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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-24 09:08:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-01-24 18:46:11 +0300
commit820d1b249df239b8ec1161ea3fb3f99fb62c9f49 (patch)
treecdd36f3ae22a6b36b12bf8c49a21f1a61ef0860a /source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
parent28b1bbeb92a9e11cc067444b9ce4318ffa421977 (diff)
Fix freestyle renders not including some types of animation.
Freestyle Python scripts need to get the evaluated view layer and scene, not the original one.
Diffstat (limited to 'source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp')
-rw-r--r--source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp18
1 files changed, 14 insertions, 4 deletions
diff --git a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
index 3486980fa65..470b1151391 100644
--- a/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
+++ b/source/blender/freestyle/intern/blender_interface/FRS_freestyle.cpp
@@ -51,6 +51,7 @@ extern "C" {
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_linestyle.h"
+#include "BKE_scene.h"
#include "BKE_text.h"
#include "BLT_translation.h"
@@ -62,6 +63,8 @@ extern "C" {
#include "BPY_extern.h"
+#include "DEG_depsgraph_query.h"
+
#include "renderpipeline.h"
#include "FRS_freestyle.h"
@@ -282,13 +285,13 @@ static bool test_edge_type_conditions(struct edge_type_condition *conditions,
return true;
}
-static void prepare(Render *re, ViewLayer *view_layer)
+static void prepare(Render *re, ViewLayer *view_layer, Depsgraph *depsgraph)
{
// load mesh
re->i.infostr = IFACE_("Freestyle: Mesh loading");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
- if (controller->LoadMesh(re, view_layer)) // returns if scene cannot be loaded or if empty
+ if (controller->LoadMesh(re, view_layer, depsgraph)) // returns if scene cannot be loaded or if empty
return;
if (re->test_break(re->tbh))
return;
@@ -606,12 +609,17 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
cout << "----------------------------------------------------------" << endl;
}
+ /* Create depsgraph and evaluate scene. */
+ ViewLayer *scene_view_layer = (ViewLayer*)BLI_findstring(&re->scene->view_layers, view_layer->name, offsetof(ViewLayer, name));
+ Depsgraph *depsgraph = DEG_graph_new(re->scene, scene_view_layer, DAG_EVAL_RENDER);
+ BKE_scene_graph_update_tagged(depsgraph, re->main);
+
// prepare Freestyle:
// - load mesh
// - add style modules
// - set parameters
// - compute view map
- prepare(re, view_layer);
+ prepare(re, view_layer, depsgraph);
if (re->test_break(re->tbh)) {
controller->CloseFile();
@@ -626,7 +634,7 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
re->i.infostr = IFACE_("Freestyle: Stroke rendering");
re->stats_draw(re->sdh, &re->i);
re->i.infostr = NULL;
- g_freestyle.scene = re->scene;
+ g_freestyle.scene = DEG_get_evaluated_scene(depsgraph);
int strokeCount = controller->DrawStrokes();
if (strokeCount > 0) {
freestyle_render = controller->RenderStrokes(re, true);
@@ -643,6 +651,8 @@ Render *FRS_do_stroke_rendering(Render *re, ViewLayer *view_layer, int render)
}
}
+ DEG_graph_free(depsgraph);
+
return freestyle_render;
}