &re->i);
@@ -331,7 +328,7 @@ static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
cout << " (" << module_conf->script->name << ")";
cout << endl;
}
- controller->InsertStyleModule(layer_count, id_name, module_conf->script, NULL, use_shading_nodes);
+ controller->InsertStyleModule(layer_count, id_name, module_conf->script);
controller->toggleLayer(layer_count, true);
layer_count++;
}
@@ -372,7 +369,7 @@ static void prepare(Main *bmain, Render *re, SceneRenderLayer *srl)
(lineset->linestyle ? (lineset->linestyle->id.name + 2) : "<NULL>") << endl;
}
Text *text = create_lineset_handler(bmain, srl->name, lineset->name);
- controller->InsertStyleModule(layer_count, lineset->name, text, lineset->linestyle, use_shading_nodes);
+ controller->InsertStyleModule(layer_count, lineset->name, text);
controller->toggleLayer(layer_count, true);
if (!(lineset->selection & FREESTYLE_SEL_EDGE_TYPES) || !lineset->edge_types) {
++use_ridges_and_valleys;
@@ -743,8 +740,9 @@ Material *FRS_create_stroke_material(bContext *C, Main *bmain, Scene *scene)
if (!linestyle) {
cout << "FRS_create_stroke_material: No active line style in the current scene" << endl;
+ return NULL;
}
- return BlenderStrokeRenderer::GetStrokeShader(C, bmain, linestyle);
+ return BlenderStrokeRenderer::GetStrokeShader(C, bmain, linestyle->nodetree);
}
} // extern "C"